http://dbd.game/killswitch
Did everyone stop playing M1 killers?
Comments
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it’s very telling how, when discussing weaker killers, people come out of the woodwork to say “actually they’re fine if you don’t try to win”
I dunno man, if the key to enjoying a killer is “don’t try to win” maybe that killer needs a buff
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Or maybe it's evidence that the game is and was always intended to be more casual? These Killers are still right around a 60% Kill Rate according to the Devs' data, so what exactly is the issue here?
EDIT: Downvoting me does not change the fact the Devs are clearly working to make this game more causally minded, why else would they make changes like these? It's certainly not for comp players or the old guard like us…Post edited by LockerLurk on-6 -
This, it's simply no longer true to state "M1 Killers are weak" and be done with it because strong M1 Killers like Spirit and I'd argue Kaneki exist. Yes, as you said Ghoul is M1, his power is not fundamentally used to down Survivors so he's M1. These M1s are strong because of mobility. So really, it's more accurate to say "Mobility is extremely strong, perhaps too strong". M1 no longer automatically means "weak", the definition has changed more towards "mobility" meaning "strong", usually.
I think anyone who has super high mobility at this point is in a league of their own and playing a different game entirely, your S tiers if you will. But at the same time, it's really is not enough to consider a Killer "strong" just because they have some mobility, more like middling. Dredge for example is middling, and someone without that mobility like say… Trapper, would be a low tier despite him having Haste.
But crucially, none of this seems to matter. Low tiers are still hitting close a 60% Kill rate on average, and still winning rounds as a 3-4k most of the time as long as you try hard enough, so really what is the issue? They're clearly balanced for their niche, their niche just happens to be lower on the totem pole. You're welcome to go play against the uberSWFs with strong killers if you really want, that's what they are for, but for everyone else who just wants to play and have some casual rounds, sticking in the bottom half with the M1s that don't have as much in their kit is fine.
So again… what's the problem? I don't see one. It's just that there's two groups of Killers, and they both play the game at different levels.EDIT: Downvoting me does not change the fact that mobility is the strongest effect in the game and it's not even close. The question is, is it even HEALTHY to design the game around increasingly high mobility when it pushes the weaker half of the roster down to become even more weak?
Post edited by LockerLurk on-4 -
Drop your mmr a bit and you will find m1 killers more often.
Not that it matters, i lose vs all killers regardless. For people of my skill lvl ghostface is one of the strongest killers in the game so yeah.
stealth perks and instadown perks like starstruck are extremely overpowered on low skill lvl survivors. You wont win vs them, unless you get a pro Nea on your team carrying you for 4 gens.
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M1 killers with no mobility essentially become a joke once you're at an MMR level where survivors are experienced and know how to effectively use the tools they have. Can easily outloop them, and can easily outrun them with the most recent patch.
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We got juicy M1 killers out here
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I haven't played the game in a couple months (give or take)
But I main Pig… which isn't an M2 Killer (for those that believe it)
Also I try and play every Killer
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Yes because why would you torture yourself playing M1 killers against lightning speed heals, all the meta perks like Dead Hard and DS being meta perks since they came into the game and maps that feel like the great wall of China?
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Lockers
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There are M1 killers left in this game. True, they are brilliant madmen with a touch of masochism.
After all, in my heart I understand that Hillbilly or Blight with 4 slowdown perks are more correct in the game balance of DBD. If I deny it, I will be dishonest with myself.
Another thing is that if I think about playing like this every game, it drives me into terrible despondency. There is no greater curse if your only option is strong killers. True, I will not deny that there are several M1 killers for whom it is physically painful for me to play, but fortunately, there are only 2-3 of them.
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There is no "correct" way to play DBD as long as you're not actively trying to annoy, grief, or hurt others. If it works and you get consistent results, what's the issue?
Why would anyone want to stress themselves out to the point they only face strong players and MUST play the strongest Killers or perks just to win rounds? Why let yourself become that addicted to winning? It's not healthy, just play the game and see what results, why do we all need to win so hard?
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I am a man of the old faith. I played back when killing survivors was not considered something shameful. In modern DBD, I continue to play the way the game was originally intended. Killing survivors. I am not tired of playing like that even in 2025.
For reference, the very first killer ranking system for increasing the rank consisted of 2.5 kills. You literally needed 1 hook and 2 dead survivors to increase the rank. While the surviving side gained rank with 10,000 blood points. Ranked system of late 2017 early 2018.
I am not so cruel to people as to seriously say that buying Chucky (4.99€), Alien (11.99€) or Sadako (7.99€) will fill people's games with fun. I'll tell them honestly that without SWF and strong killers there's nothing to do in DBD. I'll even dissuade survivors from playing solo because this cactus isn't worth it. There are more pleasant things in the world.
It's my personal problem that I want to tryhard on Doctor, buggy Houndmaster and Dredge. Instead of learning to play Blight or Hillbilly like a normal person to ensure pleasant games in DBD. It's my problem that I go into solo survival instead of calling survivors who understand how to play the game every time.
The fact that we are all cursed to play DBD for various reasons does not mean that I want to doom other people to such a fate. We cannot be saved because we are part of the ship, part of the team...
If you want to change something in DBD, you should focus on the new generation of killers (FNAF). Engage in educating the younger generation, and not try to convert a mossy old killer like me.
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M1 killers aren't viable. You just play them to lose.
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That's all well and good but why not teach people to enjoy weaker Killers if they try them and find out they a) like it, b) are fine with them just as they are? Nobody is out here shaming Killers for Killing, least of all me. All I said is that number of kills really doesn't matter and why should it? It's just a game, did you kill someone? If so congrats, you're a good Killer, you won one of the 4 battles in the round. You're not facing a team, you're facing four individuals working as a team, so each individual is a possible battle to win or lose. This means that one kill is just that: one win. You only therefore "lose" as Killer if you 0k; it also means you can win up to four times a round. So really, it's just a question of how many wins you can get in a given round, not whether you most/all of everyone or not. A different philosophy, but not a "wrong way" to play DBD!
Not viable at high MMR sure, but how many of us know for sure we're up there, at that level? There's also, IDK if you noticed, not a lot of Killers that do that well - even new ones - when teams are highly coordinated and very good. In fact I'd say only S and about half the A tiers stand a chance, IF you are a very skilled player, while the rest are playing catchup or a different game entirely.
Basically, I see it this way: One half of the game is playing with the gods and shooting for the moon to different degrees, and the other half is just playing the game to play it and having fun. You can choose whichever path you want - winstreaking or fun, they are two different paths - but both are fine, and both are viable for their niches. Both are OK ways to play the game. If a Killer serves a given niche and most people are satisfied with them in that niche, what is the problem if maybe they lose a bit more than a super strong one? No Killer is out here getting less than a 50-60% of their wins anyway, so what's the problem? They're still winning, they just have to work harder at it and take more game skill to win with. They're still playing the game, being consistent, serving their niche… and thus viable. They just aren't going to work at high levels of play; if you test a fish based on its ability to climb a tree it'll think it's stupid its whole life. Similarly if you try to put say, Legion up against a team that is better equipped for Nurse, you're going to assume Legion is a terribly designed, bad Killer that can't win, but that's not true. In their given niche - antihealing - the Legion can do just fine. This is why tierlists don't work well for DBD - you have two different classes of Killer and they are meant for two different types of game and the clash happens when the two halves cross, but that doesn't make the Killers in question good or bad or anything else. They just are.
Really, I am truly more impressed with someone who consistently does well as Pig than someone who is mediocre at Blight, anyway. Because I know the Pig player didn't just tunnel and spam her power, she had to learn how to actually mindgame and play well and spread pressure - and knows her character's limitations and is cool with them. Meanwhile sure, the mediocre Blight player is chasing the win dragon, looking to best everyone, and may win because Blight snowballs and tunnels well, but is that skill? Are they LilithOmen? No, they're fail-safing on a strong power. They don't have to necessarily think as hard. Just winning a bunch really easily means fundamentally nothing; the more wins you get in succession the less individual wins seem to matter. I am more impressed when a player has to WORK HARD for a win and does win, rather than winning being a foregone conclusion due to strength. Everyone loves an underdog.
That's not to say Pig is some grand big brain Killer or Blight takes no skill, neither of those are true obviously. But it's easier to crutch on a strong Killer played badly than a weak Killer played well. Strong powered Killers are like the Second Chance perks Survivors have - you win more with them yes, but you also never really learn basic counterplay because mistakes are easily forgiven when you use them repeatedly. It can make you a lazier and less skilled Killer over time if you only play them versus someone who has to WORK for every down.
Like I said, two kinds of players. The one who believes slow and steady can win the race and might lose a bit more but ultimately can get consistent for their niche just fine, or the one who wants results and may win a lot at first but ends up never learning counterstrategies and may struggle later as they ONLY find the strongest opponents all the time.-4 -
Up until recently with the AoE sprintburst perk for survivors that only triggers against m1, I pretty much only played the underdogs m1 killers just to give survivors a break from the usual blight/nurse/ghoul.
Ghostie, pig, Myers, and occasionally slinger.
That perk was the final straw though. I'm done trying to make weak killers viable when BHVR seems hellbent on soft-removing them from the game.
That being said, it's fun to master a character where no one expects you to be able to put up a fight and surprise them with one heck of a fight.
I usually play nice, don't tunnel, don't slug, and I almost always give hatch. However, I go no mercy mode on bully squads. Have to know your mindgames, know every bully squad trick in the book, know every tech - especially CJ tech. Bully squads simply dont know what to do when you know their shenanigans. Here was my anti bully squad speed run after they all quick swapped to flashlights at the last second. Match done in under 2 minutes.
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So the fundamental problem is a) the game is frustrating sorta like Rage Game or Nintendo Hard game, and b) people are scared to lose because then they lose "street cred".
So like every multiplayer game from the dawn of time ever.
I think if you don't want to play hard, don't pick a weaker Killer. If you don't wanna actually improve at the macro game and just wanna win, pick a strong Killer you can spam a power with. If you're insecure when you lose, don't play a weak Killer.
That explains a lot about the community for sure - a lot of us are insecure in our own abilities and fill that void with a need to win, complaining whenever we don't or whenever we think the game is too unfair, both sides. That can't be healthy.-4 -
The street cred thing is real. What helped me was playing anonymously. I don't feel I have anything to prove, and I can intentionally play suboptimally if I wanted to for gags and silliness without feeling that I could have had a better skill rep for going all in or something. It's a flawed way of thinking (street cred required), but thats just human nature.
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There are already enough monsters in this game to multiply them even more. I like DBD, but it is comparable to masochism, where you are already drawn into the process. Pleasure for an amateur.
A better player who initially plays Blight, such at least have some traits of nobility. Than the former M1 Chucky who now plays Blight. Filled with hatred for the surviving side for the t-bag and other pranks of survivors.
I have a rough idea of what most killers who remain in this role become at the end of the path. In my solo queue for a survivor, such Blight arrange a real massacre. Not a game, but a massacre.
Watch the video The Birth Of Basement Bubba on YouTube, you will roughly understand what the average killer turns into.
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And yet the downvote brigade continues despite me speaking actual truth here. The community is so addicted to rage and wins, they have forgotten how to enjoy the game.
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Edit: sorry I'm really silly and misread the post
M1 all killers get downs with m1's, it's not an exclusive mechanic to any one killer LOL I don't get why there are so many doomer killer players, every killer has a power, some just have less mobility/reach than others, which in turn, hurts their 4v1.
I don't think there is a killer who doesn't have an anti loop tool in their arsenal, furthermore you can build chase to make that easier on yourself and I have gd idea why people don't do that.
this is my opinion, do I think some killers need help? I want to see the QoL changes first, and the S-tiers brought down (I personally think Nurse/Blight are incredibly boring and have no depth at all) but I have A LOT of fun playing Trapper/Dredge/Ghostface among others, why? They make me play differently, they change the way I think.-3 -
There are a few killers with no anti loop. Ghostie, for an easy example. While his stealth might help in some rare cases in a loop, most loops have clear visibility of the killer. Even crouching, he can be clearly seen. His power can also be entirely disabled by survivors in which he can't even use his stealth, and even when his stealth is available, it's no different than a killer hiding their red stain by side or backwards walking. In chase, the music still triggers to let you know he's there even if in stealth mode, so stealth mode doesn't really help as much as one might hope while in a chase loop. Pig is another example during a chase loop. While she has a dash, she has to stop to enable it which often cancels out any distance she may have gained, and the dash is given a clear audible warning. As mentioned, most loops have clear visibility of the killer, so the dash is not very helpful. Myers is another example, where initially he's slower and has limited swing distance though once he gets some tiers, he does at least get some movement and vault speed to help in loops so he's sort of in the middle depending on his tier. Trapper doesn't have any anti loop unless survivors run to a loop that the Trapper had already lost time trying to set up. Avoiding his trapped areas, survivors will be facing the weakest possible killer in the game with absolutely no anti loop whatsoever.
You'll notice the common theme here is survivors often having the ability to control whether or not the killer has any power. Ghostie, ensure good position where your loops has killer visibility (and even if no visibility on him, the only thing he could use is not having to hide his red stain which is more like QOL). Alternatively, simply remove his power by looking at him in his general zipcode. For trapper, good survivors always do recon where traps are set up. Then either disarm them, or simply position yourself to loop where traps aren't. For pig, well frankly pig is a joke. The only anti loop you could consider for her is if you as a survivor are well out of position to get hit by a dash which in itself takes a moment to actually set up. If she crouches, just get to the window or pallet. I suppose you could claim that her anti loop power is to force an early pallet drop?
Being bring said, you are correct that those killers can perk build for chase power, but it sucks that building a very specific way is felt as mandatory just to play.
Post edited by RpTheHotrod on2

