http://dbd.game/killswitch
Forever Entwined is fantastic perk design.
Forever Entwined is a well made perk because it reduces the downtime of something useful (carrying is typically when the killer is their weakest) by rewarding good play (getting lots of hits). I wish more perk design did this sort of simple, straightforward play-well, be-rewarded stuff instead of "Well you get two or three of these effects if you press E to pogostick on a Tuesday, also it has a cooldown." (Not to say that isn't fun, just that it doesn't make the game as casually approachable)
Comments
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The design is good, too bad the perk itself is completely useless and not at all worth a slot…
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I also agree with that, but I feel it's because there are too much perks that just flat do better things. Power creep.
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its indeed good design, but its very hard to beliecve they will do any decent perk like this for killers… by a large distance killer mains have a tendency to be the "crackheads on efficiency", so if you give then a "be good get gooder" set of perks that are indeed usefull, the survivors will simply cry, because they will NOT be able to bully an average killer while thenselves are bellow average. Consistency and direct effects normally are given to survivors on the behaviour nowadays game design, this way they can have control of the game as a base mechanic, then they give killers some powerfull situational and momentaneous effects, so they can have some goldem moments and try to make the survivors lose their control over the match. So thats why forever entwined is not really strong and is not a design that is going to be used on a decent killer perk. But sure, next month a surv perk will give them a cappucino as soon as they log in the game and drinking the cappucino will give em a bonus haste for the entire day. Dont mind me
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These perks require buffs….
Fire Up + Forever Entwined 2 perks and still bad… ( Sometimes I think devs don't test perks before releasing them :/ ... )
They are bad at timing the Survi to blind you... imagine wanting to use them when a Survi falls on the pallet... they are horrible perks!!!
They're perks supposedly to counter Background Player, but they're useless.
#Buff Fire Up
#Buff Forever Entwined3 -
The idea is good but the perk is barely impactful at all and definitely not even close to worth a perk slot. For what few things this actually affects, the numbers would need to be wildly high to be potentially worth a slot.
Think of it this way, Pain Res is giving you 72 seconds, so for this perk to be relevant it would need to come close to saving you 72 seconds throughout a whole match…
l'll just go ahead and tell you it isn't even remotely close to that. We could compare it to other slow downs if you'd like but it just makes the perk look even worse. We could even hypothetically do something crazy for example like literally double the numbers on it and it still looks trash in comparison. That should illustrate how bad it is.
Cool idea, it just needs to also affect other things or have it's numbers exploded to even be considered "okay", not decent, just"okay".
This is why so many non regression or blocking perks aren't ran, they're just way undertuned. DBD is a time management game. Perks are all saving you time in one way or another. A chase or information perk for example to be considered worth a slot needs to save you time close to the amount you'd get from a regression or blocking perk. Most don't. Hence the problem. When designing a chase, info, or convenience perk such as this they need to ask themselves, is this saving time close to what they could get from a slow down perk. If the answer is no, it needs buffs.
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Forever Entwined is hilarious because it's just like Fire-Up - it gaslights Survivors into wondering why the hell you can pick them up so fast and their flashlights won't hit.
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Forever Entwined should be made to counter survis who abuse falling into pallets, not to blind me
(A perk for counter Background player)
Fire Up for more useful, less risky, and more complicated for the survivor to blind (it is very frustrating survis can Done 3 GEN at the same time, you will never make good use of the perk)
Forever Entwined should have fewer tokens and more boost
Forever Entwined (current) 4%/8%/12%/16%/20%/24%/28%/32% (8 tokens)
Forever Entwined (My Buff) 15%/30%/45%/60%/75%/90% (6 tokens)
Fire Up should start with 1 token
Fire Up (Current) 6%/12%/18%/24%/30% (5 tokens)
Fire Up (My Buff) 6%/12%/18%/24%/30%/36% (6 tokens)2 -
Im not sure it is.
Yes, i like that it's simple and works for pretty much all killers.
But it's effect is weak however it's really effective against flashlight saves which i don't like to see further discouraged when there's already so many deterrents as a survivor to try going for them (lightborn, killer just facing a wall, starstruck etc)3 -
This perk is laughably bad. The idea is nice, but the effect is so bad. Make it so the injured survivors also hear your terror radius from 5/10/15/20/25/30/35/40% farther and it'll be at least super funny in some builds.
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I'd Disagree. Using it is a personal preference for so many killers I've seen lately, but it also makes grasp saving pretty much impossible unless you have perks that specialize in saving
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I like the perk but most of the time it is just power crept by other better perks. Pallet and flashlight safes are not common enough to use as a counter, therefore I use it to make animations shorter which I think should be expanded on. Personally I would like them adding a recovery from melee attacks after downing someone by whatever percentage the perk has or increasing the amount of tokens to something like 12.
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It's powercrept but it's funny so. /shrug
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That is completely false, I don't watch Forever Entwined or Fire Up even though I play more than 100 games I never watch them, I always find 3-4 anti gen perks
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What is false ? It‘s not a good perk, that‘s why you probably don’t see it a lot.
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You don't watch them? What does that even mean? Also its not false at all. Your pick up time is always decreasing, meaning survivors incorrectly attempt saves or they just don't do it at all when your at full stacks.
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A good Survis team will not waste time trying to blind, they can lose time when a Survi falls on a pallet but never to try to blind, they gain more time if there are 3 Survis repairing GENS, that perk is horrible it must be programmed so that the killers are saved with Survis that abuse falling on pallets, the timing to blind is little and is not enough
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Thats just careless picking up though 🫤 also he clearly thinks that fire up and forwver Entwined stack (they don't, its a set 42% max)
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That 42% is because it canceled the decisive Strike, surely there will be a method that we get more % and the perk is not canceled
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Not really that fun, at least to play against…
You know we would have this on Blight with also Distressing, Coulrophobia and Infectious Fright….
40% would be such an overkill too.
I agree it needs some secondary effect tho.2 -
I like the perk with Agitation. I pick up really fast. Hook really fast. Keep moving.
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40% may be overkill yeah. And if blight is running them at least you dont have to worry about pain res and pop on top of dms.
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