Can we nerf Kaneki already? Sheesh.
Ain't no way kaneki grapples and has such a short cooldown before he can swing. Survivors can't even make distance to another loop spot cause kaneki can literally get right next to you in half a second. Also lets not even joke about the tunnel potential this character has… One unhook while he's half the map away and he's back in 2 seconds.. Also that range deep wound is absolutely ridiculous… At least legion you can loop and he's not zipping all over the dang place. Give this killer a range attack that is so easy to land, and then give it 3 grapples on top of that.. holy heck man.
Increase cooldown before he can M1 after webslinging.
Get rid of that stupid animation when he range attacks you,. Just give survivors more distance cause he closes the gap the moment the animation is done anyways, or better yet, just get rid of the range attack completely. If survivors had to take 2 M1s from him that'll be so much better than a guarantee range and 1 M1….
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He's already been nerfed… you all won't be happy until he's unplayable or a trash m1 killer no one plays it seems.
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He's been nerfed twice, although I don't think they were in the right place.
Changes to cancelling during a Kagune Leap, Vault Speed & further nerfs to his autoaim & buffer, sure, but I don't think his mobility should be hit. Almost everyone agrees his mobility feels really good and the majority of survivor complaints don't lie in that.
He definitely needs a louder power cancellation sound & cooldown before he can M1; and he shouldn't be able to counteract loops so easily with vaulting. Honestly, if they removed the multiplier for Enraged Mode, I think both sides would be happy, since it makes the numbers consistent so nerfing or buffing the speed won't make his default state too slow or Enraged state too fast.
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He needs the autoaim to be nerfed hard, that's the main reason of frustration from the survivior side.
Also his mobility most of the time let's him block the vaults/pallets, nerf that aswell?
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if this is the reaction for kaneki i cant see springtrap be usable for longer then a week….
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Ah, I see the Freddy/Skull Merchant treatment is still ongoing.
He got already nerfed twice, to the point where you can predrop everything to slow him down to a crawl, but I guess he has to end up in D Tier with Adriana to know peace.
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He indeed became another skull merchant, how cool
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he allready has been through 2 phases of nerfs . Currently he is quite beatable vs a coordinated team . Sure he can still win both sides stand a chance now .
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Really?
His enraged timer was nerfed twice, he now goes into a cooldown after every broken pallet, his "free hit" hitbox got nerfed, his range got nerfed, his add-ons got nerfed, what ELSE do you want?
For him to have a 95% chance to just die after a leap?
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he is definitely not SSS tier. He's B teir at best, A if im generous
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I think yours just complaining that you can't win against a killer who is now more balanced than ever (not to sound rude but someone has to say it)
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