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Years later: Was Blast Mine ever OP? It deserves some love

Xord
Xord Member Posts: 699
edited May 2025 in Feedback and Suggestions

So, a long time ago, Blast mine got a lot of changes, the biggest one being the HUGE nerf, probably the worst nerf a perk has ever gotten (okay probably exagerrating a bit), the crazy long animation it takes to place the mine on the generator, instead of just pressing the ability button while repairing.

It made the mine a preventive perk rather than a reactive one, if you saw the killer come to the generator, you used to be able to place the mine and go away. Now, you have to place the mine before the generator is in any actual danger and potentially lose it if the killer never comes to defend that gen.

It was a huge change, but… why? Blast Mine has always been a fun perk, it was never too strong, it's not the worst perk in the game either and is still okay today compared to a lot of other perks, but It never deserved to be obliterated like that.
Can we reverse that change? The perk feels really clunky like this. It's not overpowered to stun the killer this way. It wouldn't become a god tier perk. It would still be an okay perk. But it's fun! Let us have fun with an okay perk please! It's just annoying to have to get up from the generator, place the mine, and resume repairing just for that.

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