A legion rework idea

brunohvs
brunohvs Alpha Surveyor Posts: 88

Well, the legion is a killer that is kinda strong against beginners, but quickly falls against more experienced players, this rework tries to fit them better to a more competitive standard and also tries to bring them closer to their concept of some killer that runs after your stabbing non stop, increasingly injuring you. I also tried to take off his weakness to “just dont healing” against him. So i tried to make him multiple hitting the same survivor before going for the next one, this would prove being very time consuming for the legion, that's why i made them gain a lot of power upon doing so.





-Feral frenzy makes the legion faster and has a duration of 10 seconds that restarts whenever you hit a non deep wounded survivor and pauses for 1,5 seconds whenever you add feral cut stacks to a survivor, the frenzy injures and applies deep wound on hit on the first time hitting a survivor on the cast, then it gives killer instinct on all non deep wounded survivors on the legion killer radius.


-While frenzied the legion can attack repeatedly the same survivor, giving then a speed boost and a stack of feral cutts(max 5) these vanishes upon being put into dying state or healing the deep cut 


-Whenever legion hits a survivor with feral frenzy, they gain a frenzy token that vanishes upon ending the feral frenzy.


-For each frenzied stack the legion becomes 0,1 m/s faster


-For each feral cut stack the survivor receives 1% hindered. When these stacks are removed, the following conditions are applied based on how many were removed: 1 stack(the survivor gets hemorrhage for 40 seconds), 2 stacks(the survivor gets hemorrhage for 40 seconds and mangled for 20 seconds), 3 stacks(the survivor gets hemorrhage for 40 seconds, mangled for 30 seconds and broken for 15 seconds), 4 stacks(the survivor gets hemorrhage for 40 seconds, mangled for 40 seconds,  broken for 15 seconds and incapacitated for 10 seconds), 5 stacks(all the same conditions, but whenever you apply the fifth feral cut stack on a survivor, any other survivor who received 5 feral cut stacks in this use of feral frenzy, will scream and receive deep wound if it already don't have it, and receive all 5 stacks of feral cut again. If all survivors on the trial have 5 stacks of feral cut at the same time, the legion enters on party time.


-While at party time, the feral frenzy timer is paused and deep wound timers don't stop progressing while running. Feral frenzy hits during party time make all survivors scream and reduces the hit survivor deep wound timer by 25%. If any survivor gets rid of the feral cut stacks during party time, it ends and the legion becomes fatigued.


-After being freed from all feral cut stacks, the survivors receive an additional 3% reduced repair speed for each cut stack they lost, that remains on then until being healed

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