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Abandon makes playing well as killer feel unsatisfying

Flawless_
Flawless_ Member Posts: 349
edited May 19 in General Discussions

We all know "abandon" has basically become the new “go next” button, mostly used by survivors. The killer has almost no say, and when they do get to trigger it, it still counts as a loss. That already feels off.

But I also have a bit of an issue about how it undermines the killer’s experience. You play well, snowball the match, and suddenly the survivors throw themselves at you just to force an early end. Bots take over, and that's it. No satisfying finish, no sense of having earned a win, the game turns into a custom with bots cause everyone just leaves. I understand people want to move on but it feels a bit weird. It's like you're playing a sport, and when it looks like you're about to win your opponent just leaves, dunno.

What I personally enjoy about playing killer is that, even though games are a bit stressful sometimes, if you play well and efficiently it kind of builds toward something, but this system cuts that short the moment survivors are losing. It reeks of entitlement, like the expectation is to only stick around if you’re winning. Like if you get a slugfest two minutes in okay, fair. But 10 minutes into a solid match? Come on.

What really kills it for me is the double standard. As killer, if things aren’t going your way, you're stuck playing it out to the bitter end. But if the match turns against survivors, they can instantly bail as a group, no consequences. At that point, it's not even about slugging. It just feels like the game only plays to completion if the survivors are winning.

But the worst is, abandon counts as a draw. You could have one survivor dead and the other three slugged, and still not get credit for a win. That’s not a stalemate, that's just the surv team getting outplayed. Why deny the killer at least the win?

If this system has to stay, at least limit it. Make it only usable early-game or require all four survivors to be slugged. After that, it shouldn’t necessarily be an option.

Or just implement a real surrender system since, let's be real, that's what's really been happening most games, with people just throwing themselves at the killer in order to go next. At that point just let survivors vote to concede and just send them straight back to the lobby. And while you're at it give killers the option to forfeit too. That way both sides have a say without gutting the pacing or ending games in the most unsatisfying way possible for the killer whether they win or lose.

Right now it’s just a mess. Nobody wants to sit slugged for 3 minutes waiting for other people to go down, and nobody wants to get a draw whil being thrown into a custom with bots.

Just my 2 cents. I understand if most people don't agree with me on this one, although if the system is here to stay it feels like there's a lot of room for improvement.

Post edited by Flawless_ on
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Comments

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    The only problem is weird double standards of killers not having it, "surrender" is not a bad feature

  • Flawless_
    Flawless_ Member Posts: 349
    edited May 19

    I mean yea it's not that big of a deal, but it just feels off to "win" while everyone else just left. I'd like to at least get to say gg to the people I'm going against? Also it's weird to me that if things aren't going well as killer I'm still being forced to play till the last survivor decides the game is over, yet the moment the game goes south for the surv team everyone can just quit with no consequences. I get that you can't force people to play the game but as killer I have to play till the end whether I want to or not, so what are we addressing then? Is it just the slugging or is it that people just can't cope with losing a match?. But again, not that big of a deal. Although I do think regardless of what triggers it shouldn't count as a loss or even a draw for the killer if they slug.

    Post edited by Flawless_ on
  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    I kind of feel where OP is coming from. With 1v4 being extra sweaty right now I'm getting a lot of SWFs. They're happy to play when they have all the god pallets, all their second chances, and they get 2 - 3 gens done right away but as soon as I start snowballing and winning they just give up and go next

  • smurf
    smurf Member Posts: 979

    Yeah, I do enjoy interacting in the postgame chat. From the other side of things, yesterday I befriended a killer and then gave them a kill because I got them to let me do a challenge. Then I wanted to thank them in the chat afterwards, but they were on console.

    I think you're right that certain parts of the experience for killers and survivors need to be preserved. Like I keep arguing for killers to get an abandon option in some restrictive endgame scenario to prevent bm at the gate. But I try to make sure my suggestions keep the endgame collapse preserved since that's a fun and important phase of the game. Mostly, I think the abandon feature is a good thing, and I want to see it used to improve everyone's experiences, mainly by preventing bm and possibly just certain very annoying game states. I think that can do a lot of good for the community :D

  • PolarBear
    PolarBear Member Posts: 1,947

    This is a non-issue. If a game is lost I don't see a reason to force the last survivors to act as if they have a chance. If you had a person dead early people already gave up once they got hooked before the abandon feature.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    yesterday i literally had a SWF all run into me while i was in power with Oni just so that i could instadown them all and thus they could use abandon feature. I guess it ain't problem in feature anymore, but this community

  • jedimaster505
    jedimaster505 Member Posts: 362

    Hate to break it to you, but killers don't earn their wins. BHVR gives killers wins for free as intended in their own words. They literally design the game to give killers free kills by inflating their kill rates. All those "wins" you got were just given to you by the developers that are afraid the loud and vocal minority of killer mains will quit the game if there is a balanced 50/50 game play. Truth is, yourself like many killer mains got a thrill from the power trip fantasy which BHVR has played into in order to sell killer DLC. Problem is, their strategy backfired with the suicide/DC epidemic so as damage control they've introduced a mechanic to help survivors rage quit. Still too stubborn to sensibly balance their game like other popular PvP titles, but since the survivor quitting was only getting worse they had to give them something before the game completely died.

    For the record, killers already DC on a frequent basis any time something doesn't go their way in the match. It only seems to happen less often because there are 4 survivors per 1 killer, and the kill rates are so inflated that chances are the game swings in the killers favor, who then sticks around to shake his head at survivors, hump them on the ground, and smack them on hook.

    The fact that you care about whether survivors "win" or "draw" or "lose" in an invisible MMR system shows that your motivation for playing killer is all about inflating your ego and feeling like you are so special for making the survivor lose. You've already "won" the match and the survivors want to move on yet you want to force them to hang around to rub it in their faces.

  • ad19970
    ad19970 Member Posts: 6,759

    There's no way you actually believe this right? The game might be tilted towards killer a bit but that doesn't mean any of the wins or kills are free. Killer isn't even nearly as op as you think. The only 2 truly op killers are Nurse and Blight.

    Killers still have to work for their kills and wins, just like survivors. Especially at higher mmr, killer is anything but easy.

    Also, one of the reasons why the game is balanced around 60% kill rates is because survivors sometimes just give up at the start of a match.

    But I guess for people like you it's just easier to think "killer bad, survivor good".

  • Halloulle
    Halloulle Member Posts: 1,443

    Few things in here, some I agree with - some I don't.

    "But I also have a bit of an issue about how it undermines the killer’s experience. You play well, snowball the match, and suddenly the survivors throw themselves at you just to force an early end. […] if you play well and efficiently it kind of builds toward something, but this system cuts that short the moment survivors are losing. It reeks of entitlement…"

    That's one of the bits where I kinda get where you're coming from but where I also feel compelled to say that the "something" that's being built toward is "power tripping". It's not about forcing an early end or entitlement, it's about not being forced to be a punching bag when the match is already decided. That extra kick a killer can get out of dominating and kicking down is at the expense of the human beings on the other side - and it's even because it's actual human beings on the other side. Cause otherwise you'd get the same kick out of dominating bots.

    Now, that being said; yes, I do think a forfeit option would do a better job in this regard (swiftly ending a match that, in the eyes of the players in the match, has already been decided) - for both sides. Cause yes, a killer player, too can end up feeling like a punching bag and atm there's quite the double standard when it comes to that.

    And lastly:

    The issue with matches not counting as a draw is MMR (tbh, I think the killer abandoning should also count as a draw MMR wise); if it resulted in MMR loss people would just forfeit/abandon left and right to de-rank. But iirc MMR is supposed to be changed again and I also suppose there are ways to mitigate that effect (max MMR loss per day/week from abandoning/forfeiting, e.g.)

  • burt0r
    burt0r Member Posts: 4,292

    And who defines if a match is lost? (Of course I know you only focus on the 4 people slug.)

    But what about for example the swf that didn't get 3 gens done before first hook or simply doesn't like the killer/map and decides to rush the killer to get downed to be able quit without penalty or MMR loss.

    What is the killer supposed to do in this scenario of survivor cherry picking matches that go their way?

    The killer can't do anything but hitting/downing them and letting them have their way.

  • burt0r
    burt0r Member Posts: 4,292

    Good job missing half the post and focussing on the slugging part.

    Half the post is about the fact that survivor at any point in the match, most probably when the killer is snowballing, can simply decide to throw the towel, rush the killer to get downed and then instantly abandon penalty free. In other words survivor have now the ability to cherry pock a match that goes their way or metaphorically flip the table.

    And the most "fun" thing is that the killer then has to clean up after the party or suffer a loss when abandoning themselves.

    (This opinion is based on hearsay and forum info since I haven't played for years and don't exactly know if the draw for the survivor simultaneously is a draw on the killer side or if the killer can still "win" or "lose" when abandoning.)

  • CautionaryMary
    CautionaryMary Member Posts: 808

    If people decide to abandon a match, whether SWF or solo - it does not matter. I am glad that they implemented the "abandon" feature, I no longer have to sit and put my controller on my coffee table as I wait for the killer to mori me or hump my body. I still message ggs to the killer if the game was close or played in a respectable manner.

    Sure, as @Flawless_ feels that they can no longer message ggs to PC people - look at it from a perspective that you're going against console players. Advocating that people stick around to send ggs to each other, along with the vitriolic end game chat that PC people engage with doesn't change the fact that the abandon feature is one of the best changes Behavior has done. I am no longer wasting time going from match to match and survivor queues have been fast due to its changes.

    You can abandon like the survivors (once or if they changed the whole you lose when surrendering if they changed it) or you can go mori and hook the downed survivors. It does not feel rewarding to wait around for 5 minutes as the last survivor hits their skill checks or bleeds out like it did before abandoning. I'm glad that Behavior doesn't allow time being wasted on either side, as it pushes for more seamless matchmaking in the future.

  • Lixadonna
    Lixadonna Member Posts: 691

    Killers need their validation. Here and in game. All this really sounds like is Killer Role needs their Win spelled out to them in big letters.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    Yeah, without the abandon feature it's just a waiting simulator.

    Five minutes for the last survivor to die, you're actively humped on the ground, and then moried for the thousandth time.

    But no, the survivor needs to socialize and have ggs with the killer instead of queuing into another match.

    It's like people fighting with thin air, without recognizing how horrific the queues were before this change but no... They need to have the survivors in the game being humped, moried, and forced to sit through it unless they want to DC. I've seen a streamer (I will not name them) who held a streamer hostage for over thirty minutes as they went back and forth downing their SWF teammate (saying they were cheating for SWFing) and kept prolonging the game.

    The streamer went to play something else due to how boring that feedback loop is, I'll take the abandon feature any day.

  • LordGlint
    LordGlint Member Posts: 9,780

    I feel like it's the equivalent of the posts asking for an abandon button once the gates are powered. The killer at THAT point could want the game to be over and feel it is pointless to finish. Currently, just about EVERY match anymore ends with bots if the killer wins. The function was meant to avoid bleedout scenarios but is being used WAY more than that.

  • feechima
    feechima Member Posts: 934

    This is a very competitive community as most people are nowadays. So what I hear is a lack of sportsmanship when survivors go next. It's less satisfying to deathhook a bot. My personal belief is that most killers AND survivors really love rubbing the defeat or at least having it acknowledged aka witnessed by the opponent especially if they believe the other side played like a bully. Thus survivors butt dance in the exit gate and killers hump or bleedout slugs and hook beat the survivor until the final animation on hook. It's a form of powerplay. Abandon deprives one side of this. That is the dissatisfaction many people are feeling. My personal opinion about it is that it was an excellent addition. Either survivors go afk or locker spam to get sent next pre-abandon or go next when it is allowed. You can't force anyone to play the game.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    So the things I think you're missing is that all survivors have to be slugged for this to work. A survivor can't just run to the killer and immediately abandon the match, which is what it sounds like you're describing in the middle of the post. This only comes into play when everyone is slugged, which is why I focused on hooks as a way to naturally prevent the system from coming up at all.

    The idea that it's "loss or draw" is completely irrelevant since that is only on the back end for matchmaking. In game, it looks like the end game collapse and the entity "eats" the survivors just as the game closes.

    Fixating on the "draw" or "loss" part imo is a waste of time. Sure, people might change their gameplay to try and get easier games (which is why I think it was a mistake for then to even clarify this in the first place), but everything about MMR is a black box when it boils down to it. If you're trying to play some "meta game" of manipulating MMR, you aren't playing the core PVP of dbd anyway.

    But most of the community seems to be simultaneously: absolutely convinced that MMR does nothing, yet obsessed over details like this. Oh but also, clearly in this system that does nothing and is useless, they're obviously "Max MMR" because they're a god at the game, that's also true.

  • francesinhalover
    francesinhalover Member Posts: 376

    Lmao sou stomp 4 survinvors and want say to them you had a gg game destroying them.

    Gj bro.

    Hopefully this gg thing dies One day because people have made its lose its meaning ages ago.

  • francesinhalover
    francesinhalover Member Posts: 376

    If they are good like you say . You're outplay wouldnt make them insta quit. Or is your outplay camp + tunnel + downing all 3?

  • francesinhalover
    francesinhalover Member Posts: 376

    More like matchmaker being awfull.

  • francesinhalover
    francesinhalover Member Posts: 376
    edited May 19

    Lmao 8 downvoting when average survivor cant loop and game is full of anti loop killers.

    + Insta down perks + stealth perks.

    We all have Lost games vs (killers) weskers / bubbas that didnt even use they'r powers just m1. Now imagine the Next game those survinvors getting a Dracula or spirit with best addons because match maker is garbage

    Yet killers go and cry on Reddit because they Lost 3 games of the 10 they did that day. Happens a lot.

    Its always fun (not) watching pro streamers get matched vs noobs and having they'r chat make fun of those players and call them paid actors.

  • LordGlint
    LordGlint Member Posts: 9,780

    It doesn't require slugs. You could have a match as Wesker where you avoid the downed state entirely and it still comes into play. The moment the last survivor is downed, it's available.

  • francesinhalover
    francesinhalover Member Posts: 376
    edited May 19

    And whats the issue? Lol. If nothing else ask them to farm bp and let them rush gens and leave. Stop forcing ppl to play vs when they don't want.

  • LordGlint
    LordGlint Member Posts: 9,780

    I feel like it's mostly a issue of ppl getting annoyed at the inconsistencies. Currently there's no time requirements to the survivor abandonment. It's very much possible to get the abandon queue a minute into the game. These were put in to avoid 4 minute bleedout scenarios, but are hitting way more. The killer abandon function on the other hand still involves long wait times of 10 minutes.

  • crogers271
    crogers271 Member Posts: 3,262

    You play well, snowball the match, and suddenly the survivors throw themselves at you just to force an early end

    I don't see how the last survivor trying to run for a minute or two, while the other survivor(s) just wait on the ground is better. Or survivors hiding it out. Better to get it over with.

     Bots take over, and that's it. No satisfying finish, no sense of having earned a win, the game turns into a custom with bots cause everyone just leaves.

    I get the idea of wanting matches to play out, but this feels more like wanting the other side to watch your touchdown dance. There's no realistic difference in this situation between a bot and a human, that trial is done.

    But the worst is, abandon counts as a draw.

    This was a disastrous post on BHVR's behalf that they really should revisit. They said it counted as a draw, but did not have an impact on MMR, meaning what they meant by draw was totally up in the air.

    By everything I've seen, survivors abandoning count as them dying.

    At that point just let survivors vote to concede and just send them straight back to the lobby. And while you're at it give killers the option to forfeit too.

    This would throw the game into chaos. Rare would be the game that went past the first few minutes.

    Nobody wants to sit slugged for 3 minutes waiting for other people to go down, and nobody wants to get a draw whil being thrown into a custom with bots.

    It's not like you are starting a game with bots. The survivors are slugged and on the ground. Whether they are bots or humans has almost zero impact on anything at this point. If you feel that picking up the bots is pointless, well picking up the humans was pointless too, it was never in anyway meaningful gameplay.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    The "abandon" feature wasn't simply used for bleed out functions.

    It's used primarily when all the survivors are downed or in scenarios where there is no common solution to progress the game forward.

    Most of the time when I see abandons, they're mostly to speed along the process of the game ending especially when a survivor is eliminated early, a survivor kills themselves on hook, or everyone is slugged with many gens up and no pressure being applied.

    I haven't seen survivors who directly run up to the killer and purposely throw the game, sure - there might be some who inherently throw the game and use this as a method to "go next". Most of the time that I abandon are times where I'm downed due to slugging for the fourth or somehow the team throws or the killer slugs everyone prompting the "abandon" function to begin with. It's entitled behavior to think that the other party should sit there and wait for the third to die to get moried when the person can simply go into the next game, rather being in a game and having to play the waiting game to be moried or crawl away to prevent being moried (what survivors did before these changes).

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    For the record, I wasn't talking about moris or humping on the ground. I was talking about teams where they just go AFK or run directly at me after one of their teammates dies with 1 or 2 gens left. They were happy to play when they could shove their WGLF / DS / OTR in my face, when they had lots of god pallets, and when they could contest every hook threatening a flashlight save or a pallet stun save, but as soon as I started winning oh they don't want to play anymore. I had to eat through all their stupid BS just to get in a position to win and I want to play the game through to the end

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 19

    Oh yes, I agree and I do not disagree with that notion that survivors bring strong things and have unsavory tactics. I was just speaking on my behalf of the abandon feature and my views on it.

    In that situation, yes - it does suck having to eat all of these perks like WGLF, DS, OTR, DH, etc and I do empathize with you there as someone who has played against annoying survivors.

    However, at that point - you have won. You killed one of the annoying SWF members, they all run up to you, and force you to down them or slug them and they all abandon. You can continue onto a whole new game, hopefully with survivors who do not partake in said behavior. - I don't know, I don't understand the whole — survivor team did something bad to me, I kill one off early, and now I have to punish them by slugging and then forcing them to watch my mori.

    I prefer efficient match to match gameplay, rather than drawn out games to be petty to one another. I've had killers do specific things to me and I do not take it out onto the next killer and just think of each game as its own thing and I hardly partake in the behavior you described above.

    Edit: allowing this feature typically for how I view it is to streamline the process, we already see how people complain about killer queue times. The abandon features allows these long drawn out games to finish, so other players can go back into the queue. For me, I have faster queue times, so I objectively see this as a bonus.

    Even when I played killer, I hardly messed with the mori option as I don't want to sit around as a survivor hits skill checks, I'd rather hook, and move onto the next game personally speaking.

    I understand being tilted at the game and I have been tilted as playing killer, but I really try not to keep the game going longer if needed. I could queue into another game and potentially have a better time as killer and survivor with the abandon feature as it is. So, as a killer or survivor, I do not exhibit petty behavior and I do not take it out onto others.

  • Flawless_
    Flawless_ Member Posts: 349

    Exactly! The way it's being abused by entitled players who bail the moment things don’t go their way; If that’s allowed, if the argument is not really slugging but has shifted to not forcing people to play…why tf do the devs not let the killer quit too?
    I personally don't really like the idea for either side, cause I think that opens the door to more entitlement. Like, where do we draw the line on what counts as an “unwinnable” situation?
    Eventually if the trend continues, most matches won’t even reach the endgame. That’s why, even if letting people move on seems harmless, it gradually kills what little sportsmanship is left in the community and hurts the game long-term.

  • Twiggsy
    Twiggsy Member Posts: 139

    Then what would you have killers that are literally designed to snowball and slug?

  • francesinhalover
    francesinhalover Member Posts: 376
    edited May 19

    Most of the times it's easy to tell if a game is lost in the first mins of a match regardless.

    While it sucks killers wait 10 mins to play games sometimes. it's not theyr fault the MMR is AWFULL.

    And theres no reason for survivors to be playing a match they don't want to play and are losing.

    .

    I Still remember that game i had vs a legion. for 25mins. People died due to bleedout on the floor not hooks.

    It was a constant pick up the downed survivors, legion comes slugs again , rinse and repeat. The killer at the end just said people needed to learn how to loop. Meanwhile we were there entertaining him like clowns because we couldnt dc because timer was already at 10mins.

    Honestly worst match i ever had of dbd and i hope karma gets that person.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 19

    So, in your situation of fighting fire with fire and downing the people who have done things to you - what is the goal of this situation? Have all 2-3 survivors bleed out for four minutes and then what?

    What do you hope to accomplish by this type of playstyle? When I come across unsavory things as a survivor or killer, I just play normally, and the game ends.

    What do you want in the situation of survivors utilizing perks or tactics and make the game more of a hassle for you as a killer? Do you want them to just stay on the hook and attempt to kill themselves, taking attempts, and you downing them to slug them longer and/or put them back on the hook? Do you want to juggle and pick them up continually and bounce them like a basketball? Do you want to shift back and forth on their body or stare menacingly at them from a distance? All of these things prolong a dead game, so why not end the game and move onto the next one? What is your objective and end game here?

    You are wanting to prolong a game, for survivors to reach the end of the game of a hassle for you, slugging/hooking them or whatever transpired, and you want them to reach the end game chat to say ggs to you when we both know that will not be what's shared in the chat at all. What is your fixation on needing people in end game chat to socialize with when most of the PC chat is the odd ggs, salty edgy things, or nothing exchanged at all as people typically leave when they die?

  • Flawless_
    Flawless_ Member Posts: 349
    edited May 19

    Doesn't that speak more to a design flaw than anything else? I just want to play a fun and exciting match that feels like it could go either way. This isn’t about sadistically forcing people to play a game they can’t win. I am saying that people are giving up too easily and that instead of killing themselves on hook the way they used to, now they throw themselves at the killer in order to get slugged. Since the abandon feature started I've been seeing this more and more, where the moment the killer gets more than two hooks before a gen pops, everyone effectively bails because after one person choses to go next, everyone understands that's game over, so in a way one person's decision affects the whole match.

    So my question is, are killers just there to keep the other side entertained? And if that’s not the case, why can’t I, as killer, dip out once three gens pop after a long chase? Instead if I get a bad game my options are a) leave and eat a DC penalty or b) play through a game I know I can't win because I have no agency in the abandon mechanic. So if I can be a good sport and play till the end then of an even game, why can't the other side?

    Like if I really wanted to grief, I could slug three and leave one alive so they keep trading hooks till I get 10 or 11 and there's nothing you can do about it other than DCing. But that's NOT what I'm advocating for!

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 19

    The abandon feature only kicks in play when all survivors are slugged on the ground or when no one has touched a generator in ten minutes.

    There are killer players who objectively choose to slug to undermine and abuse the method, but again - this is a minority view. Just like the idea that survivors are throwing themselves at you to go next, I do not see it happen for it to be abused on a large scale.

    Without the abandon feature, your argument that the killer is there for entertainment can be used on its head the other way around. - before the abandon feature, killers would down survivors and bleed them out for four minutes. Killers would do unsavory behavior, just like survivors do unsavory behavior. Three gens popping during a single chase does not mean the game is over, the game is still doable - regardless, at some point if the chase is going that long, the killer should have long abandoned and went for an easier target.

    These things are not comparable as the killer can and will control the dynamic of a match, they are the power role after all and have the ability to do what I just described in the above.

    I don't know the types of games that you have and I'm not minimizing them, but they are not all games in essence. Some survivors, yes -- especially burnt out ones will go and kill themselves, throw themselves at the killer, or whatever game ending things you think of; they are not the majority.

    When I play survivor and in a hypothetical situation like that ^ Pain Res, Grim Embrace, PGTW, and Corrupt as examples and gens do not pop or people go on the hook, I do not have my randoms or I go run up to the killer and just give up, maybe it's my MMR - but I do not see that behavior in my games.

    What you described is not a reason for abandon to be seen as a "bail out" card. Without it, are survivors supposed to be there as entertainment for the killer to slug all the survivors and force the last into a mori mechanic and waste the user's time? Because that's how most games were before the mechanic was introduced and many people were complaining about the mechanic as it caused more drawn out games.

    Edit: if you want that to be an abandon mechanic, you are free to think so, but games can be taken back the less gens are up as they're more defendable for a killer. - survivor starts strong at the beginning, while the longer the game goes on it starts going into the killer's favor.

  • Nomade
    Nomade Member Posts: 329
    edited May 19

    Dont go next then. If your team is getting 4 slugged and weren't trying to go next, they are doing something very wrong and it is their own fault. I really don't know what else to tell you. Every single time in these conversations, at least one person brings this kind of weird argument designed to shift blame off of the survivors and onto the killer. I dont get it.

  • LordGlint
    LordGlint Member Posts: 9,780

    I was referring to the 10 minute abandon option, not the wait time. Currently killers must wait 10 minutes after the last gen pops to get that option... For killer abandon options, they DID implement ridiculously long time requirements.

  • Ryuhi
    Ryuhi Member Posts: 4,461

    If thats specific to killers, then why does tbagging in the exit happen?

  • Flawless_
    Flawless_ Member Posts: 349
    edited May 20

    I’ll give you that that not all survivors give up or play poorly, and I’m not claiming they do. But the fact that a surrender/abandon feature even needs to exist because some matches become so unplayable that the only option is to AFK or letting go on hook says a lot about the structure of the game.

    And let’s be real “going next”, whether by letting go or just refusing to engage in order to abandon has been a problem for a while, even if it does not necessarily happen in your matches. We’re not all playing at the same MMR or under the same conditions, although if there’s an upcoming “anti-go next” feature that means it’s generalized enough that the devs took notice.

    What I’m saying is that if people are routinely hitting the point where they want to abandon, that’s not a player issue - it’s a game structure issue. Maybe the early-mid-late game structure is outdated at this point, and maybe they should be addressing that head-on like, say, redesigning objectives to keep players engaged till the end or maybe making gen speeds dynamic like they actually did in 2v8. Instead BHVR slapped a mechanic on top to keep people from quitting. It’s lazy design.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    You are implying all survivors do that, I haven't teabagged in years.

    Just because some survivors teabag doesn't mean all survivors teabag.

    Just because I've seen killers like Bubba, Wraith, Chucky, Billy, etc hump my body as I bleed out does not mean all of those killers I described all do the behavior.

    Survivors who teabag at the exit gate, they could also play killer too.

    Killers who hump you and bleed you out for four minutes, additionally, can also play survivor too.

    You do realize both sides can do toxic things, they can be flex players, can be one survivor/killer main but it doesn't change the fact that toxic people do toxic things. It's not an argument to paint one side as doing something and even in my prior posts, I never said all killers do it.

    If killers want an abandon feature for survivors staying in the exit gate, sure. When I played Deathslinger or Demogorgon (killers I am not good with) and the survivors reached the end, I would just go and kick things for points. Sure, I see a survivor teabag me as a killer, it might annoy me a bit - reminder, a bit. The survivor teabagging me during chase is just taunting me, they lose distance, and I can catch up.

    If they're teabagging at the exit gate, in the past I would just push them out or I just don't go to the exit gate at all and farm points regardless. The difference between the exit gate and bleeding out for four minutes is time difference - they do not last as long as one another and the killer has the power to end both things by simply - hooking everyone instead of bleeding people out or pushing the survivors out at the gate.

    Maybe it's because I have thousands of hours as survivor and when I play killer teabagging doesn't bother me, but to compare teabagging at an exit gate to bleeding and slugging people out is a bizarre stance.

    Not all survivors do toxic behavior, not all killers do toxic behavior, however -- toxic people do toxic behavior. A lot of the Dead By Daylight community has a petty stance, I got steamrolled this game, I'll take it out on the next group I go against (as killer or survivor) - the abandon feature cuts through that. I've had killers slug off rip and just have everyone bleed out when nothing was done to the killer. By proxy, I do not teabag or do toxic behaviors to killers either. So, what you're saying is not an argument.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    It's either killers (who are the power role) changes their behavior, which is not going to happen. The survivor team (even individual) needs to change their behavior, which is not going to happen. What you are advocating for is not possible, a game or even people cannot change how others play.

    In my previous post, I remember distinctly a Wraith player bleeding everyone out on RPD, as a soloq player, and bleeding them all out for four minutes. Nothing will change for this Wraith player, they will continue doing the behavior because there was nothing done to speed the process up. Survivors are stuck here enduring four minutes of downtime because of this one Wraith player.

    I've had a Wraith play for hatch, I go to the hatch, he closes it - guess what he did? He downed me, I stayed on the ground for 3 minutes and 59 seconds as the end game collapse went on, and he moried me at the last second - completely petty and asinine behavior.

    You cannot change this behavior, people will do what they want, how they want, and do the things that they do because it's a power trip for them. People teabagging at the gates, that is a power trip for them. There is no gameplay mechanics, nothing to push people to not do this behavior - and now, when I play a game of DBD - I am not subject to sitting on my tummy and crawling around like a snake for four minutes. I want to go and play different games and it's not a bad thing for me to say I want more seamless matchmaking. No one wants to sit in a game and go against this as a survivor, so yes, I will abandon every time.

    I don't know if Behavior implemented a system where if someone has Unbreakable (something I brought up during the PTB) but if not, that can be a change that's discussed about as that is an ability for one survivor to pick themselves up — but if there is no way to pick ourselves up or two survivors are being petty and won't pop a gen for ten minutes (never been in this situation as I'd go and sacrifice myself) so I can get into another game.

    I want to play the game I paid for, not be a subject of entertainment for the power role to waste my time.

  • Ryuhi
    Ryuhi Member Posts: 4,461
    edited May 20

    You are implying all survivors do that, I haven't teabagged in years.

    Where did I imply that? All I did was take a blatantly biased statement and asked why it apparently only applies to one side.

    That said, you kinda illustrated my point. Not all killers do it like not all survivors do it. Poor sportsmanship is a player problem, not a role one. Why you needed to go on a defensive rant when we agree is beyond me.

    Edit: I really have to address this one

    So, what you're saying is not an argument.

    what argument did I even make that you're apparently responding to

  • CautionaryMary
    CautionaryMary Member Posts: 808

    The person you responded to was responding to the post as a whole as people are implying how the "abandon" option is utilized.

    The person responded, albeit in a exaggerative way by saying "Killers need to have WIN in all caps for them to be happy."

    Which you responded back with how survivors teabag at the gate, so what's the difference.

    I chimed in and said what I said that painting one side as doing toxic things is not an argument.

    Killers saying that the abandon feature is a "bail out" or "ggez I'm going next" defeats the purpose of the intention behind the "abandon" feature and even though the poster you responded to was exaggerating — what I am reading from people that do not like the abandon feature are people stuck in the frustration loop. Survivor team made the game a hassle for me, I kill one of the survivors, now I am upset that they give up. - regardless I do not find this a large scale problem to warrant getting rid of the abandon feature like @Flawless_ here says.

    It's like people want others to endure long, drawn out games to have the upper hand. The game is dead by definition unless the survivor team has done substantial gen pressure, so advocating for the removal in let's say - I, as a killer endured so much to get here, they should endure the same like I endured is an odd take. People running specific builds (WGLF) are more than likely not on a gen because they need to get value from WGLF. Someone flaunting their OTR and DS are not on a gen or progressing the game forward (the other team, sure, might be pushing gens) - perks like these are not pushing the game forward as the user typically is not pushing the game forward, so the argument that I endured so much, why can't the other side doesn't hold weight for the "abandon" feature. The "abandon" feature was implemented to stop long, drawn out games from occurring in the first place.

    The alternative - even with the exaggerative tone of the person you responded to was accurate to how it was in the past. People would slug and do unsavory behavior like slugging and bleeding out, humping on the ground, and even teabagging at the exit gate as all forms of time wasters.

    However, if people are advocating for the "abandon" feature for when survivors are teabagging and not leaving, sure. - I do not think that's the correct route to take, as you can always get survivors who are stragglers, have a killer with an endgame build not have any surprise at all (the survivors will wonder why the killer didn't abandon) - by all means, we can stretch that definition to include that but it would destroy killers with endgame builds too, as now the survivors can just abandon as well.

  • Ryuhi
    Ryuhi Member Posts: 4,461
    edited May 20

    Again, another defensive rant. All I did in that post was both agree with your overall message, and ask what words were apparently put into my mouth.

    Which you responded back with how survivors teabag at the gate, so what's the difference.

    I asked why it was specific to one side, not "so whats the difference." Thats something you decided to add. I pointed out that it is NOT a ROLE issue. Go shadowbox somewhere else, you're making arguments that have absolutely nothing to do with me.

    In case you don't get it, its supposed to be a mindfulness exercise.