http://dbd.game/killswitch
Abandon makes playing well as killer feel unsatisfying
Comments
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The only person being defensive and passive aggressive here is you, I only responded to what you said.
I even pointed out the exaggerative tone, but if your response is fundamentally "I don't like your tone" and "You are being defensive" without engaging in what I am typing then we can end the "defensive" misinterpretation and end things here, have a good night/day @Ryuhi
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I only responded to what you said.
You didn't. Thats my point. You responded at me to things that others said, things you assumed were my stances, and other things unrelated to my statement. I'm not being defensive, just annoyed that you're trying to drag me into an argument when literally all I did was propose a mindfulness observation. Which wasn't even at you.
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Maybe if you reread what I said at the tippy top of what I said to you at the beginning:
Someone made an exaggerative text about killers needing to be validated by winning.
You pivoted and did whataboutism saying well, "The other side does this"
I responded that both sides do this and now you're practically reframing what you said when you did not say that. You did not say, "Well, survivors teabag at the exit gate too. Both sides do toxic behavior." - that is not what you said, so I said what I said to you.
If you are annoyed, I apologize for making you feel annoyed - however, do not reframe your original post and act like you were coming from a completely nonbiased aspect - your post did not include both sides and directly just pivoted off the other person.
What they said, even if exaggerative - is the fundamental problem with the gameplay loop and why the abandon feature exists. Killers will cause a long drawn out game either by not hooking survivors, slugging them (and using the argument -- well, I don't want to hook them, they might kobe off), or intentionally bleeding them out (either due to previous survivors in a prior match or they are powertripping), while causing a frustration loop of gameplay, hence, why the abandon feature exists.
Teabagging at the exit gate is not comparable to bleeding out or preventing hooking because of a potential unhook, so it's a moot point and a weak attempt at a form of "gotcha". Survivors should not have to wait around for the game to end, killers will never be placed in this position, hence the response to begin with.
Edit: this is not a rant, this is directly to you - if you respond with how this is a rant or some dismissive language once more, this is my last response to you. I already apologized, so no need to dismiss again.
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Someone made an exaggerative text about killers needing to be validated by winning.yes.
You pivoted and did whataboutism saying well, "The other side does this"Mindfulness exercises are not "whataboutism." I said absolutely nothing about the scenario other than ask why it happens, a hypothetical question that has nothing to do with anything you have said. You assumed what I must think based on the posts from other people, so that clearly for me to ask such a question, I must agree with everything you don't on the topic.
If you are annoyed, I apologize for making you feel annoyed - however, do not reframe your original post and act like you were coming from a completely nombiased aspectThe reason I'm annoyed is because you are still trying to make arguments for me, and implying bias based on your own mistake and continue doubling down. You said you wanted to stop the conversation in the same post you both responded to and @'ed me, yet you're still going and trying to twist me as "reframing."
You did not say, "Well, survivors teabag at the exit gate too. Both sides do toxic behavior." - that is not what you said, so I said what I said to you.You're right, I did not say that. All I did was ask a simple question so that the person reading it would come to that conclusion themselves. If they're actually capable of being unbiased, its a very easy avenue to "maybe the problem isn't insert role, maybe its the player." Reread my single question, your response, then ask yourself how many of these things did he actually say, and how many did I assume based off of what I assumed was his stance.
Thats my issue. All this has done was clog up the topic, so thanks.
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If your intent was to make people come up with their own conclusions by asking a question, the pivot that you did wasn't needed. You deflected, it's a case of whataboutism, but I digress.
You keep insisting this was just a ‘mindfulness exercise,’ yet you directly engaged in comparison between killer frustration and survivor teabagging. (and did not respond to) — If this was meant to be neutral, there wouldn’t have been any reason for you to push back on my response or claim I was ranting.
And now, instead of addressing my points, you’re shifting the conversation to ‘clogging up the topic,’ rather than actually engaging with the discussion you participated in. If you were truly just asking a question rather than making a stance, this exchange wouldn’t have gone on as long as it did.
At this point, I see no reason to continue when the discussion is just being reframed after the fact. I’ll leave it at that. Have a good one.
Edit: yet still responding after saying the exchange clogged up the thread as a whole.
Asking a hypothetical question and pivoting is not 'mindfulness exercises' - it's an attempt to dismiss the person's comment. All I'm reading here is killers get frustrated, survivor ends up dying, killer starts getting an advantage, and is now upset that the survivors are not "trying" and upset about the abandon feature. - it's almost like the original poster had merit.
One side is objectively prolonging the game, upset that the survivor side all abandoned when the game is lost, and want to go on an emotional stance of - "Well, I had to endure, why doesn't the other side want to endure with me?" - this is exactly why I am happy that the abandon feature exists - I want to play the game that I spend money on, I don't want my games stalled because of a killer's frustration. I do not need to sit there and validate the killer's actions, I can simply move on and play new matches, which is why the abandon feature exists. I do not understand why people are against a system to allow faster matchmaking when killer queues are at all time high — but at the end of the day, it's a petty self inflicted wound and comparing this to a teabagging "hypothetical" is nonsensical and projecting dismissal is classic.
Post edited by CautionaryMary on-1 -
You keep insisting this was just a ‘mindfulness exercise,’ yet you directly engaged in comparison between killer frustration and survivor teabagging. (and did not respond to)Thats how mindfulness exercises work: You identify a skewed perspective, and ask a question that lets the person even themselves out by considering another perspective. The fact you take that as whataboutism is a you problem, especially since it has been clarified not to be yet you keep persisting.
If you were truly just asking a question rather than making a stance, this exchange wouldn’t have gone on as long as it did.This exchange has literally been you trying to make my arguments for me so that you have something to fight, and me telling you not to.
You're not making points to address. You've been trying to argue for literally no reason, thats why its clogging up the topic. Another face saving "attempt" to disengage, feel free to honor it this time.
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A kill is a kill is a kill.
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This is a disingenuous argument. The people who might be doing this is less than 0.1% of the players and it is impossible to create systems that work all the time in all situations. Catering to the lowest percentile is neither feasible nor a good idea. The people engaging in this behavior will continue regardless of what you do.
That said, it all boils down to one fact:
You can not force people to play the game.If someone doesn't like going against Blight double iri quad slowdown it doesn't matter the penalties or ramifications, they will go next. Still, I think adding go next prevention is still desireable, because just like above, this type of killer is not the average and we should not be targeting to stop that type of go next, rather the type where a survivor goes down fast and in the heat of the moment wants to leave the match.
If bhvr start making the abandon feature too strict in trying to fix these incredibly rare situations that you describe, only more problems will arise that will also require fixing. I am not clairvoyant so I can't tell you if this is the best version of the abandon feature, but it is close and bhvr should be incredible cautious how and if they decide to finetune it further.
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