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Hook count displayed next to Survivors

Minami_Yamamura
Minami_Yamamura Unconfirmed, Member Posts: 1

Im a Killer main and im not good at remembering who i hooked how often, i dont want to look like im tunneling people only because i cant count properly. But this is not just for me, i think alot of people always have that one situation where they are like: wait what hook is he/she on? and then when they hook they killed her cause they didnt remember.
My idea is to have a bar next to the porrtrait of the survivor which displays what hook stage they are on. With that when you hit someone you just look left at the portraits and see oh shes second hook, i should maybe not kill her now and go for others.
This i think would be a very useful quality of life change that would also help newer killers help keeping track of who they hooked and make them think about that stuff.

Comments

  • Mooks
    Mooks Member Posts: 15,082

    With that when you hit someone you just look left at the portraits and see oh shes second hook, i should maybe not kill her now and go for others

    be honest, do you think thats what the majority of killer Players would do? I think more players would use this information to secure the kill - and we already see many content creators and players that say they want to tunnel one out (no judgement here, i do it too and it is often the smart way to Play the Game)


    though I also think that those Players that really want to tunnel will remember who they have hooked and don’t need this hook count anyway so I am more neutral to this idea, could at least be tested I guess

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    People interested in tunneling already keeps track of hook states anyway. If anything, this would reduce the amount of unintentional tunneling.

    At the very least, I wish once you down someone, you can THEN see their hook count and can decide to NOT pick them up if you realize hey, they are on deathhook.

    There's plenty of times I've passed on hooking people because they were recently hooked, but there's also times I've eliminated someone thinking they are going to be on their 2nd hook without realizing they are on deathhook due to survivors not freeing them in time earlier.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,963

    I'm generally opposed to showing this to the killer, since it would largely be used to just tunnel one person out.

    However, if they actually implement meaningful anti tunneling in phase 2 this year, then I might actually change my mind on this one.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited May 23

    Tunnelers keep track of hook counts anyway. That wouldn't change anything. Tru, for example, tends to tunnel on a regular basis. You'll notice he always stops to jot down a kill on his desk after every hook.

    Tracked hook states wouldn't increase tunneling, as tunnelers already tunnel and already keep track anyway. It would, however, help killers who play "nice" to avoid unintentionally eliminating players which would reduce tunneling.

    I personally keep track to avoid accidentally eliminating someone too early in the match. Im not out for anyone to have a miserable experience. I may be "the bad guy", but I'm not a bad guy. Here's what I designed for my tracker on my tablet.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509
    edited May 23

    Killers are going to tunnel regardless, and they don't need a hook counter to do it. It's a bullcrap argument to say this is what the majority of killers would use it for and it would only encourage more tunneling. But either way. It's a huge quality of life thing that should have been in the game for BOTH sides ever since it was added only for survivors.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,963

    Personally I don't find this to be a terribly difficult thing to keep track of, and I feel that it goes beyond being a simple "quality of life" change.

    Asymmetric information is a core part of PVP games, even in symmetric games like overwatch, Apex, etc. There is always information about your cooldowns, ultimates, and even team resources that is shown to you and specifically hidden from the opponent.

    In every game I've ever played, it's a measure of game sense for you to mentally keep track of those things in the middle of the game.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited May 23

    Killers are going to tunnel regardless, and they don't need a hook counter to do it. It's a bullcrap argument to say this is what the majority of killers would use it for and it would only encourage more tunneling.

    I never understand that argument when people make it. Tunneling killers only need to keep track of one survivor: the one they're tunneling. It's killers who juggle all four survivors who struggle to keep track, especially when survivors like to save teammates just as they hit second state.

    It is so much easier if I stop trying to juggle four survivors and just go after one. It's much less stressful to not try to keep track of all that information; it's practically playing without thinking. I would never even glance at a hook counter if I were tunneling.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited May 23

    You say this, but even watching what BHVR considers professional dbd players, they'll also question how many hooks particular survivors have. With so much going on, not to mention people having the same skins equipped, keeping track of hook counts isn't something that'll just happen naturally. Even the best dbd players have to jot notes down to keep track of it all. People who tunnel intentionally need only keep track of one survivor only. Normal gameplay killers have to keep track of 12 hook states at any given time. That's easier said than done. Hiding the hook states only negatively affects killers who aren't going out of their way to tunnel.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,963

    Normal gameplay killers have to keep track of 12 hook states at any given time

    Yes, this is generally how I play as well. I genuinely don't find this to be that difficult.

    I'm also trying to keep track of where I've seen survivors, which gens they're working on (and likely where they can be expected to go back to), and usually which perks I've seen. I can usually extrapolate who is going for rescue,

    I still don't think that this is an unreasonable amount of information to handle, even admitting that I do make mistakes and have gotten it wrong. If I'm playing for hooks, then I'm already focusing on having a fun match (for everyone) and ideally the game should still be fun even if survivors aren't escaping.

    This game has some of the most easily tracked and telegraphed information of most of the PVP games I've played.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Well, it's great you function at a high level vs all the other plebs. Sucks to be them them I guess, eh?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I genuinely don't find this to be that difficult.

    Everyone struggles with different things. Not everyone is going to find it easy to keep track of that info. Some matches I'm fine and other matches I struggle to keep track, especially when survivors reach second state on their first hook. It depends on how much other stuff is going on in the match or in my life at any given time as to just how much I'm able to focus.

    But just because one person is good at a particular thing or finds it easy doesn't mean that applies to everyone. Otherwise, everyone with the same amount of time would perform at the exact same level.

    Survivors get the info. It'd be nice for killers to get the info as well, because like I said above, not having that info means it is so much easier on a person's brain to tunnel because you only have to keep track of one survivor, not four. The game is designed so that tunneling is the easiest most intuitive way to play, because nothing in the game assists the killer with not tunneling.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,775

    nothing beats the feeling of 8 hooking and accidentally sacrificing the duplicate survivor. feels bad man

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    I mean it's literally the killer's objective to kill/hook survivors. Imagine if gen progress was hidden from survivors? So if they miscounted or weren't paying attention, they don't know how many gens still need completing? It's the same thing!

    Also, if hook counters really aren't a big deal and should be very easy to keep track of already, why not just remove that info from survivors as well?

  • krazy_ivan
    krazy_ivan Member Posts: 158

    If we're being honest then we have to admit that killers that want to secure a kill will just camp and tunnel and this playstyle doesn't currently need any help from a hook-counter, The hook counter will proportionally help killers that want to spread out hooks more

  • pigslittlepet
    pigslittlepet Member Posts: 542

    yeah, that's just gonna help people tunnel harder. i try not to go out of the way to tunnel unless the game is slipping away from me and i need to apply pressure but if i see two survivors and i'm not sure which i put on death hook, if i can just look at my screen and see which one it is i'm gonna pick the one who is dead.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390
    edited May 25

    With phase 2 there is no point in hiding hook stages anymore. People that want to tunnel aren't going to have trouble knowing their target with or without.