D/C'ing Problem
Can an actual penalty system be added for constant D/C'ing players like any other successful multiplayer game?
Either
1) Force negative BP penalties for quitting (Lose BP for the match + part of your accumulated pool
2) Lose BP for the D/C'd match and the next match completed match
The amount of salty d/cers is just ridiculous at this point and even temporary bans should be more frequent.
I wasn't sure if registering actual disconnects vs player-choice D/Cs could be done by the devs but I believe it can. My internet was finicky last night and over the night I had two internet related disconnects. The game registered it as a "lost connection to host" and I still received the bloodpoints for the match. Clearly their matchmaking system can tell the difference between a network disconnect & a player-made disconnect, so why are they doing nothing about salty babies quitting every game?
Comments
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I believe that a simple queue time penalty that increases the more you DC would be enough to fix all those problems
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Too bad the queue times are already a penalty to everyone sksksksks
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I think that's more a failure on Behavior's matchmaking system/developing skills than the actual player base.
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I'd even be fine with that.
Gears of War used a system like that. (Dota 2 uses a dual-penalty system) Couple disconnects in a short span and you'd get a 10 minute ban and it'd keep ramping up. It seemed to prevent a lot of disconnecting people even during the awful sawed-off shotgun phase.
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1. penalties to dc's would mean everyone who does dc would just die on first hook instead, no difference
2. if your idea became a thing people who regularly dc from certain maps, killers, etc. would just keep their bloodpoint value low, meaning little to no effect
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