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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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3 days to finish the 2v8 challenges

Caiman
Caiman Member Posts: 3,472

Really tight scheduling there. Not a fan of feeling like I have to crunch it. DbD is starting to feel like a job with strict deadlines and hostile co-workers.

Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,783

    I’m so tired of them fixing what isn’t broken, while casually letting major issues (e.g. Wesker softlocking himself and another player in 2v8) go unaddressed.

  • Breadn111
    Breadn111 Member Posts: 15

    The quests system feels like a downgrade in genuinely every regard. The rewards are less, challenges very uninspired, time frames stricter, and in my opinion, it doesn't fit as well with the style of DBD.

    I'm curious if this was just a creative blunder, or if it was rushed out unfinished.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I already disliked 2v8. This Quest system has caused me to hate 2v8 with a blinding passion. I really can't emphasize enough how much I want this mode to never come back at this point. I'm sick of fighting people for saves only for someone else to drag the killer over in a chase and the unhooked person does something unskillful so it's not even a safe unhook after all that. I don't enjoy the chases in this mode. Everything about 2v8 can burn. More survivors means more opportunities to be frustrated.

  • tjt85
    tjt85 Member Posts: 1,657

    I don't really have a problem with the new system. I've been able to get most of the weekly 2V8 challenges done in a single play session and there really isn't anything special about my level of skill at DBD. I am very, very average.

    That said, the power of FOMO is compelling. I hate Ghost Face and I don't care for badges or banners, but I still completed all but two of the challenges to get unlockables I will never use (it helps that challenges also progress the rift too, I guess). But even with the old tome system, hasn't that kinda always been there?

    I'll probably finish the rift and most of the milestone challenges a long time before it closes. I suppose it will depend on how often you can play, but I don't think most players will have difficulty completing the rift and / or at least unlocking quite a bit of it so long as they play a couple times a week.

  • Lexilogo
    Lexilogo Member Posts: 788

    I was able to clean up my quests relatively quickly (helped a LOT by completing both Killer/Survivor conditions counting as 2 quest completions for the purposes of the meta-quests, so I don't need to do every single one to get the rewards. sadly, this is probably a bug) but I still really am not a fan of this short window to finish these last bits of the quest. Had circumstances been slightly different for me, I could've completely missed the window to play. People have lives, please let them finish everything at any point during the event and find some different way to stop people from clearing everything too quickly rather than this clunky timegating.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 26

    I also didn't have this issue and got the quests done relatively fast. And I believe I got affected by that same bug, because for some reason two of my 2nd week challenges counted as 2 completions…

    All the same this system needs more than 5 or so quests a week and the quests SHOULD be doable outside of 2v8. I don't mind the system, I mind that there are so few quests to try your hand at and you must generally do them all to get the rewards, IN the specific game mode. It feels restrictive and grindy, and limits freedom IMHO. Imagine if they bring back something like the much maligned Lights Out and do challenges for it, people will loathe the system even more.

    I do not think this system needs reverting and I think many people are just Good Old Daysing about the Tome system, ignoring flaws that system had. But it's very valid to be upset about the current system as the timegating feels really bad here and it DOES feel more grindy for events and modes - it genuinely feels fine for the tome challenges IMHO but they should just release all the event/mode challenges at once, not on s week by week basis. I personally am fine with knocking a few challenges out per day in a few hours of play, but I do not like waiting for the next set to unlock when there isn't enough to do in one week. The short window here also produces FOMO, which isn't great.