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How?

I have been playing this game for roughly 7 years and have noticed that the game is ever tilting more to Survivors. It was said during the livestream to the anniversary that you were catering to Killers: my question is how? How, when you have regressed to the ground gen perks? How, when you have nerfed perks that had value to the ground because survivors complained about it too much? How, when you keep nerfing the killers because survivors would rather give up then learn the killer in their lobby (Kaneki, Chucky, Knight, SM just to name a few). Not to mention the in game advantages give survivors, not killers, opportunity after opportunity to win. Hell, killer have not gotten their basekit CI in about a year 🤣 but yet you cater to Killers, right? How about you actually give killers some love rather than continuing to hold survivors hands; you know, the same people that give you the most money. And how about you actually work on getting the hackers out of the game rather than a chapter that basically will only get the killer nerfed a few weeks after launch just because the poor survivors can’t learn to counter the new killers power.

Comments

  • ad19970
    ad19970 Member Posts: 6,814

    This is just completely untrue. Killers have gotten many good changes over the years. There is of course the big 6.1.0 update, that buffed killers considerably. And we've seen many individual killers being buffed as well. Not to mention some nice perk buffs. And quite a few maps have been changed to be fairer as well. Hell, we've even got a few maps that are now pretty killer sided.

    Yes, some slowdown perks have been nerfed, but that's because they were too oppressive. And some killers were also nerfed, but generally rightfully so. You really going to argue that Kaneki was fine at release? I also don't see how Knight was nerfed, he was just changed to promote more healthy gameplay.

    Survivors did get some nice changes as well during the last years, but also some nerfs. And I think right now, considering the state the game is in, solo survivors are the ones that deserve some more love. Which they will hopefully get with the upcoming anti-tunnel and anti-camp changes.

  • jesterkind
    jesterkind Member Posts: 9,805

    As the user above me pointed out, while a few things have been nerfed here and there, the trajectory for killers overall has been buffs. And rightly so, to be clear! A lot of killers and killer tools even still need buffs, and there's no indication that'll slow down any time soon. Personally, I've been pretty pleased with the steady buffs to lesser-used and less-powerful killer options, and I think nerfing the egregious stuff at the same time is completely reasonable.

    What I'd like to point out here myself is instead that you're taking the dev's words out of context in that livestream. When they say "killers get more love, survivors need a bit too", they're not speaking generally, they're talking about new shiny toys to play with. Killers get new releases with new powers and updates/reworks to existing ones, and survivors don't get any equivalent of that. Survivor gameplay is the same across all characters, there's no equivalent to a killer getting new toys in their individual basekit.

    Remember, this was them talking about the new item, not balance changes. They're giving survivor players the kind of new toy that killer players tend to get more frequently, it wasn't actually specifically about balance.

  • terumisan
    terumisan Member Posts: 2,399

    solo survivors don't need love i say this as a guy who plays solo the problem is the average survivor including me is terrible at the game and won't focus on gens also swf is a broken part of the game that the devs will never nerf since coms make the majority of perks irrelevant

  • Elan
    Elan Member Posts: 1,765

    Absolutely agree! Killers been always a bully target and only Nurse or Blight stood on point to be both balanced and strong. Other killers been buffed but still not enough to get to the level where you need to even try as a survivor, but win for free.

    Needed changes for killers:

    1. Perks basekit - corrupt intervention, deadlock, sloppy butcher, pain resonance, dead mans switch, noed, grim embrace, save the best for last (no stacks), no way out, bamboozle, surge
    2. basekit changes - cooldown after attack down to 1.9s
    3. basekit - movement speed for each killer increased by 0.2m/s
    4. basekit - time to kick pallet and gen down to 1.2s

    Needed nerfs for the survivors:

    1. Perks to be nerfed - dead hard, ds, unbreakable, all boons, all haste perks, all exhaustion perks
    2. basekit - self heal up to 40s, heal up to 30s
    3. basekit - gens up to 120s
    4. basekit - regression on gens up to 2ch/s regresses if not repaired
    5. basekit - stage on hook down to 40s
    6. basekit - hooks needed to sacrifice from 3 down to 2
    7. basekit - maps rng will generate 2-3 pallets per 1/4 of a map, reducing the chained loops that cause issues

    With all those changes the game might become somewhat balanced for underpowered killer role. Think of new players that will come, will they play so insanely survivor sided game? No, no matter the license as it happed to tokyo ghoul, where the kaneki was unreasonably nerfed to the ground just because he couldnt be bullied as one and only killer since blight.

  • yukiday
    yukiday Member Posts: 82

    There's no doubt that SoloQ is what supports Killer's kill rate.
    There are serious problems with SWF, but there is also the problem of SoloQ being too weak.

  • ad19970
    ad19970 Member Posts: 6,814

    Disagree heavily. Tunneling and camping are very unhealthy strategies, and are stronger against solo queue than against swf. Solo queue definitely deserves something.

    I realise that one of solo queues biggest problems are survivors themselves. But that's not the only problem.

  • Gh0st2317
    Gh0st2317 Member Posts: 173

    That is just making the game incredibly killer sided and perk reliant rather than skill reliant. If those changes were to happen, majority of survivors would not play or migrate to being killer. And tbh, DBD isn't even survivor sided. If it's SWF, maybe. Solo queue? Definitely not. As I've stated, skill is required for being the killer. It won't be fair if killers are just spoon fed in a way.

  • terumisan
    terumisan Member Posts: 2,399

    i went against a tunneling nurse since he had the memento mori and we had all gens done i just threw and died since i wanted to save her and this was with 2 people who stuck together and barely did gens

    but true tunneling (going after 1 person specifically) ends up with a 1k at best

    solo ques biggest problem ls survivors and if survivors just rushed gens while the killer is camping/tunneling the killer will probably stop since they're losing constantly

    if you're going on the hypothetical proxy camping gens and the survivor that's the survivors fault for not going for the save if the killer is trying to protect the gen and the survivor also the hooked survivor is way more likely to hop off if the killer is doing that

  • ragingshadowttv_30
    ragingshadowttv_30 Member Posts: 24

    And yet survivors are spoon fed every gd thing and no one bats an eye, right? 🤣🤣 the irony of this statement

  • Gh0st2317
    Gh0st2317 Member Posts: 173
    edited May 2025

    How are they spoonfed? I'd love to hear your reasoning. And I was only saying Killers would be spoon fed if those perks were made base kit for them.

  • brewingtea
    brewingtea Member Posts: 785

    Enjoy your queue times

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    This is just completely untrue. Killers have gotten many good changes over the years. There is of course the big 6.1.0 update, that buffed killers considerably. And we've seen many individual killers being buffed as well. Not to mention some nice perk buffs. And quite a few maps have been changed to be fairer as well. Hell, we've even got a few maps that are now pretty killer sided.

    ohh, of course we will always talk about the well known 6.1.0 update, but will ignore everything after.

    First of all, which nice perk buffs? Slowdown meta was literally punched in the face many times.

    Pain Res got nerfed without any proper reason while it was literally the most balanced and healthy gen regression perk at 4 tokens and 25%, fell out of meta.

    Pop got nerfed from 30% of current to 20% of current progression, meaning it gets the same results as Eruption ON A SINGLE GEN only when you kick a 90% gen.

    Scourge Hook: Gift of Pain and Sloppy Butcher got indirectly nuked by Vigil buffs and mangled becoming limited status effect.

    Ruin is now pretty much only okay on killers that can constantly be on multiple places on the map (Blight, Billy, Nurse).

    CoB and Overcharge have been completely nuked, and the PTB buff to CoB won't do anything because passive regression meta is dead as a whole.

    Killer meta now is basically: Corrupt, Lethal, DMS, Eruption and Grim.

    Tunneling, camping and slugging almost impossible at high skill levels unless survivors make mistakes.

    Hooks are in the worst state for killer ever.

    We've got a bit of killer sided maps (Forgotten Ruins, Haddonfield, Midwich), majority of fairly balanced maps and then we have Eyrie, Gideon, GoJ and whole Badham realm.

    Meanwhile, survivor side:

    meta was considerably not only expanded, but even buffed. It's so diverse that there are 3 times

    StB, the new strongest survivor perk, has been revealed.

    Babysitter, an already meta perk, got gigantic buff for absolutely no reason.

    Anti-tunneling perks in strongest state ever.

    Anti-camping perks in strongest state ever.

    Anti-slugging perks in strongest state ever.

    Healing meta getting buffed further even tho it's already very oppressive.

    Killer is definitely in a good spot rn!

    Yes, some slowdown perks have been nerfed, but that's because they were too oppressive. And some killers were also nerfed, but generally rightfully so. You really going to argue that Kaneki was fine at release? I also don't see how Knight was nerfed, he was just changed to promote more healthy gameplay.

    only Eruption + CoB was truly oppressive.

    old Pain Res + DMS was oppressive because of...DMS only.

    Ruin + Undying was oppressive because yk how old Undying was.

    Nobody ever said Kaneki was fine at release, but you can see how many balance decisions for killers (latest being Artist nerfs on PTB, literally B tier killer) were utterly unnecessary.

    Survivors did get some nice changes as well during the last years, but also some nerfs. And I think right now, considering the state the game is in, solo survivors are the ones that deserve some more love. Which they will hopefully get with the upcoming anti-tunnel and anti-camp changes.

    anti-tunnel and anti-camp changes...literally have nothing to do with the state of soloQ atm (only soloQ beneficial change in terms of camping would be basekit Kindred). There was not one good balance decision to improve soloQ all the way since survivor HUD was added, it was nothing but handholding for new players rather than actually overcoming problem of communication lack.The way you can prove it is that every "soloQ" change after survivor HUD was literally a buff for SWF, while soloQ remained in the same state.

    biggest example are tunneling, camping and slugging. Against any killer that actually has at least some skill, these strats are extremely situational and thrive on survivors making mistakes. BHVR has been consistently bringing more changes and perks to counter these playstyles just because bad players didn't want to sit and learn how to counter them.

  • Gh0st2317
    Gh0st2317 Member Posts: 173
    edited May 2025

    biggest example are tunneling, camping and slugging. Against any killer that actually has at least some skill, these strats are extremely situational and thrive on survivors making mistakes. BHVR has been consistently bringing more changes and perks to counter these playstyles just because bad players didn't want to sit and learn how to counter them.

    New players would want to play for fun. Not to get tunneled, camped or slugged 24/7. It's a boring strategy and will cause frustrations mainly from the survivor side.

  • Gandor
    Gandor Member Posts: 4,384
    edited May 2025

    7 years and such a huge memory loss. 7 years ago, the game was balanced towards survivors. Meaning kill rates were (no more then 5%) below 50%. Now? Every map nerfed. Every survivor perk nerfed. Every killer buffed. For "desired" 60% kill rate.

    So changes in last 7 years were hand holding survivors so that killers gain 15% kill rate on average… Well. If that's the case, I wonder what hand holding killer would look like.

    Talk about being priviledged.

  • ad19970
    ad19970 Member Posts: 6,814

    We already had the discussion of tunneling and camping long enough. You don't think it's a problem, I do. And it seems like BHVR agrees that tunneling and camping need to be looked at a bit more, considering the upcoming announced changes. Because tunneling and camping are oppressive at most ranks, and especially against solo queue that can't coordinate countering tunneling and camping nearly as well as swf.

    6.1.0 update was a pretty big buff for killers, so of course I am going to mention it. And as I said, some slowdown perks were nerfed, but in my opinion those nerfs were fine. Pain Res and Pop are still strong perks if you ask me.

    The truth is that both sides have been seeing good and bad changes. But killers are definitely not in a bad spot at the moment. It would be nice if they relied a bit less on slowdown perks though.