http://dbd.game/killswitch
Killer side Objectives placement
Can the devs fixes the TV Spawn on the map so they appear more closer to gen and not at the edge of the map no where near a gen. No survivors is going be there or hit by the condemn unless they are dropping of a tape. Please fix that!!!. The TV spawn get replaced by chest and I have to used the cut coin offering to remove them just to fix the TV placement and I shouldn't have to do that and find them in the blood web to play and enjoy playing a killer. It effect the alien as well. Please fix the game code for chest and killer objective to fit according so the game play is smooth for player to enjoyed, thank you. Day 3 of asking.
Comments
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agreed. i had a match earlier where the gen was on a hill and the tv placement was next to the hill but on the side away from the ramp. it's really annoying
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Its the same for springtrap of the 7 doors only 2-4 actually spawn near gens its super annoying
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This is a salient issue for a lot of Killers. Any Killer with a 'prop'– from Plague fountains and Pig boxes to Xenomorph tunnel entrances and now Springtrap doors– is subject to the RNG of chest placement, which is where their objects go in the map: fixed chest locations in some maps can even force their placement to be worse, as can bringing chest offerings to the trial (expect a lot of these upon FNAF chapter launch since map offerings will also be nerfed and this interaction is relatively common knowledge).
The worst culprit for these is of course the Backwater Swamp maps, since their placement logic puts nearly everything on the edge of the map where they're really inaccessible and the forced chest in main buildings prevents a prop from spawning in a helpful location. They should really killswitch that realm until the rework is done.
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Kind of a no-brainer that killer props should have priority over chest spawns but here we are, so many years later.
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