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Please reduce the size of the invisible barrier around the portals on Borgo

Basically they're so big that you can't put a trapper trap close enough to catch the unwary. I don't want to place right on the portal, but at least enough space so that if they don't stop and look they will hit a trap.

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Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,924

    While we're on this topic, reduce the size of ALL invisible barriers in this game. There's so many spots where you get needlessly screwed over because there's an invisible barrier that serves no purpose.

    They recently added invisible walls to the tables in Dead Dawg Saloon (same as they did on Mother's Dwelling years back), preventing you from falling onto them and causing you to sometimes snag when dropping off the balcony. And what even for? Standing on the tables there wasn't causing ANY kind of balance issue. Both survivors and killers could get on top of it, and it was low enough that killers could still down you without even having to mount the table.

    These kinds of things just waste development time and stifle fun.

  • Memesis
    Memesis Member Posts: 748

    They really disabled getting on the bar and tables? Lame

  • SkeletalElite
    SkeletalElite Member Posts: 2,920

    They blocked the tables because skull merchant could put one drone on top of the table that could scan basically the entire inside of main and in order to hack it a survivor has to run all the way upstairs and drop down.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited June 2025

    Not only do these barriers prevent silly fun things like this from happening, they also needlessly create problems for dash and charge-attack based Killers like Billy, Oni, Bubba, and Demogorgon. It's just not fair that I can play a Killer like those and get caught on stray invisible pixels from a table, a rock, a bush. I understand it was done to help nerf Blight and his "butter trees" because collision sliding was a longstanding glitch, but it still doesn't feel good to get screwed out of an M2 attack like this.

    It also broke Ghostface's leanstalking mechanic, which… why? Why nerf an already mid tier Killer in the low-power half of the roster? Now I can't even lean around stuff I should be able to just because the object is round.