http://dbd.game/killswitch
CAN'T KICK GENS??? Played DBD as killer and instantly regretted it
1st game played with a hacker (saw them on hook) 2nd one in 2 days
Thought ok, lets play killer and found you can onl kick gens so many times… How does that make any sense?
It's like not being able to heal after 'x' heals…
Back to GTA till 6 arrives I guess
Comments
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Why are you even kicking so often?
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To prevent hostage situations where the killer sets up an unbreakable 3 gen and never kill survivors
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I didn't or maybe I have OCD, either way why on earth do something crazy like that??
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I didn't
But clearly you did because you somehow hit the limit
Maybe I have OCD
Irrelevant, and idk why you brought it up
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Still makes no sense, never seen 3 gens next to each other or an unbreakable 3 gen… unless some bug with map generation?
You could argue that survivors never doing gens (without needing a 3 gen) should not be able to heal after 'x' times which is also crazy.
Isn't everyone just DCing now anyway, seems mean spirited towards killers
-10 -
You asked if I kicked often, I don't think I kicked often… what is often especially when you kick something as often as needed?
Odd you think OCD is irrelevant but every gen that has been worked on I want to kick to have more time chasing the survivors and preventing them from escaping
-7 -
Genarator can be damaged only 8 times with kicks and perks. This change was made to stop 3gening but only problem was devs forget buff perks like call of brine and overcharge which got nerf before this change.
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Buddy, kicking gens is inefficient and 9/10 times a waste of time. You absolutely did kick wayyyy too much if you reached that cap. You wanna prevent survivors from escaping? Stop wasting your time
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Yes, gen kick cap is a bit to low.
Also you need to kick 275 gens as challenges… sooo….
-5 -
It was implemented about a year ago. I've never personally hit the limit, haven't even come close. If this is an ongoing problem then you might need to reassess your gameplay and strategies.
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I've gotten close maybe twice, with Surge and Pop together on Gideon. The multiple floors are likely why. I think I was doing some weird Doc challenge or something. I usually just run chase & info stuff mostly.
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I know it feels unintuitive, but to be a successful killer, it's less about directly defending gens and more about putting pressure on survivors through other means to slow down the gen progress. You're gameplay will improve dramatically once you start working on that.
For example, here I'm essentially always trying to keep one person hooked which inevitable has one person needing to rescue them. That drops the amount of gen pushers by 50%. You'll notice that they become so busy trying to unhook, recover, and heal that little gen progress is actually being done despite me never having to directly defending them. The game is about pressure, not guarding.
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I have heard of people coming close with Surge, especially when using a secondary gen regression perk. Though if they're hitting the limit with those perks they'd be well on their way to winning anyway so it probably isn't an issue lol I only use Overcharge currently and had no issues
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dont even need the 2nd regression tbh, if you dare to take any kick perk like Machine Learning or Nowhete to Hide with Surge you'll turn your own build off
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Surge is only 8 percent. Recovering that as a survivor is mere seconds. If you have surge, you can easily lose half of your 8 alott3d regression events in mere seconds, especially with bully squads running instant pick up perks with endurance and stuff.
Here, I lost 3 charges on what could have been 4 gens in a matter of seconds if they had all 4 with progression, but they were too busy being a fail bully squad, so only one person was doing a gen. Ultimately I only got one hook because they all had unbreakable. That means I lost nearly half of my slotted regression on what could have been 4 gens (indoor 2 story map) in seconds for a single hook.
And here is me as a survivor who forced a knight to lose literally half of his charges on a vital middle gen within 3 minutes of the match beginning.
This was only supposed to affect killers who just sit and camp a 3 gen and don't do chases. BHVR utterly swung and missed on this one. It affects non camping killers very often - ESPECIALLY killers who have no mobility and naturally have to play near the center of the map and can't afford to travel to far away gens - survivors save those for last anyway, so that killer literally has nowhere to be BUT the center since survivors aren't at those far gens, either. Effectively, survivors can easily weaponize the 8 regression limit to guarantee the killer will lose center gens. Just poke the gen out of regression, then fall back, then once the killer regresses it and runs off to chase someone, you just immediately hop back on. Pre-run if the killer heads back. The killer either doesn't kick it (he'll lose the gen) or he does (he'll hit the limit and lose the gen).
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So much whataboutisms….
This is about kicking gens, not whether you believe it is effective or how to tell someone how to play their video game.0 -
So as you are the ONLY person to mention 'heal' from the original post and not get whataboutism'd about more effect not to kick gens etc.
Restricting the killer from kicking gens is almost exactly like restricting survivors from healing after 'x' amount of times.
Why is the killer punished to bring the game to an end rather than the… wait forgot this is BHVR$ choice
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That's not whataboutism.
If you were playing well, you never would've hit the cap. In other words, git gud. Moreover, you're talking about not wanting the survivors to escape and having more time to chase them. And yet you kick gens that often, wasting your own time, making them complete the objective faster and therefore giving you less time to chase.
Then you get mad at me for pointing it out. Make it make sense.
-1 -
I didn't say it agree with the regression limit. I think its very dumb how it was implemented, as they said it was intended to only affect people who 3 gen camp and refuse to ever chase anyone and actually do the objectives in order to effectively take the game hostage. However, how its implemented currently, it absolutely can affect killers who are actively chasing and hooking people. The 8 gen regression should be reduced to 6 and ONLY occur when there are only 3 gens left and they are all within a certain distance from each other.
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You can easily hit the limit while playing well due to one perks eating up 2 charges instead of 1, and other perks such as surge that can rapid fire due to poor survivor plays. I've had multiple gens eat up nearly half of their changes within 20 seconds before because survivors were making some seriously bad decisions but also were equipped to the teeth with second chance perks to effectively erase their mistakes.
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You say not about whataboutism then do a whataboutism by saying…
"If you were playing well, you never would've hit the cap."
which is like saying
"what about playing well and then this problem wouldn't be a problem."
The post is about kicking gens a few times and then be forced to allow gens to be completed.
It also draws a similarity to survivors healing and if they couldn't heal which would also stop 3 gen standoff.
You mention I am mad at you which I haven't said I was, what has emotional state to do with this?-2 -
If you don't want to allow gens to be completed, stop kicking them entirely. As most people here have already told you.
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