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Do you killers find it unfair when a survivor unhook themselves in end game

EbrietasCosmos
EbrietasCosmos Member Posts: 37
edited June 7 in General Discussions

and allows him to escape because of endurance? This has happened to me last week which changed my 3K to a 2K. The duration from endurance was long enough to make him run from hook to the end of the exit area. There was no luck offerings or perks involved nor Deliverance or Slippery Meat in play.

Post edited by EbrietasCosmos on

Comments

  • tjt85
    tjt85 Member Posts: 1,653

    I get why this feels unfair, but I've done this a couple of times myself and it's honestly one of the best feelings to get such an incredibly unlikely escape like this. It's a very, very rare occurrence. Not something to change a game mechanic over.

    Besides, no endurance off hook would make it very difficult to pull off an end game save of any kind. By camping a hook in end game, you kinda want Survivors to be tempted to come in for an end game save because it increases the chances of at least a 2K if it all goes wrong. If pulling off an end game save becomes way too difficult, the others will just leave.

  • burt0r
    burt0r Member Posts: 4,292
    edited June 7

    It is hella unfair but sadly it won't go away. We had the same problem back when bt and ds did the same thing during end game. (Dunno how they work today, haven't played in years)

    Survivor had/have multiple shields that help from a hook nearly anywhere on the map until the gate.

    "Survivor need a chance at an escape at any time or they won't continue playing".

  • halcyondays93
    halcyondays93 Member Posts: 57

    Nah. I mainly think, "Damn, congrats!"

    Then again, while I'm someone who'll still try to perform well when I play killer, I also don't really care if I get a 1K or a 4K. I just shrug and move on to the next match.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    It's RNG, it feels bad but be grateful you don't still have old keys in the game lol…. now those felt unfair

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
  • francesinhalover
    francesinhalover Member Posts: 376

    Dont care. It aint a skills issue on my part.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    While I wish you were right, 4% is a pretty high chance for an effect of "You lose, even though you had already won." While not an issue worth removing elsewhere, that part's a pretty big issue. Could always come with some caveat like a distance requirement from either exit gate or something.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Won't even matter most matches next patch, since they are removing 4% unless you bring a perk or luck offering that allows you to do so.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I’m fine with it. It’s so rare that I don’t see it as a problem. When I play survivor, it sure feels good when that happens to me, so I just tip my cap to the lucky survivor and move on to the next one.

  • Valuetown
    Valuetown Member Posts: 813
  • ChaosWam
    ChaosWam Member Posts: 2,084

    Not really.

    I realize that 4% is such a low chance that, when it does happen, I just nod in excitement at them for managing it.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 8

    You'll have to explain, how exactly is someone killing a survivor being a "hypocrite"? I usually respect the 4% myself, but I think it's a bit silly as a survivor to expect having a 4% chance of having "god mode" and killers aren't allowed to play anymore. You're acting like them killing all 4 survivors is somehow "bad". It's literally their objective to eliminate survivors. I PERSONALLY almost always give the last survivor hatch because if I get a 3k, I won, so why bother rubbing it in - at least they get more bp if they can hatch out, but even I don't think that it means 4k killers are "terrible people" or hypocrites as so many survivors like to claim.

  • Valuetown
    Valuetown Member Posts: 813

    It's about the spirit of the game. It's about being able to just put the match on pause and being able to laugh with the other side as human beings. Killers expect a survivor to immediately be on their side when something unlucky or lucky happens to them. They think survivors are obligated to stop progressing the game to pay attention to whatever it is they want. To give them sympathy, etc. However, when the shoe is on the other foot, most killers don't halt their game when a survivor wants the killer to pay attention to whatever they want, even if they 4% in their face.

  • Kaitsja
    Kaitsja Member Posts: 1,928

    If this were a common occurrence, then killers could rightfully be upset about it. The fact that it's a 4% chance means you're almost never going to see it happen.

    If the duration of endurance was long enough to allow the survivor to run from the hook to the exit, then you hooked them too close to the exit gate. Whether that was due to a lack of other options or not isn't really relevant. You simply got unlucky.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 8

    Like I said, I definitely take breaks and do silly stuff then do resets, but you still can't fault the killer for playing. All because you want to take a break and do silly stuff doesn't mean you should expect the killer to stop playing the game. That would be like the killer stopping in the middle of the chase and spin in circles, then the killer gets mad at the survivor for not stopping running away to come back and spin with them. Some people want to simply play the game and not do silly stuff. It's silly to expect people to suddenly stop playing the game just because you want to.

    Sure, you CAN stop playing the game when others do, and yes its funny and hilarious when it happens, but its ridiculous to have hatred and contempt for the other player just because they dont play along with it.

    For me, I play ghostie, so I do a LOT of silly shenanigans if the opportunity arrises. Like if I'm in a chase and someone puts a frost trap on a pallet. I'll stop, look at the trap, look up at the survivor, look down at the trap, look at the survivor, then I'll just turn a 180 and look away with my back to the survivor until they leave. Why? It's just something stupid and silly which breaks up the stress of the match for everyone. However, I feel its unrealistic to expect every killer to do this.

    Killing a survivor is the killers objective. Finishing gens is the survivors objective. Do you ever just stop repairing gens for the "spirit of the game"? You're trying to force this unwritten rule against 1 player of the match outcome of 5 players where 1 player MUST stop playing the game because you expect it, but you're not holding that demand against anyone else including yourself. If anything is hypocritical, it's that. When are survivors to suddenly put on the brakes and stop playing so the killer can progress their objective? In the end, you are demanding that your opponent stop playing the game so you can keep playing yours risk free- how DARE they. When do you EVER stop playing the game and let them progress their objective for free?

    These moments are great and I think healthy for the game, I entirely agree with that. I do that, myself. Im just pointing out it's flawed thinking to have contempt for the killer for playing the game and instead expecting them to stop playing just because you want them to.

  • Valuetown
    Valuetown Member Posts: 813

    That would be like the killer stopping in the middle of the chase and spin in circles, then the killer gets mad at the survivor for not stopping running away to come back and spin with them.

    Literally no it's not lol. A 4% random chance that happens once every like 5 games and a killers active decision to stop and spin of their own free will are not the same thing.

    Also, it's a game. If you have to take it 100% seriously 100% of the time, that's an ego issue. A person that plays like that cares WAY too much about their personal performance in the game. Having someone's self worth tied so much to a video game to the point where they can't ever stop to have fun at a low random chance occurrence is not healthy in my opinion.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 8

    First paragraph - Okay then, then do tell when do you sudden stop playing the game so the killer can progress his objectives? If you're demanding your opponent stop playing the game just because you want them to, then certainly it's fair for them to make the same demand as you. Don't you think it's a bit silly that only killers are held against this rule where they are suddenly not allowed to play anymore?

    Second paragraph - that's a fine opinion to have, and it's one I entirely agree with. Like i said, I personally do that, myself. Im just pointing out it's silly to be upset at your opponent to suddenly stop playing the game just because of a 4% chance (WHICH SURVIVORS CAN INCREASE) of something happening. What comes next? Putting on slippery meat perk on and luck offerings on all survivors just so the killer has a higher chance at stopping to play the game? Come on. The killer doesn't know what perks you have if that was just slippery meat, or if the survivor brought the perk that GUARANTEES self unhooks in basement. You honestly expect all killers to stop playing the game just because you brought a Sable perk? None of this makes any sense to force this expectation on the killer.

    If the killer plays along with something silly or unusual happening, then cool! If not, hating in them for literally playing the game is just silly especially when you expect being a survivor makes you immune to ever considering the killer's situation, as well.

  • Valuetown
    Valuetown Member Posts: 813

    When a billy hits some bogus collision and we just stand there and look at it. When a huntress hatchet that clearly should have hit misses, so we both stand there and look at it. There is no rule that is being applied unfairly. The only thing that's happening is you cherry picking examples with a killer apologist lens.

    4% chance (WHICH SURVIVORS CAN INCREASE) of something happening

    Completely different topic entirely. If you have a self-unhooking build, of course it is not going to feel the same. You brought perks for it.

    You honestly expect all killers to stop playing the game just because you brought a Sable perk?

    You are shifting the goalposts and straw-manning. 4%'s and wicked are not the same thing. 4%'s and deliverance are not the same thing. 4%'s and Vigo's are not the same thing. You equating them shows me you don't want to have an honest discussion about this.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 8

    Im pointing out that the killer has NO IDEA if you brought a self unhook build. YOU know you brought it, not the killer, and yet you expect, no, demand that all killers stop playing the game anytime someone unhooks themselves.

    Let me put it this way, you are a killer. A survivor just unhooked themselves. According to your rule, you MUST stop playing the game. Was it a genuine 4%? Was it a self unhook build? You dont know. If you DARE chase them, if it was a 4%, you offend them and they run off to the forum to complain. If it was a self unhook, then no harm no foul....but...which one could it be. The only safe option is to stop playing the game, and only killers are demanded to stop playing the game because of chance. Survivors are immune and they can just keep playing, killer feelings be damned.

    The fact is, self unhook builds exist, and the killer has no idea if it's in play or if it was a genuine 4%. With no way to tell, what do you, as the killer player do? Either you respect ALL self unhooks in case it was a 4% and stop playing, or you dont respect it and dare play as intended.

    By demanding killers respect the 4%, you also demand that any survivor bringing self unhook perks get a free pass and killers must stop playing since there is absolutely no way for the killer to know if a survivor has such a build. It's an unrealistic expectation, and even if it wasn't, you're upset that the killer isn't playing the game as intended which is in itself a silly notion.

    Post edited by RpTheHotrod on
  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    if it was Deli/Wicked it is completely fair. Ordinary kobe just doesn't have place in dbd because it adds too much randomness to the game, thankfully it's getting removed

  • AWAKENTHEDEAD
    AWAKENTHEDEAD Member Posts: 10

    Personally, in that situation, I respect the 4%

  • Valuetown
    Valuetown Member Posts: 813

    The killer has all the information they need in almost every instance to figure out if a survivor is running a self unhook build. Every luck offering is seen by the killer when burnt. Slippery meat gives 3 additional unhooks, and the only way the killer wouldn't know is if the unhook happens on the first try, because instead of 1/6th of a bar, an unhook takes 1/12th. Deliverance makes the survivor broken for 60 seconds (Second wind is only 20 seconds). The only perks a killer cannot reasonably deduce is wicked, which requires the basement, and up the ante. Nobody runs just up the ante if they are going for a self unhook build. Wicked can be deduced if the survivor waits for you to leave.

    You are attempting to steer the conversation into self unhook builds. That was never what my point was about at all. Please try to discuss the actual topic at hand instead of a straw man.

  • Azarath415_YT
    Azarath415_YT Member Posts: 21

    It is not considered unfair for a survivor to unhook themselves no matter the context or how you put it. They get lucky and you didn't. It sucks but that's how it is. It is fair

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Naw, you just gave yourself away, here. The killer has absolutely no information on if someone is running a self unhook perk build. The fact you are claiming killer sees survivor perks, bruh, you're wasting my time, here.

    Then again, maybe I'm being unfair and you're new. Tell you what, go into a match. First person you hook. Report on what perks they are running. Make a video or something with you calling it out if they happen to unhook themselves. Definitely distinguish between 4% and what their 4 perks are. Deliverance is a given, so our target is perks such as slippery meat. Also don't forget that people unhooking themselves with unhook offerings could have still been a 4% unhook chance and the offering did nothing. You'll need to distinguish if the offerings actually helped or not.

    No mater how you cut it, the you can't tell the difference between a legitimate 4% and an engineered one outside of deliverance.

  • Valuetown
    Valuetown Member Posts: 813

    It's abundantly clear you are being outright disingenuous to rage bait, but I'm going to respond anyway so the other people in this thread can have a solid understanding of the game.

    The killer has absolutely no information on if someone is running a self unhook perk build. The fact you are claiming killer sees survivor perks, bruh, you're wasting my time, here.

    I literally explained it to you, and I will do so again.

    Then again, maybe I'm being unfair and you're new. Tell you what, go into a match. First person you hook. Report on what perks they are running. Make a video or something with you calling it out if they happen to unhook themselves. Definitely distinguish between 4% and what their 4 perks are. Deliverance is a given, so our target is perks such as slippery meat. Also don't forget that people unhooking themselves with unhook offerings could have still been a 4% unhook chance and the offering did nothing. You'll need to distinguish if the offerings actually helped or not.

    Your request is actually hilarious because you're grasping at straws. To reiterate what I said above, I will explain to you how the average player can deduce these things:

    These are the only perks survivors can run that can be used to constitute a self-unhook build:

    • Deliverance - Can be deduced if the survivor is broken after unhooking. The broken effect lasts for 60 seconds. This is longer than second wind, which will heal the survivor to full after 20 seconds. This can 100% be deduced based on these two facts alone.
    • Slippery Meat - Can be deduced if the survivor does not successfully unhook themselves on the first try. With maximum luck offerings, up the ante, and slippery meat, there is a 29% chance the survivor will unhook themselves on the first try. That leaves a 71% chance for the killer to be able to deduce slippery meat, if they flat out ignore the 4 Vigo's Jar of Salty Lips offerings. A killer can deduce slippery meat if the first unhook fails because one unhook will take away half of the bar it usually does (1/12 vs 1/6th). In reality, You will most likely have a 92 out of 100 chance if only slippery meat is in play to be able to deduce it.
    • Up the Ante - Cannot be deduced on its own with certainty, but it is usually combined with luck offerings and slippery meat, and can be assumed but not confirmed this way.
    • Wicked - Cannot be deduced on its own, but player behavior can help assume whether or not it's in play. If a basement offering was burnt by survivors, if a Sable player is in the match because it is her teachable perk, if a survivor runs towards the basement when no other options to loop are available. After the unhook, if it feels like the survivor knows where you are around line of sight blockers (it gives 20 seconds of aura read on the killer after unhooking). It is a judgement call and can be deduced, but not with 100% certainty.

    Offerings:

    • Chalk Pouch, Cream Chalk Pouch, Ivory Chalk Pouch, Salt Pouch, Black Salt Pouch, and Vigo's Jar of Salty Lips are all unhidden offerings. The killer can see these before the match begins, and if they go to the menu to inspect the offerings burnt. If these are in play (especially the last 3), a base 4% is impossible already, and they are most likely running other self unhook perks as well.

    I know meta knowledge and game sense require a lot of time and skill to fully utilize, so if you have any more questions on topics you don't fully understand, the community would gladly be able to help you!

  • Uwawa
    Uwawa Member Posts: 3

    hi -

    i’m curious to your hours put into the game? in all my career ive never experienced this as a survivor. i am the 96% 👍

    please help me understand.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Sorry, I wasn't aware you were talking about also camping the hook too, I dont camp hooks unlike yourself. With keeping in mind you're just camping hooks as the killer, sure you can take a guess that they "might" have a lack of a build of unhook if they dont unhook the first time, but you're ignoring the fact that they still can. You probably are not aware, but many self unhook options are not guaranteed. Deliverance is easy to realize they have. As for the basement guarantee unhook, even if you're just camping the hook staring at them as you mention, you still dont knoenif it was just 4% lucky, or if they have the Sable perk on. If they fail their first undertook attempt, then you know its not the Sable perk, but they still could have other unhook options that just increase success chance.

    At the end of the day, you can stomp your feet here all you want, the killer will never know if a self unhook was a genuine 4% or was engineered in some way outside of deliverance which gives a clear notification via the UI. They can make an educated guess, but you will not know for certain. Lets say they unhook right away. You say its bad to go after them because its poor sportsmanship. What if it was the Sable perk? Okay let's say they fail the first attempt, what if it was slippery meat? You genuinely will never know. Only educated guesses at best. Even offerings could have zero effect and it still be within the 4% chance. All the offerings do is increase the chance of success, it doesn't guarantee it.

    But let's say you somehow know exactly what perks they are running as a guarantee which you claim is somehow possible. Even if you knew 100% that it was absolutely the 4%, it WOULD STILL be silly to get upset at the killer for literally playing the game as intended. Let me repeat myself - you're issue here is that you are absolutely furious at the killer for playing the game as intended.

    No matter what your defense is here man, it isn't realistic. A killer's goal is to eliminate survivors. That is their sole and entire goal, and yet you are saying that there should be a baseline where the killer player and the killer player alone MUST stop playing the game if a completely RNG aspect of the game triggers, and that survivors aren't held to the same rule.

    Have kudos and respect for killers who let survivors escape who 4% off, absolutely! Have utter contempt and hatred for killers who dare kill a survivor? Come on.

  • Valuetown
    Valuetown Member Posts: 813

    Sorry, I wasn't aware you were talking about also camping the hook too

    None of the deductions I explained has the killer anywhere near the hook. As I stated previously, these concepts are for intermediate and advanced players, so don't sweat it if it's still a bit confusing! There are lots of youtube tutorials and wiki pages that further explain what perks do, and when you see their actions in game, you can 100% deduce that those perks are in play. For example: if a generator explodes after the killer hooks, that would be scourge hook: pain resonance. This logical deduction was how I explained you can deduce what perks are in play for a genuine 4% unhook or not. Using this knowledge can really help your gameplay, so keep studying and practicing!

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Now you're changing your story. You said you could deduce what they have by telling if they failed their first unhook attempt. I suppose you could just stare at the UI instead of actively chasing survivors while you write some thesis on UI elements, but frankly, any killer actually playing the game should be busy chasing survivors and not sitting around.

    I dont care what you claim or what exploit you're using to see survivor perks, when someone unhooks themselves on first attempt, outside of deliverance, you will NOT 100% know if it's from a perk or even an offering. As I said, you can at best make an educated guess. You hook in basement, they unhook themselves in front of you and they arent broken. Tell me with absolute 100% certainly if that was 4% or a Sable perk. You claim you can, so put your money where your mouth is and show it.

    I see what you're trying to do here, so I'm not letting you waste my time further. My advice is to stop hating on killers for literally playing the game as intended and instead simply appreciate the occasions when killers decide to throw the game and have silly fun with survivors.

  • Uwawa
    Uwawa Member Posts: 3

    hi -

    i’m curious to your hours put into the game?

    i’m genuine. do you try to determine perks used? the 4% is a little fun. wave goodbye on their way out, not the weapon.

  • Valuetown
    Valuetown Member Posts: 813

    Again, the highest percentage a self unhook could be on the first time without any indication to the killer would be is 17%. This is with every survivor still alive, up the ante, and slippery meat. In a situation where people would used to respect the self unhook would be usually if they are the last or second last survivor. That brings the percent down to between 11% and 14%. So instead of 4 unhooks out of every 100 attempts, you get on average 12 unhooks out of every 100 attempts. That being said, there is still an overwhelmingly likely odds, practically 88%, that they will not unhook on the first try without you being able to deduce with 100% certainty if they have any perks to aid them. It's even worse with up the ante only, as to not give away the slippery meat pick, which at most would bring your odds to 11%, and at worst bring it down to 7% (less than a Vigo's Jar, and you don't have to use a perk slot). That being said, nobody is running these combinations. Why only partially commit to a self-unhook build when killers do not respect self-unhooks anymore? Your logical deduction is incorrect, my friend.

    I dont care what you claim or what exploit you're using to see survivor perks

    There are no exploits. As I've stated, this kind of game sense and knowledge is an intermediate to advanced level topic. Please keep working at it!

    I see what you're trying to do here, so I'm not letting you waste my time further. My advice is to stop hating on killers for literally playing the gsme as intended and instead simply appreciate the occasions when killers decide to throw the game and have silly fun with survivors.

    I'm just trying to tell you how perks work and how the game is played with that knowledge. If you do ever need help on some of these harder, higher-skill topics, don't hesitate to reach out on the forums so the community can help you out! We're all in this together, friend!

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Howdy! 3k hours. You should always, in my opinion, try to deduce what perks the other players are using. This includes opponents AND teammates! With opponents, it'll help you face off against them. With teammates, it'll help you try to intertwine your own perks to work with theirs for team synergy.

    The problem this other guy is saying he feels that if someone 4% off of hook, the killer should throw the match. The problem is there is no way to tell for certain 100% if it was a genuine 4% or if it was from perks/offerings outside of deliverance which outright shows you that it was used. In other words, he feels that anyone running unhook perks should get a free pass in the game. I just entirely disagree. You can try to deduce what perks survivors have, but only one perk gives guaranteed info on its use. Heck, a survivor could literally 4% off a hook in basement, another survivor shoulder the burdens them, then they get hooked again in basement and 4% off the hook again. You might swear up and down they have the Sable perk, but nope, just got lucky twice. Thats the issue. There is no guaranteed way to know if something was 4% or if it was a modified chance. Even with lucky offerings, it could still just be a baseline 4% chance that they "rolled" and the extra chance didn't even get used. He claims you can 100% know what perks survivors use rightboff the bat when looking at the first unhook - that's just not accurate.

    As for my first paragraph, I do have some good news. Soon, survivors will be able to see what perks the other survivors are running, so that'll be a big help with team synergy! At that point, you just need to focus on deducing the opponents perks if you're a survivor. For help with that, there's a lot of perks, but many have tells. For example, if you're near a gen and the killer kicks it then immediately heada to where you're at and you weren't visible before, they probably have the Nowhere to Hide perk.

    Feel free to hit me up if you have any questions. I train survivors as well as teach ghostface lessons (p100).

  • Valuetown
    Valuetown Member Posts: 813

    This response shows me that you were not around when killers would respect the 4%! That's probably where this miscommunication is taking place! Your assumption of "throwing" is incorrect. The unwritten rule at the end of the match (most survivors were already sacrificed, the game was won for the killer already), was to just let the survivor leave. The vast majority of killers did this. However, if this was at the beginning/middle of the match and a killer saw the survivor self-unhook, they would look at each other, accept the moment, and the killer would let them be and find someone else. If that survivor ran into the killer again, it was also common knowledge that it was fair game on whether or not the killer would leave them be or resume a normal chase with them, and the survivor had to adapt accordingly.

    I hope this clears up any misconceptions you had on self-unhooking being an automatic "throw" for the killer!

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Btw, if you do play killer. I do recommend what the other person says to do. Be lighthearted and have silly fun when silly things or rare things happen. It's just folly to have hatred towards the killer for deciding to continue playing the game instead of playing along with the silliness. I also recommend lightening up on efficient gameplay if they have someone DC or give up on hook.

    Here's one of my favorite silly moments in my matches.

    Ultimately I let everyone escape since they had a DC. Celebrate when the killer decides to put a hold on the match for fun shenanigans, but don't hate on them if they decide to play the game as intended.

    Also while not required, I recommend giving last person the hatch if you get a 3k. I view it as a genuine gg gesture. I already won - there's no reason to rub it in with a mori on top of it. They know you won, so why not give them some extra bp with a hatch? Just remember it's silly to be angry at a killer for not giving hatch, going for a 4k isn't "morally wrong" as others would like you to believe.

  • Uwawa
    Uwawa Member Posts: 3

    hi - 3k is a lot

    i don't know a lot of words but i think 4% is luck that shouldn't be distorted or denied. remember me standing on the battlefield and reconsider…

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Well if you face me, chances are I let you get a full reset on a self unhook without deliverance. As I said, I tend to be a friendly and good sportsmanship killer. I just think it's unrealistic to expect every killer to give free passes to people.

    And yes, a killer has to get at least 3 kills to win his match.

    Gl out there!