http://dbd.game/killswitch
Ghoul Rework ideas
I would want to say i want to see how you guys would Change the Killer to make him better because I think he doesn't need anymore nerfs because they won't do anything but ruin the killer like Skull Marchant was treated. I also think we need to push for a Rework that will make everyone happy. If people agree we should spread the Word
#ReworkGhoul
Comments
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No rework, if they wanna touch him again just nerf the scamper, shorten grab range and revert the sling range nerf.
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I feel like this would just annihilate him entirely if all done at once
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I dont think he needs a rework, I think he just needs a little bit more tuning. This is what I have in mind:
To grab onto a survivor you need to be within 7m of them, doing so will give a mark and injure only. To compensate, increase mark timer to 60 seconds. If he latches onto an already injured survivor, they get marked (or the marked timer resets) and they suffer from Deep Wounds. Also make it so his grab can count as a protection hit.
This way he'd no longer be an anti tank guided missile (well, we still would be but to a much more tolerable extent) and perks that require to simply be injured rather than Deep Wounded would also have a better chance to shine.
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I agree with how this guy would change him.
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The only way to actually fix this character is a complete rework, his power is simply broken in the way he was programmed. Pay attention to the tentacle when its aura is being revealed, it basically teleports to the final destination, there is no way to dodge something like that.
Hes power needs to be based on a precision shot similar to the Slinger, the tentacle needs to travel first and then decide what will happen (whether it sticks to a structure, hits a survivor or simply miss). The way it is currently, where you just click to jump or get a hit is stupid and unfixable.
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