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Why Chaos Shuffle Kinda Sucks

Chaos Shuffle is outdated, let's just be real here for a sec. The first time it came around, it was adored because it was new, now is not the case. I've never really gotten the Matchmaking Cooldown to go above 3 minutes before this event, and I have since stopped playing the event all together, deciding that The Witcher stuff wasn't worth it. So I'm gonna go over some issues with the mode itself.

1 - "I Know You Don't Have It"

That sentence has been said by numerous times because, well, I know you don't have Off The Record.

I know you don't have Pain Resonance.

I know you don't have Decisive Strike.

I know you don't have Pop Goes The Weasel.

What this means is that the Killers are going to ruthlessly tunnel Survivors out of the game and Survivors are going to ruthlessly glue themselves to Generators because the chances of the other side having an Anti-Tunnel or Slowdown Perk is extremely low.

2 - Nothing Allowed In

Do NOT allow any player to bring anything in. Because of the Perks (and I'll get into that later), people are bringing in the best of the best into Chaos Shuffled Trials. Brand New Parts, Iri Buttons, Tombstone Pieces, and Commodious Toolboxes, the works.

The Killer cannot bring in any Add-Ons and the Survivors can't bring in Items, while neither side is allowed to bring in a non-Bloodpoint Offering.

If you want to take it one step further, then randomizing Add-Ons and Items could be done as well, but there needs to be restrictions. Namely, nothing of Ultra Rare Quality and nothing that straight up hurts you like Speed Limiter and Low Power Mode. Chests can also be messed with by making all things have an equal chance to appear. For example, a Brown Toolbox has a 15% chance to appear, and so does Alex's Toolbox.

3 - Perk Quality

The Perks in the game aren't great. A majority of them are kinda bad, and I literally did the math on it. From rating the Perks on a scale of 1 to 5 (thanks Otz for your videos on this), I was able to average out the Perks, and I was left with an average of 2.64. This means that most Perks in the game are below the middle.

It may say in the corner that you have 4 Perks, but let's not kid ourselves, when you load into a Chaos Shuffle Trial, you realistically have like 1 to 2 Perks. One way to fix this is to, well, do the unrealistic thing and fix all the Perks in the game. So let's go with a second option that embraces Chaos!

Whenever a Generator is completed, the Killer's Perks Shuffle. Whenever a Survivor passes a Hook Stage, their Perks Shuffle. This now prevents two things:

1: If you get a God Roll, you're not almost always gonna 4k or escape. Even a synergy between two decent Perks can absolutely break the match because nobody has anything better.

2: It also prevents people "going next." A lot of the time, people will get the worst Perks imaginable and just give up, but now knowing that it could Shuffle into something better, they might not instantly decide that death is a preferable alternative to Cut Loose, Clean Break, Lucky Star, and Still Sight as their build for the Trial.

3.5 - TMTRAINERTMTRAINER

That weird looking heading is alternative way to handle Chos Shuffle, based upon an Item found within The Binding of Isaac.

I'm talking about the Item, TMTRAINER.

What TMTRAINER does is "glitch" all future Items. Glitched Items have unknown effects (no, not that Unknown). These Items can do anything from making you fart every 4 seconds to turning everything in the room into nuclear warhead (see also: s and flies).

So how would this work with Chaos Shuffle?

When you load into a TMTRAINER Chaos Shuffle, every Survivor has 12 Perks, but here's the catch: Nobody knows what any of them are.

There are no meters, no Token counters, they're never deactivated, and any effects you get from one of the 12 Perks is instead read as ??? This also includes any activation displays at the bottom of the screen like the ones for Blast Mine, Dead Hard, and Repressed Alliance.

End

And that's my 3 and a half bits. With these changes, Chaos Shuffle can become a lot, LOT better to play because right now, I'll be plain, Chaos Shuffle isn't fun. Especially when you've faced against your 4th game in a row where someone brings a Map Offering and a BNP Toolbox or you're about to be tunneled out of the game for the 7th time tonight because the Killer has correctly assumed you don't have any defenses.

Comments

  • SoGo
    SoGo Member Posts: 4,258

    Yes.

    But:

    • Chests should just get increased odds of getting good items. No one will go through as chest for a crap toolbox or a green key.

    • All offerings except the BP ones should be blocked (basically going by the 9.0.0 logic of Secret offerings being all unavailable)

  • Shinkiro
    Shinkiro Member Posts: 393

    Whenever a Generator is completed, the Killer's Perks Shuffle.

    I can think of nothing more infuriating than being in chase and suddenly screwed over and losing any chase perks i have. I get what you're trying to do with this idea but this just sounds terrible and unfun. It would make the mode ever worse imo. At least with fixed perks i can play around them. Having to keep checking and thinking about my perks requires more brain power paying attention to them and not the game.

    Bonus points for survivors also losing any good perks they have but also having the chance of getting no mither lol.

  • Lexilogo
    Lexilogo Member Posts: 788

    #1: Yes, right now too much of the game is balanced around Perks especially anti-tunnel measures, hopefully Chaos Shuffle helps illuminate that and the upcoming anti-tunnel changes help.

    #2: Completely deleting Killer addons removes a lot of variety and comfort factor from the game so I'm really not in favor of it. I agree with the problem you point out but I think the solution's overkill. Maybe there should be a system where you can opt-in to randomised items/addons and there's a bonus for doing so?

    #3: Absolutely not. While rerolling Perks midmatch like this sounds fun, in reality it would make Chaos Shuffle incoherent, it would lower the chance of you being able to play around your Perks, it would make far more Perks completely useless because anything that needs time to get going like Devour Hope or etc won't work, and so on. And in general, part of the appeal of Chaos Shuffle is paying attention to those weird Perk synergies or appreciating lesser-used Perks. I'm not against perk rerolls entirely but IMO it should be something you have to look for in the trial and interact with, not something that is constantly happening.

    #3.5: I mean, like TMTRAINER in Isaac, the result would be incoherent. TMTRAINER and glitched items are neat to appreciate from a distance but when you play with them you realize how much they corrode the actual fundamentals of playing the game, sometimes the literal fundamentals of the game's code, until your run is unplayable. Your idea of how to apply it to DbD is obviously less impactful but I think a total of forty-eight Survivor perk effects all running at once in a game would just end up feeling like nonsense.