The Shape: Reworked/Modernized

Basic Stats

Terror Radius Size: 32 Meters
Height: Tall
Movement Speed: 4.8 m/s
Lullaby: N/A
Directional Lullaby: N/A

Ability

Tapping the Ability Button will cause The Shape to activate their ability, Brace, for a short time. While Brace is active, The Shape is immune to stun effects and any Pallet that would have stunned them is instantly destroyed. If Brace ends without a stun effect being avoided, The Shape's movement speed is tremendously reduced for a short time. The Shape cannot perform interactions or Basic Attacks while Brace is active or during the penalty afflicted by it.

Passive

When The Shape performs successful Basic Attacks, successful survivor Grabs, or breaks a Dropped Pallet, The Shape gains charges of Evil. Upon reaching enough Evil charges, The Shape gains a tier of Evil Within, granting bonuses to their basic abilities with each tier. Bonuses from previous tiers remain for each additional tier of Evil Within reached, but all accumulated Evil is lost.

Tier 0: The Shape enters the trial in this tier. Almost all stats are equivalent to that of a basic killer.

Tier 1: The time taken for The Shape to perform Vault actions is reduced. The Shape no longer has a Killer Stain.

Tier 2: The time taken for The Shape to break Dropped Pallets is reduced. The Shape causes all survivors within a short range of them to temporarily suffer from a small Hindered effect after they finish breaking a Dropped Pallet by interacting with it.

Tier 3: While no survivor is looking at The Shape, The Shape moves faster. The bonus from this tier lingers for a short time when it's conditions are no longer met.

Tier 4: While a survivor is looking at The Shape, The Shape gains increased Lunge Duration if they start a Lunge Attack. The bonus from this tier lingers for a short time when it's conditions are no longer met.

Ability Stats

Tier 1 Vault Time Reduction: -0.35 seconds
Evil Total For Tier 1: 150 Evil

Tier 2 Break Pallet Time Reduction: -0.44 seconds
Tier 2 Break Pallet Survivor Hindered Time: 5 seconds
Tier 2 Break Pallet Survivor Hindered Amount: 5 percent
Tier 2 Break Pallet Survivor Hindered Range: 7 meters
Evil Total For Tier 2: 250 Evil

Tier 3 Movement Speed Not Watching Bonus: +0.2 m/s
Tier 3 Movement Speed Not Watching Lingering Duration: 2 seconds
Evil Total For Tier 3: 400 Evil

Tier 4 Lunge Duration Increase: +0.4 seconds
Tier 4 Movement Speed Not Watching Lingering Duration: 2 seconds
Evil Total For Tier 4: 500 Evil

Evil Gain Break Pallet: +10 Evil
Evil Gain Damage Healthy Survivor: +50 Evil
Evil Gain Damage Injured Survivor: +25 Evil
Evil Gain Grab Survivor: +50 Evil

Survivor Gain/Lose Line Of Sight Grace Period: 0.8 seconds

Brace Active Duration: 0.5 seconds
Brace No Stun Penalty Duration: 3 seconds
Brace Movement Speed During Penalty: 1.68 m/s

Addons

(Common) Jewelry - Reduces the duration of the penalty caused by an unsuccessful use of Brace by 0.5 seconds. The Shape no longer gains Evil from breaking Dropped Pallets.

(Common) Scratched Mirror - The Shape is permanently Undetectable and can see the auras of all survivors. All survivors are Exposed for the remainder of the trial. Removes the ability for The Shape to use Brace. The Shape's movement speed is locked to 4.0 m/s.

(Common) Tacky Earrings - Increases the amount of Evil gained when damaging a Injured survivor by 25 Evil. Reduces the amount of Evil gained when damaging a Healthy survivor by 25 Evil.

(Common) Dead Rabbit - Increases the amount of Evil gained when damaging a Healthy survivor by 25 Evil. Reduces the amount of Evil gained when damaging a Injured survivor by 25 Evil.

(Uncommon) Blond Hair - Start the trial in Evil Tier 1. Increases the amount of Evil required to reach Evil Tier 2 by 150 Evil.

(Uncommon) Memorial Flower - While in Evil Tier 0, The Shape is Undetectable.

(Uncommon) Glass Fragment - Increases the amount of Evil gained when breaking a Dropped Pallet by 5 Evil. Reduces the amount of Evil gained when damaging a Healthy survivor by 10 Evil.

(Uncommon) Jewelry Box - Increases the duration of Brace by 0.2 seconds. The Shape no longer gains Evil from breaking Dropped Pallets.

(Uncommon) Reflective Fragment - Evil Tier 4 causes The Shape to be able to see the auras of any standing survivors, survivors performing an interaction, or running survivors within 24 meters of him while The Shape is standing still. Removes all other bonuses granted by Evil Tier 4.

(Rare) Hair Brush - Start the trial in Evil Tier 2. Increases the amount of Evil required to reach Evil Tier 3 by 400 Evil.

(Rare) Hair Bow - Each time The Shape changes Evil Tier, the auras of all survivors are revealed to The Shape for 5 seconds. At Evil Tier 4, the auras of all survivors are revealed to The Shape while they are further than 40 meters from The Shape. Evil Tier 4 no longer grants a bonus to Lunge Duration.

(Rare) J. Myers Memorial - Evil Tier 3 causes The Shape to become Undetectable for the remainder of the trial when reached. Removes all other bonuses granted by Evil Tier 3.

(Rare) Judith's Journal - Evil Tier 2 causes The Shape to recover from successful Basic Attacks 25 percent faster. Removes all other bonuses granted by Evil Tier 2.

(Rare) Mirror Shard - Increases the amount of Evil gained when breaking a Dropped Pallet by 10 Evil. Reduces the amount of Evil gained when damaging a Healthy survivor by 10 Evil.

(Very Rare) Tombstone Piece - The Shape can directly kill survivors in the Dying State while in Evil Tier 4 or if all remaining survivors are in the Dying State at the same time. The Shape cannot pick up Dying survivors and will automatically drop them. Removes all other bonuses granted by Evil Tiers.

(Very Rare) Lock Of Hair - Increases the amount of Evil gained when damaging an Injured survivor by 50 Evil. The Shape no longer gains Evil from breaking Dropped Pallets.

(Very Rare) Boyfriend's Memo - The Shape can no longer gain Evil from any actions. Hooking a survivor causes Boyfriend's Memo to become active for 80 seconds. While Boyfriend's Memo is active, The Shape immediately enters Evil Tier 4. While Boyfriend's Memo is inactive, The Shape is forced to enter Evil Tier 0.

(Very Rare) Vanity Mirror - The auras of all Injured survivors are revealed to The Shape while The Shape is standing still. The Shape can no longer gain Evil from any actions.

(Ultra Rare) Start the trial in Evil Tier 3. Increases the amount of Evil required to reach Evil Tier 4 by 800 Evil.

(Ultra Rare) Judith's Tombstone - Unlocks the ability to enter Evil Tier 5 for 750 Evil. The Shape can directly kill survivors in the Dying State while in Evil Tier 5 or if all remaining survivors are in the Dying State at the same time. The Shape cannot pick up Dying survivors and will automatically drop them.

Comments

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 208

    The goal of this rework is to "modernize" how MM works. BHVR seems to like to make strong basekits now with gimmicky addons, which is great in my opinion. This is my take on that.

  • Zuiphrode
    Zuiphrode Member Posts: 555

    Miss me with this lame rework that nerfs him into the ground and also removes scratched mirror and the current tombstone playstyles.

  • SoGo
    SoGo Member Posts: 4,469

    Imho, Myers is one of the best designed and thematic killers in the game. He's the peak of old DbD design.

    We do NOT need to modernize him. Some things (cough cough rarity colors) are good the way they are.

  • Lexilogo
    Lexilogo Member Posts: 796

    The idea of a "parry" against pallet drops is something I wouldn't mind seeing on a Killer. (singularity sort of has one already) It could even fit on current Myers.

    But I don't like removing Myers' stalking elements and converting Evil to a passive reward for regular M1 gameplay. Myers' stalk has gameplay issues, but this rework would pretty much be M1 central, whereas the stalk ability thematically is a slam dunk and can feel really good to do. I would prefer trying to improve the current Stalk/Evil Within system rather than this overhaul.

    I'm ironically unsure if this would actually strengthen Myers or by how much. His slow EW1 start is gone of course, he no longer needs to stalk at all, he's 120% and gains a few things like inherent Brutal, a sort of reverse Knock Out, and a Haste boost while unobserved… But he's lost all instadowning, I think it's easy to forget how good instant downs are.

    I like the proposed Tombstone rework, forcing Myers to do a lot of slugging to earn the right to mori everyone kinda leans into the "alternate gamemode" idea Judith's Tombstone pretty much turns the game into. In general, the addons listed are quite creative, though I think the ones that adjust Evil gain are a bit too weak/conservative in their strength compared to being able to start in Evil Within 3.