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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I compiled a list of the new AFK Crow Rules, so you can discuss them

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668
    edited June 4

    I had a bunch of test cases for various killer power interactions, but the PTB closed a day early, so I never got to test Jigsaw boxes. I'm certainly hoping that searching a Jigsaw box resets AFK points.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668
    edited June 4

    Grim Embrace will probably cause complaints, if it blocks all generators for 40 seconds.
    AFK point gain might need to be paused if any generator is blocked, because survivors will likely be very frustrated if they gain AFK crows while they are standing in front of a blocked generator.

    Also, I’ve been updating the original post of this forum thread, with more concerns. I apologize if there are so many concerns that it looks like I’m hating the AFK crow system. I really do think it’s a good idea, but I just have a lot of concerns with how it was implemented on the PTB.

  • Lixadonna
    Lixadonna Member Posts: 691

    I forgot to mention not only Flashlight saves but Head On plays which gets disabled at crows.

    Invocation Perks take 60 seconds to cast plus time to go in and out of the Basement.

    I reread the Patch Notes on this and OP's Rules. The Patch Notes states after 90 seconds alerts trigger. Is that at the 100% speed rule? At 50% speed and 120 seconds do alerts happen? It just seems like a confusing system that removes doing interactive things where someone else said promotes "Genrush."

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    Coming back to two of your questions, completing the interactions for Invocations and Jigsaw Boxes both remove accrued AFK points. Separately, when it comes to the note about reaching 3 crows after 90 seconds, this assumes a situation in which the player is standing completely still for the entirety of that period.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,756

    thank you for confirming this, I've been eagerly awaiting this reply as a Birdvocation lover. cheers

  • VibranToucan
    VibranToucan Member Posts: 674

    I tested intentionally standing still/running around without doing anything and it felt too generous.

    I still have yet to see Survivors get AFK crows by playing the game normally.

    What I have seen however is that before this patch, sometimes my soloqueue teammate would not do any objective for a minute straight at the start of the game. So yeah, I think encouraging objectives is good. This is one of the greatest changes brought to the game in recent times.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    I just edited the original list…

    39) Invocations have a progress rule, where somewhere between 12 and 15 seconds of progress, remove all crows. So you don't need to complete the entire invocation to remove crows.

    Crows appearing in chase, or on hook, would definitely be a bug.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    There might be bugs with the AFK crows. Being in a chase should reset AFK points. And getting slugged should reset AFK points, meaning that you should have another 70 seconds of not moving before a crow shows up.

    I also wish there were some recorded matches of these issues. I haven’t been able to recreate any issues where the AFK crows were showing up earlier than I would expect them to.

  • Linkdouken
    Linkdouken Member Posts: 669

    From what I have read these changes are going to scare away new players pretty quickly. I think this has been implemented far too harshly

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    Has any of them recorded any of these matches?

    Without recorded matches, I’m not sure if the AFK rules have bugs in them, or if people are spending large amounts of time not interacting with stuff but feel that they are honestly trying to progress the game.

  • littlehoot
    littlehoot Member Posts: 154

    The majority of people, myself included, don't typically record our matches.

    The new AFK system obviously has bugs. But even if it was working perfectly and exactly as described in the patch notes, the system would still be TERRIBLE and a detriment to gameplay.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    I agree with the pain points but I don't think nerfing hexes is a good or feasible idea

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    If there are bugs with the AFK crows, then those things should definitely be fixed. But if people really are spending large amounts of time, not completing interactions, then maybe they should be getting AFK crows.

    Yes, I do think there might be scenarios where fixes should be made. For example, Thrill of the Hunt might really be a problem, especially when combined with screaming perks or addons. But the solution would be to fix the bad scenarios instead of completely reverting the AFK crow changes.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    Hey there folks! I mentioned this in another thread, but wanted to make sure I caught y'all as well, given this threads specific focus on the changes to AFK crows.

    Arguably the most useful intel we can get right now is footage of this happening, as that helps us understand the exact circumstances that led up to this. If any of you have video footage of situations where you received an AFK crow over the course of regular gameplay, we'd love it if you could share it with us. I'd make sure it's shared with the relevant folks!

    Specifically, it would be immensely valuable to have footage of instances where this is happening, including the 2-4 minutes leading up to the AFK crow appearing. That way, we can get a clear idea of exactly what gameplay led to this situation.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Where can we find instructions for how to share footage with the dev team?

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    If you'd like to share it here on the forums, the two approaches we see used most commonly are attaching the video to a comment (using the paperclip button) or sharing the link to an unlisted YouTube video. Either way, please don't hesitate to tag me in the comment where you share it so I can make sure it's shared with the team immediately.

    That's a good question! With the examples you provided, the concerns and relevant feedback tend to be quite straightforward, making it easier to draw a line between a player's feedback, their perception, and the change itself. There's an immediacy to these issues (i.e. I used Xenomorph's tail attack and it was sluggish) that generally relies on a direct statement like "I experienced this at this given moment," which can often be easily conveyed in text.

    Where the AFK Crows topic differs is that there is a lot more nuance involved. This is a system that takes a longer period of gameplay time into account - not just the moment at which a player gets their first crow - which makes it more difficult to rely just on text-based recounts of what happened. This is because there are so many variables that could be coming into play - often extending further back than a player may anticipate. For instance, how long were you running vs. walking vs. standing still? Was the Killer nearby? Did you interact with a gen and if so, for how long? If we have footage of these occurrences, it allows our teammates to better understand these more of these nuances and react to the specific gameplay situations.

    All this said, the best way I can be an advocate for the community if there's a potential issue, is to make sure I have as detailed feedback as possible. And in this specific case, video is the most valuable form of feedback we can get. I promise you, your concerns aren't being missed.

  • littlehoot
    littlehoot Member Posts: 154

    In theory, I get where you're coming from.

    But in practice given that by and large the feedback is very clearly and bluntly "Get rid of the entire system, we hate it", I don't feel like video evidence is all that necessary. The feedback, at least from the bulk of people I've spoken to, is "I experienced the new AFK and anti go next system while playing, and it worsened my game experience significantly".