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I compiled a list of the new AFK Crow Rules, so you can discuss them

Coffeecrashing
Coffeecrashing Member Posts: 5,667
edited June 19 in General Discussions

There is a lot of complaining about the New AFK Crows, but it doesn't seem like anyone knows how they actually work, so here are my notes that I've collected so far. This information is good for the sake of discussion, so people can argue if some of the rules feel unfair:

Rules for AFK Crows...
1) 10 second grace period for not doing objectives
2) At 100% AFK point speed = 1/2/3 crows at 60/75/90 seconds
3) At 50% AFK point speed = 1/2/3 crows at 120/150/180 seconds
4) Not doing any objectives and not moving = AFK points happen at 100% speed
5) Being near the killer = AFK points happen at 50% speed
6) Moving (walking back and forth in a line works, because the distance threshold isn't big) = AFK points happen at 50% speed
7) Being in chase a few seconds = removes all crows
8) Repairing a generator for 12/13/15 seconds = removes 1/2/3 crows
9) Repairing a generator when it reaches 100%, regardless of seconds spent repairing = removes all crows
10) Healing a survivor for 12 seconds = removes all crows
11) Healing a survivor when it reaches 100% of a health state, regardless of seconds spent healing = removes all crows
12) Going into the dying state = removes all crows
13) Breaking a totem = removes all crows
14) Unhooking a survivor = does not remove crows!
15) Looking through a Springtrap camera for a few seconds (maybe 12 seconds?) = removes all crows!

16) Opening a chest when it reaches 100% progress, regardless of seconds spent opening a chest = removes all crows

17) Hatch spawns or End Game Collapse is triggered = removes all crows

Things I still haven't figure out:
18) Potential grace period for being unhooked?
19) Potential grace period for being healed one health state after being unhooked?
20) Potential grace period for unhooking a survivor?
21) Healing a survivor from deep wounds to injured, regardless of seconds = removes all crows???
22) Healing a survivor from dying to injured, regardless of seconds = removes all crows???

23) What happens with other killer powers? Does interacting with every killer power remove crows? If I disarm a Trapper trap, does that remove crows?

24) Do flashlight saves, flashbang saves, and pallet saves remove crows?

Concerns about AFK crows:
25) The distance threshold for moving (Rule 5) should be much larger. If survivors want to run long distances to get to a generator, or find totems, or whatever, then give them the 50% AFK point speed. But if they're literally running back and forth in a line, in a corner of map, they should still have a 100% AFK point speed.
26) Looking through a Springtrap camera (Rule 14) shouldn't remove all crows. It's too easy to bypass the AFK crows when Springtrap is the killer.
27) If you start a game, and want to run all the way across the map to repair a generator, you can easily do that because you'll be at 50% AFK point speed.

28) Being able to remove all crows by opening a chest, seems questionable? If the killer doesn't have the Human Greed perk, do survivors really need to be opening chests?

29) If only two survivors are alive, and one of the survivors is in the dying state, the other survivor maybe should have their AFK point speed paused. Otherwise, killers might be further encouragers to slug for the 4k, hoping the last survivor will get AFK crows before the slugged survivor bleeds out.

30) Hex totems might be an issue, as some survivors might legitimately need over 2 minutes to find a totem. Hex totems might need to always show their aura to survivors in at least a 16 meter radius, or they might need to be loud like boons, or maybe something else might need to happen, to reduce the maximum time survivors need to find a hex totem. Also, this aura reveal might need to be immune to the blindness status effect.

31) Finding generators might be an issue at some MMR levels, as some survivors might legitimately need over 2 minutes to find a generator, especially if the generator is indoors and might not easily be viewable at far distances. Maybe if the survivor has been moving a large distance for 40 seconds, the closest 3 generators can be aura revealed, and this aura reveal is immune to blindness? An alternate trigger might be a certain AFK threshold (i.e. the survivor has 3 generator auras revealed when they reach 2/3 the AFK points needed for the first crow).

32) Are there any other times where AFK points should be paused? Oni during blood rush? Myers during (non-infinite) Tier 3? Haunted grounds during the 60 seconds of exposed? Are survivors expected to repair generators during these times?

33) I'm worried the PTB AFK Crows are just going to be a knowledge check, where people that know how to loophole the system will be able to excessively hide, and the people that don't know how to loophole the system will get AFK crows.

34) If a survivor is injured with Self Care, can they move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 12 seconds, move around the corner of the map for 120-150 seconds, heal for 10 seconds (hitting 100% of the healing state resets AFK crows), move around the corner of the map for 120-150 seconds, open a chest, and move around the corner of the map for 120-150 seconds? And if blessing totems resets AFK crows (I forgot to check before the PTB closed), can a survivor just bless a totem every 120 seconds, to have an infinite way to reset AFK crows that doesn't alert the killer?

35) When totems or Jigsaw boxes are interrupted by a scream, can the survivor have a grace period to continue the interaction? Because it would be extra unfun to get interrupted by a scream AND get AFK crows because the survivor didn't complete the interaction. Because if Jigsaw boxes had a grace period, then the AFK crow rules could be "Completing a Jigsaw box search resets AFK points". But if screaming is going to interrupt Jigsaw boxes, then the AFK crow rule might need to be "Searching a Jigsaw box for 12 seconds resets AFK points".

36) Sadako tapes and TVs are more complicated. Turning off a TV probably shouldn't reset AFK points. But if inserting a tape always removed AFK points, then someone could just run tapes over and over, to excessively hide. Maybe the AFK crow rule could be "If a survivor inserts a tape, and it removes at least 2 stacks, reset AFK points"? Would that be too confusing, or would it be expected that survivors wouldn't normally inset a tape unless they had at least 2 stacks?

37) Victor will be able to start chases next patch, and I’m assuming this is so Victor can reset AFK points. This is a huge nerf for Victor, and it would be much better if being within a certain distance of Victor reset AFK crows, so that he wouldn’t need to start chases. Victor relies on not having chase music so he can avoid pallet stuns, because he can currently hear if a survivor ran past an undropped pallet, or if they stopped running right after the undropped pallet. Remember that Victor getting pallet stunned is much more punishing that of any other killer got pallet stunned, because it completely removes Victor, and places Victor on a long cooldown, and Charlotte is often somewhere far away at that point and has wasted a bunch of time. Twins are easy has a really low pick rate, and we don’t need to make it worse, by removing Victor’s ability to avoid pallet stuns.

38) Should AFK points be paused when a generator is blocked? If Grim Embrace blocks all generators for 40 seconds, then AFK points really should be paused. But what if Dead Man’s Switch blocks a generator that a survivor was recently repairing. Are they be expected to find another generator, or should their AFK points be paused so they wait for the generator to be unblocked?


39) Invocations have a progress rule, where somewhere between 12 and 15 seconds of progress, remove all crows. So you don't need to complete the entire invocation to remove crows.

40) AFK points should be paused, after 5 generators have been competed, while exit gates are blocked. Survivors should not be expect to progress the game (work on exit gates), when the exit gates are literally blocked.

Post edited by Coffeecrashing on
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Comments

  • SoGo
    SoGo Member Posts: 4,233

    Thank you for making this discussion.

    I was pretty unsure about how this exactly worked, so I'm glad to see exact values.

    IMO, the new AFK system is pretty good, even a bit lenient I'd say.

  • SoGo
    SoGo Member Posts: 4,233

    This actually is included in the changes, though.

    When you gain all 3 crows, you lose colision with all players. This makes it so the killer can't bodyblock forever.

  • fussy
    fussy Member Posts: 2,099

    Honestly super happy to see it, because it's very similiar to what I suggested a long time ago:

    So many rare, but extremely annoying situations are solved by this.

  • SoGo
    SoGo Member Posts: 4,233

    Wait, so even while standing still next to the killer, it still goes down so slow?

    That's really dumb.

  • frozzenk
    frozzenk Member Posts: 100

    Good. Need less survivors trolling. For every killer bodyblocking I got 50 team of 2 survivors who decided they didn't want to do objectives anymore. It's not even in the same ballpark of frequency.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    The new AFK crow system already does that, except that survivors can't see the progress bar.

    DBD can't show survivors the progress bar, because if survivors saw a progress bar, they could determine if undetectable killers were near them.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    I think so. I'm assuming the game does this so that survivors can hide near the killer, and gain AFK points at 50% speed.

    But I need to check if the game has a special rule for the killer being extremely close to the survivor (close enough to bodyblock), even though my intuition says they probably don't have a special rule for this, because if they did, then they probably could have easily made a better solution for extreme bodyblocking. And even if a special rule did exist, survivors would still be able to bodyblock each other up to 100 seconds (10 seconds grace period + 90 seconds at 100% AFK speed), before the bodyblocked survivor loses collision.

  • SoGo
    SoGo Member Posts: 4,233

    I really hope that this thing will be adressed, for example like this:

    • If a player is standing completely still within a 1,5 meter radius of a second player also standing still, the AFK timer progresses at a 200% speed.
  • SoGo
    SoGo Member Posts: 4,233
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
    edited June 1

    I'm really interested in any videos people might have, where they're actually trying to do stuff, but the crows are happening too quickly.

    Maybe hex totems actually are a problem, and some people really need like 5+ minutes to find them. Then maybe the solution is that if a survivor is affected by a hex, their AFK point speed gets heavily reduced if they are traveling a very large distance threshold (which is what they would be doing if they were looking for hexes). And the distance threshold is important, because if a survivor is affected by a hex, but they're just hiding in a locker, then they're obviously not really looking for hex totems.

    Or, maybe all hex totems need to show their aura in at least a 16 meter radius, or maybe they need to be loud like boons, or maybe something else needs to happen so that survivors aren't spending 5+ minutes looking for them. I would be ok with hexes getting nerfed, if it meant the game could have a fair AFK crow system that punishes excessive hiding.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited June 1

    Survivors who are not doing anything, or worse, give up on the first down or because it's a Killer they hate, are the ones ruining rounds for me. NOT tunnelling, slugging, camping Killers (though yes that is also annoying). There have been enough carrots for Survs in the form of BP incentives, an anti-DC discouragement system, an anti hiding system, and SWF being a thing as well as the HUD update and perks. It's time for sticks to punish this behavior, it's actually out of control.

    And no, it's not a Killer related issue, you cannot blame Killers for existing when Survivors do this stuff just because they can and they want to win. It's the exact same nonsense as tunnelling someone out at five gens, and has the same result - the game becomes artificially easier for the Killer, or annoys them into worse behavior. This is a Survivor issue. Survivors are doing this. I'm tired of pretending people I get paired with, either side, are innocent and can't ruin the game for everyone just because Killers do it too. SURVIVORS in this case are the problem, Survivors not playing the game by its established rules is the problem. I don't care what the cause is, DCing and hiding too much because screw their team, they wanna win, is the problem. A stronger penalty is the solution.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Survivors only lose collision for 10 seconds.

    And because the game doesn't directly tell survivors that they have 10 seconds of no collision (at least not in an obvious way), the survivors might not be aware that they have 10 seconds to move away.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    I'm sorry if I overlooked it, but what's the status on Invocations?

    do I need to rush into the basement like a headless chicken?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    After the new update, picking up and putting down an object won’t stop players from gaining AFK crows.

    Survivors only need to repair for about 15 seconds to reset their AFK points. If they are hiding so much that they can’t manage 15 seconds of repairing, once every 2-3 minutes, then they probably are excessively hiding.

  • Aphy
    Aphy Member Posts: 49

    I mained Michael but got bored because it was too easy so I played survivor for a challenge. But its completely going micromanaged that there wont be any challenge either way.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,795

    Oh this is a relief, I misread and thought it was 10s for the first crow. Head on will be fine after all

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    If a survivor is legitimately hiding from the killer, do you think there could be a fair time limit? For example do you think 2 minutes is enough time for the survivor to move away from the area, or do you think killers are spending over 2 minutes searching an area for a survivor? If 2 minutes isn’t enough time, then would 4 minutes be enough time?

  • Aphy
    Aphy Member Posts: 49

    Why should there be a time limit? The point is to survive. The matches have a default 1hour timer. Regardless of what's been done by either party. If the survs havent escaped, if the killer hasn't killed them all then it just ends in 1 hour. It was totally fine back then, it was good. It was amazing to be in a challenge for an hour. Why does everyone need INSTANT gratification? It offer's nothing. It's all about accumulating as many points as you can from all the objectives which.. doing gen's give the least points yet this afk system is forcing gen focus. It's blatantly obvious this new afk system is catering only to killer mains and the killer mains that cannot succeed by skill and strategy. So the devs are doing it for them. Force all survs out in the open to allow killer to see and kill them all as quickly as possible to move on to the next round. Seriously who really likes rinse and repeat every 5-10 minutes? 🙄

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    BHVR wants to add a new AFK crow system to the game. If someone thinks the PTB's time limit for hiding is too short, but can offer a different time limit they feel is more fair, then that player is giving feedback on how to make the AFK crows more fair.

    But if someone's answer is "any time limit is automatically unfair", then they are unwilling to offer suggestions to make the AFK crows more fair, because the only acceptable option for them is "never implement the new AFK crows".

    And yes, it is valid feedback to say "never implement the new AFK crows". But if the AFK crows do go live, it doesn't help give feedback on how to make them more fair.

  • terumisan
    terumisan Member Posts: 2,164

    don't high level people just run reshade and low settings so foliage is gone? i don't think bush tech is a thing at low settings or it nerfed a lot

  • terumisan
    terumisan Member Posts: 2,164

    or we can start using maps? i personally use maps since you never know if a killer is running a hex or if i want to run boons