http://dbd.game/killswitch
A Love Letter to Behaviour Interactive Inc.
Wow, love ALL the changes in patch 9.0.0, don't change anything! Thanks to this update I now have a whole raft of useful items including:
Chalk Pouch of Go Next
Salt Pouch of Go Next
Cream(y) Chalk Pouch of Go Next
Ivory Chalk Pouch of Go Next
Black Salt Statuette of Go Next
and
Vigo's Jar of Salty Lips of Go Next
It's a wonderful little pattern!
More seriously, Behaviour, you addressed the one aspect of play that is lowest on my list of game user attitudes and practices. The top BS problem that is happening all the time in matches is killers slugging, which is why survivors are giving up on hook and trying to free themselves from that state to at least move on to another match or, if successful, at least play the game.
The other aspects that are new killers getting a free end game mori is contributing to slugging and 'slug camping'. And since the anti-camp mechanic is disabled in end game, no one on hook wants to hang around watching the rest of the survivors dally about mindlessly,
The game has gone the wrong direction, imo
Comments
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The top BS problem that is happening all the time in matches is killers slugging, which is why survivors are giving up on hook and trying to free themselves from that state to at least move on to another match
Oh please. Every time I find someone before 3 gens pop; they give up on the hook.
Slugging, tunneling, and camping are just excuses Survivors use to blame everything and everyone except their own poor sportsmanship.I, for one, was 100% done with Survivors hook-DCing just because:
- They were found too fast
- They were found first
- I was using a Killer they don't like
- I was using a perk or perks they don't like
- They got a map they don't like
Etc. Etc.
Claiming hook-DCing is the Killer's fault is pure copium.-10 -
I'm a killer main, and I hate these changes. If you don't want to play, I don't want to force you. That would be insane. If you want to leave, or if you have an emergency that forces you to leave, that's totally fine by me. I think you should keep the BP you've already earned, also. I do think that Killers should get bonus BP when survivors quit, of course. That's fun! As for slugging, well, that's a strategy. So is camping. So is tunneling. So is anything else. I don't want to force you to play the way you don't want to, and, let's be honest, you'll never get me to play the way you want me to. You're not my hostage, and I'm not your hostage. If they made this game so that it's nothing but a survivor bully killer session, then I'll go play another of my 2700 Steam games. Anyone would.
But, yeah, if you want to drop a pallet and then blind me with your flashlight, then I want to tunnel you to death, then that's just part of the game. This game is pretty toxic, and that is exactly the charm of it. Normally, I'd never play a low-effort arena game. But, this game happens to be fun specifically because of the toxic social dynamic!4 -
lolballs …. Speaking of "poor sportsmanship" that is exactly what slugging, tunneling, and camping actions are by killer players.
One other commentor here pointed out another aspect of "poor sportsmanship" of survivors who pallet stun killers and blind them, sometimes repeatedly in my experience, or do the same at dropped pallets when the killer goes for the break.
The concept of poor sportsmanship is rife on both sides and you are very clearly missing the point - when a survivor clearly sees they will be left hanging for the remainder of their time in the match, it is better to leave sooner than later. This mechanic change just forces those hooked survivors to have to endure essentially doing nothing for some or most of the game.
Self-unhooking is an exlicit game mechanic or it would not be an in-game function. It is a risk-reward part of the game and Behaviour has effectively nerfed it for whatever reason. Maybe the louder voices here made their case that it was happening too much.
imo slugging, tunneling, and camping happen too muvh and these are NOT game mechanics, they are player choices that just happen by interating with the other players. There inlies the difference.
Is "we" don't want the self yeet, remove it completely and let the stages flow as they may. The overall Luck mechanic is incredibly weak as it is, so why bother sustaining it? It's like keys which, since the change to hatch spawning, are all but useless. In fact, you actually have to work harder and blow more perk slots to even try to open a hatch with a key lol
Love and earworms!1 -
Speaking of "poor sportsmanship" that is exactly what slugging, tunneling, and camping actions are by killer players.
So trying to win, if it makes your opponent unhappy, is 'poor sportsmanship'? Nah.
One other commentor here pointed out another aspect of "poor sportsmanship" of survivors who pallet stun killers and blind them, sometimes repeatedly in my experience, or do the same at dropped pallets when the killer goes for the break.
Pallet stuns and blinding are not poor sportsmanship, either. They're ways to slow down the Killer and/or save a teammate.
I'd make an argument that t-bagging and rapid flashlight-clicking on Survivor's side, or repeatedly revving a chainsaw in a Survivor's face (Bubba and Billy), t-bagging repeatedly (Pig, Ghostface) and the like ARE poor sportsmanship.
Along with staying in the exit gate to taunt the Killer.The concept of poor sportsmanship is rife on both sides and you are very clearly missing the point - when a survivor clearly sees they will be left hanging for the remainder of their time in the match, it is better to leave sooner than later. This mechanic change just forces those hooked survivors to have to endure essentially doing nothing for some or most of the game.
That's an inherent flaw in the hook system, honestly.
I saw an idea, years ago, when I browsed here & Steam, that someone had. It's too late to use it, but it's nice:
Moris replace all hooks.
When a Survivor is Mori'd, they become a ghost. They can run around the map. They cannot see Survivors or Killers. Or Gens or Totems. To avoid 'scouting' in a SWF.
They have a countdown before they can respawn. Afterwards, they can respawn at-will.
After being Mori'd 3 times; they are out.Or, alternative gameplay loop:
They can be mori'd infinitely, and the Killer's goal is to simply prevent them from escaping in a time limit. Which means the removal of kicking gens & changing gens to be more interactive to progress (IE: No holding M1. You need to find parts, work for a bit, find more parts, etc).
If Survivors ultimately escape before time is up; They win.
If the Killer prevents them from escaping before time is up (Or kills them all during the EGC); He wins.Sadly, this will never happen.
imo slugging, tunneling, and camping happen too muvh and these are NOT game mechanics, they are player choices that just happen by interating with the other players. There inlies the difference.
They are tactics to slow down the game, since the devs, in their infinite 'wisdom', stacked so many gen-speed perks and healing perks, Survivors can pop 3 gens in the Killer's first chase.
Even if the chase is quick.
At that point, the Killer HAS to knock someone out of the game as fast as possible, to slow down any more progress.
Problem is; Survivors keep claiming the Killer trying to win by taking out the weakest link (The person he caught first & can catch again) is somehow 'poor sportsmanship'.Is it 'poor sportsmanship' for Survivors to return to a gen they got to 75%? No! It's 'doing the best objective'.
So why is it 'poor sportsmanship' for the KIller to take out the wounded Survivor who was already hooked once? It's one less hit (So a shorter chase) and Stage 2 (Requiring saving sooner).Oh, because it affects a player instead of an object like a gen. So OF COURSE the Killer should be required to not do that. Because losing is not fun and that's the Killer's fault. Somehow.
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No, the problem is that killers expect survivors to not take getting tunneled personally due to your reasoning, but then take everything personally that happens to them. Getting "gen rushed" is a phrase invented by killers who lost their first chase as a way to deflect blame to survivors. If getting tunneled is "doing the objective" then "gen rushing" is also "doing the objective." Chasing a survivor with 4 second chance perks out of spite is taking it personally. Bringing lightborn for someone who has a flashlight is taking it personally. The list goes on and on. Survivor players hate being told that they just have to "suck it up and enjoy not having fun, but don't take it personally!!" when on the flipside, you can't go one thread without hearing "toolboxes this, medkits that, genrush genrush genrush, heal tech, body block, etc." It gets very tiring.
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No, the problem is that killers expect survivors to not take getting tunneled personally due to your reasoning, but then take everything personally that happens to them.
I mean, some do. I don't.
Getting "gen rushed" is a phrase invented by killers who lost their first chase as a way to deflect blame to survivors.
You are correct.
I first started using it around the time Survivor's started complaining about 'Proxy camping' and tunneling. I was hoping to shed light on the fact that 'playing to win' is not a crime.If getting tunneled is "doing the objective" then "gen rushing" is also "doing the objective."
Correct. Both are doing the objective as efficiently as possible.
Chasing a survivor with 4 second chance perks out of spite is taking it personally.
The problem is; Survivors assume everything is out of spite. And this goes for Killers as well.
I once had a Claudette accuse me of racism because I 'tunneled' her out.
You what to know how I 'tunneled'? I ran into her 3 times. She was the WORST on her team at avoiding me, so I randomly found her before I saw any other teammates.
Was that her being bad? Nope!
Was it bad luck? Naw!
It was obviously me tunneling her because she was Claudette! In her mind that was the only rational explanation. That I was a filthy tunneler and targeted her.Bringing lightborn for someone who has a flashlight is taking it personally.
I hope this is an example I am somehow missing context for. Because if not, it's a wild take.
Survivor players hate being told that they just have to "suck it up and enjoy not having fun, but don't take it personally!!" when on the flipside, you can't go one thread without hearing "toolboxes this, medkits that, genrush genrush genrush, heal tech, body block, etc." It gets very tiring.
Funny thing is; The opposite happens, too.
Killers (Like me) get tired of being told to 'play off-meta!' because 'I'm tired of seeing meta killers!'
Of being told 'Stop using meta perks! It's boring!'
Of being told every, single tactic is wrong, toxic, unfun, bad for the game, and 'only bad Killers do <insert tactic here>'!
Camping? Bad!
Tunneling to create pressure? Toxic!
Slugging (Which some Survivors think means 'Pick up NOW, even if you know someone is going to flashlight save!'? UNINSTALL!
'Proxy camping' (A term Survivors invented when Killers tried to stop camping, to say 'You are still too close/Come back too fast')? Stop playing!Each side seems to have it in their head that 'Trying to win' is bad, because it means THEY lose.
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It's not your fault that the killer meta makes survivor an absolute hell on earth experience, nor is it your fault for wanting to win. But at a certain point, do you REALLY need that 3rd or 4th slowdown perk? Do you really need to try out the latest content creator build that "makes survivors give up!!!!!" to see it for yourself? People want to play the game. These metas prevent at least one survivor from really playing the game. God forbid you get a 3k instead of a 4k. Heavens to Betsy if you walk away from a match with a 2k. Survivors queue up with a 60% chance of getting sacrificed, and a 25% chance of not really playing the match if the killer decides to play meta. Killers load up and wonder how many 4k win streaks they can get. Do you see the difference?
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But at a certain point, do you REALLY need that 3rd or 4th slowdown perk? Do you really need to try out the latest content creator build that "makes survivors give up!!!!!" to see it for yourself?
I don't know.
Do you REALLY need a 4-man SWF?
Do you REALLY need everyone to bring 4 meta perks?
Do you REALLY need to try out the latest content creator build that 'makes Killers ragequit!'God forbid you get a 3k instead of a 4k. Heavens to Betsy if you walk away from a match with a 2k.
God forbid you get a 3 man escape instead of a 4 man escape. Heavens to Betsey you walk away from a match with a 2 escape.
Hell, I've seen Survivors say that they expect to be given the hatch if they are the 4th survivor.
Not 'It would be nice if' but 'The Killer has to do this, or they are toxic'.Survivors queue up with a 60% chance of getting sacrificed, and a 25% chance of not really playing the match if the killer decides to play meta. Killers load up and wonder how many 4k win streaks they can get. Do you see the difference?
The only 'difference' is you making up BS numbers to cry about how hard Survivors have it, and how it's all Killer's faults, and Killers should stop trying to win because it makes Survivors sad.
Killers are not your hired help.
They are not employees.
They have every damn right to try winning, same as Survivors.
And I am sick and tired of Survivors malding that Killers need everything they do heavily policed ecause 'I'm sad I lost! 😭'-1 -
Slugging, camping and tunneling can be poor sportsmanship. But there are points where it's legitimate as a strategy to apply pressure
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I don't know.
Do you REALLY need a 4-man SWF?
Do you REALLY need everyone to bring 4 meta perks?
Do you REALLY need to try out the latest content creator build that 'makes Killers ragequit!'
High MMR 4 man swfs still have a sub 50% 4-man-out escape rate, those are official BHVR stats from this year. Less than 1% of lobbies are 4 man swfs running 16 meta perks. The average kill rate is 60%, meaning 7.2 hooks, rounding up is 8 hooks. That's the AVERAGE kill rate.
Seeing you try to throw what I said back in my face and failing shows me you really don't understand the issue and just want survivors to accept your complaints without you hearing theirs. That is literally the case in point of what I was talking about.
Survivors queue up with a 60% chance of getting sacrificed, and a 25% chance of not really playing the match if the killer decides to play meta. Killers load up and wonder how many 4k win streaks they can get. Do you see the difference?
The only 'difference' is you making up BS numbers to cry about how hard Survivors have it, and how it's all Killer's faults, and Killers should stop trying to win because it makes Survivors sad.
These are not made up numbers. Solo queue players have a 40% escape rate from the same BHVR data I referenced. That means they get sacrificed 60% of the time. 25% of the time (1 out of 4 survivors) they are the first caught, and by your logic, are the first to get tunneled out. Math isn't difficult.
Killers are not your hired help.
They are not employees.
They have every damn right to try winning, same as Survivors.
And I am sick and tired of Survivors malding that Killers need everything they do heavily policed ecause 'I'm sad I lost! 😭'
These comments are hilarious when you want survivors to be fodder for the killer player's enjoyment based on your statements. 🤷
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Nowhere did I say I want Survivors to be fodder. I even agreed that gen rushing is not a real thing.
But keep swinging at that strawman, because you have literally nothing else to go after. 🤷♀️
Survivors are so spoiled in this game that their own screeching points are BS they say for the Killer, then act like the Killer said it.
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Survivors are spoiled, yet lose at least 60% of the time, while killers win 75% of the time. Make it make sense.
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There it is, fam, pretty much the only reason I've gone next: A Killer has made an incredibly miserable and oppressive playstyle so obvious so quickly (I'm talking one person tunneled out, one hanging on their second hook, and another in chase that's dead on hook with 5 gens still left, 4 if we were lucky) that it is clear to all that the match is a complete wash that we were not meant to actually be allowed to play. The other time is when you get sell-out teammates that the Killer decides to join (a problem that has increased exponentially over the past 3-4 months) and point farm with, but I don't main a cute girl, so after I looped the Killer for 2 minutes while no gens got done, I just get left on first hook to die and get to enjoy watching the auras of my teammates while they point farm with the Killer, and there's nothing I can do about it.
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