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So why did we nerf Self Care again?

Like yes, BK got buffed, but...just halve the effect on self healing or smth. Self Care wasn't a good perk before because it was inefficient and now it's just useless without BK and Resilience.

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Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited June 19

    Except they didnt nerf Self-Care?

    Buffing other ways of healing is a separate thing from nerfing Self-Care. Botany Knowledge and Self-Care can be used the same as before, they work perfectly fine and the interaction has not changed; and while interactions with Botany Knowledge and Medkits has increased, the main appeal of Self-Care has always been consistency, you dont have to worry about Item Charges or perks that counter items.

    Sometimes perks are not meant to compete with one another, sometimes they are designed to work in conjunction with other perks. Like Do No Harm versus We'll Make It; Do No Harm itself is worse than We'll Make It, but the two perks are designed to be stacked or work in conjunction with other perks. Self-Care itself is design to just co-exist with many perks and does not actively compete with many perks either.

    Self-Care itself definitely needs a buff, as it stands it's a pretty bad perk, but I dont think buffing Botany Knowledge is a "Self-Care nerf".

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited June 19

    It's still comparatively useless with BK and Resilience.

    Just take medkits with the two 8 charge add-ons and Resurgence. Literally no point having Self Care or Strength in Shadows.

    With BK working with medkits how it is now, Self Care needs to be giga buffed to be even close to being relevant.

  • Senaxu
    Senaxu Member Posts: 488

    What exactly was nerfed about Self-Care, explicitly?

    I’ve read the patch notes and can’t find any mention of a direct change to Self-Care. If you’re referring to the indirect shift through Botany or Medkit tweaks, that’s not a Self-Care nerf.
    So unless I missed a stealth update:
    What was actually changed.. or are we calling “not buffed alongside others” a nerf now?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Being able to heal anywhere on demand is incredibly strong in this game, so it was rightfully nerfed and I think they would rather it wasn't in the game. However it is so they nerfed it into the ground so it is no longer a problem, a common theme with problems in this game lol (Skull Merchant is a great example of the nerf it out of existence quick fix).

  • Senaxu
    Senaxu Member Posts: 488

    I've been playing this game since 2018 and have over 4.5k hours logged. In that time, one thing never fails to amuse me: the confidence with which some players present absolute nonsense as fact… and they do it with such conviction, you'd think they wrote the design docs themselves. It's refreshing, honestly. Thanks for the entertainment.

    Now, let’s talk about Self-Care. You confidently claimed that it used to be 50% healing speed and that it was nerfed "now" to 35%. And then you followed up by assuming I must be a new player for not knowing this. Here's the thing:

    Self-Care was nerfed from 50% to 35% healing speed on July 19, 2022, with the release of Patch 6.1.0. That’s nearly two full years ago.

    Not only that… the patch also removed the bonus to Med-Kit healing efficiency, which was another integral part of the perk’s former utility. Since then, Self-Care heals at a glacial pace: 64 seconds at Tier I, ~53 seconds at Tier II, and ~46 seconds at Tier III. Completely inefficient… which is why it hasn’t been considered meta since.

    So before you try to “educate” someone and confidently declare them a new player, maybe get your own timeline straight first. Because right now, the only thing you're demonstrating is how little you actually know about the game’s patch history… and that’s a rough look when you’re trying to posture like a veteran.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,967

    That's post on level of internet explorer speed…
    Self healing is one of strongest things survivors can do, so perk that can do it as many times you want at any location simply can't be even close to speed it takes 2 survivors to heal.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Wasting 32 seconds every single time you want to heal is NOT meta level in any way. That adds up way too fast. Self Care was always just a fun perk you could run a build with in solo queue to heal in chases that lasted for a long time already. That's impossible to do now, even with a full build dedicated to it.

    Survivor is strong because it's more efficient as a role. Gens come faster than hooks if you slam them. You can't slam gens when you're off of them for minutes at a time between a chase and a heal.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,967

    Wasting 32 seconds every single time you want to heal is NOT meta level in any way

    You realize that's basically exactly same as when another survivor heals you, right? And selfhealing should not be even close to effeciency of altrustic healing unless it is limited in some way, which selfcare is not.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Another survivor shouldn't really be healing you at all unless they have a perk to do it faster, because that's ALSO inefficient. Why should a perk be less efficient than an already inefficient action, especially when a common item does it much more efficiently? That doesn't make any sense at ALL.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited June 19

    I know I'm preaching to the choir, but:

    Goes without saying it's actually better for 1 player to Self Care for 32s over a second player healing over 16s, since the time cost to survivor side is the same, but in the self care secanrio, the other survivor is free to work on gens.

    That's always been the value in every self healing meta, whether it's Self Care, OldOld/New Botany, Old CoH, or pre 9.0.0 medkits and syringes. Being able to self heal at the same rate or better than being healed by a teammate, means that extra pair of hands can go straight back to rushing gens.

    Which ofc, there is the counter argument to allowing self healing to be good... Survivors wouldn't have to gen rush if healing was better, which is ofc true... It's the same logic as Blight and Nurse are strong enough not to have to tunnel and slug to win, and we ofc never see that happen either. Right?

  • Marc_123
    Marc_123 Member Posts: 4,034

    SC could easily get back to 50% now.

  • Senaxu
    Senaxu Member Posts: 488

    Thanks for the clarification… though I’d argue it came a bit late.

    You claimed I was “clearly a new player” for referencing a nerf that happened almost two full years ago. That’s not a reading comprehension issue… that’s just you getting the timeline completely wrong, while confidently posturing as the expert in the room. And that’s exactly the kind of attitude that deserved to be addressed.

    You could’ve said from the start: “I was referring to the 6.1.0 nerf in 2022” and we’d be done. But instead, you misrepresented the timeline, made an incorrect assumption about who you were talking to, and tried to deliver a lecture on patch history… while getting the patch history wrong.

    Next time, maybe less chest-pounding, more accuracy.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,967

    Survivors wouldn't have to gen rush if healing was better, which is ofc true..

    It's the same logic as Blight and Nurse are strong enough not to have to tunnel and slug to win, and we ofc never see that happen either. Right?

    And survivors never gen rushed when old CoH (I would say one of best times for self healing) was a thing, right? They still did, BNP was always used…

    Thing is self healing and healing in general can never be lower than time it takes for killer to injure the survivor in first place. That kinda makes it impossible to build pressure except by full tunneling, which we have seen with OG CoH and old medkits.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    that’s just you getting the timeline completely wrong

    So where did I get the timeline wrong, exactly? Make it make sense.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    COH was 16 seconds, which made it omegabusted. That's nowhere near the same thing. You can nerf genrushing and buff self healing, y'know. You can do two things at once.

  • Flopkween
    Flopkween Member Posts: 54

    I don't know why people are trying to convince you that self care was strong in any way back then.

    Like sure in theory healing yourself anywhere without help sounds good but in actuality it wasted a ton of time back then. Especially since sloppy butcher was so common. Not to mention most of the time you needed another healing speed perka along with it for efficiency since it was so slow by itself.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227
    edited June 19

    I have a feeling that these guys just didn't play back then. No one ran Self Care when it was 50%, because it was still not a good perk. Definitely nowhere near the meta. And while you could argue that it was because other perks were way stronger back then...that's still very true now. Self Care at 50% would still not be that good, ESPECIALLY now that gens are 90 seconds and efficiency is even more important.

  • Flopkween
    Flopkween Member Posts: 54

    Exactly you could put it back to 50 and it wouldn't make a difference

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,967

    I mean, I would love to have back old Sloppy butcher and addons without timer again…
    Also make Sloppy work on special attacks, so healing have better counter. I bet survivors would also like that.

    But I still don't think altruistic should be less than 16 seconds by default. I think it's fine now and self healing should not be faster than that unless you use several perks for it. That simply wouldn't make sense to me.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    But as I already said OP, they clearly don't want Self Care to even be a thing, I am not arguing that it is weak but they wont buff it because being able to infinitely heal on demand without a med kit is insanely strong. They nerfed SC into oblivion for a reason

    I was a big fan of running Strength in Shadows for a long time, while having to go to the basement to heal isn't ideal, in a desperate situation it is incredibly good and getting the killers aura upon finishing your heal can be very helpful too.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    Did you know that in Asian servers, Self Care even at 35% is still meta to this day? That's why it's always appeared so highly on usage charts.

    To say it's not good and no one ran it is not true, but the West tends to have a more altruistic play style that doesn't typically exploit the benefits of a perk like Self Care.

    Not to mention that 32s on its own might sustainable, but you start factoring perks like Botany Knowledge makes a 50% Self only take 21.33s... which is only 5.33s more than Circle of Healing with no 14s boon set up required.

  • Senaxu
    Senaxu Member Posts: 488

    You're now trying to retroactively reframe your comment into something it never clearly was.

    Let’s break this down factually and simply:

    • You wrote “Self-Care used to be 50%” and was “nerfed now to 35%.”
    • You used the present tense — “now” — while replying in a thread that’s explicitly discussing the most recent patch.
    • Then, instead of clarifying from the start, you doubled down by assuming I was “clearly a new player” for allegedly not knowing that.

    That’s the core issue: You accused someone of ignorance for supposedly missing a change that happened almost two years ago — on July 19, 2022, in Patch 6.1.0 — and then shifted goalposts when that contradiction got pointed out.

    If your actual point was “the 2022 nerf shouldn’t have happened,” you could’ve said exactly that. Instead, you made a misleading statement in the context of a patch discussion, got called out with receipts, and are now scrambling to reframe the conversation after the fact.

    There’s no timeline error here except the one in your own post. So if you’re going to play the veteran card, maybe be a bit more precise next time… because confidence without accuracy isn’t expertise. It’s noise.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Old Sloppy would also be fine to have back, though I find that the timer doesn't do much to the perk. Special attacks...eh, it works for some killers but not others. I'd be a fan though, as a Nurse main.

    they clearly don't want Self Care to even be a thing,

    Just like they don't want not being on gens for a measly 30 seconds to be a thing? Just like they don't want a TON of killers to be viable across all levels? The devs make bad decisions and it's fine to criticize them.

    Self Care is one of the only well designed survivor perks in the game, and one of the hardest to use well. It doesn't have to be meta, but it shouldn't be virtually unusable.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Buddy.

    You wrote “Self-Care used to be 50%” and was “nerfed now to 35%.”

    I did not say it was nerfed now, I said it was now 35%. Just as gens are now 90 seconds, moris now activate after two hooks, etc etc.

    You used the present tense — “now” — while replying in a thread that’s explicitly discussing the most recent patch.

    *I made the thread*. This was NEVER about the most recent patch, and I clarified that in my first comment.

    instead of clarifying from the start

    Except for the fact that I DID, and I even quoted it for you.

    STOP doubling down, dude. You are wrong, you have been wrong, and you will always be wrong. This is just embarrassing. If you're trying to save face, shutting up would be your best option.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Again OP, you can get mad at me but I am just the messenger.

    The mechanic of being able to infinitely heal on demand at any place in the map is too strong and they don't want it in the game, clearly. And how this this "one of the hardest to use well" lol? You literally press M1 until you're healed, it is no harder to use than a medkit.

    They don't want this in the game, so they have made it so it isn't really viable unless you bring Botany on top (which actually isn't that bad as it helps all heals a lot btw).

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    I'm not mad at you, hence why I didn't downvote your post.

    The mechanic of being able to infinitely heal on demand at any place in the map is too strong

    No it's not, not when it takes forever. Self Care was objectively never meta at 50%, and there's a very good reason for that.

    how this this "one of the hardest to use well" lol?

    What other perks punish you for using them wrong with half a gen of inefficiency? If you don't use self care correctly, all of the time wasted adds up and you just straight up lose the game. It's one of the only perks that requires you to be smart about when and how you use it.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Asian servers don't concern me, because clearly they're just not that good at the game. Dbd is the only game I've ever seen where Asians don't dominate the pro scene (although the pro scene in dbd is, ofc, significantly smaller). The best dbd players have always been EU, and I say that as an NA player myself. No one ran it in relevant servers, I suppose that's a more accurate way to frame it.

    you start factoring perks like Botany Knowledge

    Then you make it unaffected by other healing perks. That's a simple fix

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,997

    If you're going to run a self heal build, swap out Resilience and use Desperate Measures instead. It was recently buffed. I tried it last night for fun, it wasn't bad and I could heal and unhook teammates faster.

  • Senaxu
    Senaxu Member Posts: 488

    Let’s break this down factually and simply:

    • You wrote: “Self-Care used to be 50%” and was “nerfed now to 35%.”
    • The thread, the surrounding context, and the timing of your post all pointed to the current patch. No clarification was given until after the pushback.
    • The line “I’m not talking about this last patch…” was added in an edit… after the fact. It wasn’t part of the original message.
    • You also claimed I must be a “new player” for not knowing what happened “now,” when the actual nerf happened on July 19, 2022… nearly two years ago.

    That’s the timeline. That's the miscommunication. And that’s the misplaced condescension.

    So no, the issue was never about whether the 6.1.0 nerf happened… I documented that clearly, with exact patch data. The issue was presenting your version of events with authority, misframing the timing, and then retroactively editing the comment to appear clearer than it originally was.

    If you had simply written: “The original Self-Care nerf from 50% to 35% was a bad decision”… no one would’ve batted an eye. But you didn’t. You posted it in the present tense, mid-discussion of the current patch, and accused others of ignorance when your own post lacked the timeline clarity you're now demanding in hindsight.

    So let’s call it here:
    You got caught overstating something, tried to edit your way out of it, and now you're upset it didn’t land. That's not on anyone else.

    We're done. No hard feelings → just facts.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227
    edited June 19

    Omg why are you still trying 💀

    50 to 35 percent is in fact a huge nerf, my guy

    Is STILL very clearly referencing the original nerf. An edit for additional clarity doesn't change the original message. Moreover, the edit was made wayyy before you commented again so it's not like you didn't see it.

    The thread, the surrounding context, and the timing of your post all pointed to the current patch

    No it didn't. Self Care wasn't nerfed this patch; that makes no sense.

    You also claimed I must be a “new player” for not knowing what happened “now,”

    I said you must be new for not knowing that Self Care was originally 50%, as that's what everything you said pointed to. Don't wanna be mistaken for a new player? Don't ACT like one.

    No hard feelings

    But you DO have hard feelings, hence why you're still here arguing something you've already been proven wrong on, even despite getting downvoted to all hell.

    As I said before, this is literally just embarrassing for you.

    Post edited by AlreadyTracer on
  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Right lmfao

    I thought that was obvious, hence why I didn't say the specific patch. It's not necessary. Nor do I particularly want to search the wiki to FIND the specific patch it was changed. It was changed a while back and that's what matters

  • PleaseRewind
    PleaseRewind Member Posts: 345

    I think you both need to let it go. It's just a pissing contest now.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Hey, it's not my fault that the dude came in here being obtuse on purpose to start a fight. I've been responding to everyone else, on topic, while all of his comments have been to argue semantics.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Ok, I will DEFINITELY be using it then! Thanks so much for letting me know! I really need to start paying attention to patch notes again lol

  • GeneralV
    GeneralV Member Posts: 12,666
  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    At this point we're almost willing to drag everyone back just to see the riots from the newer people

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    I'd love for them to revert almost everything back to the strongest iteration for even just a DAY so people can put into perspective how much lower the overall power of everything scales now.

    Only veterans can understand just how huge that difference is.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,997

    And it's 20% for each injured Survivor, so combined with Botany it works better even when the team is all pressured. Let me know how you like it! I always use Kindred so that's my 1st perk.

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  • fussy
    fussy Member Posts: 2,099

    Maybe because have free and unconditional fast self-healing should never be a thing in a game with 4 targets? Why killer should even waste time to injure you, if you can undo all his work faster than he did it, and there are 3 other survivors like you on top of it?
    We had a lot of examples of how stupid and game breaking was any form of fast and unconditional self-healing, and I think devs finally understand it. Altruistic healing at its strongest, some perks are borderline unfair, but community still don't want to use it because of self-healing brainrot.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    So if everyone is injured, it'll be what, 130% with Botany? That's insane!!