http://dbd.game/killswitch
The animatronic feels like huntress on steroids
why does this killer have it all? Stealth, range, teleportation and speed. Feels awful playing survivor atm.
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I definitely agree with you but he hasn't really got all that good of a range on his power. If anything I wouldn't mind it if he had better range but remove his stealth.
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He has a much easier projectile to dodge (imo the easiest projectile to dodge in the game), his grab mechanic is hilariously easy to avoid, and his TP has a map wide tell when it's happening.
The only problem I've had so far against him while playing as survivor (which I've done since killer queues are unplayable) is that there is a bug where he comes out invisible from the door.
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Projectile also seems to be affected wildly by ping. I've watched one of my friends get hit by it and I was genuinely surprised it hit, even knowing how Huntress hatchets work.
The grab is kind of busted, honestly. It is absurdly good at tunneling and since he can just TP straight back to hook (and be invisible) there's little you can do to stop him from tunneling you and getting you banned lmao
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I dont really see how its any better for tunneling than anything else really. He's still has to hit someone with the axe, then get close enough for an M1. I'm i missing something?
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He moves close to full speed with it out, is completely invisible after coming out of a door and has Undetectable for twenty seconds.
He sneaks up on you, throws the Axe, gets faster, and then grabs you. It'd be like if Legion could tag you with his power and then move at 115% in his Fatigue animation, then grab you.
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He's not even good 💀 his existence spawns DEMO PORTALS that survivors get to use, basically for free. The only problem I actually have with him is the fact that he isn't always facing where he's aiming the hatchet, so sometimes you get hit when you have no idea he's about to throw.
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Shift W is all I have to say. He's 110 with the axe and is slower than a survivor holding it up.
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Agree. It feels like a pay-to-win. The only thing I think it's broken is the axe-throwing mechanic speed. In what sense? If it hits a Survivor in the back, it gives them speed. If it misses and they land somewhere else, it gives them Killer Instinct and speed. It's a win-win when he throws the axe (the excessive speed that can't even be evaded a little with Boon: Dark Theory - we tried it -), and there's no countermeasure if he misses. It's not like with the Huntress: if you hit an axe, it gives you an advantage and that is good, but if you miss, it takes away a hatchet. This makes the mechanics more balanced. But in Springtrap's case, he can even automatically call the axe if he misses while going at enormous speed; he doesn't even have to manually pick it up, and the benefit is the same whether he misses or not.
An interesting mechanic would be that if the axe misses, it doesn't give him that speed; he already has the killer instinct if he misses. But of course, it's been noted in the game that the axe-throwing mechanic doesn't seem polished; it misses a lot, but unfortunately, this doesn't benefit the survivor and doesn't take away from the killer.
There are even killers who have noticed the benefit of NOT having the axe on them and use it to camp a specific gen (they leave it in a gen). This alerts the killer if someone is reparing the gen while they have speed to run around the map and come back... So the axe becomes an extra mechanism to take care of gens while they take advantage of the speed.
So... that's why it's a win-win for the killer, whether the axe hits the target or not.
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I wouldn't be shocked if it's affected by ping or honestly just broken, I've had the hatchet straight up go through people countless times now. This clip for example:
https://imgur.com/gallery/bruh-Ht63Ai8
Honestly though with his grab? His grab is useless, I'm sorry. You have to have the perfect scenario for it to matter.
- Hit them with the axe from a close enough range so they can't just out run you because if you have any ounce of distance between you two, they can just get the axe out before you're in range
- Get in hugging range before they reach any sort of tile, or the opportunity is lost
- Hope they have endurance so that the grab is worthwhile, otherwise you're wasting more time trying to get the grab instead of just hitting them normally and picking them up.
The animation is so long and the time you have to waste just getting in range, that it straight up is longer than just hitting them and picking them up most of the time.
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It is extremely good for tunneling off of hook. Can't say how good it is in chase, but that's all I've seen it used for is getting around Endurance.
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The invis thing is obviously a bug, let's not pretend its apart of his power. As far as everything else... if they removed the grab and your example were to end with "and then he M1s you", would there be any difference? How is the grab itself good for tunneling?
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His stealth is technically essential to his character so its not exactly something to be removed. Losing track of Springtrap is the whole point as he ping pongs around the map and its not clear where he'll pop up next. Just like in the games.
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"Huntress on steroids" just that he feels like a worse version of her. Sure he might be able to throw over some loops in close range you couldn't or just hardly do as huntress, but he's just worse in any other aspect of his axe.
The teleport is nice but to be honest huntress can preassure survivors more with her range if used well.
The stealth is pretty good I give you that, but he also has super loud steps so it's more of a meh.
The grab threw me over more than 5 times already because they forced me to stand still for that but then canceled it. Also it's pretty much in m1 range and therefore not really worth to try for.
Also his hitboxes are pretty horrible, his hitbox for survivors is super small and for objects huge. So you often can't throw close to a wall AND you miss often even if you touch them already xD
All in all he's just a worse version of huntress at least for me, well I also played her a lot more than him.
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He is ofcourse better than huntress his axe is more like uknow but in huntress version, his axe has same max distance as slinger but fall more down which is better on loops, low loops are super hard against him he isnt crazy but he is strong I would say a-tier or high b-tier deffinitly he is stronger in chase than ghoul because he has antiloop and when his axe is out then he is m1 speed. Only thing that is pain is glitchtrap skin because he doent have heavy footsteps but non sound so his stealth is much more oppresive, overall he is solid killer and if you struggle against his grab then you must play against him like against huntress but after getting hit fast swith counterplay against his m1 form and dont run into dead zones where he can grab you or save infront of him.
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Because he doesn't slowdown when he hits you with an axe. He speeds up and has no cooldown, unlike an M1, meaning you get very little distance.
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Are you guys that ask for nerfs in the first week just terrible at the game? I'm an average survivor n see nothing wrong with him.
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Sounds like you get average to low MMR killers too then. Iv played for 6/7 years.
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That's a compelling argument that the AXE is strong... but how is the GRAB any better than an M1 for tunneling?
Also I dont think any of the ranged killers have a slowdown after a hit. Huntress, Trickster, Artist, Plague and Unknown dont have a successful attack cooldown on hit.
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Yea, I doubt it. I've played since 2018. Why does how long you've been playing matter? Doesn't make you good at survivor.
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I don't know in which world you live but he's for sure not stronger than ghoul if played right alone because of the inability of survivors to do anything against the first hit and ability to catch up fast. Huntress we can talk about but even there I won't agree with you, he's simply weaker with his lower range, smaller hitbox and his weird grab that's simply not that usefull - his teleport and stealth is nice I guess, but is countered by itself because of his loud steps. I know he's bugged so the stealth is pretty effective at the moment, but as soon as that's fixed that's not that good anymore.
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The grab is shorter range than the lunge first of all. So its not really anything special.
Secondly, it doesn't make him any better at tunneling than nearly any other killer that has a teleport.
Lastly, the axe is basically a worse huntress hatched with that addon that makes huntress move at 115 when she has no hatchets.
Most of the problems with the teleport are bugs around the sound and the invisibility issue.
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His axe doesn't feel as oppressive imo.
I've dodged shots I felt should have hit, in my opinion. It's fine, though, it's not in a bad place hitbox wise.1 -
Im not claiming he is stronger than ghoul only the fact springtrap has better antiloop dont you agree? Ghoul is stronger but his antiloop isnt that strong as many players think, springtrap on other hand can destroy you on lower loops easier than ghoul thats all.
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Second thing he is better huntress for sure, he has one shot but its trajectory is better on loops than huntress and speed is better too, when he uses axe he is 115% speed from 110% thats better for chase, he has mobility with stealth something huntress doesnt have and his addons are better, so yeah he is stronger than huntress and stronger than slinger (slinger is better at chase thats all he can do, hope devs buff his terror radius to 24m) thats fact. His axe is just better on loops because its faster and much harder to doge.
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If you talk only about short and low-wall loops, probably yes. Long loops on the other hand is ghoul better if you actually match to bodyblock the survivor.
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Play against a good huntress and then a good springtrap, the huntress will destroy you so much more.
His axe is not really faster at loops but has more opportunities to hit, for that it has a lot less hitbox for survivors and a lot more for objects.
Stealth is still irrelevant because you can hear the direction he's coming from. On open fields you can spot him anyways so there's also no surprise especially because he needs to be 2 meters besides you it feels like because that's his max range xD
115% might be better for m1 chases but most of the time it's not worth playing m1 anyways if you can hit with the axe.
Many addons from him have downsides and even the ones that don't have any are really not that strong, don't know what exactly you mean. I'd take less cooldown after throwing and faster pulling of the hatchet any day.
In the end we'll probably don't give up so I'd end it here and call it a draw :D
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Fair enough I guess, just can't say it's something I enjoy playing against
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Reallz good huntress is very strong but how many huntress matches you get stah one that can hit you out of nowhere very rare so on average springtrap is better.
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