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What happened to Dead By Daylight?????

I’ve been playing this game since it originally came out and I can honestly say what was a great gaming experience has completely diminished! These new updates do nothing but make the game less challenging for killers who many have already found ways to get around the system! Now if nobody noticed the time out crows will get you whether you’re idle or not…. Killers move faster than ever (clear example a killer was in the process of hooking one player but was able to cut down 2 other players! I’m not one to complain but the changes aren’t even subtle whomever is making these updates seem to lean towards the killers but my thing is make it fair .The abilities given to survivors seem lame in comparison to killers who are coming across as totally OP…. My thing is just keep it fair instead of ignoring players complaints by just introducing new events when we all can see the gaming changes a has def soured the fun for a lot of players!

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Comments

  • squbax
    squbax Member Posts: 1,748

    While yes bhvr has done a lot of killer buffs since the inception of the game. To my knowledge, aside from trickster, no killer has recieved a base movement speed increase (I may be wrong tho).

    And hell no I dont want to go back to old dbd, with infinites, instant moris, maps that looked like dogwater, instant gens, perma sabo and og 5 blink nurse. That was just awfull.

  • squbax
    squbax Member Posts: 1,748

    I have played since this game released, what we have now is 100% better than before. We have accesibility, better powers, new perks and mechanics, events. Like the nostalgia for old dbd is wild, back then even looping was unfun, you just had to drop the chase if they entered an infinite, or when you saw a mori offering you just knew the game was gonna be miserable.

  • Mr_K
    Mr_K Member Posts: 10,338

    Killer speed has not increased. The crows spawning is the only thing you listed that changed.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 20

    Here we go another survivor player who got to used to having immensely broken things and a lob-sided game so now that they don't have those tools or the immensely lob-sided game, the game is now just "unplayable" and "What has happened to my precious dead by daylight!!! The horror!!!"

    Like look I get it'll take some time to get used to, especially if you're coming off a break but it's genuinely not as bad as you make it out to be.

  • AriesEyez87
    AriesEyez87 Member Posts: 3

    lol! I can def agree that the modern version does have pros I won’t take that away at all especially with variety

  • Rapid99
    Rapid99 Member Posts: 326

    Problem is if you make a classic version, you're going to butcher queues.

    Survivors will go back to the classic where the game was better for them.

    And killers will stay here where the game is better for them.

    I don't see how they could reliably do that, or maintain it because quite frankly I think people take current dbd for granted and have completely forgotten just how abysmal old dbd was.

  • Yggleif
    Yggleif Member Posts: 464

    These types of threads always brings out the "us vs them" people it's so sad.

    I think the game is generally fine for both sides with some exceptions? I definitely want to see tunneling addressed more like I get it's something they were doing for perks across the board not letting them give extra BP but the BBQ BP effect change was one of the worst changes BHVR ever did. We need a base mechanic like that where the killer gets a BP multiplier depending on how many different people they hook in a row.

    A survivor equivalent could be a multiplier based on how many people escape to give incentives for soloQ to play more altruistic.

  • Mr_K
    Mr_K Member Posts: 10,338

    Just in case the OP didn't know.

    Survivor base speed is 4.0m/s (100%)

    Killer base speed is either 4.4m/s (110%) or 4.6m/s (115%)

    Killer's carry speed is 3.68m/s (92%). ie slower than survivors. If two survivors got down by a killer without the Agitation perk (4.3m/s) then thats on them. Also, Agitation is a Trapper perk and the speed bonus has stayed the same since 2016.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    Imagine thinking BHVR makes more money on 1 Killer per 4 Survivors.

    It reads like mecca just took a Killer complaint (IE: BHVR makes more money on Survivors, because there's 4 of them per match to 1 Killer) and felt like turning it around without doing anything more than switching the roles.

    This game has been Survivor-sided for years. Every complaint Survivors had has been addressed with baked-in mechanics and b asekit upgrades to avoid interrupting their 16 META perks on 4-man SWF loadouts.
    And yet this brain trust thinks Survivors are being treated as NPCs. 😂

  • Rapid99
    Rapid99 Member Posts: 326

    Well in that case, yea it makes sense to play as an old version of a killer that no longer exists.

    But I honestly full believe that as soon as most killer players try it, who aren't just playing for the sake of reliving an old version of a killer… they are going to quit quick. Soon as that first dead hard for distance happens, soon as that object of obsession is permanently spying on them, soon as that first infinite happens? Done for.

  • dbd900bach
    dbd900bach Member Posts: 933

    Its kind of a weird discussion to me because what exactly is classic Dbd? We're talking about a decades worth of changes so where exactly does the classic dbd fall onto? Does it fall into an version from eight or nine years ago? Maybe seven? If people got a classic mode back, it would be nostalgic for a few games and then the extremely glaring issues and lack QOL changes we're use too would bleed through like an open vein.

    People like to remember the good but forget the extremely scummy bad that a lot of people hated more than anything.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    Gods. I forget the youtuber but, way back when DBD was new, there was an infinite near a stone wall with a large tree. I think a pig carcass is in that tree?

    The youtuber, in an amazing attempt to b ring awareness to infinites, spent an hour chasing a Survivor around that loop before giving up.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    I am so sorry but that is a straight up story telling

    Projecting.

    I don't even know where to begin but what I am referring to are advantages to an unprecedented level.

    Lying.

    BHVR scams survivors with overpriced bright colored cosmetics so killers can see them easier while selling overpowered abilities on playable killer characters.

    Rofl. And Survivors are sweet babies who can't decide for themselves what cosmetics to buy or use?

    So you are right they are indeed making money on survivors but it is because they know no better.

    More 'Survivors are pure, innocent people abused by mean, entitled Killers!' tripe. 🤢🤮

    There is not a single purchase able item for survivors that helps them win.

    That would be called 'Pay to win', and Survivors would all use any cosmetic that 'helps them win'.

    But thanks for ousting yourself as a Survivor Main who thinks Survivors deserve P2W cosmetics.

    Basekit features:? You mean half baked? Killers still tunnel easily through endurance. Anti camp translates to "ok, I'll stand a few more meters away from the hook".

    Give Survivor Mains an inch, and they want 10 miles.

    They are handheld and gifted basekit features left, right & center, and demand more.

    It is literally so killer sided it really is like a PvE game.

    No, it's not. But Survivors have been screeching this line for nearly a decade. Though every buff and basekit reward they have been gifted.

    Entitlement.

    Killer feels like playing on baby mode and survivor is like any other game on the hardest difficulty but the problem is no ability to change the settings. You are stuck in misery and here we are punishing people for expressing it or experiencing it.

    Tell another funny joke.

  • Abbzy
    Abbzy Member Posts: 2,100

    Nostalgia is tricky thing, you like to remember how funny old DBD was but in reality the game was mess from balance view, old dead hard was in the game it was called palett vacum, killer was joke exept nurse and save the best combo or old mories, so many broken things like instaheals, no exhaustion block when running, and many more broken things so I dont miss it that much.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    Oh please. I may have just joined the forums, but I've peeked in off and on for years.

    You've been insisting that the Survivors are weaker in spite of every Survivor buff for years.
    Survivors have had everything they want handed to them basekit so they can still play META, and they still want more, more, and more.

    I'd say Survivors want NPC Killers, but what they really want is NPC Killers with human players tied down to play them, so they can taunt a human while still getting the EZ wins they demand with every update.

    Case in point:
    People wanted a QoL feature (I cannot remember which one off the top of my head). The devs threw in gen-kicking limitations at the same time, because Survivors need to be coddled.

    Survivors wanted anti-tunneling. Were given basekit BT. Whine it's not enough.

    Survivors wanted anti-camping. Were given a literal anti-camp timer. Whine it's not enough.

    Killers wanted a way to regress exit gates for over 5 years. What does BHVR do? Make it a perk, which ruins METAs. Because Killers don't deserve nice things.

    Survivors have been gift-wrapped multiple ways to counter Killer tactics they hate, all without messing up META perk loadouts.
    And yet you really think the game has not been Survivor-sided for years?
    You either have 0 clue, or you're outright lying.

    A SWF 4-man with 16 META perks will wipe the floor with ANY Killer by any player, regardless of perks, except the top 0.5% players like Otzdarva.
    But Survivors will wave their hands and say 'That does not count!' Because they want more basekit BS. More Killer hand-tying, and more easier wins.

  • Abbzy
    Abbzy Member Posts: 2,100

    True with the last point strong 4man can destroy killers like nothing thats why in turnament there are rules because if survs could bring any perks and items even strongest nurses and blights would feel the sweat thats fact. Game still had few broken things that werent bugs on survivor side few years back like boons (coh), or like for the people+buckle up that thing could give survivor escape and was something simular like old instaheals, what was strongest thing killers got first version of ghoul, now the game is quite balanced but there is still huge gap in power range for killers like nurse,blight vs trapper,ghostface or solo q and 4 man swf.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    So escape rates that don't differentiate between low and high level play are the Survivor's proof?

    For all we know, there's enough low-level Survivor groups dragging the average down by 10% or more.
    But those rates will be used as the be-all, end-all proof that Survivors need more perks and Killers need to be controlled so they can't do anything Survivor's don't like.

  • squbax
    squbax Member Posts: 1,748

    Thats actually a good point, like yeah true I got the game the way I wanted but you don't which sucks. However if you are really interested I saw somewhere on youtube a dude that could play previous versions, While I do not recall his channel the video was called: I played all versions of skullmerchant. Maybe you can ask the people who keep those classic server how the do so and if they let you play with them.

  • squbax
    squbax Member Posts: 1,748
    edited June 21
  • squbax
    squbax Member Posts: 1,748

    So true, they should add new accesibility for survivors to give them a fair playing field. I have an idea, what about a visual heatbeat, it also lets you see lullabys and it has an indicator to see the intensity of the heatbeat. Good idea since the devs have not implemented a thing for survivors since the og game. Better yet lets do so when a survivor is rescued from the hook they get a brief protection so they can get to a loop, surely the devs would never introduce this to this killer sided game.

    The devs have absolutelly nerfed survivor, but to say only killers get new features is just plain wrong.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    This is unfortunately common in many games since the dawn of live service updates. Fighting games in particular get it pretty rough, as like with MOBAs and other genres, a single season's changes can basically ruin the game both in terms of momentum and interest. On top of, well, fun. A good recent example is Tekken 8, while Street Fighter 5's lifespan had a lot of ebbing and flowing in it over its lifespan as well.

    Some games actually have neat ideas like Street Fighter 2 and 4, where they have version select modes where you can play as X character from Y version of the game, complete with mechanical changes that were present at that time. Sadly I don't see any way of doing something like that with DBD, especially since many of its changes affect more of the game than individual characters or their nuances. Would be pretty neat if something similar could somehow work though.

  • GeneralV
    GeneralV Member Posts: 12,666

    Exactly. I feel like there was never any effort to preserve things from the old DBD, and the players who liked the way the game used to be end up with nothing. I don't even have words to describe how much I would love a classic mode with OG Freddy available.

    As for the rest, thank you for the suggestion, my friend, I appreciate it, but I'm already very familiar with it. Long story short, the whole thing is very convoluted and not practical at all. It would certainly be better if BHVR just straight up gave us access to old content, even if through modifiers.

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited June 21

    Survivors are objectively weaker than they were in the past, primarily because many of their extremes have been addressed. There is no more player UAV using OoO. No (true) infinites. Dead Hard, DS, MFT, CoH, and other strong perks are not what they were at their prime to say the least. There are ways that survivor has gotten easier in that time, but the absurd potentials on either side have been on the chopping block for years, and survivors haven't been an exception.

    Is the survivor role better than they were before? Most would say no and I would agree. But even the basekit additions and the new HUD don't make up for the absolutely broken things that have been removed over the years.

  • GeneralV
    GeneralV Member Posts: 12,666

    Honestly, my friend, I just don't understand what is BHVR's stance on Old DBD content or what they really think of it.

    The signals are mixed, way too much. When they made changes to Hillbilly, Onryo and when they announced the planned changes to Skull Merchant, they expressed concern, or at least mentioned, of "alienating the players who enjoyed previous versions of said killers". But, somehow, this in particular doesn't apply to Freddy or the movement for Old Freddy that had been going on for years?!?

    Then, I think it was last year we had a Reddit Q&A where a user asked the devs if they ever planned to allow players to change the lobby background to a previous version. This question was selected to be answered, but instead of an answer the official reply was just a question about that user's favorite lobby.

    And, during an interview, it was asked if they planned to ever release a "classic" modifier. The official answer was that is is something that was mentioned multiple times, but then it was said that Lights Out had the feeling of a "classic" mode.

    I just find it very difficult to understand if BHVR is or isn't willing to work with old DBD content. I think they can and should add it back, in whatever way is possible, but it is impossible to determine if it will ever happen.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    Honestly? It might be a retrofitting issue. The game has upgraded… multiple(?) engines since its launch, and the scope of almost all of its systems have been tremendously expanded. Its on its third console generation since launch, something that few games can really say. In live service games especially, it can sometimes be difficult to even get things to "fit back how they used to" so to speak, each time a major system update happens its like opening a vacuum sealed package. You're rarely going to be able to get things to fit back in their old shell, and when you can it tends to take a lot of effort. I think that many of the things that have been significantly altered in the past likely get harder to recreate effectively with each major change to the game.

    Then you have to decide between whether you want a snapshot or a modernization. A snapshot would be going back, warts and all, to be as accurate to the time as possible. Alternatively, you could modernize it and keep any (near)universally approved improvements that have happened since and retrofit them into an emulation of how the game was at that time. Unfortunately either way, people will be unhappy with whichever is chosen. Some want a "fixed" version of what things used to be, while others will fight over said "fixes". I feel like if demand was high enough they could make it work, but I think there's just too little financial or growth incentives to greenlight throwback ideas.

    I love those types of systems, and its honestly one of the things I miss the most about the days before DLC. I can go back and play a game like Super Mario World the exact way I played it in the past, even on the original hardware, and have it be exactly the same as it was when I first played it… but once DLC and patches entered the mix, now you are only allowed to play whatever snapshots (if any) are continuously preserved.

  • GeneralV
    GeneralV Member Posts: 12,666

    That is a fair point, friend.

    And I think that makes it less likely that we will ever receive a simple "yes or no" from BHVR regarding whether or not old content will be made available again someday.

    Personally, I just want my favorite killer back. Freddy takes priority over anything else in DBD for me, so basically:

    Anything between 27th of October 2017 and 22th of July 2019. A day after Freddy's release and a day before his rework. That is what I need. I don't mind if the make a modernization and alter a few things or if they released a snapshot exactly as it was.

    As long as I get OG Freddy, I would have no complaints.

  • GeneralV
    GeneralV Member Posts: 12,666

    Even though the game wasn't that balanced early on, it was way more balanced than it is today.

    This is a rather interesting point, my friend, because a couple years ago in these very Forums it was not rare for you to see the following line:

    "DBD's current state is the most balanced it has ever been"

    That was said CONSTANTLY, and repeated so often during such different eras of the game that it basically lost its meaning. But interestingly enough, you don't see it anymore. At least I have not seen it in any recent discussions.

  • Rapid99
    Rapid99 Member Posts: 326

    To think the game back then was more balanced then it is today, is just saying you prefer survivor being broken but in a round about way. I'm sorry but it is.

    Massive maps filled to the brim with strong tiles (basically none of the weaker tiles that exist now, existed back then so it was all strong tiles), medkits that would self heal in 8 seconds and get 3 different uses out of it before expiring, 5 second DS, old dead hard, etc etc etc.

    I've played plenty of survivor, and I've been playing almost exclusively survivor right now because of the killer queue being too long until late at night. You know what I had most my issues with? It wasn't tunneling or camping. It was my survivor teammates having the looping ability of a brick wall. Countless times I'll see one person being chased, and I'm the only one on a gen (the other 2 aren't even doing totems at the very least). Countless times I'll see survivors who can't even make a chase last at the very least 30 seconds. It's abysmal. I've had a tunneler / camper maybe 3 games out of 30.

    Am I saying I'm God's greatest gift to gaming on the sticks? No. I'm not, quite frankly I'm not that great at survivor because I'm mostly a killer player, but even I can make a chase last for longer than 15 seconds, it's abysmal.

    Now will I say that there are issues in certain areas? Absolutely, 100%. There is always room to improve, but it goes for both sides. But I am tired with this idea that the game is just unplayable for survivor or that the game is completely killer sided now.

    People will say "oh we're in a tunneler meta"… killer has been in a "tunneler" meta for literal years now. The only time it wasn't, was during 3 gen. This isn't some recent thing and it won't ever change because quite frankly, they haven't added any real reason to multihook. You guys act like survivors have only gotten nerfs and killers have only gotten buffs, meanwhile 99% of the gen regression perks are completely useless. They do nothing, they've been essentially all butchered. And yet, gens aren't any slower to complete.

    The one sided "us vs them" garbage is tiring especially when the only things people suggest are things that only benefit their side and make the other side feel worse.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 22

    This is so weird. Especially since I caught a glimpse of your earlier reply and you completely misunderstood or straight up misrepresented everything I said.

    No one was putting words in your mouth. When you say:

    Even though the game wasn't that balanced early on, it was way more balanced than it is today.

    I'm sorry but "early on" is not 4 years ago, and "early on" even as close as 4 years ago… the game was extremely survivor sided. So excuse me for perhaps reaching the conclusion that when you say the game was better balanced when it was survivor sided, that perhaps you are someone who prefers the game to be survivor sided. I don't think it's that big of a leap in logic and reasoning. The game was not more balanced and equal. The changes to killer that alleviated a lot of that pressure were much more recent changes.

    Before those changes, it was as I described.

    I think it's disingenuous to act like when you say "early on" that can't easily be taken as "early dbd". If that's not what you meant, then please try wording it a bit better and understand where I'm coming from when that is what you said. If that IS what you meant, then yea… the game was hyper survivor sided early on.

    Throwing your hands up and saying "you're not worth arguing with" over absolutely nothing and seemingly just because you don't want to have a discussion… why be on a forum? Forums are based around having discussions.

    Post edited by BoxGhost on
  • Araphex
    Araphex Member Posts: 788

    I said it wasn't entirely balanced early on and I know this from watching older youtube gameplay videos. Then, when I started, it was more balanced. Not perfect, but better than what it is now.

    I'm on a forum for discussion. Not arguments or being belittled by someone who thinks they are better than everyone else.. Like what you said to the OP. So yes, you're not worth arguing with. I don't do arguments with people who think they are better than others and clearly belittling them.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 21

    I literally didn't belittle you at all, what are you talking about??? I provided a normal argument to your points, hell I even agreed with you that some areas need fixing for survivor. Where did I state I'm better than everyone else?

    I said that I'm NOT that good at survivor. I straight up downplayed my abilities, but somehow I'm acting better than everyone?

    And yes, saying the balance was better then, than what it is now is saying: The game was better when it was survivor sided. That is that very sentence. Full stop. That is what that sentence means. Whether either thing was perfect or not doesn't matter. You are saying the game was better balanced back then, when it was extremely tilted towards survivor.

    Especially since you said "early on" we're talking about. Old DS, old dead hard, infinites, old maps, etc etc. Like?? In what universe could that possibly be better than a game where both sides can outplay each other?

  • toukent
    toukent Member Posts: 118
    edited June 21

    idk why people are supporting this post and downvoting anyone who disagrees lol, I didn't think it was a hot take to think that old dbd worse than new, guess people are just clueless… i mean obviously if it was worse the playercount wouldn't be higher than ever and consistently reached 50k~ish players, which is definitely more than it had any other time when the game was new lol

  • Rapid99
    Rapid99 Member Posts: 326

    Because all I've learned in this post is that it's straight survivor players wanting the game to be completely favored to them. Back when they had infinites, old ds, old dead hard, the big maps filled with just strong tiles, 8 second self heals, etc etc. Of course they want it back. Like somehow my reply of "Both sides need fixing and both sides should receive benefits, and not just one side. And people need to stop having an 'Us vs Them' mentality" gets downvoted.

    This forum seems to be filled with the most disingenuous people, who don't want the betterment of the game. They just want the betterment of their own side. It's the weirdest thing.