Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Springtrap balance changes

lesgo
lesgo Member Posts: 25

The animatronic feels awful to go against. His base kit is overtuned and it must be hell for new players. I propose:

Reduce the Undetectable status effect to 10 seconds (was 20 seconds). Similar to the Demogorgon, the Undetectable status effect shouldn't last that long. With add-ons, it can go up to 30 seconds, which allows him to cross the entire map and start and finish a chase without even needing to moonwalk.

Reduce movement speed while holding an axe (similar to the Huntress). He can zone survivors too effectively while holding M2—it's not fun and not fair.

Make revealing him with cameras more rewarding. NEW: If you reveal Springtrap, he should be unable to use doors for a brief period. Currently, using cameras is barely worth it for survivors, since the benefit of revealing the killer is a joke compared to a free grab.

What are your thoughts? Thank you :)

Tagged:

Comments

  • Memesis
    Memesis Member Posts: 729

    I only agree about the axe movement speed. Let him have his strong teleport and stealth.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,678

    I would agree on the Axe Movement Speed, Huntress slows down for a reason, so I dont know why Springtrap can be so fast.

    Also I think Bonnies Guitar Strings should be reworked, with a map-wide teleport it is too good to have an Add On which gives you Aura Read on Gen Progress, especially when the Doors are that close to the Generators.

    I think it is save to start with that and see from there if any more changes are needed. But at the very least Bonnies Guitar Strings should be reworked, this is the minimum they should do rather quickly.

  • bingbongboi90
    bingbongboi90 Member Posts: 601

    I only agree with the axe holding movement speed.

    Outside that he is fine in my opinion.

  • TheGoone
    TheGoone Member Posts: 571
    edited June 2025

    Increased axe hold slowdown

    Increased axe cooldown

    Increased axe windup time

    Make using cameras actually rewarding

    Decreased time it takes to reveal Springtrap using cameras

  • TransverseCaster
    TransverseCaster Member Posts: 552

    >auto reloading axe

    >axe confers broken

    >no speed debuff after launch

    >can target over rocks and around obstacles precisely where Huntress axes cannot

    Springtrap is a direct upgrade over Huntress.

    >teleport is hidden instead of being directly over a generator

    >no visual cue, audio cue is too subtle under background noises

    >security doors often view totems making finding boons easy

    >killer goes invisible upon exiting security door

    Springtrap has a direct upgrade over Freddy's main ability. The ability to pull survivors from your rooms is an overwhelming benefit that prevents survivors from using the doors themselves since there's no defense against Springtrap inside the security room. It makes Springtrap doubly powerful with no drawbacks in the mobility department.

    >24 meter terror radius

    This is probably the most absurd part. Making a killer with teleporting stealth a low radii killer means Springtrap is better at general M1 hunting than Hag, with a teleport that is at least equally as good.

    Now I get feature creep is typical in long running games and we have seen Dracula and Vecna get multiple powers over earlier killers, but this is ridiculous. Personally I'm taking a break until things get patched over.

  • TransverseCaster
    TransverseCaster Member Posts: 552

    Forgot to mention- you're right that disabling his tele is a good move, but it should be for an extended period and the reciprocation against a survivor for being caught should be an injury hit instead of a grab.

  • squbax
    squbax Member Posts: 1,753

    Maybe the axe can not down too, and his tp should have a 60 second cooldown as well. And he remains 4.4 m all match. That would make him more fun to verse no?