http://dbd.game/killswitch
The new dc penalty system
Only learned about this but the way the new system works is that you now have to play 20 matches to remove each DC points instead of waiting a single day for the point to be removed, and if you log in to dbd, the DC penalty timer doesn't go away if you log off the game (don't know if that's a bug or not)
In my opinion I feel this is way too punishing and restrictive especially if you haven't played the game in months or if the game decides to just bug out/Internet issues and alongside the giving up on hook just from being tunneled out (which is currently Killswitched)
Don't know if it's a hot take but I thought the old dc system was honestly just perfect, if you dc'ed too many times then you shouldn't play the game at all for the next couple of days, literally give yourself a breather and play other games then come back if you really feel like playing dbd again, no one would wants to continue playing dbd if you still kept the penalty from a couple of weeks ago as there are some casual players that don't play this game daily
if they really wanted to punish players more from dc'ing, then they should've adjusted the old system like increase it by 48 hours or increase the time amount
Cause right now I just don't think the new dc system is good for the game in my personal opinion
Comments
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I'm of the opinion that the penalty should've been greatly reduced once bots were introduced. Now that the Abandon feature is here, all we need is backfilling and then there's no reason to have a penalty at all. Or if we MUST have one, let it cap at 5 minutes.
All that cracking down on things like this and routinely pulling players out of the game does is negatively affect matchmaking, which used to be the hill that BHVR was always willing to die on.
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I think the whole concept of penalizing people is kinda bonkers. It's a pretty good way to make people not play your game at all. This game is free on PS Plus and some people are just casual players hoping on. And the game has become particularly punishing on the survivor side.
I never DC but I'd rather it be common and have the bots. As a survivor, the bots are more useful than half the people in soloq. As killer, I don't mind using them for target practice. I'd be okay with a bot killer too, rather than the ragequits that suddenly end matches.
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Time-based penalty removal, doesn't teach survivors to ragequit less. Instead, it teaches survivors that it's ok to ragequit as much as they want, and they can just play another game for a while if the DC penalties get too high.
The 20 match DC penalty system is far superior, because it teaches survivors that the percentage of ragequits is important.
Also, you're completely misunderstanding how the 20 match rule works. If you play 20 games without ragequitting, your DC penalties would be 0, regardless of what they were before those 20 games.
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Honestly, I think that's very hopeful. It might have an effect on those of us that are still around, but I think the reality is that it'll just promote the high turnover rate the game already has.
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Where have they mentioned this?
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Personally, I haven't had any issues with the new DC or AFK penalty system so far… I haven’t even received a single crow since the patch. Still, I’m genuinely interested in the topic, as I’ve seen a growing number of players reporting problems.
What surprises me is that despite so many people claiming to be affected, I haven’t really come across any solid video footage clearly showing how these situations actually unfold. For example, I'd be very interested in seeing gameplay clips that show at least 2 minutes leading up to a crow spawn… or footage just before a DC penalty is triggered.
So far, the only thing I’ve seen is that recent video by Dawko (the FNaF YouTuber), but I'd really appreciate more concrete examples beyond that. If these cases are truly as common as people say, it would be helpful to have more documented examples… both for the community and potentially even for the dev team.
If anyone here has such footage, feel free to share it here in the forum… I think it could bring some much-needed clarity to the discussion.
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The patch notes literally says the penalties are based on your last 20 matches played. Which means that if your last 20 matches had zero penalty games, that it would completely reset the penalties.
The second line specifically mentions "each disconnect in this set of 20 matches", which means it only cares about your last 20 matches.
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That doesn't actually confirm what you said. The wording is extremely confusing for me. Nowhere does it mention that it wipes out all of your DC penalty points after the 20th match.
It could mean that whenever you DC, that point would drop 20 matches later. However, say you DC again five matches later. So 20 matches after that one, that penalty point would drop.
See why it's so confusing? I have asked for clarification several times, but have yet to hear it from any of the devs. I thought maybe you had another source of the info, like wherever you got the info about the AFK crows that wasn't mentioned in the patch notes.16 -
Also, something that I'm not seeing mentioned is the fact that the loss of a survivor grade is WAY too punishing as well. My internet isn't the best, and it cut out on me last night. Before, this was usually fine. After a DC or two with the old system, I would be able to take a break for a day or two and be back with no problems, with my internet usually being more stable. However, this is now not the case. And because this isn't the case, I haven't been able to get rid of the DC penalty, and now I'm losing grades because of it. I get it, playing with bots suck, and they aren't fun whatsoever. But why should I be punished this heavily just because my internet isn't the greatest? I'm fine with waiting out timers and giving myself days to chill out and wait for a more stable day with my internet. But now it's getting to the point where it feels demotivating, since I'm currently not in a position where I can do much about my internet, and I'm getting heavily punished for wanting to play the game I love.
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The game only remembers the last 20 matches. So if you had 0 penalty games in the last 20 matches, then your DC penalty would be set to 0.
Each match you play, replaces the match that happened 20 games ago, which means each match has the opportunity to remove 1 penalty match
It also means that if you have a penalty game, it’s stuck in the queue until 20 more matches are played.
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Lets say you get a 5 minute penalty.
The next match you have to wait out that 5 minutes before pressing ready. After the next match assuming you didn't DC, there won't be a 5 minute timer. But if you DC the next match you now have 2 points and a 10 minute timer before the fourth match.
If you don't DC for the next 20 matches your penalty counter is reduced to zero. If you DC again it will start at 5 minutes.
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Hey there folks! I've seen some back and forth in here, so I wanted to hop in to confirm how the 20 match set for Disconnection Penalties works. As some of you have already pointed out, this system looks at your last 20 matches and the number of disconnects within this range. As you continue to play matches, they wipe the slate of your older played matches, one at a time.
As an example, let's say you disconnected for match #1. This would remain logged within this system for 20 matches. After the completion of match #21, that first disconnect would no longer be factored into the Disconnection Penalties system for you.
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Okay, thank you for the clarification. That was about what I figured. One question: Will there be an in-game tracker on how many penalty points you have and how many more matches you need for the oldest penalty to drop?
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I frequently hit 1100 ping and have no issues not getting disconnected. only advice I can give is to not play during inclement weather.
this system is great for keeping the ragers under control.
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That would be interesting. Maybe it could be a numbered grid of the last 20 games, and green represents a good game, and red represents a penalty game.
For example, in the above screenshot, the player has 3 penalty points.
The numbers also represent how many additional games are needed to push that game out of the list. For example, the Red 6, needs 6 additional games for it to get removed from the list.
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so we still need to play 20 matches to remove 1 point? that is, for these 20 matches my 3 penalties will not go away right? if so then it's awful bring back the old one and add this new one on top of the old one so that there are two, then it will be very good!
I wanna remind you that DBD is a half casual game such cruel penalties are not appropriate at all, I have not heard anyone on yt complaining about the previous dc penalty system, but this one is way too harsh and it was added only to please killer mains (features like go next prevention, new crow system) so they can hump us, bleed us, constantly nodding at us...and also to please cheaters so they can hold us hostage and make the most fun while make us suffer cuz they know we have to play 20 matches to get rid of dc penalty
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Bring back the old penalty system and cap the max ban time at 20 minutes, players should never be locked out of a game they paid for for hours or days
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I'm not trying to shoot the messenger, but I'm surprised that this system was implemented over getting rid of the ability to DC.
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1
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can you guys please reconsider this system? this hurts a lot of people who play fairly than it does to rage quitters.
a lot of people might not have stable internet or might be going against cheaters often (which are rampant right now and nothing was done about it still)
at least make it 5- 10 matches but 20 is ridiculous.
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I agree, 5 matches are normal, but the days should be counted as before, since those who decided to take a couple of days off from the game should not be punished more severely
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The only way to keep 3 penalty points across 20 games is if you keep disconnecting during the 20 games.
If you disconnect 3 times in a row then for 17 games you have 3 penalty points. After game 18 it goes down to 2. After 19 to 1. After 20 down to 0.
It's a queue that is 20 games long. Each entry in the queue is "Disconnect: Yes" or "Disconnect: No". Once the queue is full every new match is added to the back of the queue and the entry at the front is removed.
You're not punished more severely. With the old system you could freely ragequit your last (or only game) of the day. In theory you could ragequit 100 games on 100 consecutive days without any consequences and ruin the game for 400 other people.
It doesn't matter when you disconnect anymore, you are now penalized based on the % of games you ruin (capped at 20 games total).
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So you want to say I spoil 400 matches, and then what is the point of bots, are they decoration?! The devs have already introduced go next prevention so that no one can commit suicide, but what if in these 20 matches there will be game bugs that will lead to crashes, a cheater killer who can hold us hostage for hour? This change could be introduced if the game was perfect on all fronts, but it will with it's spaghetti code and balance
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the bots suck, they outright sandbag the living players. I seen a clip yesterday somewhere of a bot trying to get a player in the dying state to heal them instead of picking up said survivor from the ground. It honestly looked like the bot was teabagging the downed player. Hell in my last 5 days the only afk crows i’ve seen was on a useless bot.
Bots make better decorations than teammates. Just because bots exist does not mean you should be able to make your teammates suffer their existence.
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Good question. We don't have plans to add an in-game tracker for this, but it's a piece of feedback I'd be happy to pass along to the team.
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then you want me to WAIT around for my DC penalty to expire?
Yes, or else it's not a penalty. You expected to circumvent it by turning off the game for the day. More than likely the plan was to stop anyways so what did it matter quiting, right? Your loophole got patched. Thats all there is to it.
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Just an FYI
Hold shift and move. Doing this stops any interaction between you and another survivor. If the bot glitched out then move to a spot where they can pick you up.
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Except I'm hearing that not even turning the game off will work. Some are saying that the penalty will only count down while the game is running. Would you not agree that that's overkill?
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That doesn’t fix bots who do nothing because they’re broken(the status effect) and just crouch spam for heals. The bots prioritize themselves getting healed above all else. Holding shift doesn’t fix that. They’re fundamentally broken.
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Absolutely not and thats what the reply was about. What is the point of the penalty if you can just skip it?
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Understood. It was just a FYI even against griefing teammates.
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No one is skipping anything. You think its a good idea to demand to sit and watch the penalty count down with the game running? What purpose does that serve other just wasting computer resources?
What if i tab out of the game and watch a YouTube video or play a game on my phone? Do you want the timer to pause for that too? Should the game monitor our eye movement to make sure we're watching the timer and thinking about what we've done?
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I never disconnect, but I've been getting more and more crashes when starting up the game on PS4. I'm getting legitimately worried that the crashes will start happening mid-match, something which would entirely be the game's fault and not mine. And then if I get a penalty I have to leave my PS4 running. It's hotter than the pits of hell outside right now (so it's pretty damn hot inside, too, even with AC), I don't play this game for long periods of time at the moment because the PS4 turns into the surface of the sun while running DbD, and now I have to worry that the game's unoptimized console-hating code is going to make it so I have to leave the game running doing nothing so it can punish me with a room that's 120 degrees Fahrenheit.
By the way, BHVR, could you ever fix the lobbies so there's not so much fog and smoke and other particle effects that make the PS4 heat up so much? I've asked for that so many times, but still the menu, lobbies, store, and Quest/Rift areas all make the game go nuclear. Every once in a while in the past it got fixed, and then in the next update it'd go right back to jet engine noise levels again.
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Yeah, that's such a weird take.
You'd rather they have to sit and wait with the game open? How is that any different from having it closed? They aren't playing either way.
The only way it makes sense is if you want them to be punished on moral grounds. That way they can't play anything else til they complete their time in the time-out chair, which is a wild take to have.
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Who is demand you to sit and watch? Last I checked it didn't require you to do a task to make sure you were still there.
Also yes, the whole point of this thread is to skip the penalty. DC while fully knowing that it was the last game for them. Turn on the game the next day and continue as if they didn't just bail from the last match.
Oh no, the consequences of my own actions.
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What BHVR did was moved the penalty from instantly starting to when you queue for the next match. The reason you all are upset about this, is because now you have to reap what you sow. There's actual consequences to your actions.
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And the consequences of BHVR's screw up to players who have done nothing wrong. Yes, I know it's currently killswitched and they're supposedly fixing the issues, but I have ZERO faith that the system will work properly without flagging innocent players. That's why we're upset about this.
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I don't know if I believe you on that. But if that's truely you issue, fine. I, on the other hand, am talking about purposeful action.
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I don't really care, since it doesn't matter to me because I don't really play, but it is terrible design.
There was nothing wrong with the previous system. You find it objectionable on a moral level and are trying to use that as a justification to punish people.
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Is it wrong to DC (or go next) from a normal match?
If you say anything outside of yes, then we can agree to disagree.
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Yeah, if I get the occasional DC, I can sit through a minute or five for the penalty. But if this was going to happen repeatedly with false flagging, it would be 100000000% unfair.
Of course, this would only affect Survivors, so if you're a Killer main, I can see how you wouldn't have to worry about it.
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Games crash for killers too. If you are talking about the detection system, there's a thread about a Myers trying to get the stalking achievement and got hit with a penalty.
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and funny enough on console you can't even do that you would have to let the console open on bdb the entire time and not any game lmfao
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Yeah, I saw that. It just blows my mind how people think it's okay for players like that to be punished the same as the ragequitters.
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I think different people have different opinions about how casually you should DC from a match. From my POV, you should almost never DC on purpose and accidental DCs should be pretty rare, so having to eat a 5 or 10-minute penalty very occasionally because my modem wigs out doesn't sound like a big deal to me. That's less time than I waited to play killer in 2v8.
Now, if it starts happening all the time because the system's bugged or something, that's different, but it hasn't been active long enough for me to know that.
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I'm fine with the penalties being how they are, but for god's sake, remove the weird "wait" part, where it triggers ONLY when you press play.
Why is this even a thing?
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No I don't think they should. The system needs to be fixed and only penalize when its fairly certain the actions taken were malicious. This could mean tracking behavior over the coarse of many matches.
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I dont think they'd add things to help ppl effectively game the system. They want ppl to stop DCing, so they arnt gonna tell them they have to play 1 more match before they can freely DC again.
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Probably to ensure that a player on their LAST game of the night is just as decentivized to ragequit as someone on their FIRST game of the night.
Personally, I tend to hop on for 2 or 3 games during weekdays when I do hop on... If I DCed from the last match every night, My DC rate would be like 50% of my games played. That's like 7-10 on the new point system, but I would never feel any of it.
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