http://dbd.game/killswitch
Recommendations?
If this isn't allowed feel free to delete.
The latest update to this game has made it abundantly clear BHVR not only doesn't want survivors to play stealthy, but they are going to do everything they can to prevent it. Don't get me wrong..... It's their game and they have that right. I even understand why they don't want survivors to play that way.
Having said that the reason I started playing this game and the reason I continued to do so is because I enjoyed the cat and mouse aspect of the game. I don't enjoy the chase simulator style. That's not a knock. It's not a complaint. It's just my personal preference. The most enjoyment I get from this game is watching a killer walk away after not being able to find me. That was already next to impossible with aura reveals, scream perks, etc. But the update to crows has completely shut that down.
Is anyone aware of any other games out there where stealth is not only part of the game but perhaps even a welcome and vital part of the game?
Comments
-
If you're looking for PvP, I'm afraid your options are very limited.
If you don't mind PvE, The Outlast Trials, or maybe even R.E.P.O might be more up your alley?
12 -
This is exactly why Lights Out should come back, it was thee Cat and Mouse gamemode, and for some reason its been gone for almost a year
1 -
I have alot of fun with Outlast Trials but it's PVE not PVP. There is a PVP mode thats rumored to be coming but there's no official info, just what people have guessed from looking in files and based on that seems it'll be closer to something like randomly invading other players trials. You can play solo but I personally am not a fan of completing trials by myself so I play in a duo. You can also play with randoms. It has multiple difficulties you can choose from as well as a Trial Maker where you can take a regular trial and add different variants to it that you like.
Ghostbusters Spirits Unleashed I'd say is the most casual for pvp assym. It's not an elimination like DBD. As Ghost your job is to haunt the map, as Ghostbusters you need to capture the Ghost 4 times (or once if you destroyed the 3 rifts that let them respawn) before the building is haunted. Once a map is 100% haunted there is countdown - depending on how many rifts are left determines how much time the Ghostbusters have to find and catch the ghost. Ghost side tends to be the more hide/seek side since you can hide in objects from the Ghostbusters (unless you're playing 1 specific type of ghost but the trade off is they can make new rifts).
Killer Klowns, while I have fun, I don't think it'll be what you're looking for. Stealth really only works at the beginning before the Klowns are able to use the balloon dog to find anyone. It's designed more to be a fight back game than hide and seek.
3 -
Yes please! I loved Lights Out! It brought back the first bit of horror there's truly been in the game for a long while :D
-3 -
another single player option would be the Plague Tale games. very stealth focused and I enjoyed them.
5 -
Oh, I know it's not generally PvP, but have you played State of Decay 2?
It's heavily stealth focused. And while it's more of a post-apocalyptic survival game, if you play on the hardest difficulty, you're very unlikely to survive without stealth. Some enemies (or groups/hordes) are also almost always best avoided except when you carefully plan your encounter. And things can always go wrong, especially if you're not careful and get caught at the wrong moment! Very fun and tense :D
6 -
For stealth pvp specifically i don't think there is really another option with a horror theme. I would guess the closest thing might be the looter shooter genre, maybe Hunt Showdown for a bit of a horror vibe too.
0 -
I'll definitely look into that. Thanks for the suggestion
0 -
Didn't realize the Ghostbusters game even existed. That sounds fun
1 -
0
-
Haven't heard of those. I'll be looking though
0 -
I'll check it out. Thanks for the suggestion
2 -
If you don't mind me asking, would you be open to sharing which recent changes have impacted the stealthy playstyle you prefer?
When it comes to collecting feedback and bringing it back to the team, it really helps to have specifics, and I want to make sure I have an accurate read on what you're describing here.7 -
Most of it was because of the go next prevention and the changes to AFK crows. That's all in a better place than it was, but it was the final straw for players that had already been affected by the changes to Distortion while aura reading being used against them was still pretty strong.
I understand there's a requirement to address players that AFK or hide and wait for hatch, but those changes affected too many players that weren't doing that at all.
14 -
There’s always a small hand few of people that ruin it for the rest. That never changes.
Of course the other issue is too, this game is all about time and efficiency. Not all by any means…but enough of them waste too much time doing nothing when they should be impacting the trial or the objective. I see this day in and day out. The goal is to survive but gens are needed to make that happen.Distortion users previously often again NOT all would hide the house down boots from the killer, so ultimately the killer would be finding the same 2 people or 1 individual depending on how many had distortion which was most people, and of course “tunneling” would present itself. Again killers don’t need an excuse to tunnel, I do that’s for sure sometimes when the situation calls for it.
1 -
While there is some "chase" in it, there is an assym horror PVP game called "In Silence".
One player is a nearly-blind monster but with insane mobility and sound sensitivity while the other players (2 to 6) are Survivors that must, as the name implies, silently retrieve parts & fuel and bring them back to a car in order to escape together.
When the monster finds and grabs a Survivor (an instant-kill in this game) the Survivor, if they found one in the map beforehand, can "wiggle out" using firecrackers, however those flashbangs do not respawn so hiding is paramount.
The game is pretty old though so I'm not certain of the playerbase size. But when I played it years ago it was fun.
4 -
there is a modifier in september that might be it since it was in september last year. Also there's a modifier right after the anniversary too.
0 -
For single player games, the Dishonored and Deus Ex (the two most recent at least) games are very enjoyable and even have achievements built around full stealth playthroughs. For coop, Payday 2 has many stealth heists that can be very challenging on the higher difficulties as well, as you're always on the verge of being caught.
1 -
I don't generally play stealthy, but the proliferation of aura reading and other perks that reveal you and/or otherwise notify the killer of your location over the past couple years has been insane. To the point where stealthy gameplay styles aren't really a viable option any longer.
The recent changes in the recent update are just the icing on the cake.
From the other side, as recently as a couple of years ago, your options as a killer were pretty limited in terms of aura reading and the like. Now there is a veritable buffet of options to basically give yourself a steady stream of survivor location info. It's not that any one of them are OP, it's that there are so many now that you can cover each one's weakness with another's strengths and keep your bases covered.
And now we're raising killers who can't function without them, which is a big part of why Distortion got nerfed, which just exacerbates the problem.
And if the team wants to make DbD an interaction first game, so be it. But there's not a lot of mystery here as to why someone would say they can't stealth anymore as survivor.
9 -
Killer Main here (I play survivor only with streamer friends.) I think they did need to do something about the extreme stealth that was going on, but.. they way overtuned it. Hopefully they will tweak it more to allow for stealth, but not to a stupid extreme.
3 -
Crows aren’t really necessary until there’s only two survivors left.
-1 -
the only playstyle devs want from survivors is splitting gens and predropping/shift w with occasional sabo/beamer plays and the only playstyle devs want from killers is to mindlessly chase people for streamline chase-hook-chase another person.
the game is getting too scripted
5 -
Nerfing distortion had the biggest impact on stealth. Before the nerf aura perks were less common because there was a very good counter, which made killers not want to use them as much. Now that distortion is based on chase time, it became basically useless for the players that relied on it (the ones who don‘t want to chase). Additionally shrinking maps and removing fog, bushes/ grass or other objects to hide in made stealth a lot harder.
7 -
Omg, wait… that Ghostbusters game sounds like it would be so fun to watch! I’m going to look it up tonight! 😄
1 -
It's such a shame Assassin's Creed multiplayer was left to rot like that all the way back in Black Flag. It was probably my favourite stealth game. Lots of people played for the chase, but you could play full on stealth and outscore the entire room. You just needed one good 1300 point kill and you'd go from last to first. Patience and a good eye to track players was key.
Unfortunately, you're right we're kind of limited on stealth multiplayer nowadays. Carnival Hunt is probably the closest to what they're looking for, but it hasn't even released yet.
2 -
One very specific example is Distortion getting nuked into uselessness. With the multitude of aura reading perks that killers have, you basically have no option to try to hide from killers if that is the playstyle you prefer.
6 -
Unicornmedal gave a great answer above. And the crows changes was definitely the straw that broke it for me.
In general though as time has went by there's been more and more perks for killers to reveal auras, make survivors scream, notify them if a survivor does this thing or that thing. Distortion was a great counter but the changes to that made it fairly useless in helping stealth.
I can use calm spirit to help with the screaming but there's really nothing that helps in any significant way with the almost non-stop aura reveals.
Awhile back I equipped OOO for 15 to 20 games just to get an idea of how often I was having my aura revealed. I was genuinely shocked. I ran into a couple killers that didn't seem to run any aura reveal perks but most the rest of the matches I had my aura revealed in some way constantly. Factor in the matches where a killer played a scream perk and I realized stealth was pretty much gone.
There was a particular match that prompted this post though. 2 survivors left, killer slugged the third survivor and was looking for me. If I get taken down in that situation it's for sure game over. This was one of the rare matches the killer wasnt using aura reveal perks. I was slowly and stealthily making my way to the slugged survivor to get them up. Even managed to hide from the killer on two occasions while trying to reach the survivor that was slugged. So yes, I was going slow. No, I wasn't doing gens, totems, or anything like that but I was trying to get to the other survivor. I got within a few meters of the slugged survivor only to get a crow and be found.
I completely understand that something had to be done about survivors that just hide the whole match and do nothing. They annoy me too. As much as like to play stealth.... I do 2 or 3 gens during a match, unhook, heal, etc. But any changes made to punish survivors that do nothing but hide also punish stealth survivors that aren't just hiding in a corner.
That's why I say I get why the changes were made and I'm not here to say they're unfair or anything like that. But the bottom line is whether punishing stealth survivors was the point or not that is an unavoidable side effect of the changes made to eliminate survivors that do nothing but hide.
7 -
I would like to see that, but if I'm being honest I don't know if there's a way to do it. They'd have to change/nerf so many perks it would not only be impractical but would be extremely unpopular for a lot of people. If there is one thing I could change about DBD it would be that there were never any aura reveal perks introduced at all. Not for survivors. Not for killers. No auras period. Even on the survivor side most survivors use aura reveal perks to sandbag other survivors. I honestly believe 90% of the survivors that run bond only do so to be able to run the killer to other survivors when they're being chased.
I may be in the minority on this but I think aura reveals are the worst part of this game and for me there's not even a close second.
3 -
We need Distortion to be reverted to how it used to be. It seems like stealthy players are being harshly punished. I enjoy stealth and a good chase. Currently stealth is not really an option. You guys did fix the crows - I haven't got a single one since they were patched. But with so many aura reading killer perks, Distortion needs to be reverted. Please.
6 -
Like others have said Outlast, The evil within, the midnight walk, the last of us, alien isolation, prey, and call of Cthulhu all are horror stealth. Not PvP though. They are PvE
3 -
There's also the fact that maps are getting brighter, smaller, and there is very little fog anymore, and with less stuff to hide behind.
7 -
those are great. At least the first one. I havent been able to play the second one yet
1 -
I agree. Chasing and looping are the most boring things in the entire game. idk what people find entertaining about running around the same obstacle for 2 minutes, but I hate it both as a killer and as a survivor
0 -
They want every survivor to play the same and in a very specific way whilst at the same time saying about camping and tunnelling is a legit strat and "don't want to tell people how to play" - Survivors weren't even allowed to click a torch quickly because it upset killers(and made up an excuse about seizures), but killers can tunnel someone out of a game at 5 gens and we get nothing for that.
0 -
The most thing is probably the fact that the aura reading of survivors is bound to harsh rules while the ones of killers always are easy triggered.
There are so many aura reading perks for killers.. kick a gen, hook a surv, heal a team mate.. and tada you are all revealed just like that.
but when it comes to try and avoid being seen, AND are very bad at looping? like me, i have 500h playtime and i cant last even 30secs in chase, and i cant memorize the map to know where windows are or pallets stay and no i dont want to use a perk for that since even then i am not lasting in a chase.
with distortion at least i could help in gens if not with looping killers. but since that system had changed?
you guessed it.. i cant even reload any tokens as i will get catched in the chase anyway and i do not want to be forced into a chase because guess what, i used distortion to -not- get into the chase situation.
i could live with the fact it re-loadet only when you were inside the terror radius of the killer to regain a token but since it has ben changed to be forced into a chase, i stopped playing survivor completely and since then only played killer.
surprise with aura reading, and even as killer i have to say: survivors arent handled even a tiny bit equal to be able to play stealthy when a killer has got tons of aura reading.
in short: killers get a whole 3-course menu served, consisting of perks and even add ons (depending on the killer) to see the survivors aura but survivors are getting just an empty plate to counterfight that.
with the old distortion at least i got out of trials SOMETIMES, but even then not as often as anyone would think.
it helps to last longer, not entirely to really get out alive.
survivor is just frustrating as hell. and the comments "get better noob" also are adding up on that.4 -
Less of recent changes and more of long term, alot of perk changes that impacted stealth has hurt stealth to the point of being a real pain to have a good upside (calm spirit having a downside is a great example of this), and due to the lack of support for stealth it makes playing hide and seek with the modern design for killers and chase perks/gen perks/healing perks, stealth has not only lost its place in dbd but stealth failing is so much more detrimental than using anything like the usual perk builds since now you have to be in a chase with almost nothing to help you
Again, its less of recent changes and more of the changes done in the long term to stealth perks, the way the game has grown away from stealth perks, and the lack of support for stealth perks, if stealth felt more like you wasting the killers time by making the killer play hide and seek for you and didn’t feel like “killer struggles to keep track of you in chase” I feel like stealth would feel better, however thats atleast the fantasy I wish stealth had in dbd still4 -
crows changes mostly I was wait for the killer get out of the area of gen I was working on got crows lets say he find me.
1
