http://dbd.game/killswitch
Springtrap creates toxic gameplay
by having a killer who can come out of a doorframe invincible with little counterplay to it at any second creates an environment that encourages new players not to do gens.
It will teach players that doing gens will get you killed and more people will be afraid to do objectives.
Change the door placements or start on a rework already because this is the most unfun patch i've ever been in and im taking a break until things change.
Comments
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Awfull killer to play against
Awfull crow system
Awfull dc detect system
Awfull give up on Hook system
Awfull performance
Awfull sounds glitches
Yeah no. This update is the worse in years
21 -
I couldn't imagine being a new player in 9.0.0 because I wouldn't even want to stick around after experiencing this ######### gameplay. Dogwater update.
25 -
Springtrap is literally Huntress with extra steps and can teleport. If you can't play against a Huntress that can only throw a hatchet every 7ish seconds, that says something.
-11 -
This killer is total BS! He gets free undetectable with base kit, a ranged attack he doesn't have to reload and when he throws it he gets even faster, and free unrestricted teleport Seriously ######### were you thinking when you made his kit. I'm done playing survivor until he is changed. It's just not worth it.
2 -
A lot of what people are frustrated about with Springtrap comes back to him using his add on, Bonnie's guitar strings. It grants the killer the ability to see and to teleport to the gen with the most progress instead of having to hoof it across the map. It's such a powerful add on for him, a player would practically be throwing not to use it. That being said, I think it's reasonable to assume that this add on will eventually get nerfed to some extent later on down the line.
4 -
I agree, he really invites toxic gameplay like camping and tunneling. I've played the last few days 8/10 games against him and more and more springtraps are camping the hooks with that door. They hook someone, go in the door and wait for someone to unhook to exit the door and start tunneling. It's so frustrating and results only in players not go to save someone from hook.
Also the fact that these doors are often placed right next to a gen is horrible too. He comes out invisible and grabs someone from the gen. Sorry but what are you supposed to do against that, especially when audio is bugged and sometimes the doors are facing a different direction to the gen. You can't tell until it's too late. I wonder why they don't deactivate him until he is fixed. Houndmaster was not playable for several days when they found a bug.
All in all he definitely needs a nerf regarding the doors or they do something about anti tunneling and anti camping asap because it's no fun to play right now. :(
10 -
They had a bug where Knight could summon multiple guards at once, but could only be done at specific window vaults, and it didn't help the killer in any way… and they killswitched him for two months over it. Meanwhile, Springtrap breaks survivor audio for the rest of the match if you use the doors, literally has an invisibility bug that occurs EVERY time he uses his power, and has multiple bugs around the axe that make it more oppressive than it should be.
Nothing. No killswitch. Deal with it until we try to fix it in a week or two.
15 -
There's no such thing as toxic gameplay unless you're being bled out at 5 gens. As for the invisible bug, they have already said they're fixing it.
-10 -
I don't mind playing against Springtrap, even if I get sacrificed I at least have control of my character when I'm hit, I hate The Ghoul far more than this killer could even hope to compare, whoever thought that hit stun was a great idea needs to play against it all day until it sinks in that it's awful to play against.
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I played 2 games against Springtrap today, some of the most miserable awful games I have ever played, basically wanted to rip my hair out the entire time. Full map knowledge with a BLUE addon, ranged projectile with the hitbox of a semi truck, ability to teleport across the entire map. I escaped both but at what cost? It was awful to play and felt miserable. Immediately got matched against Alien back to back and my lord, its night and goddamn day how much more reasonable a balanced killer is to face. My entire group has all agreed how miserable Springtrap is to face and we basically give up at the sight of him. 9/10 times he has full map knowledge immediately the second you touch a gen, has the easiest time in the game to camp and tunnel along with his ability to completely negate Endurance with his Axe (which is extremely easy to do off hook).
3 -
Sheerly by the numbers he's just not a problem. He's 17th in kill rate despite being number 1 in pick rate by a mile. Survivors just don't like learning to deal with new killers. It's hysterics every time.
-6 -
Killswitch the latest released killer?! What do you want? You want them to prioritize people who already own the game instead of potential customers? How dare you!
On a more serious note, this would really hurt the company. Really bad. Especially knowing that this chapter allowed them to break their player count record. All these newly acquired players would probably just stop playing the game if the character they bought the game for was unavailable.1 -
could've easily fixed by 3 things
giving him a teleport cooldown like any other killer IN THE GAME (possibly slowing him down when he uses it near a hooked survivor)
deny access of the door and 5 secounds after unhook.
update the spawn location to either have the hooks be spread out from the door or have the doors be spread apart from the hooks.
and yet they thought this was okay to be released, im glad no one is yet consistently abusing this tunnel-magnifium, but eventually it will be abused and he has to get nerfed for it, i dont want him to be nerfed because hes not kaneki and i rather have him then kaneki easily kill us every game, but if wesker deserved to get nerfed due to tunneling, he should too.
cant wait for the "skill issue" gaslighting comming, as if bhvr isnt currently pushing against boring gameplay loops, xdd
sincerely, survivor main with 1500hrs of ingame match experince.-9 -
by that logic killer mains shouldnt ever complain about any survivor techs or perks since they usually dont like to deal with new survivor perks. (shoulder the burden).
which lets be honest isnt a good idea or view to fallow once you realise that not everything can always be blamed on the survivor skill, release kaneki made that very clear
(yes i know bhvr made questionable choices like with sm and chucky but i also didnt like the pointless survivor perk nerfs that wasnt in the meta and blame it on the killers)-5 -
I still don't see Springtrap 4k that often. And even the invisible thing (which I don't think is intended) is annoying he still never gets me out the door because those doors are loud AF when they open, I can't imagine not hearing it as long as you're using a headset.
The strings add-on is overtuned, Wraith gets similar but it's an iri so as a blue for Springtrap that is silly but BHVR has a burning hatred for overused add-ons so I'm not worried about that getting nerfed, it almost certainly will.
I will say there should be something survivors can do about the doors as Springtrap does break the mold compared to every other killer that do that.
Onryo you can turn the TVs off
Dredge you can lock lockers
Demo you can destroy the portals
Singularity you can disable the pods
Xeno you can setup turrets
Springtrap is the only one you just sort of have to take it if they teleport to you. It's sort of a missed opportunity because if they gave you the opportunity to use battery power to lock the door for a set amount of time that would have replicated the gameplay from the first FNAF incredibly well and would have made things much more fair.
I suppose where I'm at is Springtrap is nowhere near Nurse and Blight level so I think people are getting a bit hysterical over them BUT I do think they could use fine tuning just to be consistent with the designs of other killers because BHVR clearly did not want to put restrictions on Springtrap the way they normally would with other killers and I don't think showing that type of favoritism is healthy long term from a design standpoint.
8 -
Except Kaneki's release kill rate was astronomical and is still, right now, higher than Springtrap's on average and with a higher rate of 4ks. It's not just about hysterics, it's about statistics and high-tier player reception.
Springtrap isn't a problem, he's not being pointed at as a new contestant for S-tier alongside Nurse and Blight like release Kaneki. People with proven skill are placing him above average but not broken or even particularly strong. And he's not got such a high kill rate that he's out there just monster mashing the newbie crowd like Kaneki did.
Yet still we have "worst patch ever" and "He's so OP how is this allowed?!" screamed because somebody had 1 or 2 bad games where they probably got tunneled down, because that's the survivor kryptonite.
-1 -
People go nuts whenever they see the same killer over and over. Happens every chapter where the killer is popular.
11 -
Even the not new players aren't doing gens. I've regularly been the only one on a gen when the pressure mounts and, of course, I'm the one that gets nabbed by a dead-silent Glitchtrap emerging from a door.
That bring said, I think the killer isn't as OP as some have been with the exception of the door placement. The experienced killers are a menace with him. The mid to low ones aren't using the doors efficiently yet.
-1 -
skill issue use headphones
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8 votes down for a take that all the good players in this game already know. Survivor bias in this forum is demonstrably real XD
-2 -
The vast majority of new players aren't sticking around anyways. The amount of hours and money that you need to spend to unlock all the perks alone is staggering. Some of them will stick around until they hit the MMR wall and start getting decent/good survivors.
4 -
This patch may kill this game for some survivors. Many matches I see survs running to the new killer just to get out of the match faster. Almost unplayable for anyone who actually tries when teammates opt out at the earliest opportunity. I'll still give it a try against our mechanical bunny friend but the fun factor is non existent when almost every match is against him. Interesting character though.
1 -
It doesn't even need a nerf, it needs a rarity change, it should be a purple or an iri.
-5 -
I agree. It doesn't help that he's not really fun to play against. His entire playstyle is silently going through the doors, getting a free hatchet hit, then going for the grab.
3 -
People could just go next against Ghoul and can’t against Springtrap.
I’d rather play against Ghoul than Springtrap tbh, and a lot of people’s complaints about Ghoul are worse against this killer.
Ghoul has a terror radius this killer seems to be silent most of the time, people complained about Ghoul getting one health state over loops where this killer can down over most loops, can deny window and pallet vaults, gets a grab that counter Dead Hard and other Endurance, teleports like a quicker Alien with no cooldown or counter, and can instadown like Dredge grab but more consistently.
Not saying Ghoul is easy but I’m honestly finding this killer much more frustrating to play against.
-2 -
Unfortunately, I just played this killer 10 damn matches in a row. Everyone who played springtrap tunneled, slugged and played like an absolute douche. Not many survivors wanted to even get on a gen and they were too chicken to even do a save. This has been so frustrating and I can’t stand the sweaty play style. This killer is way too OP and I hope the devs listen to all the complaints everyone has and do something about it. I don’t expect to escape, but I would hope I have a fair chance playing each map when I’m not tunneled, slugged, killer is puppy guarding the hook and other survivors are focusing on gens, saves and heals. So disappointed in this killer and the affect he’s having
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Heads up, you can see when Springtrap is teleporting to you. Look at the nearest door if possible. If the display starts fuzzing like it's losing reception, Springtrap is coming to your door.
Yes, I know this sounds like some crackpot theory, but no it's actually the case. You can also use it to detect if he's camping inside a security door as any door he's inside will fuzz.
6 -
Fix the bugs and he's less oppressive. His kit is ok.
3 -
They usually do this, the killer will be op until the next bug fix, then he gets nerfed (sometimes beyond use, vecna for example) I don't care for it unless there's still more after the next bug fix
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IDK, playing against Springtrap is actually pretty fun – your butt is constantly clenched from the surprise factor. However, in my opinion, BHVR didn't really think through the actual counterplay to his teleports. Sadako, Demo, Dredge, and Xeno all have one. The cameras are a useless feature that wastes precious time and doesn't justify itself at all. Since release, I've only seen ONE(!!!) time when someone actually used them effectively. We're waiting for a rework with the ability to barricade doors.
-4 -
With Springtrap you can spot him with cameras at any point to reveal his location to the team and you have nearly as much cross-map access as he does. The issue is one of bugs, no one wants the camera noise bug going on forever and Sprintrap being invisible for his first second out of the doors is off-putting (even if the door opening and the sound effects should be plenty to identify what's happening).
2 -
I thought Ghoul was bad at first too but you can avoid his hit stun. Just takes practice dodging. But Springtrap is a whole other level of bad. You can dodge the ax but once it's in your back, you can't do anything except remove it from your back. You can't drop a pallet, can't rescue someone from hook which sucks.
1 -
To be honest I don't like this update, he is in fact OP but that isn't the only issue. My friend and I have played against him so many times, every night we get at least 5-7 matches with him. Which would be fine if there was a chance at survival. Literally in all the matches we've played, we've only made it out 3 times. That's 3 out of roughly 20ish matches with Springtrap.
What's worse is YES this update has promoted more toxicity in games. The amount of times we have been slugged or tunneled is extremely ridiculous. Now killers are saying "This is how you play the game". I am survivor main but I'll tell you when I DO play killer, I don't need to tunnel, camp, or slug to get a 4k. Nor do I need to do it for a mori. Let's take this in parts shall we?
The doors itself promote toxic game play. The camping while in door is as sucky as Wraith camping inviso at hook and Xeno camping inside the their things. Let the bar go up for ALL camping forms would help a bit because that sucks they can hide and camp and be literally right next to you but you still can't get yourself off hook? So Springtrap camping is one but it also gives survivors some toxicity as well. Literally had a match where they were doing what I was afraid they'd do. Mess around with the door and deplete the battery rather than getting on a gen. Hid after that, then did the door again. It was a repeat of them not touching a gen and not getting a crow because they just hid playing with the door.
Next point, the crows are a huge issue. If I'm running around the map to find totems for my challenge, why am I getting a crow? If the killer finds me that's on me because I'm leaving scratch marks. Running shouldn't count to get a crow??? That's absolutely stupid. Let's add to that, you get a crow after 10 seconds (such a short time) when SOMETIMES you start the game and the killer is near you and won't GO AWAY. Sorry I don't wanna be found first because my experience lately when I'm found first, I get tunneled and killed off first. Also doesn't help when you're hiding because there's a toxic teammate who wants to live by leading the killer directly to you. So you try to hide only for a crow to give you away.
Next point. The tunneling increase is RIDICULOUSLY HIGHER! They tunnel more because guess what? They now have that WONDERFUL ability to mori with two survivors left. I think that was not needed to be adjusted. Because they let us bleed out for that final mori anyway. At that point making someone bleed out to get a mori while someone struggles on hook is taking the game hostage for a mori. So why did killers get rewarded for that toxic gameplay with a "well now while one is in struggle phase you can mori"? That is beyond stupid. It only adds to their desire to slug because 3 survivors left? Slug three, hook two and mori the last when on the ground. It's especially sucky if they the person they choose to mori has O HOOKS so they leave them down and hook the one that's on death hook and the other that's on second hook granting them the ability of an EASY 4k for a mori on a survivor without having to work for it.
Killers are so lazy in their game play. Matches are rarely fun anymore. I'm sticking the game out for my friend otherwise I'd quit playing.
Third point? I don't know, I lost count but let's talk about being tunneled at the start of the game. Killer finds me, hooks me, I get rescued, they hit my friend but go right back to me, hooks me again. I don't get to heal or touch a gen. She saves me again, I get tunneled to be put back on hook. I didn't go next yet I get punished for my bad luck of the killer finding me first and hooking me back to back to back because they can't play the game fairly.
As I said, I'm a survivor main but I can still get a 4k on all the toxic killers without needing to tunnel, slug or camp. So you do the math. I think a lot of things need fixing, from Springtrap to the crows / go next prevention. But also fix the map offers? What is the point in the map offerings if it takes 5 offers to try and get the map I want? At that point the map offerings are useless. If you're gonna keep those which I'd prefer, at least make it stackable again because taking out the stack is kind stupid. IDK why the map offerings were "fixed" in the first place. Don't fix what's not broken.
And maybe give us back our 4% because with the toxic game play becoming WORSE we deserve to keep the things killers complain about rather than them being favored. I wanna point out, without people playing survivors, killers won't get matches. Who wants to play against tunnelers, campers and sluggers? You need 5 people to play the game, I would think you'd want people to want to keep playing survivor so that killers don't have an hour queue just to get into a match, just saying because of right now, there is nothing balanced about the game with this latest update. I appreciate the attempt to thwart the toxic survivors who like to hide at the end of the map all game and not touch a gen, but there has to be another way to deal with that than to drop the crow time to 10 seconds.
I know this was mainly about Springtrap but I had to get the rest of that out there.
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I mean what’s the point. Half the spring traps I get will either hide in the door right by the hook so they can jump out immediately once they are unhooked or they hear footsteps.
Or have an almost 99% chance to be able to proxy camp the hook even if he’s chasing someone across the map.0 -
If he hides in doors near hook then anticamp kicks in, different story is if he used doors to get across the map and camp there to get back to hook but if he does then teosurvivors will know they cant heal under hook because he comes back.
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I get that hate against ghoul he is strong, I will even get the hate for skullmerchan she caused so much ptsd and effected so many innocent lives, but so much hate for mediocre killer wjo is combination of few killers(huntress, xeno,unknow as his idea) is too much. I bet most springtrap haters are blight worshipers wo prax to mommy nurse, h is just mediocre killer who throws axe every 7 seconds when he doest have axe on himself he is just m1 with base speed, huntress speed whe he has axe on himself, undetecteble is 15 seconds, 24 meters terror radius. He has louder footsteps than knight and nemesis and doors have bizial indicator he is coming plus sound que someone came from them that can be heard like 10 meters even when you are behind wall, you can use doors to travel across the map. Looping him is mix of huntress and m1 killer just be aware, his best addons got nerfs so they arent oppresive as before. This coment will get destroyed by s-tier killer enjoyers.
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never thought about what it be like as a new killer. I didn’t have a console years ago and found dbd mobile when there was mostly only original killers as well Bubba & Pig. I cannot imagine joining with this many killers especially facing a Springtrap as a new player 😭. When you’re trying to learn the game and that. I’d probably hide the whole match back when I didn’t know that was bad 😭
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Vecna isnt best exsample more correct is chucky strong in top 5 killers when released and fun to play as, got few skins and after few moths just nerfs to curent chucky true representation of money grab but vecna isnt far from it too so many unnecessary nerfs when killer like dracula exists.
1 -
If you get your MMR high enough as killer soemtimes you do need to slug soemtimes. Some killers also have abilities or powers than can lead to a snowball even with 1 gen left.
Springtrap is built for tunneling effortlessly
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The only thing I really hate about Springtrap is having a security door in my face while I'm on hook.
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I think Springtrap needs something similar to Dredge in that Security Doors near hooked Survs are Entity-blocked. Otherwise he's a tunnel king and it's not fair at all - Huntress with a teleport basically. Do that and I genuinely have zero issue with this Killer.
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That's the issue. Nobody thinks about the New Killer Player experience. Only New Survivors.
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I just played a Springtrap who did a little hit and run so we were injured and pretty much puppy guarded the hooks the entire time.
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does it. Huntress doesn’t get faster after throwing her axe and suffers more of a cooldown and is slowed down way more. And also faces you when she’s aiming so you can tell. Huntress also can’t proxy camp a hook from all the way across the map because she can just chase someone off a gen, injure them and then teleport back when the person is unhooked.
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