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Springtrap creates toxic gameplay

dbdbdbd
dbdbdbd Member Posts: 21

by having a killer who can come out of a doorframe invincible with little counterplay to it at any second creates an environment that encourages new players not to do gens.

It will teach players that doing gens will get you killed and more people will be afraid to do objectives.

Change the door placements or start on a rework already because this is the most unfun patch i've ever been in and im taking a break until things change.

Comments

  • Azarath415_YT
    Azarath415_YT Member Posts: 21

    Springtrap is literally Huntress with extra steps and can teleport. If you can't play against a Huntress that can only throw a hatchet every 7ish seconds, that says something.

  • BigTasty
    BigTasty Member Posts: 1

    This killer is total BS! He gets free undetectable with base kit, a ranged attack he doesn't have to reload and when he throws it he gets even faster, and free unrestricted teleport Seriously ######### were you thinking when you made his kit. I'm done playing survivor until he is changed. It's just not worth it.

  • angel_pellegrino
    angel_pellegrino Member Posts: 179

    A lot of what people are frustrated about with Springtrap comes back to him using his add on, Bonnie's guitar strings. It grants the killer the ability to see and to teleport to the gen with the most progress instead of having to hoof it across the map. It's such a powerful add on for him, a player would practically be throwing not to use it. That being said, I think it's reasonable to assume that this add on will eventually get nerfed to some extent later on down the line.

  • Mikeyboi1225
    Mikeyboi1225 Member Posts: 27

    There's no such thing as toxic gameplay unless you're being bled out at 5 gens. As for the invisible bug, they have already said they're fixing it.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I don't mind playing against Springtrap, even if I get sacrificed I at least have control of my character when I'm hit, I hate The Ghoul far more than this killer could even hope to compare, whoever thought that hit stun was a great idea needs to play against it all day until it sinks in that it's awful to play against.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    I played 2 games against Springtrap today, some of the most miserable awful games I have ever played, basically wanted to rip my hair out the entire time. Full map knowledge with a BLUE addon, ranged projectile with the hitbox of a semi truck, ability to teleport across the entire map. I escaped both but at what cost? It was awful to play and felt miserable. Immediately got matched against Alien back to back and my lord, its night and goddamn day how much more reasonable a balanced killer is to face. My entire group has all agreed how miserable Springtrap is to face and we basically give up at the sight of him. 9/10 times he has full map knowledge immediately the second you touch a gen, has the easiest time in the game to camp and tunnel along with his ability to completely negate Endurance with his Axe (which is extremely easy to do off hook).

  • Plague_Priest
    Plague_Priest Member Posts: 4

    Sheerly by the numbers he's just not a problem. He's 17th in kill rate despite being number 1 in pick rate by a mile. Survivors just don't like learning to deal with new killers. It's hysterics every time.

  • DevLinky
    DevLinky Member Posts: 71

    Killswitch the latest released killer?! What do you want? You want them to prioritize people who already own the game instead of potential customers? How dare you!

    On a more serious note, this would really hurt the company. Really bad. Especially knowing that this chapter allowed them to break their player count record. All these newly acquired players would probably just stop playing the game if the character they bought the game for was unavailable.

  • Philscooper
    Philscooper Member Posts: 282

    could've easily fixed by 3 things

    giving him a teleport cooldown like any other killer IN THE GAME (possibly slowing him down when he uses it near a hooked survivor)

    deny access of the door and 5 secounds after unhook.

    update the spawn location to either have the hooks be spread out from the door or have the doors be spread apart from the hooks.

    and yet they thought this was okay to be released, im glad no one is yet consistently abusing this tunnel-magnifium, but eventually it will be abused and he has to get nerfed for it, i dont want him to be nerfed because hes not kaneki and i rather have him then kaneki easily kill us every game, but if wesker deserved to get nerfed due to tunneling, he should too.

    cant wait for the "skill issue" gaslighting comming, as if bhvr isnt currently pushing against boring gameplay loops, xdd

    sincerely, survivor main with 1500hrs of ingame match experince.

  • Philscooper
    Philscooper Member Posts: 282

    by that logic killer mains shouldnt ever complain about any survivor techs or perks since they usually dont like to deal with new survivor perks. (shoulder the burden).

    which lets be honest isnt a good idea or view to fallow once you realise that not everything can always be blamed on the survivor skill, release kaneki made that very clear

    (yes i know bhvr made questionable choices like with sm and chucky but i also didnt like the pointless survivor perk nerfs that wasnt in the meta and blame it on the killers)

  • Plague_Priest
    Plague_Priest Member Posts: 4

    Except Kaneki's release kill rate was astronomical and is still, right now, higher than Springtrap's on average and with a higher rate of 4ks. It's not just about hysterics, it's about statistics and high-tier player reception.

    Springtrap isn't a problem, he's not being pointed at as a new contestant for S-tier alongside Nurse and Blight like release Kaneki. People with proven skill are placing him above average but not broken or even particularly strong. And he's not got such a high kill rate that he's out there just monster mashing the newbie crowd like Kaneki did.

    Yet still we have "worst patch ever" and "He's so OP how is this allowed?!" screamed because somebody had 1 or 2 bad games where they probably got tunneled down, because that's the survivor kryptonite.

  • cogsturning
    cogsturning Member Posts: 2,166

    Even the not new players aren't doing gens. I've regularly been the only one on a gen when the pressure mounts and, of course, I'm the one that gets nabbed by a dead-silent Glitchtrap emerging from a door.

    That bring said, I think the killer isn't as OP as some have been with the exception of the door placement. The experienced killers are a menace with him. The mid to low ones aren't using the doors efficiently yet.

  • Mikeyboi1225
    Mikeyboi1225 Member Posts: 27

    8 votes down for a take that all the good players in this game already know. Survivor bias in this forum is demonstrably real XD

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    The vast majority of new players aren't sticking around anyways. The amount of hours and money that you need to spend to unlock all the perks alone is staggering. Some of them will stick around until they hit the MMR wall and start getting decent/good survivors.

  • SandyDreamzZZ
    SandyDreamzZZ Member Posts: 7
    edited June 22

    This patch may kill this game for some survivors. Many matches I see survs running to the new killer just to get out of the match faster. Almost unplayable for anyone who actually tries when teammates opt out at the earliest opportunity. I'll still give it a try against our mechanical bunny friend but the fun factor is non existent when almost every match is against him. Interesting character though.

  • Plu
    Plu Member Posts: 1,468

    It doesn't even need a nerf, it needs a rarity change, it should be a purple or an iri.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I agree. It doesn't help that he's not really fun to play against. His entire playstyle is silently going through the doors, getting a free hatchet hit, then going for the grab.

  • DarKStaR350z
    DarKStaR350z Member Posts: 906

    People could just go next against Ghoul and can’t against Springtrap.

    I’d rather play against Ghoul than Springtrap tbh, and a lot of people’s complaints about Ghoul are worse against this killer.

    Ghoul has a terror radius this killer seems to be silent most of the time, people complained about Ghoul getting one health state over loops where this killer can down over most loops, can deny window and pallet vaults, gets a grab that counter Dead Hard and other Endurance, teleports like a quicker Alien with no cooldown or counter, and can instadown like Dredge grab but more consistently.

    Not saying Ghoul is easy but I’m honestly finding this killer much more frustrating to play against.

  • lillybear
    lillybear Member Posts: 1

    Unfortunately, I just played this killer 10 damn matches in a row. Everyone who played springtrap tunneled, slugged and played like an absolute douche. Not many survivors wanted to even get on a gen and they were too chicken to even do a save. This has been so frustrating and I can’t stand the sweaty play style. This killer is way too OP and I hope the devs listen to all the complaints everyone has and do something about it. I don’t expect to escape, but I would hope I have a fair chance playing each map when I’m not tunneled, slugged, killer is puppy guarding the hook and other survivors are focusing on gens, saves and heals. So disappointed in this killer and the affect he’s having

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Fix the bugs and he's less oppressive. His kit is ok.

  • FallenHeight
    FallenHeight Member Posts: 3

    They usually do this, the killer will be op until the next bug fix, then he gets nerfed (sometimes beyond use, vecna for example) I don't care for it unless there's still more after the next bug fix

  • etisatis
    etisatis Member Posts: 60

    IDK, playing against Springtrap is actually pretty fun – your butt is constantly clenched from the surprise factor. However, in my opinion, BHVR didn't really think through the actual counterplay to his teleports. Sadako, Demo, Dredge, and Xeno all have one. The cameras are a useless feature that wastes precious time and doesn't justify itself at all. Since release, I've only seen ONE(!!!) time when someone actually used them effectively. We're waiting for a rework with the ability to barricade doors.

  • Plague_Priest
    Plague_Priest Member Posts: 4

    With Springtrap you can spot him with cameras at any point to reveal his location to the team and you have nearly as much cross-map access as he does. The issue is one of bugs, no one wants the camera noise bug going on forever and Sprintrap being invisible for his first second out of the doors is off-putting (even if the door opening and the sound effects should be plenty to identify what's happening).

  • Rikki
    Rikki Member Posts: 2

    I thought Ghoul was bad at first too but you can avoid his hit stun. Just takes practice dodging. But Springtrap is a whole other level of bad. You can dodge the ax but once it's in your back, you can't do anything except remove it from your back. You can't drop a pallet, can't rescue someone from hook which sucks.

  • Rikki
    Rikki Member Posts: 2

    To be honest I don't like this update, he is in fact OP but that isn't the only issue. My friend and I have played against him so many times, every night we get at least 5-7 matches with him. Which would be fine if there was a chance at survival. Literally in all the matches we've played, we've only made it out 3 times. That's 3 out of roughly 20ish matches with Springtrap.

    What's worse is YES this update has promoted more toxicity in games. The amount of times we have been slugged or tunneled is extremely ridiculous. Now killers are saying "This is how you play the game". I am survivor main but I'll tell you when I DO play killer, I don't need to tunnel, camp, or slug to get a 4k. Nor do I need to do it for a mori. Let's take this in parts shall we?

    The doors itself promote toxic game play. The camping while in door is as sucky as Wraith camping inviso at hook and Xeno camping inside the their things. Let the bar go up for ALL camping forms would help a bit because that sucks they can hide and camp and be literally right next to you but you still can't get yourself off hook? So Springtrap camping is one but it also gives survivors some toxicity as well. Literally had a match where they were doing what I was afraid they'd do. Mess around with the door and deplete the battery rather than getting on a gen. Hid after that, then did the door again. It was a repeat of them not touching a gen and not getting a crow because they just hid playing with the door.

    Next point, the crows are a huge issue. If I'm running around the map to find totems for my challenge, why am I getting a crow? If the killer finds me that's on me because I'm leaving scratch marks. Running shouldn't count to get a crow??? That's absolutely stupid. Let's add to that, you get a crow after 10 seconds (such a short time) when SOMETIMES you start the game and the killer is near you and won't GO AWAY. Sorry I don't wanna be found first because my experience lately when I'm found first, I get tunneled and killed off first. Also doesn't help when you're hiding because there's a toxic teammate who wants to live by leading the killer directly to you. So you try to hide only for a crow to give you away.

    Next point. The tunneling increase is RIDICULOUSLY HIGHER! They tunnel more because guess what? They now have that WONDERFUL ability to mori with two survivors left. I think that was not needed to be adjusted. Because they let us bleed out for that final mori anyway. At that point making someone bleed out to get a mori while someone struggles on hook is taking the game hostage for a mori. So why did killers get rewarded for that toxic gameplay with a "well now while one is in struggle phase you can mori"? That is beyond stupid. It only adds to their desire to slug because 3 survivors left? Slug three, hook two and mori the last when on the ground. It's especially sucky if they the person they choose to mori has O HOOKS so they leave them down and hook the one that's on death hook and the other that's on second hook granting them the ability of an EASY 4k for a mori on a survivor without having to work for it.

    Killers are so lazy in their game play. Matches are rarely fun anymore. I'm sticking the game out for my friend otherwise I'd quit playing.

    Third point? I don't know, I lost count but let's talk about being tunneled at the start of the game. Killer finds me, hooks me, I get rescued, they hit my friend but go right back to me, hooks me again. I don't get to heal or touch a gen. She saves me again, I get tunneled to be put back on hook. I didn't go next yet I get punished for my bad luck of the killer finding me first and hooking me back to back to back because they can't play the game fairly.

    As I said, I'm a survivor main but I can still get a 4k on all the toxic killers without needing to tunnel, slug or camp. So you do the math. I think a lot of things need fixing, from Springtrap to the crows / go next prevention. But also fix the map offers? What is the point in the map offerings if it takes 5 offers to try and get the map I want? At that point the map offerings are useless. If you're gonna keep those which I'd prefer, at least make it stackable again because taking out the stack is kind stupid. IDK why the map offerings were "fixed" in the first place. Don't fix what's not broken.

    And maybe give us back our 4% because with the toxic game play becoming WORSE we deserve to keep the things killers complain about rather than them being favored. I wanna point out, without people playing survivors, killers won't get matches. Who wants to play against tunnelers, campers and sluggers? You need 5 people to play the game, I would think you'd want people to want to keep playing survivor so that killers don't have an hour queue just to get into a match, just saying because of right now, there is nothing balanced about the game with this latest update. I appreciate the attempt to thwart the toxic survivors who like to hide at the end of the map all game and not touch a gen, but there has to be another way to deal with that than to drop the crow time to 10 seconds.

    I know this was mainly about Springtrap but I had to get the rest of that out there.

  • Jwolf24x
    Jwolf24x Member Posts: 18

    I mean what’s the point. Half the spring traps I get will either hide in the door right by the hook so they can jump out immediately once they are unhooked or they hear footsteps.
    Or have an almost 99% chance to be able to proxy camp the hook even if he’s chasing someone across the map.

  • Abbzy
    Abbzy Member Posts: 2,171

    If he hides in doors near hook then anticamp kicks in, different story is if he used doors to get across the map and camp there to get back to hook but if he does then teosurvivors will know they cant heal under hook because he comes back.

  • Abbzy
    Abbzy Member Posts: 2,171

    I get that hate against ghoul he is strong, I will even get the hate for skullmerchan she caused so much ptsd and effected so many innocent lives, but so much hate for mediocre killer wjo is combination of few killers(huntress, xeno,unknow as his idea) is too much. I bet most springtrap haters are blight worshipers wo prax to mommy nurse, h is just mediocre killer who throws axe every 7 seconds when he doest have axe on himself he is just m1 with base speed, huntress speed whe he has axe on himself, undetecteble is 15 seconds, 24 meters terror radius. He has louder footsteps than knight and nemesis and doors have bizial indicator he is coming plus sound que someone came from them that can be heard like 10 meters even when you are behind wall, you can use doors to travel across the map. Looping him is mix of huntress and m1 killer just be aware, his best addons got nerfs so they arent oppresive as before. This coment will get destroyed by s-tier killer enjoyers.

  • Jwolf24x
    Jwolf24x Member Posts: 18

    never thought about what it be like as a new killer. I didn’t have a console years ago and found dbd mobile when there was mostly only original killers as well Bubba & Pig. I cannot imagine joining with this many killers especially facing a Springtrap as a new player 😭. When you’re trying to learn the game and that. I’d probably hide the whole match back when I didn’t know that was bad 😭

  • Abbzy
    Abbzy Member Posts: 2,171

    Vecna isnt best exsample more correct is chucky strong in top 5 killers when released and fun to play as, got few skins and after few moths just nerfs to curent chucky true representation of money grab but vecna isnt far from it too so many unnecessary nerfs when killer like dracula exists.

  • Jwolf24x
    Jwolf24x Member Posts: 18

    If you get your MMR high enough as killer soemtimes you do need to slug soemtimes. Some killers also have abilities or powers than can lead to a snowball even with 1 gen left.

    Springtrap is built for tunneling effortlessly

  • CrypticGirl
    CrypticGirl Member Posts: 1,451

    The only thing I really hate about Springtrap is having a security door in my face while I'm on hook.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I think Springtrap needs something similar to Dredge in that Security Doors near hooked Survs are Entity-blocked. Otherwise he's a tunnel king and it's not fair at all - Huntress with a teleport basically. Do that and I genuinely have zero issue with this Killer.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    That's the issue. Nobody thinks about the New Killer Player experience. Only New Survivors.

  • Jwolf24x
    Jwolf24x Member Posts: 18

    I just played a Springtrap who did a little hit and run so we were injured and pretty much puppy guarded the hooks the entire time.

  • Jwolf24x
    Jwolf24x Member Posts: 18

    does it. Huntress doesn’t get faster after throwing her axe and suffers more of a cooldown and is slowed down way more. And also faces you when she’s aiming so you can tell. Huntress also can’t proxy camp a hook from all the way across the map because she can just chase someone off a gen, injure them and then teleport back when the person is unhooked.