http://dbd.game/killswitch
Ghoul Needs An Actual Cooldown on Cancellation
You made a more mobile version of Legion and gave it less of a cooldown on power.
2 seconds with virtually no slowdown allows Survivors to move approximately 8 meters. There is absolutely zero counterplay to this; even after vaulting a pallet, 2 seconds is not enough time to make it back around most loops to vault again.
Increase the cooldown to 2.5 seconds, as Legion has, and add a hindered penalty to Ghoul when its power is exhausted / canceled like literally every other mobile killer has.
Comments
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Ghoul nerfed 2-3 times, Ghoul has a good counterplay for survivors
Increase the cooldown to 2.5s It will be catastrophic for him, and any survivors will make it to a safe place.
For a Ghoul, it's easy to make a mistake as a survivor's movement/closure. Such a small cooldown is associated with a reward, and if you get close, you hit the survivor.-5 -
His cancel is part of his skill expression. He shouldnt he stuck in cooldown and guarantee survivors making it to a loop
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I don't think that's the thing that should be nerfed, what should be nerfed is his enraged vaulting speed which pretty much deletes any mid ranged loop and his easy first hit, for a killer with such an easy power and best mobility in game he shouldn't be getting first hits for free with no effort.
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It's kind of easy to counter any killer on The Game, dude. There's like 80 pallets.
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So then why does every other mobile killer have it?
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Honestly this could be fine too. The token recharge on breaking a pallet was good - it gives you time to actually get to another loop if he breaks the pallet, but yeah the fact that after he vaults you can't even make it back around the loop is just dumb.
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No. His enraged vault speed is not a problem, you can literally see him charging power, wait for him to cancel and smack him with pallet, all it takes. What he really needs is removal of kidnap (automatic hit when you are in line of sight, touching object when he is valuting, sometimes even when you are 8m away.)
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I might be misinterpreting but I think they were referring to two different things: the first being the fact that he can quickly vault and immediately cancel power before you can make it back around a loop (which is my biggest issue with him) and the fact that he can "grab" you from halfway across the map with virtually no discernible hitbox.
Seeing as his power is similar to Legion I don't mind the easy first hit. It's annoying but whatever. What I don't like is it feels like there is no meaningful counterplay for avoiding a second hit as you can not make any distance no matter what you do.
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It's crazy how even after being nerfed Ghoul still often feels impossible to counter much of the time. I genuinely despise the killer. I'm so sick of dash based killers.
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Yeah, the problem for me is that it just doesn't feel like you're avoiding anything. There's not a skill shot or anything required, he just lands near you and unless you're immediately next to a window or a pallet you're down.
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Guaranteed hits are skill expression? This forum never stops to amaze on killer bias.
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absolutely not, it’s a vital intended part of how his power works. I think a really good change would be to make him 110% outside of enraged to force him to hit that enraged as well as making it a little more difficult to activate the enraged. Another good one would be removing the deep wound and replacing it with immediately the timer, a killer with that type of movement does NOT also need passive slowdown and again, it’ll force him to use his power more even when the survivor is injured
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I think the cooldown is fine, and I've never played as Ghoul. Only against
My biggest issue is that the Ghoul can use its ability on you through objects. That needs to be fixed.
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Stop asking for handholding off mommy behavior Jesus.
It’s getting ridiculous at this point.
I play both sides and vs/ played ghoul many times.
He can be steamrolled very easy, You just need to be sneaky, Gen efficient and actually loop/mindgame.
His first nerf was fine, His second was unjust, Honestly you need to really give time when a new chapter comes out.(Not nerfed in a week, Hello we have a ptb for this reason)
Play both sides and you can over come and predict/ mindgame any Killer or Survivor.
Stop with asking for more handholding, Chucky got nerfed to ground.We are allowed strong killers not just Nurse/Blight.
Keep the horror, And stop listening to popular survivor main opinion.Play both sides, Enough with asking for more handholding.
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Chucky wasn't nerfed to the ground. He had unfun playstyles of hit at every pallet into hit every 8s into slower but more balanced version, he's just not broken in 1v1 anymore and opens options. I got a lot of very good Chuckies that demolished teams.
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because they can attack out of their power without an awkward cooldown.
billy, demo and wesker collide
blight, chucky, oni and nurse get a restricted m1-like special attack.
ghoul gets a 2 second delay before being able to attack. the only comparable killer is Vecna who gets crippling 2.75 second cooldown and you can see how bad it is to use in chase, except Vecna has two other chase abilities to spare.
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I do think his cancel fatigue is too low, but my main issue is his ability to fully cancel even first slide, which means you can't even try to double back as survivor.
Kaneki is first killer I actually hate to play against.
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Kinda funny how some people expect his power to be viable to use for downing a survivor, when the killer has free injury…
I have no idea how it happened he can also counter safe and even god pallets.0 -
I'm nearly a perfect 50/50 split between Killer and Survivor, thanks. Maybe try responding to the argument and not blaming the person.
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All of those killers have a delay after using their ability when they miss.
You're rewarded as a Survivor for avoiding their abilities with extra time to make it around the loop / make it to another loop.
Ghoul jumps near you and you have approximately 1.5 seconds to get over a pallet or window (since you can still be hit during those animations.)
Vecna also has one of the highest kill rates in the game right now after his buffs, by the way. :P
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Then why does Legion have fatique?
You can revert some of the previous nerfs if Kaneki simply gets a fatique.-1 -
"you just need to be sneaky" = ghoul doesnt have realistic counterplay when in chase.
Thanks for agreeing.-3 -
again, all these killers dont have a delay BEFORE using their lethal attack.
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He has an answer for almost everything and his defenders still pretend he's just like legion even though he has an even easier free injury (aim assisted hitscan and ranged as well), mobility that rivals blight and hillbilly and old scamper to outplay pallets.
The only thing he truly shares with legion is his extremely low skill floor.
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? They do though.
There's always some kind of windup / telegraph to help you actually juke or avoid the ability, which usually slows the killer during it. Wesker and Demo are slowed during their windup, which are 1.5 / 1 second, and then briefly slowed after the animation finishes.
Blight cannot attack during his first rush - he has to collide with something first, and he is slowed / delayed after missing an attack. He also has to use his power to break the pallet - Kaneki just jumps over it and hits you before you can make it back around to it. When something has less counterplay than Blight, there's a problem.
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what kind of windup / telegraph does blight, the nearest contender has? having to do a first dash into something? please.
honestly, i dont wish to waste time on this pointless debate,, lets just agree that they can punish kaneki for cancelling when they give him blight's m1 on 2nd dash and onward.
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