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Ghoul Needs An Actual Cooldown on Cancellation

You made a more mobile version of Legion and gave it less of a cooldown on power.

2 seconds with virtually no slowdown allows Survivors to move approximately 8 meters. There is absolutely zero counterplay to this; even after vaulting a pallet, 2 seconds is not enough time to make it back around most loops to vault again.

Increase the cooldown to 2.5 seconds, as Legion has, and add a hindered penalty to Ghoul when its power is exhausted / canceled like literally every other mobile killer has.

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