http://dbd.game/killswitch
What do YOU think BHVR is going to do to address tunneling?
With the announcement of Phase 2 looming, HIT ME WITH YOUR BEST SHOT….FIRE AWAYYYYY
Comments
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I'm not sure what I think they're going to do, but I know what I hope they're going to do.
I hope that they change post-unhook Endurance to a loss of collision and balance around that. It'd be so much healthier and a fair bit more effective.
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I've said before, they need to fix the cause, not the symptom. But nope, they are just fixing symptoms.
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Considering how Go-Next and AFK Crows have gone?
Not exactly hopeful.
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I feel like the Hook system should be reworked. It just creates opportunities to tunnel and camp by making killer patrol 1 spot. I've made concept but it went unnoticed :< (i know it is far from perfect, needs a lot of polishing)
https://forums.bhvr.com/dead-by-daylight/discussion/448913/hook-system-rework-removal-of-tunneling-and-camping#latest-1 -
Give Survivors something else basekit to avoid shaking up Survivor meta that Survivors will abuse to bodyblock with. (Like they do with BT).
Then, when they go down due to bodyblocking, they will complain that it does not fix tunneling. (Again, this is what happened when BT was put in the game & later made basekit).-22 -
I'm guessing they'll remove collision for the unhooked survivor and try to adjust things around this concept, but I am not certain.
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Dc penalty if the killer tunnels real 100%
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After an unhook, the survivor goes invisible, has no collision, runs faster, and leaves no scratch marks, pools of blood, or grunts of pain for a set amount of time after which basekit BT then applies.
But who really knows with BHVR, Go Next Prevention and Anti Camp don't really give me hope it'll be that good or well implemented tbh.
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Basekit Iron will and lucky break after unhooking for like, 10-15 seconds is my guess
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more basekit meta perks because survivor doesn't have enough of that right
-12 -
The losing collision is the most likely. How long it last I'm sure the community will debate weeks for.
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The BT protection works like Mettle of Man and doesn't cause deep wound.
I've always thought the 'no collision' is a fine idea, but BHVR would think it doesn't fit the game.
After what they've done on AFK, @BorisDDAA very well might be spot on.
@AshFayd 's idea is pretty interesting as a possibility they might consider.
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so the killer is extra encouraged to tunnel because there's not even a factor of minor slowdown that's inflicted on the survivor? and how do you plan addressing bodyblocking with BT because this is one of the ways survivors have been abusing this feature against killers that did not tunnel.
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I hope for delaying the unhook notification and hud by 10 seconds for the killer and that the unhooker and unhooked get scratch marks, pools of blood and grunts of pain suppressed for 20 seconds, so you can actually get away from the hook to hide somewhere or they could increase the healing speed by 100% for a short time after the unhook.
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I think it will be something similar to this as well, but more along the lines of a weaker Babysitter effect. I think this is possibly why the perk was nerfed back to 10% haste this patch.
I don't think any changes they make will be intended to eliminate tunnelling altogether, more likely they'll just make it less easy to do. Some people might be disappointed by that.
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I have no idea how they'll actually do it.
How I hope they'll do it? Just make it impossible to die before the fifth or sixth hook of the game. They can be chased and downed, but if you put them on the hook, they just go back into struggle phase with an unlimited timer (and don't contribute to the hook count.) To keep players from getting griefed, let them unhook themselves after 30-60 seconds or something.
Currently, if you die on third hook… yeah you were tunneled. If you die on fourth hook, you can still probably call that tunneling. An argument can be made for fifth hook with ping-pong tunneling, though I personally disagree. But if you get killed on sixth hook, you weren't tunneled. You've had a chance to do some gens and get some heals in. If you die on sixth hook, that means that each survivor was hooked once, or three survivors were hooked, with two of them hooked twice. That's not tunneling, even if you were chased off of hook.
I think that giving survivors invulnerability or basekit DS or whatever is just going to create more problems than it solves. My way makes sure that all survivors actually get a chance to play the game without disrupting the mid- or end-game too much.
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I think what BHVR might do is make it so Survivors who are unhooked do not have collision with the Killer.
It's a small and simple change but it prevents the Killer from bodyblocking to reduce distance which means that they will always make distance with the Haste and Endurance. It makes basement situations less oppressive as well.
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This is a suggestion i have had for a while. Make the survivors share the 1st hook state, then you get your own 2nd and 3rd hook state.
This means that if you have 4 survivors and you hook the same 1 3 times, you just burned through 3 of the teams shared hook states. And the earliest you can kill a survivor is on the 6th hook.
This means that if you want to tunnel someone out, you need to hit them at least 7 times. And just walking in a straight line and hooking a survivor, is going to take like 40 seconds. So 40 seconds * 6 times = 240 seconds, plenty of time for 2 survivors to finish 5 gens and open the gates.
It also weakens stuff like grim and pain resonance because you aren't going to want to hook the same guy 6 times and only get the effect once early, forcing you to spread your pressure.
This also helps with camping, because you would need to burn through 6 hook states before you can kill a survivor on hook.
It also isn't making survivors share ALL the hook states. So if you are good, you don't feel bad for instantly getting hooked and dying because your team burned through all the hook states before your first chase. You are always given at least 2 chances.
Of course as part of this, they need to address other things on the killer side to make sure that things are more balanced around having 4 survivors in the game for 6 hooks, such as basekit corrupt, maybe basekit corrupt on totems for a short time. Basekit better gen defense etc.
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I had a similar idea, except it was shared Struggle hooks. That way people could still use their deliverance or whatnot.
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To address tunneling they must address killers without travel power who are forced to tunnel because they cant patrol the whole map effectively. Many maps are simply too large.
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I don't think they can solve it. They let people get away with murder in this game. (ba dum tsss) I'll show myself out.
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I think the best thing would be making not tunneling an advantage for killer. Like each time you hook a different survivor than the last one you hooked you gen like 10 seconds of -50% gen speed slowdown or a gen explodess for 10% progress. Something that makes it so not tunneling gives bigger rewards over the course of the game than trying to get to a 3v1 as fast as possible.
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Something like what others here have mentioned.
Loss of collision between the killer and unhooked. Maybe no scratch marks a certain distance around that hook. Maybe mess around with grunts of pain too around that hook.
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i have no idea and whatever they implement killers will be worse off
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Obviously. There's no way they're not going to botch it.
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I'm guessing that whatever it is, it's either going to be very weak or scrapped early on.
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I doubt it on both counts.
They're already trying to pad the blow, saying things like, "don't worry, your mmr will eventually even out." Or, "If kill rates drop, we'll buff killers."
That tells me it's not weak. As for scrapping the system altogether, I don't think so. Tunneling has become the number one point of discussion on the forums and Reddit.
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well it doesnt need addressing, its a valid strategy used by killers
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I have nothing to add, but now I can't get Pat Benatar outta my head. 😉
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It's not exactly unusual for them to make big claims they don't follow through on either. Realistically too, the only way you can really "fix" tunneling is to limit its value solely as a catchup mechanic which, if I'm being totally honest, will either end with them severely kneecapping it on accident (which I don't find to be a likely course of action to begin with) or another bait and switch like the anti-3 gen or anti-camp→anti-face camp. The former being scrapped and the latter being weak.
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My thoughts too. All of these game breaking qol changes for survivors all turn out to be duds, or nerfed into duds.
By the time BHVR realizes that the game is coding, it will be too late to resuscitate. Survivors have the DNR papers in front of them, and ready to sign them at any moment.
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That's why even if it's very weak, I'm no doubt expecting that we'll lose something as a result to compensate. What exactly, I don't know. But I'm not confident at all.
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I think that would be the way to do it if I had to choose. Make it so the rewards for not tunneling are so irresistible to Killer players that it slowly fades from existence. You could add something like this in alongside the no collision stuff for the unhooked Survivor, but BHVR rarely make "great" changes to this game so the odds of them finding an actual solution to one of the main issues they've created is highly unlikely.
Post edited by thrive2survive on0 -
Just bringing up Pat Benatar adds immensely to the discussion, you Heartbreaker you! 😂🤣
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if we speak about it in vacuum, make it so that survivor is unable to die on hook unless killer got 5 stages prior to that, like basekit StB anytime a survivor with 0 stages unhooks a survivor on second stage which is disabled once 5 hooks were accomplished.
Achieving that would disable the mechanic and all other antitunnelling perks that used to be disabled in endgame - DS,OTR in particular.
Ive seen way too many times a killer that genuinely spread hooks got hit by DS in midgame nonetheless (because survivors see the killer is playing fair and keeping up so they just abuse their perks to force trigger them) and lost the match over this so having it addressed at the price of guaranteeing killer cannot get a kill until 6th hook would be fair.
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Honestly, it's very hard to tell, especially considering how the Anti-go-next and the AFK crow system went (one got killswitched in a matter of days because it was warning/banning people for getting tunneled, the other is overkill and hated by most of the playerbase as it further encourages slugging for the 4k and interferes with totem hunts among many things).
It could be something as harmless and simple as a small upgrade to the basekit BT plus loss of collision.
or
It could be something incredibly overkill like basekit DS, Babysitter, Iron Will and Lucky Break all-in-one after each unhook.
I honestly have difficulty guessing. My best guess (and hope) is collision loss and an upgrade to the basekit BT. As annoying as tunneling is, it's difficult to reduce it without inadvertently making the anti-tunnel system a potential thing to weaponize.
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Pfft. Next time, don't hold back, hit them with your best shot. 🤗
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Yea this isn't an excuse anymore. Survs can't even stealth around gens thanks to the latest update, so that was deemed not a valid strat. Now tunneling/camping is going to get mechanic changes because in their current forms, not valid strats.
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Nerf Pig
But seriously -
What they probably will do - make DS or OTR basekit with a tokenNot ideal but would have the intended effect - make the endurance after unhook permanent until they have a combined total of 30 seconds healing or being healed, including mending, working a gen, blessing or snuffing a totem, or gain a crow, or killer hooks another survivor. (YES YES - edge cases will be exploitable. but everything can be exploited)
What they NEED to do - have an actual karma system in place that prioritizes 'clean' play.
I am absolutely not convinced the devs play the game in normal queues as both survivor and killer. Otherwise the anti-go next and crows would not have gone live like this.-2 -
They'll do a bandaid fix like give basekit DS or increase haste/endurance duration (this'll solve nothing btw) instead of incentivising killers to go for hooks
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- I think they'll leave everything as it is now, but 10 seconds of BT that are there now will be replaced by 10 seconds of "invulnerability" (without loss of collision), so perks like Off The Record and DH will be able to function normally. If a surv is cut off from the game due to tunnels, a random generator will be completed automatically. So tunneling will still be possible (the strategy will always be practicable) but it involves risks/waste of time. Now tunneling does not have a single downside, only benefits
Post edited by ImWinston on0 -
some times a killer needs to tunnel to win, especially if it a m1. Survivors already have a thousand second chance perks and enough pallets to build a new map with. How much more babying do they need?
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its not an excuse at all, just fact. devs have even said from time to time its a valid strat
-10 -
Lets just give the killers a pool noodle to attack eith while were at it...
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But that's the thing, sometimes you're not supposed to win.. Neither side should get a free kill/win, just because. We're playing a asymmetric game..
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I honestly don't have a clue...
The issue I see with tunneling, is strong and mobile killers can do it with impunity, whereas as weaker killers get hurt quite substantially by numerous survivor perks that can really punish them hard in the game currently... on a weaker killer, tunneling a player is a coin flip that can so easily cost you the game... but on a strong killer it is pretty much inevitable the survivor dies.
I can't see a change they can make that stops tunneling from being effective for top tiers, that isn't busted against low tiers... even the no collision body block suggestion hits this problem... because Nurse or Blight don't care if they can't body block/try to cut you off with this change, nor do they care if survivors can try to body block for a teammate, even with OTR or DS... but Ghost Face and Trapper absolutely care both ways.
I'm not at all happy with this solution, but if there was a gun to my head, the only change I could think of is to limit the killers ability to find survivors when returning to hook somehow, possibly via losing scratch marks and grunts of pain for the duration of basekit BT.
This would mean weaker killers who have had to linger nearby and sacrifice their map pressure can likely still see the survivor and try and exert pressure via tunneling if needed... but your insanely mobile killers like Blight, Billy, Nurse, Wraith, Spirit, Ghoul, etc will have a harder time picking up the trial of the Survivor if they sprint back to hook after exerting pressure elsewhere, unless they bring perk investment like Floods of Rage to help.
I hate piling more basekit effects on survivor... but it's only a change along that lines I can see being reasonable...
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Intentionally bodyblocking should be added to the list of conspicuous actions, that deactivate anti-tunnel perks.
The biggest issue with anti-tunnel perks, are survivors that weaponize them against killers that were trying to chase someone else.
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are you not supposed to win because you are worse than your opponent or because the game is blatantly rigged? and if it is the latter, why even ever change anything because "its okay you are not supposed to win this time"
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Not that I disagree that's a problem, but how do you distinguish a body block vs. the killer walking/moving into a survivor while another Survivor is in range to disable their anti tunnel perks?
Notably Nurse, Ghoul, Blight, Spirit, Houndmaster, Wraith, Legion.
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The cause is that the killer can tunnel and thus will tunnel. The solution is making it harder for the killer to tunnel.
Every single time a balancing change has made that "fixed" the supposed cause (and call me a mindreader here, because 100% you're going to say its generator times, when its not), tunnelling INCREASED.
DS got nerfed with conspicious actions? No one ran DS, which meant there was no obsession in the game. No obsession in the game meant free tunnelling, despite all regression perks being buffed, they still tunnelled.
So they were forced to make obsessions basekit to prevent tunnelling.
Which goes to show, killers will tunnel whenever they can, they actively need implementations to NOT tunnel. The cause is because they can. "Fixing symptoms" as you call it, is actually fixing the cause.7
