http://dbd.game/killswitch
Are Go Next Prevention bans actually needed at all now?
So this got killswitched because of the false positives...
However what has been left in currently is that players can only self unhook when there are 2 players left, and the fast death from missing 2 skillchecks has been removed...
As I'm in SoloQ survivor perma atm while everyone is playing Springy, I am a little sad the 4% is removed… however, I have noticed a significant dip in players throwing games with this change... and when I see dip, I'm yet to see a player truly throw a game outright and players have only given up when we get to 2 players left... which is ofc giving hatch, and fine.
This feature by itself seems to be addressing the core of the problem by itself... I've also noticed that slugging for the 4k hasn't been quite as common, mostly because the killer has actually ahs time to capitalise on perks like BBQ and Chilli and FttE, etc.
Pretty much all of my survivor games now have been actual games, where outside of the usual crouch behind a bush slacker teammate causing my death, I've always felt I've been able to give the trial a good go...
This leads me to think, is the Go Next Prevention actually needed? Perhaps it may still be needed for Slippery Meat and Luck offering users (but even then, the slow second stage makes that still a problem for Go Nexters)... but for regular DBD builds it doesn't even appear to be needed at all...
Comments
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Probably not.
The system proved to be extremely fickle and flagging normal gameplay as a quit.
I think it's for the better if it won't return.
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The "go-next" bans are not needed at all. Only the SOH removal was needed. We all knew as soon as the feature was announced that the other crap would only lead to false positives and provide nothing of value.
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Also as an additional shout out, does anyone else really like the ability to wiggle on hook, even though it does nothing?
It's completely pointless... but for some reason I like just periodically trying to fake an escape attempt... gives me something to amuse myself with while I'm waiting to be saved.
Stupid little feature, but surprisingly appreciated.
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Seems like the only real issue the system is having is that it thinks quick death = intentional death. I understand that's meant to address the people running up to the killer basically asking to be downed and hooked, but I'm not sure how the game can distinguish between the two. So i agree, I think just leave it now and see how things improve with the other conditions still in play.
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Some people use wiggling to communicate to other survivors that the killer isn't near them, at least from what I've seen. I also just like the ability because it prevents killers from knowing that any time a survivor wiggles, they have a chance (or guarentee, if you run deliverance like me) of getting off. Without all survivors being able to wiggle, killers could just line of sight camp the hook and run over if the survivor tries to get free. This way, they have no clue if it's real or not
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It's nice to be able to signal with it, but I wish it didn't stop rescuers from unhooking the person. I've seen it used to grief teammates a bit.
Post edited by TragicSolitude on3 -
Honestly I get the changes they've made, but it feels like they're just punishing anyone who isn't letting themselves be easy pickings for the killer with the afk crow changes, while also punishing anyone who is too easy pickings with the go next penalties. Engage in normal game play, where you have to try to hide/outsmart the killer to avoid being detected? Cool, have a crow! Try desperately to gen rush to stave off the crows? Cool, killer kills you and now you get penalties! Also your fellow survivors tried to come get you, but the killer was camping the area and the crows didn't give them a chance to get close before alerting the killer. So now they're also on a hook!
In addition, I've seen killers start slugging with 3 players left in the game now. I've had maybe 4 matches recently where the killer tunneled one player out of the game, and then slugged the last 3, which prevented survivors from using any of the supposed protections or finding hatch. I don't believe I'd ever seen that before. I think that killers slugging, camping, and tunneling is a way bigger issue than anyone abusing go next, and should have been addressed first, especially since at least some of the go next abuses were to avoid tunneling/slugging/camping killers. It feels like the queues are always desperate for survivors to play, and yet this update just did everything in its power to punish survivors for existing
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I'm going to be honest: I dislike the "go next" changes; they were a disaster and backfired. However, I don't think the AFK Crow changes are that bad. Since the update, I haven't encountered a single Crow. I’m aware there are issues with Crows in the endgame, especially with perks like NWO, but in my experience, everything seems fine in normal gameplay. I guess the system may be buggy and giving players crows that don't deserve them.
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I'm very active all game and never got crows. Now I'm getting crows while trying to find hex totems. It's super embarrassing showing up to a gen with them. I've also seen numerous people avoiding it by hopping on a gen for a few seconds in between hiding in a locker, so it's mostly useless.
If you haven't seen killers do that than you're lucky. That's like every 5 games for me. The slugging is out of control even with 4 or 5 gens left to do. They have no incentive to not do it aside from being decent, and why would anyone do that?
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No, it's not needed. BHVR needs to stop forcing players to stay in miserable matches
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Funnily enough, it used to be the opposite. You'd do the "camp dance" when the killer was camping your hook lol
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I don’t love the new system (it has issues I acknowledged) and wouldn’t mind if it were completely removed. I was sharing my thoughts and experiences.
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It shouldn't have been an automatic system it should have been a reportable system that can be judged by the report handlers
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I understand why it was added, and a system that actually worked would be nice, but I also think the removal of self-unhook atempts and death on skill checks already did most of the job, besides the new DC penalty system. The Go next prevention is not even working right now, but going next already doesn't feel like an epidemic on the same level as before.
1