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Scott Jund makes a good point about Springtrap

SpringMyTrap
SpringMyTrap Member Posts: 752
edited June 25 in General Discussions
  • All the distinct things are kinda not worth going for because optimal and generic&boring play is just this much more consistent
  • Cameras are not worth it because there are plenty of other clues to go off anyway
  • Doors are nice but people are figuring out prerunning with built-in clues and it's going to get worse
  • Doors are kinda too good for gen control but the killer is overall too mid for that to be a problem
  • Orbitals are unreasonably hard to go for even though they are the coolest part about him while zoning is too easy

I would add from myself that I think door grabs are way too random to really happen so survivors dont really feel like they need to be too strategic when using doors and there's just not much room for interaction there even though there could be a lovely dynamic if springtrap was fully aware when a door teleport happens.

I dont think this killer really needs big changes, though I would make door grabs much less reliable on a wild guess and more reliable on a position, i'd make his own teleport more telegraphed and Im definitely on with the idea of reducing holding speed and making hitbox bigger if you throw in an arc.

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