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Survivor Is Unplayable

kosaba11
kosaba11 Member Posts: 312
edited June 25 in General Discussions

I already knew BHVR didn't care about Survivors, but this latest update just further proves it. It's unplayable now.

  • You get crows even when you're moving. Heck, I ended up with three while trying to open the Exit Gate because I had to do it slowly, since I was against Springtrap, and since his doors spawn next to the generators, he was easily keeping tabs on both doors. Not an issue with Springtrap, I actually enjoy facing him, but the crow system is ridiculous. I understand it's necessity - some survivors do just go idle. But having them spawn after that short a time when, 9 times out of 10, the Killer is literally right in front of you is stupid.
  • You can't attempt to unhook yourself. I get they removed this ability because people kept killing themselves, but instead of addressing why these players were doing it, they decided to just punish everyone who plays survivor.
  • If you get tunneled out, you can now receive a ban thanks to their braindead decision to make it to where, if you die too quickly, then the system decides that you were throwing. Once again, it's like no one on the dev team plays the game or has a brain - Dying fast does not mean you were throwing when they allow and encourage tunneling.
  • The "anti-camping" mechanic continues to not work, and even turns off once the generators are all done, which is beyond stupid. The end game is the most likely time that the Killer will camp, so why do they get to be rewarded for it? All Survivors can try to do is get their teammate off the hooks, which becomes a Herculean task against most of the Killers. And I know people will bring up "Oh, but Survivors get the Hatch if it's down to one person," well the Killer can find it, often faster than the Survivor unless they get lucky, and then the Killer can close it. And even worse, when it's not the end game, it fills up at a snail's pace, and has a small radius, making it completely pointless.
  • The "anti-tunneling" system continues to be pointless, since some Killers, like Leatherface, can just go right through it, and for everyone else it's just a minor inconvenience.
  • The "anti-slugging" mechanic is by far the most braindead - Ah, yes, you know what will make Killers stop slugging? Make it to where they're encouraged even further to slug. Why, exactly, would anyone with any level of common sense think adding a "Give up" feature fix the problem? All it's done is make it worse.
  • Wiggling continues to be a pointless feature. I've been carried halfway across the map multiple times without being able to wiggle out, even when hitting it perfectly. If the system isn't going to matter, then remove it.
  • Finally, I understand they made it to where Survivors now spawn together because Killer were complaining about "gen rushing," - which is a stupid thing to complain about since doing generators is literally the only thing Survivors can even do - but the fact the Killer can, and often does, spawn right next to the Survivors is stupid. If the Survivors have to spawn together, then the Killer should spawn on the other side of the map to make it fair.

And I know plenty of people won't agree with me, and frankly, I don't care. This game is only fun as the Killer - the fact they even have to coax people to play Survivor with Bloodpoints should be a wake up call for BHVR, yet they don't think it's weird that few people even want to play the role. Gee, maybe if you make the game fair and balanced, more people would be open to playing either role. Instead, they prefer making the Killer overpowered, while Survivors barely get anything. And even when Survivors get something good, Killer mains complain and get it nerfed or removed.

Comments

  • Kaitsja
    Kaitsja Member Posts: 1,928

    The afk points system is pretty bad

    Can't address why people hook suicide when a good portion of those people do it just because they don't like the killer. Others have one bad chase and decide they'd rather go next. There's nothing bhvr can do to address that.

    Didn't they killswitch the go next detection system?

    The anti-face camping mechanic is doing exactly as advertised. It's supposed to be disabled in the endgame since the killer has no gens left at that point, and camping a survivor in the endgame secures a kill.

    The point of wiggling is so that the killer can't just hook you in the basement every time, not to give you a genuine option to break free (though I'd argue it should, and I miss the bonus progression from hitting great skill checks)

    It's not as though bhvr doesn't care about the survivor experience. Sometimes things don't work out and that's okay. They care about both sides of the player base, but it's impossible to please one without upsetting the other.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I completely agree that the AFK crows is terrible and needs to be nuked, but survivor isn’t “unplayable”. The average escape rate for solo queue is 40%. I’m by no means a great player and I manage to escape around 40% of the time according to my stats. I just played three solo queue matches tonight and escaped all three. I have some unfun stretches, but some good ones too.

    What is your escape rate? If it’s near or above the 40% average, the problem isn’t game balance - it’s your expectations. If you’re escaping below the average, then work in improving your gameplay. If a casual, middle-aged player like myself can do it, anyone can.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    I have the same playtime on both killer and survivor, nothing I said was a lie, and yes actually, 50% player drop off after a week is absolutely atrocious! Tunneling is not even remotely close to being required, it is the path of least resistance, do I have to remind that this is a party game? There are hundreds of competitive games out there that people to need to win every single game can go play without bullying players out of the game constantly. Killers need to have maps they are bad on (average kill rate for every killer on every map is still 60%+ btw) that is how balance works, if every killer was good on every single map then you would get 4ks every game (what people are already doing anyway). Not to mention if tunneling was a "necessary" thing to do as you say, then BHVR wouldn't be actively changing it. Player enjoyment and satisfaction with the game is always more important than kill rates and escape rates. If people don't have fun, they quit. Survivors haven't been having fun for years. Being killed after playing the game for less than 5 minutes is never fun. Killers always get to play a full game out, survivors don't.

  • VibranToucan
    VibranToucan Member Posts: 674
    1. The AFK crow system can be overturned in edge cases like this one or a Cenobite with corrupt intervention who starts a chain hunt early. It is still overall an improvement.
    2. "instead of addressing why these players were doing it" Here is a few examples for why I have seen people go next: It's a Legion, It's a Clown, It's a Wraith, It's a Ghoul, It's a Kaneki, It's a Hillbilly, It's a Cenobite, It's a Dredge, It's a Vecna, It's a Skull Merchant, they were AFK for 30 seconds and during that time the killer downed them, the killer avoided a flashlight save, they were hooked first, etc... - There isn't one big reason why everyone goes next. 90% it's just like "This match wasn't catered to me personally", which you can't solve in a 1v4.
    3. Pretty sure they disabled that.
    4. The killer can't do much else. There are 2 gates that each take a mere 20 seconds to open meaning, unless you have an end game build, you can't really defend them. The killer can't really do anything in the end game. You can't patrol gates effectively and you definitely can't kick them like gens. Getting a hook and watching it is the only thing you really can do. Is the killer just supposed to stand in a corner and let the Survivors escape once the endgame started. Also you said that Hatch is a bad comparison because the killer usually finds it first, as if the Survivors can't usually coordinate a successful unhook.
    5. No idea what you mean by that. Do you mean Basekit BT?
    6. How does that encourage slugging further? Going for the 4 man slug is as hard as ever, and sure Survivors can quit now they don't have to. I actually have seen way less 4 man slugs since this system was implemented.
    7. Wiggling is supposed to only be useful with Sabo/Bodyblocks. If every map had placed you could always wiggle out from, that would be stupid.
    8. If the killer spawns near you, unless they run lethal pursuer, that is good for you. They will assume Survivors are far away and walk across the entire map.
  • XDgamer018
    XDgamer018 Member Posts: 700

    Looks like your getting downvoted for common sense... i fully agree with everything you say. When trapper is in the current state he is then survivor is playable for sure. Just dont go in soloq expecting your "team" to carry your ass you shoudnt trust your team in ANY pvp game (unless with people you know)

  • VibranToucan
    VibranToucan Member Posts: 674

    "Multiple patches in a row that exclusively make killer stronger" Let's look at the past few patches:

    9.0: This patch added a new Killer without any Survivor which one might argue is killer sided by itself. It also nerfed map offerings and added more consistent spawn rules. However, it also added the Freddy Fazbear map, which is pretty Survivor sided. Overall killer sided, yes. Exclusive killer sided, no.

    8.7: They added a new Survivor, which one could argue is inherently Survivor sided. They slightly buffed Oni, but nerfed Ghoul and Houndmaster. Far from exclusively killer sided. I would say Survivor sided even.

    8.6 This patch added a new Killer without any Survivor which one might argue is killer sided by itself. They also added a new map which has a slightly above average killrate. On the other hand they made exit gates harder to observe for killers and added the abandon feature. Overall killer sided, but not exclusively.

    8.5 They reworked Freddy to be stronger, which one might argue is Killer sided. However they omega nerfed Deep Wounds and omega buffed Vigil into an S Tier perk. I would argue this patch was balanced, if not Survivor sided.

    8.4 They added a new Killer and a new Survivor. The Survivor brought Shoulder the Burden, one of the most powerful perks in the game. They added minor buffs to a lot of killers, nerfed Dracula and buffed perks (from both sides). They improved the Survivor HUD, massively making communication between Survivors easier. Shoulder the Burden and the HUD very easily make the patch Survivor sided in my eyes.

    And before you reply, remember the take I am arguing against is that they had "multiple patches in a row that exclusively make killer stronger."

    A drop off after a high player spike is to be expected. The numbers for April and May for example have been higher than the ones for these two months ever. The numbers for January and February are also higher than they were last year. This game isn't gaining players at an immense rate, but it isn't loosing players either.

    I don't like comp dbd, but have you ever watched a comp match. Killers slug, tunnel and camp all the time. And a lot of time Survivors still win. Yeah it isn't always required, but if you don't want a coordinated SWF to get free wins it usually is.

    Have you played Party Games before? I have never ever seen anyone be like "Oh I already have 4 stars and you have 0, I am going to let you win this game." Party games are casual with comeback mechanics build in by design. They don't have to rely on letting others win to be fun.

    The killrate thing is wrong. The Devs rarely post complete official stats, but according to nightlight (the biggest community stats collection). Since 8.7.0 ALL maps have an under 60% average killrate, and over the past month the Nightmare is the only killer with an above 60% killrate. There are even 12 killers with a below 50% killrate, including the Nurse and the Blight. So do these killers need a buff?

    "If tunneling wasn't necessary BHVR wouldn't be changing it" BHVR adds stupid changes all the time. Just look at the fact that the go next system flags new players dying too early.

    Well the player numbers are staying the same, of not slightly growing. So people must be having fun.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 26

    Survivor isn't even close to unplayable, good lord man. I barely play survivor and got a 60%+ escape rate since the new patch myself.

    Y'all love to blow stuff out of proportion.

  • cogsturning
    cogsturning Member Posts: 2,166

    I don't get why they dont do more money-only and licensed survivor outfits. I'm generally anti-micro transaction but I've come to accept that, if it keeps the game going, I can throw them a few bucks here and there. I dress my main up like a doll and I'm always bummed by the lack of good options. I was hoping for FNAF stuff like security or pizza place uniforms or whatever (I don't know much about this franchise) but what did we get? A boring t-shirt.

  • Hannacia
    Hannacia Member Posts: 1,423

    I haven't had any issues. I haven't gotten crows once yet, maybe because i don't hide much.

    I don't try to kill myself on first hook and ruin the game for 3 others so not being able to do that hasn't bothered me.

    I don't really see many " face camping " killers, and wiggling shouldnt give you easy escape from the killers grasp. Oh i remember the days when survivors sent killers to old RPD with their boil over builds. It was fun slugging them up in the library.

    My escape rate from 73 matches is almost 50% and with another character from 28 matches its 53% so i really don't see the issue. These rates i got from their official tracker. Wish the site would update more often.

  • hermitkermit
    hermitkermit Member Posts: 991

    I like the way you wrote this 🤭 very poetic Smurf, makes me want to paint my face and start speaking in sonnets <3

  • smurf
    smurf Member Posts: 979

    lol I was trying to write it like an old-timey leader on the radio à la 1920's to 40's style. Glad it kinda worked :D

  • smurf
    smurf Member Posts: 979

    I have to say that I should have seen that coming :)

    We can call in The Artist. Her knowledge of all things bird might rival yours. Or she might just like birds...

  • Drunkenmunky
    Drunkenmunky Member Posts: 74

    I don't understand this. I haven't gotten crows once since the update. Do your job maybe.

  • terumisan
    terumisan Member Posts: 2,186

    i don't get crows playing survivor

  • burt0r
    burt0r Member Posts: 4,292

    As someone that neither actively plays nor follow s the updates closely I have some questions:

    • How long were you working on the gen before switching sides?
    • Did you ONLY move around the gen?

    Because if you only progressed the gen for a second or less and only crouched around the gen, I would say crows are warranted.

    I guess this new crow system is to combat the endless hiding strategy where survivor would drop+pickup items, tap gens or move a few feet to laughable easily avoid crows.

  • smurf
    smurf Member Posts: 979
    edited June 26

    What if she's behind the crow epidemic? 🐦‍⬛🐦‍⬛🐦‍⬛

  • LordGlint
    LordGlint Member Posts: 9,779

    Nah, hopping in a locker for half a second REPELS her crows, not summons them.

  • Roaroftime
    Roaroftime Member Posts: 491

    the new AFK system is awful I was in chase with one of knights guards and ended up with 3 crow's over my head whilst running and in other cases I'd go far away from the killer to heal and I'd get crows.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Good thing it's getting majorly nerfed here in 15 minutes.

  • jayoshi
    jayoshi Member Posts: 388

    Didn't they talk about removing the camp timer after all gens are finished when the anti-camp update first came out? They removed it because the killer has no gens to patrol so their only objective is to get kills alone. I mean survivors still get built-in BT after you're unhooked. It's easy for survivors to tank hits to get a save. Especially since they have increased the hook timer. It use to be a lot shorter.

  • smurf
    smurf Member Posts: 979

    lol Would have been funny (and maybe a little infuriating) if getting crows like that led us into some kind of anniversary event effect. Like if there were anniversary crows in matches who did real stuff.

    Then we might discover that Tryks was behind it all along :)

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Right now survivor is unplayable because every match is against a killer that gets to teleport right on top of you with absolutely zero warning.

  • LordGlint
    LordGlint Member Posts: 9,779

    The devs WOULD blame Tryks for everything...

    "You know how Springtrap has been bugged for the last 2 weeks? Tryks did THAT too!!!"

  • hermitkermit
    hermitkermit Member Posts: 991
    edited June 26

    Ah, okay. Well, since you stated that you haven't played in a bit or stayed super current on the updates, I'm unsure if you've heard of some of the issue with the new system? If you're unsure or haven't heard I can go into more detail with it, and I believe at one point it had to be kill swtiched because it was giving undeserved punishments out by flagging alot of false positives. There's lots of layers to the problems with the system as a whole, but just to explain what happened with me specifically in this instance:

    I was working on the gen and then the zombie came to the side I was working on, so then I ran around the small haybale (? I think it was, idk it was something small that blocked one end of the gen) so that I could work on the other side. The zombie would of course, follow me. I couldn't stay on one side for too long because then I would get an injury. I didn't want to abandon the gen because it was 95% finished, it was the last gen, and the killer was occupied in a chase. It didn't make sense to abandon the gen, I don't think leaving the gen would have been the right call. I would constantly move from one side of the gen to the other and work on both sides, only moving when I had to, to avoid getting hit by the zombie. I never crouched and did nothing, or just sat there. I was consistently working on the gen but for small bursts because, well, I was forced to because of the Zombie.

    Obviously, I don't believe I did anything wrong in this situation. I don't agree that I should have been punished with crows for being "afk" when I was not, in fact, AFK. I was actively progressing the gen as best as I could until completion. I don't think I should have been penalized for not playing the game when I was playing the game.

    (edit some spelling stuff)