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The new dc penalty system

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Comments

  • Mr_K
    Mr_K Member Posts: 10,347

    Lets say your DCs were 100% justified. Are you implying that everyone else that DCs are justified in doing so without repercussions? You may say, yes, all DCs are justified because the reason for it is personal to that person.

    Well sorry but this is a multiplayer game with rules and expected conduct. If you don't like how matches could go and feel the need to DC so often, then find another game that you can enjoy.

  • Amanova
    Amanova Member Posts: 403
    edited June 27

    Guys, please revert to old DC penalty I got crushed 2 times for some reason since Anniversary started (never happened before) and now I'm sitting at 5 min, I usually play when new weekly challenges drops that's why I don't reach 20 matches

  • SAWII
    SAWII Member Posts: 340

    ”red ranks” “season” This is like that scene in Inglourious Basterds. Also, I didn’t come up with my comment out of thin air. You listed several reasons in your op about why you feel justified to rage quit a game, but the ONLY one that was valid was cheaters; every other excuse reeked of entitlement. It’s a ten minute match, can you really not handle that? And if not, then why did you queue up?

  • DAMNFASTDEAD
    DAMNFASTDEAD Member Posts: 279

    The simplest reason why people want to go to the next game: The amusement is gone.

    The innovations that came with v9.0.0 have created new moments of vanishing amusement that are now simply sat out.

    As a survivor, you are hung up on a hook and can no longer free yourself with basekit, let alone even try. So you have to wait.

    I've seen people switch DBD to the background and watch YouTube in the meantime. Why not? Waiting on hold for what feels like minutes is boring! Then you do something else in that time.

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173

    Honestly, I do like this new system, but I agree it's to harsh. I'd rather my teammates dc if something IRL comes up and they're needed than just go afk, and I think as long as you're leaving because of something out of your control (Technical problem like wifi, or something IRL), you obviously shouldn't be punished to harshly. I think if they bring it down to like, 6 games or something we'll be good? The forcing you to wait out the DC Penalty I think is kind of fine if it's under 5 minutes, but if it gets up to an hour, that's just ridiculous.

  • HeroLives
    HeroLives Member Posts: 3,233

    Idk why you’re getting downvoted what you’re saying isn’t debatable.

  • HeroLives
    HeroLives Member Posts: 3,233
  • Mr_K
    Mr_K Member Posts: 10,347

    Just in time, I really wish the Dev's would provide a better recommendation though.

  • Skeleton23
    Skeleton23 Member Posts: 521

    I understand ur point of view. But I blame the Survivors who Desided it was time start the Go Next Epidemic. I feel bad for those who where banned when the Go Next Pervention System was Bugged that was unfair and uncalled for. But I don't blame the Dvs I Blame the Root Cause of the Go Next Pervention System

  • HeroLives
    HeroLives Member Posts: 3,233

    Indeed just in time.I suppose there’s SteelRising where you can turn on no damage and be invincible and play the game through like that even though it’s a FromSoft type game so you have no challenge at all.

  • Mr_K
    Mr_K Member Posts: 10,347

    Funny thing, you could be justified with the hacker. I understand that and BHVR needs to do better.

    But

    Play one game with PC losers farming memes and clips. DC annoying go farm with a group of 4 and stop inflicting your BS on solo queue players

    Not justified and you brought that penalty on yourself. Didn't wan't to play with that BS? Sit on a gen and hold M1 and escape through the door.

  • Senaxu
    Senaxu Member Posts: 494

    Alternative to the Current DC Penalty: Behavior-Based Matchmaking

    Instead of punishing disconnects with time-based penalties, I believe the system could be improved by introducing behavior-based matchmaking.

    Here’s how it could work:

    • The game tracks how often a player disconnects over their last 20 matches.
    • Players with a high disconnect rate (e.g., 6 or more out of 20) are primarily matched with others who have a similar DC frequency.
    • Conversely, players with little to no disconnects would only be matched with similarly reliable teammates and opponents.

    This would achieve a few things:

    • It removes the need for strict lockout timers or queue delays.
    • It naturally groups players with similar play intentions and levels of commitment.
    • It protects fair players from those who frequently leave matches, while not entirely blocking anyone from playing.

    The goal isn't to punish… it's to create a better experience for everyone. Ragequitters won’t ruin games for others, and reliable players can enjoy cleaner matches. Over time, this might even encourage better behavior simply by showing the difference in match quality.

    I think this could be a healthier and more scalable alternative to time-based DC penalties.

  • Mr_K
    Mr_K Member Posts: 10,347

    Opposed to BHVR-based matchmaking that we have now, right? 😁

  • Choaron
    Choaron Member Posts: 818

    So you want to kill this game, got it. Stick to coop games if you don't mind playing with bots.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 823

    as someone who's been having intermittent DNS issues as of recent (im an IT guy, so i have my own network that i setup), i too have been getting punished by the DC penalty in ways im not used to, and i'm not necessarily a fan of it. i understand that players should not be subjected to a killer or a survivor DCing on them at the worst possible time. it makes sense to do things this way.

    however, there's many variables to this problem that BHVR is trying to solve that's rendering this penalty system to be more of a pain than anything. i've had a major gripe with this system ever since its introduction a few years ago, and i honestly wish it was never added to the game.

    for one, the game does not have the ability to determine whether or not a DC is on purpose or not. thus, BHVR has made it so that it is going to punish everyone equally regardless of the circumstance. this is fine and, in a perfect world, this system would be wonderful since it encourages everyone to play by the rules and accommodate them.

    with how the game and what reality we're in, though, this does not work for the following reasons:

    1.) this game is notorious for being unstable
    unplayable FPS drops, bugs and glitches, engine issues or unexpected behavior in the game can cause a player to DC or give a reason to DC. for some platforms, this is much more common. players are unfairly being subjected to matchmaking bans for circumstances that are out of their control.

    2.) this game has a track record of cheaters rendering the game unplayable

    given that cheaters are at an all-time high for the game, players are put in predicaments that cause or incentivize people to DC. whether its them not wanting to play or contribute to a cheater's tomfoolery, being put in a situation where they're not in control of their character, or forcefully having their game crashed or client disconnected, this is again something that is out of their control.

    3.) the nature of the game does not always account for a healthy player experience

    humans are very emotional creatures. this is a given, and we regularly see overreactions or people being unwilling to participate in something they don't like. however, there are genuine circumstances where a player may see a reason to not participate such as; games are completely out of someone's favor and they would like to move on, they are not getting the experience they are trying to obtain, or that they are repeatedly being exposed to undesirable features or situations that have a very negative perception in the community.

    unfortunately, as nice as it would be to prevent ragequitting and give players an incentive to improve or overcome challenges in the game, these three glaring issues prevent the system from being effective. not to mention that people will always be people, so there will always be ragequitting no matter how much you try to take away the ability to leave the game. if someone does not want to play, they simply wont.

    in my honest opinion, i think all restrictions and adjustments applied to public matchmaking that are built into the game need to be removed. there is simply way too much working against it to make it a healthy feature for anyone. at the end of the day, a game lives and dies by its community.

    what i would probably recommend is instead to give an option for players to make and host lobbies themselves with rulesets they would prefer and make it so that they are publicly available to join. this way you can ensure that everyone gets a chance to play exactly how they would like to play. i think that most issues that dead by daylight has as a game would be completely mitigated since balancing and preferred methods of play would be in control of the players. if someone does not want to host a lobby, they are free to either join a randomized public queue or select a lobby that best suits their interests for that time. this methodology is what kept multiplayer games like quake alive for many, many years. it even invited creativity and new ideas for gamemodes over the course of time.

    its clear that the players want what's best for their experience and many players are very passionate about dead by daylight. why not give us the ability to do just that and love the game for what it is, but in our own way?

    that's my two cents.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    In a way, you have a point. If DBD was brought up to the standard that other asymmetrical games or PVP games in general are expected to meet, it would not survive. I don't think players would accept a truly balanced, more dynamic experience.

  • Dipper
    Dipper Member Posts: 177

    Idk if they changed it but in my experience, let's say I get 60 minutes DC ban, so 4 tokens, 5 minutes, 15 minutes, 30 and 60. Yet after only liuke 5 normal rounds I was back at 15 minutes

  • Amanova
    Amanova Member Posts: 403

    Yeah it should decay by days and by played games too, like at least 5 maybe matches remove 1 dc penalty also it should ignore go next prevention too makes no sense when you are being tunneled out

  • chatgiraffe
    chatgiraffe Member Posts: 145

    Survivors mad about more DC penalties? Have they considered just not DCing? It puts a big smile on my face whenever some loser ragequits against me knowing they're actually being punished

  • 6yXJI0
    6yXJI0 Member Posts: 632

    DCs due to crashes or net problems are EXTREMELY rare. I don't remember the last time I've seen a person DC randomly. 99.9% of DCs are always after person got downed or outplayed and such…