Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Can you please stop pretending that forcing people to play makes any sense?

I just had a game, 4 generators, 1 dead person + 2 hooks. Game over. I was running after around killer, but he decided for me that I should pretend we had a chance and sit by the generator for a while, so that he could kill me later when he got bored. He refused the hook, he was playing with us. WASTE OF MY TIME. So I abandoned the game and got a 15 minute ban. That's the end of the game for today, I'll play something else. Something that doesn't waste my time, probably.

I got a ban over the weekend too. I generally have a bad internet, but when I don't download anything I play without the red/yellow bar. Sure, sometimes the server changes the bar to yellow every now and then, when the server is worse, but I've never had something like that regularly. But this weekend, for some reason, the game decided to only connect me to red servers. They were such bad connections that the game would kick me out of the server. Finally I got banned for 15 minutes and I gave up. I didn't play this weekend.

Generally I rarely disconnect myself. Most often when the killer refuses to play normally or wastes my time, like in the situation described above. When I have the third Legion/Wesker in a row it's also too much, I give up. Or more than one Kaneki a day. I can only stand one game a day with him. I've never even disconnected from Skull Merchant, I always thought she was a fun killer to play with, but Kaneki broke me, I can't stand how quiet this one skin of his is, I can't stand that stupid laugh of the original skin, I can't stand how OP this character is in a normal game with even one weak player. Playing against him more than once a day is a waste of time for me.

What I'm getting at is that these penalties don't change anything. Before, when I rarely got 5 minutes ban, I spent BP. Now I usually stop playing. And even if you give me penalty 24 hours, nothing will change my behavior. Too many Legions or Kaneki and I'll disconnect. I also have no influence on whether the game will connect me to a weak server.

I once played such a small game with a small community. It used to have 5000 players, then 300. But there were never any penalties in it. When a player disconnected, a bot replaced him. A player who disconnected for any reason could rejoin the game. No penalties. And no one complained.
Why can't this game treat players with respect?

Seriously, did these penalties stop anyone? And now I'll be punished if I run after a killer in a situation like the one above? Lol. The developers remind me of people who just shot themselves in the foot and now they're trying to unload their guns while aiming at the other one.

In my opinion, developers should stop pretending that they can force anyone to play. They should get rid of penalties and give the option to rejoin the game in case of disconnection. And that's enough.

I also have one question here - if survivors are going to be punished for running after the killer, why won't the killer get a penalty for not hanging survivors on the hook? If survivors are going to be punished for refusing to play, why won't the killer get a penalty?

All of this with penalties in this game makes no sense to me at all. I don't understand why I'm punished when a killer wastes my time. Or when I'm connected with my fourth legion in a row and I've just had enough.

To paraphrase Gaben - i think there is a fundamental misconception about players disconnecting from game. DC is almost always lack of fun problem and not being malicious problem.

Comments

  • VibranToucan
    VibranToucan Member Posts: 674

    If you DC just because one is dead at 4 gens or you got your second Kaneki/third Wesker then you do DC a lot lol. I have over 1k hours and DCed intentionally a total of 3 times as far as I remember.

    And if you stop playing after a penalty, good. My teammates giving up constantly is one of the main reasons I hate playing soloqueue.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Agree. All the people complaining on the forums about not being able to go next or DC have been locked out of games or have stopped playing because they can’t regularly ruin other people’s matches anymore. The system is working exactly as intended by keeping these type of players away from the game.

  • Shinkiro
    Shinkiro Member Posts: 550
    edited June 2025

    Yup exactly, one of best improvements they've ever done imo. I've actually played significantly more survivor than killer because its not totally miserable now people are actually made to play the game. My escape rate has jumped alot, its been fun. It's also made my killer games a bit harder too because people are actually trying more.

    Anyone "negatively" affected by this change is someone who shouldn't be playing the game and the type of player we dont want to play with.

  • Khastrx
    Khastrx Member Posts: 253

    It's rather delusional to think such players will not find other ways to ruin a match instead. Bringing Luck offerings to skip the first hook stage, not engaging in normal gameplay, afking on purpose, SWFs just throwing themselves at a killer etc. The forced second hook stage or the afk crows do nothing, players can just tab out whenever they want and come back once the match is over. Trolls will always find a way to adapt…

  • Marzipan210
    Marzipan210 Member Posts: 139

    The changes were made necessary by people going next every time they saw anything they didn't like.

    Skull Merchant literally got gutted because of people inflating her kill rates by offing themselves on hook. After that there was no way survivors could be allowed to keep doing that.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited June 2025

    I agree that people who don’t want to try are able to still ruin matches, but it’s definitely more difficult/punishing to do so now. I and (and at least one other person in this discussion) have already seen improvement in the experience with the new systems implemented, so at least from our perspective, it’s working.

  • BrightWolf
    BrightWolf Member Posts: 602

    Most importainly, it's giving accurate data to BHVR and we might actualy see some more killer sided balance changes bieng implimented, because as of now, it's been feeling a little survivor sided. Like if anything, it's prooved that now that not as many survivors aren't going next at the slightest of inconviance, or that survivors aren't extreme hiding to troll, that gens fly by extremely fast because there is so little for survivors to actually do beyond their main objective.

    Which hopefully, this means repair speeds will be looked at next, if not giving killers some upping of regression per kick or some form of basekit corrupt intervention or a rebuffing of certain perks. Also, healing needs to be looked at again, so perhaps the nerf to Sloppy can finally be reverted or at the very least adjusted acordingly.

    And before anyone comes at me for being a "killer main," I play both sides with a 70%-20% Killer to Survivor ratio.

  • Nazzzak
    Nazzzak Member Posts: 7,701

    "Skull Merchant literally got gutted because of people inflating her kill rates by offing themselves on hook"

    That's untrue. A dev confirmed on this very forum that only 2% of her kills occurred on first hook.

  • Marzipan210
    Marzipan210 Member Posts: 139

    It wouldn't have to occur on first hook. If they got unhooked they would just run back into the killer or wait under the hook to get hooked again.

  • Gastongard
    Gastongard Member Posts: 210

    While I understand your point, as a lot of people started pointing out with this patch, I feel like, giving the match a second chance even when you have a dead teammate at 4 gens, has somehow kinda showed its not entirely lost, at least not everytime. I have been in that situation most of my matches the last few days and keeping the match going, trying to finish the next gens is still possible if the team decides to be on the same page. A lot of times I ended up loosing in these scenarios but reaching endgame or at 1 gen, still loosing, but at least psycological doesnt feel like a "lost match", at leas I give it a shot and try to have a few fun chases, or some macro gameplay to try to make it work.

    Being that said, I totally agree that is really demotivating being in that scenario, and its really easy to loose all interest in continue playing, so I cant say i havent been in that situation and tried to force the killer to kill me to just go next. Now everytime i get hooked i just alt+tab and do something else til i hear someones unhook me.

    This patch has shown how unfun most of survs scenarios are, like doing gens, you sit there, you do nothing but hit space once in a while, which is the main objective of survivors, and now you get hooked and you sit there without being able of doing everything, like a tree, for the 70 secs(i think?) of each hook state, its really boring man. I dont know the solution to this, maybe there isnt one, but at least before if you were in the scenario of not being rescued, you could try to 4% and scape in some cases.

    Beint that said 2.0, I still think the game needs something to motivate survivors to keep playing the game after loosing someone at 4,5 gens, like an extra % speed for repairing gens, like "propnight" did in his gameplay, you could even win a game in a 1v1 scenario and that was really fun. And on the killer side im not sure, maybe a % extra basekit speed for each 1st hook on someone, to also demotivate tunelling. I dont know, just thinking out loud. The point is, even when its not impossible to scape on a 3v1 at 5 gens, its almost impossible, I understand the frustration of a survivor that doesnt want to keep playing in that scenario, why should he/she waste 5-10 more min on something you already know the outcome?

    Happy monday

  • BrightWolf
    BrightWolf Member Posts: 602
    edited June 2025

    In Customs, testing out killer builds and perks. XD

    ETA: Sometimes I also play KWF as well, but its hard ot get the squad together since we're all busy.

  • LordGlint
    LordGlint Member Posts: 9,789
  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 2025

    why cant you treat people youre playing with respect and play out the match even if its already lost? you already signed up for the match.

  • Shinkiro
    Shinkiro Member Posts: 550

    Yeah this is important too. People have been saying for ages that alot of poor survivor performance stats are because of giving up and going next on hook and in general theres killer kill rate inflation because of it. Hopefully it leads to them revisiting their prior nerfs and rebalancing them properly based on survivors actually playing the game for once.

     

  • dbd900bach
    dbd900bach Member Posts: 993

    Dbd isn't like Call of Duty where you're shoved into a game mid match to fill in for the player that left. If someone leaves, you're stuck with a bot that will always be a detriment. You might as well not have a fourth player which is how most people feel when saddled with a bot, and the game is essentially over already. Does it always mean immediate loss? No. Is the bot useful and sometimes better than the player you had? Definitely. Yet, most average players will feel like the game is over. Its not a good feeling.

    I personally think the Devs should take notes from a game like Overwatch who allows someone who prematurely leaves the game to join right back. Its still the same character they came in with and the same perks/items.

  • LordGlint
    LordGlint Member Posts: 9,789

    Survivor DCes because the game is hopeless anyway. Survivor rejoins the same match they just DCed from 2 minutes later just in time to see the last gen pop.

  • Rick1998
    Rick1998 Member Posts: 541

    if you don't enjoy playing the game then don't play the game .

  • Mr_K
    Mr_K Member Posts: 10,500

    The first one was well deserved. From the sound of it they felt bad and at least wanted the remaining three to get points. (Maybe bp offering was used)

    Killers are not mind readers. Stand next to a hook and start pointing at it if you don't want to farm. Running after us is not shouting kill me kill me. It could be farming Bold for all we know.

  • dbd900bach
    dbd900bach Member Posts: 993

    A game can't be deemed hopeless on if you're first on hook. We're talking about the selfish type of players who get bent the first moment things don't go their way.

  • LordGlint
    LordGlint Member Posts: 9,789

    I was just making a joke that someone will find out the bot that replaced them was better than them.

  • BrightWolf
    BrightWolf Member Posts: 602

    Lol fair. FR though, it's just easier to practice killer in customs since there's no killer bots to practise survivor against (unless you count the Tutorial Trapper, but his AI leaves a lot to be desired and can only teach you so much.) Which makes it hard to test out survivor builds, unless I'm in a KWF custom.

  • BrightWolf
    BrightWolf Member Posts: 602

    It mght also lead to them revising giving survivors extra objectives too, since gens fly so fast with all the repair speed buffs and changes to gen defence and regression.

    But only time will tell.