http://dbd.game/killswitch
Pig rework possibility
Pig is a complex killer who has multiple things in her kit but none of those are really that good. Balancing her is hard, because you can't buff traps too much and giving her better antiloop.
Changes to stealth/crouch/abmush
→ You can crouch and uncrouch instantly, like ghostface (was 1s), there is no reason for her to suffer crouching and uncrouching animation
→ TR fade out after 2s (was 5s)
→ TR fade in after 5s (was 1s)
→ Her crouch speed is now 115 % (was 95 %)
→ Coming in contact with survivors, who has bear traps on immidiately triggers chase (this is prevention from Pig harrasing people by follwing them in crouch, holding them off boxes without their timer being stopped)
→ Her ambush duration is increased to 3s (was 2.3s) again compared to killers like Bubba, Chucky etc. no reason for her to have such a short dash power when it doesn't instadown
→ OPTIONAL: Pig can now vault vault pallets while in ambush (breaking ambush, similiar to Blight or Demo would make her boring to play against imo)
Changes to RBT
→ Pig can now swap between traps that have numbers presenting how many searches survivors will need to remove their traps, Pig can choose which trap to attach. FE if you down a strong survivor, you attached trap with 4 searches, if you get early fast down, you attach trap with 2 searches… (4 searches, 3 searches, 3 searches and 2 searches = 12 searches total = 2.4mins of interacting with boxes, not counting time to run between them)
→ Only one box is shown at a time, survivor can still search box that is not highlighted. Searching a box will highlight the furthest box.
→ Increase RBT death timer to 3.5m (was 2.5min)
→ Rework tampered timer add on
Extra traps add ons will now work this way:
→ Jigsaw plan: Decrease maximum traps by 1, increase number of searches per all traps by 1 (meaning now you have 3 traps, that all need 5 searches)
→ Annotated plan: Decrease number of traps by 1, increase ambush duration by 30 %
Comments
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I personally feel this idea leans too much into crouching/Ambush as being Pig's identity, she's a SAW Killer. I'd like crouching & ambush to get buffed of course, but I don't think it needs to be anywhere near as good as Chucky's or etc, I think that aspect of Pig's kit being noticeably weaker as compensation for her having the traps is interesting.
Turning crouch instead into an uncounterable Night Shroud, with a very strong dash instead of instadowning, kinda feels like there's not much Pig left in the rework. I would prefer something like raising crouch speed to 105%, or 110% at the most.
I will say that I kinda like the idea of giving Ambush a special vault. Being able to vault Pallets is feeling a bit derivative IMO, but the ability to simply cancel Ambush with a window vault could be neat.
Bumping her with an RBT triggering chase is also an idea I very much support, it's a great suggestion to avoid the worst potential of RBTs.
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Surely, as I stated, both tools need to be balanced-wise because having massive slowdown with too opressive antiloop would cause more issues.
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