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Good job on the anti-camp

And we wonder why "we have done a real good job so far" is such a meme

«13

Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    Here:

    This is a video from a few days ago. The survivor is already on hook when the video starts, the killer is actively hitting them on hook for the 30s duration.

    There is one gen remaining (so not end game, the mechanic is still active). And yet, the AFC does nothing.

    This is FACE camping. Period.

    The mechanic is useless. And it's useless for is intended purpose.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited July 2025

    Some sort of forum bug, won't let me edit. That last part is supposed to say it was mostly designed to simply stop BUBBA facecampers.

    I also really like it because if I'm playing killer, I can help survivors who are being trolled by their teammates by leaving them to die on the hook by standing right up against the hook so they can unhook themselves.

  • Pulsar
    Pulsar Member Posts: 22,952

    Will sound childish, but WHY did we want to prevent facecamping?

  • the_honey_badger
    the_honey_badger Member Posts: 115

    I would say the anti camp feature is a failure because of the lack of information it gives to your team mates, so it leads to such bad plays where your team (assuming you're solo) take hits or hook trade unnecessarily. I would hope in the future they implement a feature that shows the anti camp meter to your team mates so they know whether or not they should save.

  • upsideinsanity
    upsideinsanity Member Posts: 166

    anti FACE camp does not work against range killers who dont need to be in your face to hit you and 6 of our last 8 killers have some kind of range to them, chucky and unknown are grey if their powers count. the "feature" doesnt work if its easily countered by 24 of the killers. And even if it was only meant to counter Bubba's face camping, it still doesnt because the speed boost a survivor gets when getting hit off hook does not give them enough distance to get away from Bubba

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    all AFC did was stop killers from performing suboptimal Rage bait gameplay and encourages them to do the more efficient proxy camp

    I was hoping for no camping changes so we could maybe get deadlock nerfed

  • Destaice
    Destaice Member Posts: 114

    You just described an entirely different scenario as if it was a counter argument.

  • upsideinsanity
    upsideinsanity Member Posts: 166

    Except that wasnt the case in my screenshot. He was just standing there the entire time I was on hook and moved in any time anyone got close

  • terumisan
    terumisan Member Posts: 2,214

    basement bubba/basement chest protector bubba

    a bubba would camp basement with insidious with or without a survivor in it (usually with a survivor in it)

    i don't see bubbas anymore tho

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966
    edited July 2025

    That doesn't make it better, it actively makes it worse.

    If the mechanic is active and it's still countered by checks notes FACE camping, then it's still really not doing what it's supposed to.

    ETA: I'll elaborate here... What, exactly, is choosing to stay on hook doing that not having AFC at all accomplishes? Both with it without it are "wasting the killers time" because they're standing at the hook, in this case hitting someone repeatedly.

    And if jumping off hook into face camping is the wrong play then this mechanic is not just bad at combatting face camping, it's making the situation actively worse for survivors who choose to jump off here.

  • Pulsar
    Pulsar Member Posts: 22,952

    And now?

    Bubba can camp around Shack and still get two downs. The method may have changed, but the outcome is the same. I hardly think anyone would devote time to a system that was only meant to change the method and not the outcome.

  • terumisan
    terumisan Member Posts: 2,214

    i don't see bubbas at all anymore so i'll take your word for it

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    This is why I say this mechanic is useless:

    Others are likely to show up anyway and provide that free pressure and maybe even a down. It's not preventing that. You're basically still trading.

    It's not preventing the killer from hitting on hook, because it's better to stay on hook.

    So, to summarize:

    If the killer backs away 5 feet, the mechanic does nothing because it's "not anti camp, is anti FACE camp".

    If the killer doesn't back away and actually face camps, the best play is to pretend like the mechanic doesn't exist and you'll get the same result.

    If the killer face camps and your teammate shows up, then it's also like the mechanic doesn't exist, since the killer has already gotten pressure off of gens, and will probably get the trade.

    And on top of that, every killer in the game can stand 11m from hook and still beat a survivor who shows up for rescue to the hook, which is the exact same scenario as the one above.

    So it's not anti camp, and it's not anti FACE camp. It's apparently so niche a problem were "solving" that, regardless of how the killer or other players play, the best play for the hooked survivor to stay on the hook.

    So yeah. Astonishing levels of value.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I don't see many issues now that AFC is a thing with bubbas. He can't just literally sit there and press a button and get guaranteed downs. He HAS to be on the move and chase someone, and unless all the survivors are surgically attached to each other, him getting them all down won't be easy for him. It makes a huge difference that he actually has to be on the move with AFC being a thing. Have someone bait his chain saw. If he gives chase, the other person unhooks for free. If he immediately goes back for the hook, his chainsaw will run out before he can down anyone and you can go for a quick standard save attempt.

  • Pulsar
    Pulsar Member Posts: 22,952

    Facecamping with Bubba never netted you more than two Kills.

    The issue was that there was no way to realistically unhook, ie, normal gameplay.

  • Abbzy
    Abbzy Member Posts: 2,276

    This works more as antiface camp, camping is strategy that very few players want to play and is not rewarding because survivors have now 70 second per hook stage. Anticamps work its 16 meter radius I think more the killer is closer bar fills faster for free unhook even on stage two, problem can cause certain teamwork when survivor enters this radius and doesnt matter if he is healty or downed the meter stops. Some killers are uneffected like the ones with high mobility they can be there in few seconds back across the map. Some killers look proxycamping but they either dont have mobility when survivor teammate unhooks you too fast still when killer isnt far or they dont have info where are other survivor this can be problematic for the killer they cant make more preasure on survivors and then they return back to the hook.

  • Abbzy
    Abbzy Member Posts: 2,276

    Problem wasnt 2 kills but what xou could do about it, if bubba dont felk asleep or bump unto something with saw then it was easy kill with little effort which isnt ok. Camping can be still annoying but you have antitunnel with some option to run perks that can help you last longer.

  • LordGlint
    LordGlint Member Posts: 9,780

    I actually tested this back in the day with old Bubba. Can't remember the exact loadout, but I remember doing corrupt to have slowdown that didnt require any action from me, along with NOED at the end. I might be able to find a picture later. I actually got a surprising amount of 4ks from facecamping with the saw up.

  • Pulsar
    Pulsar Member Posts: 22,952

    Fair enough.

    If the Survivors played perfectly, you shouldn't have gotten more than two Kills. Admittedly, that's asking a lot.

    Regardless, AFC has been a functional failure if it intended to prevent those circumstances and situations. If it was literally only meant to move Killers a second away from hook, then I guess it worked.

  • Roco45
    Roco45 Member Posts: 344

    A forcefield lmao No, the anti camp meter should just progress quicker and should keep progressing not only even if the Killer is chasing someone else around the hook, but also the range should be extended heavily and depend on the proximity. Okay, the Killer wants to stand 16m away? Well now that Surv will unhook themselves since the entity is displeased with the power role playing like a turd.

    This isn't 2016 where Survs can just gen rush the camping Killer, there is a plethora of gen perks for Killers to halt progress and they don't even need to camp, like lets be forreal. Almost all new killers have insane map traversal to where they're back at the hook 5 seconds after an unhook when they were just on the other side of these small maps.

  • LordGlint
    LordGlint Member Posts: 9,780

    I think it was just meant to give survivor teams SOME room to work with. I usually run Kindred on my survivor builds so I can mirror the killer and get in close without being found. Most hooks arnt in the middle of a field with nothing around to block LOS. Theres generally jungle gyms, or bolders or... the stuff loops are made of, lol. As long as I can sneak in close before closing the rest of the distance, thats usually enough to get the unhook without it just being a trade from 2 hits.

    Im by far not the best survivor... I suck pretty bad at looping, lol. Even I can work with a 16 meter gap though.

  • Memesis
    Memesis Member Posts: 729

    Gotta at least get the legendary quote right. "I think we did-uh pretty good.. JOB so far.."

  • MDRSan
    MDRSan Member Posts: 748

    I’ve seen wildly inconsistent fill rates in my survivor matches. Most of the time it seems useless as it doesn’t seem to fill up at all with a killer in line of sight and only a second or 2 walk time away. Other times I have no idea where the killer is and it’s filling up like they’re right in my face.

    Personally, I’ve never had it actually fill up for me all the way yet in a match

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I think this would be less of a problem if it wasn't for the fact this terrible killer will in fact be rewarded for waiting for the unhook and tunnelling you out, which I assume is what they did if anyone even got the unhook.

    Honestly what I am really waiting for is some kind of base kit anti tunnel to make this insidious 'strategy' non-viable or at least not as worthwhile

  • UndeddJester
    UndeddJester Member Posts: 4,970

    Just to be exact, 16m takes 3.47s for a 4.6 killer to walk, and faster killers or ranged killers have to be mindful of angle on the unhooked in vast majority of scenarios.

    The AFC to my mind makes it so survivors are much more likely to successfully make the trade, and this works far better than it did against characters like Hillbilly, Huntress, Trickster and Bubba, because you can effectively approach from an angle the killer has to go around the hook to catch you.

    This in turn makes it much easier to make use of numerous perks supposed to help/counter camping, or assist them in surviving when they take the hit on the trade, that old facecamping still stopped survivors from using, such as: -

    • Desperate Measures
    • Reassurance
    • Borrowed Time
    • Deliverance
    • Overcome
    • Dead Hard
  • Firellius
    Firellius Member Posts: 5,473

    Problem with AFC is that literally no one asked for it, and no one cares about it. It was a complete waste of time.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,653

    Dont worry, people wont get tired to point out it should be Anti-FACE-camping. It is not supposed to be useful. It only works against something which barely happened anyway and it did not really change anything since the Killer can still camp close enough to be back at the Hook in no time.

    But you got a cool bar which does not fill up while you see the Killer camping.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    So, what exactly do you expect this mechanic to do?

    It clearly isn't stopping or functionally deterring face camping, it isn't addressing camping in any way, and it isn't addressing any of the issues surrounding it. If killers are able to hit you in hook for half a minute with the mechanic in place, then what exactly is this actually accomplishing?

    Instead of speaking to *any* of the reasons I have why I think this is useless, we're now just dismissing it outright.

    Apparently, what I should expect is a full "progress bar" that you can't effectively use. Because that's what it feels like you're saying is the "value" here.

  • Mr_K
    Mr_K Member Posts: 10,349
    edited July 2025

    Facecamping wasn't about netting kills it was about a kill. A kill that sometimes turned into many kills because survivors couldn't help themselves.

  • Firellius
    Firellius Member Posts: 5,473

    That's funny, because this thread is talking about anti-camp, and the very first response is immediately pointing out that 'IT ISN'T ANTI-CAMP!'.

    So how could it be what people, including those in this thread, asked for, when the very first reply is about how it very explicitly ISN'T what people asked for?

  • Chiky
    Chiky Member Posts: 1,139

    yeah, it's a joke, they still camp but with barely enough distance so the meter doesnt fill...

    The only useful thing about the anti face camp feature is when you as the killer want to let the survivor unhook thrmselves as their teammates dont even try to get nearby

  • Reinami
    Reinami Member Posts: 6,611

    The video literally shows the option for the survivor to unhook, and this is after the game is effectively over at this point.

  • LordGlint
    LordGlint Member Posts: 9,780

    I already pointed that out... they still insisted it was useless.