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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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📣 Twisted Masquerade is Being Extended

Comments

  • Pulsar
    Pulsar Member Posts: 22,946

    Does this mean Xbox is fixed?

  • tjt85
    tjt85 Member Posts: 1,657
    edited July 10

    Aww man, that's kind of a bummer. I love Chaos Shuffle and much prefer it to the Anniversary event.

    Ah well, it is the last ever Twisted Masquerade after all and we do see Chaos Shuffle return fairly often, so it's not so bad if you think about it like that.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Hey I will take the extra BP I guess, I have not had the time to play as much so I am not angry about this at all

  • Pit_Bull_Love
    Pit_Bull_Love Member Posts: 202

    What??? You are telling me BHVR isn't going to actually do anything about the slugging that they said they would do in the second half of the yesr? I'm shocked, utterly shocked.

    They wouldn't revert the clown and knight nerfs in the ptb, but keep their buffs, too, would they? Nooo… they have never done such things…. Go ahead, save this comment and come back to me in a couple weeks when they do exactly that, again. Yep, nerf keys and maps, buff killer, and then call it survivor sided. I am so glad I have stopped playing this game. it's nothing but a middle finger to survivors.

  • SkeletonDance
    SkeletonDance Member Posts: 553

    Mmm maybe I will get +1000 cakes on my main

  • Freudentrauma
    Freudentrauma Member Posts: 1,082

    Well, I'm not really a big fan of the masquerade and only play until I've done all my quests. Though I wasn't much excited for Chaos shuffle either. So I don't mind that much.
    Happy for those who find enjoyment for it.

  • Dark_Vorahk1
    Dark_Vorahk1 Member Posts: 121

    Extension? Is the event in the room with us, right now? We are going on 8 days the event has been literally or close to unplayable on Xbox. Many players cannot log in, struggle to enter a lobby, or get immediately kicked to menu. It's very generous of Bhvr to extend the event and sincerely I'm happy for all other platforms that get to enjoy the extra cakes, but this has been a horrible experience on my preferred platform.

  • Mr_K
    Mr_K Member Posts: 10,346
  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    "buff killer"

    acts like he wont get more OP version of UB and an item that counters most S tiers while BHVR are buffing nurse and blight

  • Valuetown
    Valuetown Member Posts: 814

    I mean we legitimately have 0 info on the anti slug mechanic. In my opinion, if someone is on the ground for 60 seconds or is on death hook, they should be able to get up. 1/4 of the bleed out timer or on death hook seems fine to the majority of people.

  • Choaron
    Choaron Member Posts: 818

    Cringe. This event is not good (gameplay-wise). It hasn't been since 2023.

  • Lixadonna
    Lixadonna Member Posts: 691

    A week before and now they figure it didn't meet standard? I'm skeptical on that one.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    they shouldnt be able to get up for free.

    there are a plenty of scenarios where survivor can crawl away or be part of a massive snowball and punish killer for playing the game correctly.

    that would also not help making slugging less annoying to any meaningful degree, it's yet another massive buff to high level survivors and survivors' overall very high skill ceiling but not an improvement for people who just dont like spending time on the ground.

  • GeneralV
    GeneralV Member Posts: 12,666

    Nice! Good chance to earn even more bloodpoints!

    Hope it helps with my Skull Merchant P100 grind.

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    Yeah, "Not meeting our standard" could also mean;

    "We watched this video, found in various threads...

    …and figured that if basekit Unbreakable was poison for the game before, it would still be poison later."

    In all seriousness though, there are several valid anti-slug measures possible, but basekit infinite Unbreakable is not it. When it was tried, not only did it not fix slugging but it made slugging for the 4k even more tedious since Killers would still slug but instead of wasting 4 minutes of everyone's time, it sometimes wasted 15+ minutes since Killers (especially Killers on the weaker end of the spectrum) couldn't down the last Survivor before the other one got back up, leading to an unbearable loop.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,786
  • Shinkiro
    Shinkiro Member Posts: 393
    edited July 10
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Anti-slugging solution? Did this solution punish killers in scenarios where the survivors forced them to slug?

    Because so much time and effort was spent nerfing the AFK crows into uselessness, so they wouldn't punish innocent survivors. So I hope the anti-slugging solution also made sure it didn't punish innocent killers.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Believe me, I haven’t been. I understand some people like it, but I am not one of them

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Thank God, basekit Unbreakable was too much then and would be too much now. We need a more nuanced antislug solution than Basekit UB+Tenacity, which can be too easily used for the unintended purpose of snowballing the Killer too quickly and wasting too much time. Killers don't want to play whackamole, Killers want to chase.

    The solution to 4 man slugging and slugs for the 4k is already here. It's the abandon system. If they add onto this, make it so the Survivor can choose to abandon the round if they are slugged for over a minute, since no chase should last longer than that. On some level the team HAS to decide to pick up, or the Killer HAS to move on. If there are no more teammates to pick you up, we have a mechanic for that - the abandon system that comes online whenever the last two are incapacitated.

    You're likely never going to fully get rid of slugs for the 4k for the same reason you won't fully get rid of Survs healing in the exit gate - it's just the winning side mopping things up.

  • Valuetown
    Valuetown Member Posts: 814

    Why shouldn't they? I've yet to hear a good reason as to why not.

  • Nazzzak
    Nazzzak Member Posts: 7,344
    edited July 11

    I know your account is banned but just wanted to point out that it was that particular anti-slug mechanic they determined they weren't happy with. Doesn't mean they won't adjust it or take a different approach. They havent said they're abandoning anti-slug completely.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    sabo, pallet/flashlight saves, the whole power struggle / boil over insanity, surv crawling out and hiding, most good faith snowball / slugging cases (organic caused by survivor misplays that arent misplays anymore thanks to the free UB or by killer's power like Oni/Plague).

    if we want to have infinite UB, we must have basekit deerstalker and the things in bold text being deleted. until that happens, suggesting infinite UB is a ludicrous idea inviting disaster and resurrection of miserable bully squad gameplay because killers lose their ways of counteracting aggressive strategies or securing hooks from snowball.

  • Volcz
    Volcz Member Posts: 1,298

    Never listen to people like this. They will always highlight the bad on the other side but never acknowledge their own.

  • TheGoone
    TheGoone Member Posts: 571

    i made a post about this but the Devs were testing basekit UB and Tenacity for chaos shuffle and just like way back that UB was just to strong to have basekit and they still think so now.

  • kosaba11
    kosaba11 Member Posts: 312

    You know, it really should not be hard to make Unbreakable base kit without making it OP. Keep the bleed-out timer where it is and increase the amount of time it takes to pick yourself back-up by a certain percentage each time you're knocked down. Put it through the PTB, and instead of doing one increment, constantly update it according to feedback to reach the sweet spot where it helps counter slugging without being too overpowered for Killers who aren't slugging - like when Survivors are within eyesight of the downed Survivor so the Killer either attacks them to get them away or risk a save.

    Then change Unbreakable to either decrease the percentage at which the timer increases, or make it give your endurance when you pick yourself back up.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    im sorry, i have a plenty of other people doing exactly that, Im just balancing the energy in the room.

  • Valuetown
    Valuetown Member Posts: 814

    The activation criteria I suggested was very clear: after 1 minute on the ground (restarts after being picked up by any means) or always if on death hook. If someone is slugged for that long, it's gone from "good faith snowball" to toxicity. Yes, I consider slugging everyone until all 4 survivors are on the ground toxic, and a relic of old dbd. The only people who do this are either going out of their way to be toxic or are going for killer win streaks. Either way, 60 seconds is ample time to try and snowball. If you cannot manage to do so within that time, the survivor should be able to pick themselves up.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    >after 1 minute on the ground (restarts after being picked up by any means) 

    only if it costs a hook stage otherwise people can stall / crawl away and deny pressure by free self pick up.

    this mechanic cannot be just a free UB, it must have an actual downside/be a double edged sword.

    >always if on death hook

    why are we punishing killers for hooking and, most importantly, for splitting hooks?

    >If someone is slugged for that long, it's gone from "good faith snowball" to toxicity

    or they just created a situation where killer doesnt have a choice - crawled away, sabo'ed, etc. I could act that this is toxic, but it really isnt, just how the game works and the actual bad faith would be to not take the good with the bad.

    >Yes, I consider slugging everyone until all 4 survivors are on the ground toxic, and a relic of old dbd.

    is playing twins inherently toxic?

    >The only people who do this are either going out of their way to be toxic or are going for killer win streaks.

    you're contradicting yourself unless you unironically want to say that people who play to win in a pvp game are "toxic" which is frankly ludicrous.

    >If you cannot manage to do so within that time, the survivor should be able to pick themselves up.

    If you cannot manage to not be picked up in time, you shoud blame yourself or your team for being too pressured, not ask for handouts

  • Valuetown
    Valuetown Member Posts: 814

    only if it costs a hook stage otherwise people can stall / crawl away and deny pressure by free self pick up.

    If you have someone on the ground for 60 seconds, you no longer have earned the pressure.

    why are we punishing killers for hooking and, most importantly, for splitting hooks?

    Nobody is punishing killer. It's allowing the survivor to actually have a chance at playing the game. It's only an issue if you slug the person on death hook for 32 seconds. Not sure in what situations you need to CONSTANTLY slug, but in general high MMR lobbies, it's not that long.

    or they just created a situation where killer doesnt have a choice - crawled away, sabo'ed, etc. I could act that this is toxic, but it really isnt, just how the game works and the actual bad faith would be to not take the good with the bad.

    The max time a hook is sabotaged for is 45 seconds with addons. Besides, there are literally, at any given time, 3 hooks a killer can bring a survivor to upon picking up. That is current map design in a nutshell for you. A killer can travel almost 60 meters while carrying. At that point, it's a skill issue. If two or more survivors are going for sabos, you've won the game because nobody is doing gens. That's more slowdown than a 4 perk slowdown build.

    is playing twins inherently toxic?

    No. If you play twins like this, yes.

    you're contradicting yourself unless you unironically want to say that people who play to win in a pvp game are "toxic" which is frankly ludicrous.

    I've not contradicted myself at all. My stance is the same: vestige mechanics from old dbd when nobody knew how to play the game are currently being exploited by killer mains. If two people are on the ground at any given point in time in the match, the game is practically over for the survivors. A killer's win condition shouldn't be get two people slugged, or have someone downed in close proximity to a hooked survivor to win. There are so many auto win situations a killer can find themselves in, and it's time that the devs address these unfun scenarios.

    If you cannot manage to not be picked up in time, you shoud blame yourself or your team for being too pressured, not ask for handouts

    Again, here is another example of a killer main thinking every group of survivors is automatically a 4 man swf with a combined 20k hours instead of the actual situation: 2 solo queues and a duo queue.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 11

    >If you have someone on the ground for 60 seconds, you no longer have earned the pressure.

    no, i very much have, because i did enough to stop survivors from picking up the other guy. we can talk about how this can be improved to be more engaging, but as far as "earning goes", it's way more deserved than a free self pick up for existing.

    >Nobody is punishing killer. It's allowing the survivor to actually have a chance at playing the game. It's only an issue if you slug the person on death hook for 32 seconds. Not sure in what situations you need to CONSTANTLY slug, but in general high MMR lobbies, it's not that long.

    but you are factually punishing the killer. this only comes into play because killer got survivor on dead hook. the logical response to that is not hooking at all because if you will have to resort to slugging despite strategizing around hooking, you will be punished. might as well just not hook.

    congratulations, you can apply to BHVR because you just did their job of implementing a solution aimed at solving the supposed problem that makes the problem ten times more common and only slightly less bad.

    Don't really want to read or respond to anything after that, literally didnt even read. I heard enough from you to know this discussion will be a waste of my energy, have a nice day!

  • Valuetown
    Valuetown Member Posts: 814

    no, i very much have, because i did enough to stop survivors from picking up the other guy. we can talk about how this can be improved to be more engaging, but as far as "earning goes", it's way more deserved than a free self pick up for existing.

    How is this fun for the person on the ground? Again, survivors are not playing this game to be fodder for your enjoyment. If you're proxy camping a slugged survivor, you are no longer "hooking" or "splitting hooks" or anything like that. You know at least one or two survivors will come running for the save. Getting free health states because the survivors want to give the slugged survivor a chance at actually playing the game is not fun for anyone but the killer. If nobody came to save that survivor, killers would then complain "oh I'm getting gen rushed, gens go too fast, nerf toolboxes!!!" The goalposts just keep moving. At the end of the day, some killer mains have undeserved MMR. Slugging for egregious lengths of time is one of the quickest ways to gain this undeserved MMR. MMR should be awarded for quick chases, great macro knowledge, good educated guesses based on perk usage; not "I slugged someone where's my 4k?"

    but you are factually punishing the killer. this only comes into play because killer got survivor on dead hook. the logical response to that is not hooking at all because if you will have to resort to slugging despite strategizing around hooking, you will be punished. might as well just not hook.

    Explain then: why don't killers feel punished in 2v8 because this mechanic exists there?

    Don't really want to read or response to anything after that, literally didnt even read. I heard enough from you to know this discussion will be a waste of my energy, have a nice day!

    If you didn't read my response, then how are you in good faith engaging in this conversation? 🤷

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 11

    "how is it fun"

    and how is it fun for killer to be punished for playing the game?

    if you actually cared about fun, you wouldnt be against the suggestion I've made - basekit UB with a price which actually changes slugging into a two way dynamic that both sides can play around more.

    but you dont, you just want killers nerfed even though they're objectively in balance or even underpowered even by devs' own standards.

    that's why I dont want to have a discussion with you any further.

    peace out

  • Valuetown
    Valuetown Member Posts: 814

    If the killer is slugging for more than a minute, it is no longer a good faith slug in 99 out of 100 cases. They are playing to spite a survivor.

    Your solution wouldn't change anything because the killer is rewarded with a hook state by not hooking, and avoiding having to interact with an anti camp meter since you are still camping without the consequences.

    I want boring and unfun strategies removed. Slugging has a place in this game, but not to the degree that you suggest.

    You have refused to address the fact that it's the killer's choice to slug. They aren't being "punished" for anything. Just pick the survivor up and hook. It isn’t rocket science. It's actually their main objective.

  • Venomoriginal
    Venomoriginal Member Posts: 11

    Imagine how bad it was if even BHVR internal 'Q&A' didnt let it through… 😭