Head On needs to be fixed
![Salty_Pearl](https://us.v-cdn.net/6030815/uploads/avatarstock/nWK5NTCBICQOE.png)
The range is so random and hard to get. I'll stun the killer when they are 10 feet away from the locker but when they are close I never stun them and just end up getting grabbed.
Comments
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A lot of things need to be fixed.
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A range indicator would help a lot.
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It's sorely screwed up... don't care who puts a video out on using it "properly." I swear I'm starting to think there's a luck-based modifier to it, as I've used it in a build since day 1 of its release and it feels so hit-or-miss in almost entirely duplicate circumstances that it can't be 100% guaranteed hits in a certain range (or either -- most likely -- it's just bugged AF).
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Like the Doctor's Addon? I wouldn't mind that.
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The mere fact that Killers can grab you during the animation makes this perk literally useless.
Honestly I don't know if it's intended or just a bug.
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The biggest problem is probably the latency which leads to survs simply being grabbed out of the locker. Compare it to Dead Hard: If the latency is bad, you don't get the Dead Hard and get hit instead, despite having smashed the DH button 2 seconds earlier.
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The stun happens after (or near the end of) the exit animation. This means there is a window for the killer to grab you mid-animation. The killer needs to be at the correct spot at the tail-end of the animation for the stun to happen.
In short, delayed and unreliable.
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What the perk need is an area indicator AND the stun needs to be triggered at the very start of the "Jumping out" animation, not at the end of it.
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