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Head On needs to be fixed
The range is so random and hard to get. I'll stun the killer when they are 10 feet away from the locker but when they are close I never stun them and just end up getting grabbed.
Comments
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A lot of things need to be fixed.
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A range indicator would help a lot.
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It's sorely screwed up... don't care who puts a video out on using it "properly." I swear I'm starting to think there's a luck-based modifier to it, as I've used it in a build since day 1 of its release and it feels so hit-or-miss in almost entirely duplicate circumstances that it can't be 100% guaranteed hits in a certain range (or either -- most likely -- it's just bugged AF).
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Like the Doctor's Addon? I wouldn't mind that.
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The mere fact that Killers can grab you during the animation makes this perk literally useless.
Honestly I don't know if it's intended or just a bug.
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The biggest problem is probably the latency which leads to survs simply being grabbed out of the locker. Compare it to Dead Hard: If the latency is bad, you don't get the Dead Hard and get hit instead, despite having smashed the DH button 2 seconds earlier.
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The stun happens after (or near the end of) the exit animation. This means there is a window for the killer to grab you mid-animation. The killer needs to be at the correct spot at the tail-end of the animation for the stun to happen.
In short, delayed and unreliable.
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What the perk need is an area indicator AND the stun needs to be triggered at the very start of the "Jumping out" animation, not at the end of it.
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