http://dbd.game/killswitch
it's been 3 months since Tokyo Ghoul Chapter came out, where are the kill rates etc?
I feel this is a healthy time to start questioning the potency of this chapter, where are the kill rates? I genuinley want to know, Anyone else?
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There's no way Ghoul's killrate isn't the highest in the game, I have never seen a ghoul get less than a 2k and that's when they do astronomically bad. Any remotely competent killer player gets a 3k or 4k on them pretty much every time.
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Do you know if they've discussed the chapter officially anywhere recently? It's been really quiet recently regarding it.
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Not to my knowledge no, I imagine the killrates had to have been ridiculous for him to receive the few changes he did get so soon after release but I doubt that put that much of a dent into anything.
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I am pretty sure he has solid killrate but I don't rly care for killrate. He is not fun. He is too easy and too good for how easy he is. He has auto-locking attacks mid-range for free injuries behind objects. He can vault after you with his power. He can travel whole map in like 5 seconds. He can cancel his leap with almost zero cooldowns. He is annoying, unbalanced and unfun.
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I'd be curious to see this too if for no other reason that I feel like I regularly escape him. He may be OP but the Kaneki players are some of the worst in the game. Many are terrible at chase, and they top my list of killer most likley to DC if things dont go their way. I guess people who are new or just not good choose him because they think it'll be easy but you still gotta kinda sorta know how to play.
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His killrate shouldnt include the go nexts from when he came out
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I feel like, if this is really high it could tell two stories:
-His time to kill is way too quick
-People just don't want to play against him
Either way it just tells it's a miserable experience.4 -
As from skullmerchant nerfs, killrates doesnt mean anything, we can count them only from point when survivors cant kill themselfs on hook so from fnaf chapter. Tbh I think they will be near top mmr blight, still before his nerfs he shoul recieve big bugfix that would work now he is bugged trought roof I made few posts about this and reported some bugs, some of them make him less opresdive and just gave him enrage when he should get enrage with hit on survor and others make him use his power straiht judt as the one when he is enraged he looses one token intead two which makes his cooldown from kike 5 seconds only half of this time.
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It's a piece of the puzzle context wise we need I feel, even if it's high it still tells part of the truth behind the state of the killer. It shouldn't be the sole reason a killer is nerfed/buffed, but it's definately a part of it.
This is off topic, when they were in PTB I was actually excited to face Ghoul, but I feel the changes made coming out of PTB made them unbareable. Blight also I feel giving him the pallet break was a huge mistake too baseline, part of the reason he is really strong.
In the same sense I feel like having escape rates for perks/items would help the community understand part of the context which is strong and what isn't.Post edited by Rokku_Rorru on2 -
Why, were those survivors not sacrificed? Were they retroactively awarded wins for those matches? Do you suspect they would have escaped?
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Blights kit is very rich he can travel across map the way player wants ( not to one spot generated by spawn rng like xeno,dreagde,sadako), he can injure you with his power and make insane flicks with high dpi (only one who bests in this is oni with how his flicks became easy, billys flicks are still more limited), he can break palett with normak break action and be right behind you ( he is always right behind you even when he misses other killers can this too but they have mire restrictions ghoul is closets to his catch up ,larry can be hard to get rid of you would need strong swf with emp or map like larrys for him to loose libe of sight, dracula can be mindgamed because he can hear you so clean as spirit bat noice,billy is more limited with maps because of his turn rate now vecna has better catch up, wraith just weaker than draculas but same speed, many killers but no enof them have ability to see you clear and 10 seconds to recharge your power fully, two seconds per token and being 115 speed blights agressive playstyle dobt give you much space and time against him and only safe plays are things like his skill mening if he misses a lot, map but few one is larrys but he can still get you if he is like few meters behind you, paletts vut he breaks them sane as bubba but you can abuse windows like against bubba and remember how long he had his old addons like compound 33 or alchemy ring even now his addons are strong as hell, his hug tech was easyest hugtech more easy to pull of than pinp pong play with his rushes like he must play now and he needed only two tokens to create some 50/50 on loops with hugtech meanibg in like 5 seconds he could be right behind you with rushes when he missed and you tried to run away), if you looked at hens video about how ghoul is strong with players like momo or knightlight only one whe destroyed survivors as nothing was blight, ghoul is easier to play as blight had higher skill cap and skill ceiling but top ghoul vs top blight theres huge gab).
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In April we got the Jan-Mar Stats so hopefully soon we get the April-June stats. I would actually be astonished if Kaneki and Blight aren’t the most highest picked and highest killrate out of the roster. at least at “high” mmr.
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