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The Entity survivor disguise idea for new killer!

Masive_Gore
Masive_Gore Member Posts: 4
edited July 15 in Feedback and Suggestions

Imagine a killer that can disguise as a survivor for as long as they want and it’s THE ENTITY! 

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New Killer: The Impostor (True Form: The Entity’s Fang)

Description: The Impostor thrives on confusion, paranoia, and mimicry. It becomes a survivor, wandering freely until the moment it strikes. Every interaction is a gamble. Who’s real and who’s the Entity in disguise

Masquerade Form: At any time, The Impostor can disguise itself as a random survivor. While disguised: 

-It can block the first 2 vaults (window/pallet) used during a chase, triggering Entity Blocking for 5s. This resets per chase. 

-It can interact with generators, triggering a fake skill check that causes 6% regression and blocks the gen for 10s if hit successfully. 

-It can steal an item from a survivor by interacting with them; if consumed, The Impostor gains 10s of Haste and faster actions (vaulting, breaking, etc.). 

Performing any of these suspicious actions will forcibly reveal its true form, a grotesque, towering spider-like mutation of the Entity.

True Form – The Entity’s Fang: Upon being stunned or disguising again: A fog-like explosion erupts and the Impostor is teleported to a random hook. All survivors’ auras are revealed for 5s. The survivor who triggered the effect suffers Oblivious and Blindness for 25s. If within the k1llers terror radius after it spawns to one of the hooks (does not affect the stun initiative survivor) will teleport that one survivor to another random hook with the same fog like smoke effects to throw off other passing survivors with a 60s cooldown. Every stun or disguise triggered transformation increases Entity related blocking effects (pallets, vaults, gens, exit gates) by +5s per instance, stacking indefinitely, including with other perks with those related effects.

Thoughts?

Post edited by Rizzo on

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