http://dbd.game/killswitch
HOW TO STOP SLUGGING
To prevent the killer from slugging and ruining the game for everyone, how about making it so whenever you're in a dying state, and you are able to make a full recovery, you don't need to find help. You should be able to recover and reenter an injured state (Back on your feet). This forces the killer to hook the survivers and keep the game going, preventing slugging and players having no other choice but to abandon. Please make this a thing, killers receive no punishment no matter how many reports are made, its hurting the game and making it become toxic to play.
Comments
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Why should they be punished for it? Sounds more like abusing report system…
Also no, there simply are situation where killer needs to slug, where some of them can be forced by survivors. So unless you want to remove all reasons to slug in first place and buff all killers who need slugging, this should never be a thing unless behind some defined requirements to limit the usage.
Slugging is an issue only if used since start as only strategy.7 -
Slugging without hooking is not a good idea on most killers because they simply aren't able (or shouldn't be able if the survivors are good) to hold them downed. Those cases where it's possible is more a problem of the mapsize, speed of the killer and or leaning of the power to slug in general.
There's no reason to punish slugging for everyone, especially because you have to generate preassure from somewhere. People don't like tunneling and camping so you have to take the slug, it's one or the other - of course there's also the option to actually make 12 hooking viable but that's a lot more work in the end.
If we talk about normal slugging that's not too excesive: why even punish that at all?
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The issue is that slugging is a catchup mechanic, meaning that sometimes it does have a purpose. It's when it doesn't have a purpose (which I'd argue is the majority of the time) where it's a problem.
Something realistic would be that Survivors would be able to pick themselves up after a certain amount of "charges". Think of it working similarly to green glyphs.
What I'd love to see is that Survivors can always pick themselves up, but they need to do something while they're downed. Some sort of game or mini challenge. Then the more dire the trial becomes, the easier it is to do.
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The amount of times a game was ruined because the killer was losing and left everyone down and forced everyone to abandon the game is unreal. I can get on board with doing something to get backup, I don't see making a full recovery in a dying state as unreasonable without needing to find help. As a killer main, we have it way to easy most times. Why dose all the pressure need to be on the survivers, make the killer sweat by knowing the down surviver will recover and get back to their feet if they don't get hooked soon. Just my take. To much slugging to not make this a reality.
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unbreakable and boon exponential exists
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Most killers I know don't just tunnel because they like it so where is your evidence that most tunneling is for no purpose? Most of the time tunnelling is done because the killer doesn't feel safe to pick up or their power doesn't support easy pickups. Thats the reason. Unless you're going against a billy or blight who has never made an attempt to hook, you're just patently wrong.
Also, slugging is used to counter sabo squads too, should we just let them get up all they like. Any idea like this is just a massive buff for swf, and a minor buff for solo which they will rarely get to use because in most cases the killer will hook them.
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Yes, let them get up and run. Slugging is for crappy killers who shouldn't be killers if they suck that bad they need to kill the game for everyone else, same goes for those who tunnel.
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Calling all No Mither bros
Everything with the game is anecdotal. In my experience, there are an increase of Killers slugging everyone early on in the trial and/or slugging to prevent hatch. When it's not that, it's slugging to prevent unhooks in scenarios where they aren't losing (i.e. one Survivor dead, two injured, and one on hook). Those are all scenarios where it's not being used as a catchup.
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To me, an easy fix is just to let one survivor recover fully depending on the amount of survivors in the dying state.
If 3 out of 4 survivors are on the floor, then the first one downed should be able to recover fully (not instantly ofc). The killer already gets so much pressure with two people down.
And then 2 out 3 survivors, one can get up to avoid slugging for the 4k and have a bit more balance in 3v1 scenarios when there's one or two gens left.
And in 2v1, I don't know how I feel. On one hand, not being able to slug makes slugging for the 4k less boring but also, good luck getting a 4k or an adept as killer if this was ever implemented.
So to make everyone happy, I would at least do that for 4v1. Sounds fair and counters heavy slugging.
Recovering by yourself completely without help makes dying under pallets uncounterable if someone is around so it's a terrible idea and we already saw that.0 -
So I guess when a surv stacks themselves with Boil Over, etc, and runs to a map dead zone, the killer is just supposed to accept he's screwed and can never hook that guy?
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if one survivor is on hook, one dead and two slugged that's not the killer catching up that's a snowball. I don't see how that's problematic. In most cases that's just the game done, and that's what the abandon feature is for. In all likelihood, the killer will probably go over to the slugs and hook them to end the match for themselves (since the survivors aren't usually even there for the mori so why wait). As for preventing hatch I can see that as being annoying. I think there should be a feature in a situation like that for the survivor to die (after a certain time period) to give someone hatch.
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great idea i should start suggesting that too
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