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Skull Merchant deserves to be buffed

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Comments

  • jesterkind
    jesterkind Member Posts: 9,564

    Where she was before the previous nerfs would've warranted some minor, smarter nerfs. The only one I'm definitely gonna stand by is the slowdown on placing a drone though, it's the SINGLE good idea from that patch.

    The only reason Merchant is even in the conversation for "place thing at loop, survivors run away" despite her power being designed to be played around in loops is that she gains more distance than the other killers who can do this. Lowering that won't hurt her for doing anything else, and it'll tackle a notoriously unfun problem that has existed across multiple killers.

    For the stealth, eh, I've never had an issue with her stealth but it is quite good and people do complain about it. If making that slightly worse is the price for getting her drones to be functional again, I'm willing to pay it.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997
    edited July 15

    Making her slower on placing drone would suggest her to be setup killer. I would be fine with it, but not really with 1 line, which is always visible.

    Give her back 2.0 version of drones (2 lines with stealth mode) and then sure make her slower on placing drones, lower hindred, remove broken.
    Would be cool to make it so drone is always in scouting mode if you are in chase to nerf it even more for chase…

    If making that slightly worse is the price for getting her drones to be functional again, I'm willing to pay it

    I am not, stealth is only thing that is kinda saving her now and even in version 2.0. I highly doubt they would buff drones enough to justify her stealth nerfed.

  • GeneralV
    GeneralV Member Posts: 12,666

    Honestly, my friend, a full revert to 2.0, then this slowdown when placing drones is something I would be fine with, as long as it remained her power and the design previews / reworks are out of the question.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997
    edited July 15

    I was always saying version 2.0 was easy to save. There are things to do about it to make her less noob stompy and more setup oriented without gutting her.

    But nooo, we drop a nuke on her and yet survivors still hate her, so seems kinda pointless to me.

    It's going to end exactly same as Twins rework, especially when they are trying to make it "take control" power like Twins/Houndmaster, so it will be buggy mess beyond saving.

  • mecca
    mecca Member Posts: 562

    You don't regard the survivor experience at all if you want old Skull Merchant back. It is really unanimous in the community that everyone hates her except people that loves to 3 gen.

  • GeneralV
    GeneralV Member Posts: 12,666

    Skull Merchant 2.0 isn't the one associated with 3 gen. It is the version we had immediately prior to the nerfs, the one after the changes that got rid of her 3 gen playstyle.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,115

    No.

    Skull Merchant is receiving her rework this year, and if they buff her in the current state she is, she’ll be like her previous version where no one wants to verse her and people will complain, the current power she has is boring and uninspiring, she needs a total rework where they make her much more interactive and fun to verse, that is what she deserves, not buffs in the slightest.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    No she does not. She got thrown in the dumpster for a reason. She's getting reworked, any further dev time spent on her current version is a waste of resources. Her rework was always going to take time to do and leaving her in her previous state for several months or potentially over a year would not have been acceptable. Current Skull Merchant is extremely bad design and should never be made strong ever again until she gets reworked.

    Ideally, both of her first two iterations should never have been released the way they were to begin with so we wouldn't be in this situation, but that ship has sailed.

  • PixelBush
    PixelBush Member Posts: 146

    There's no way on Earth this rework drops this year. Nine months since the nerfs hit and we don't even have a current design preview. It took BHVR six months to get to the MS Paint doodle stages of the first design preview: there's no way we're going from a design preview to a dev build to a PTB to a live release in five months when we've also got game health stuff, the Grimoire and the Trickster rework in the pipeline.

    There is only one more midchapter in 2025: the late September PTB in about three months, and that's the last window we have for the Merchant rework. Do you seriously think we're going from nothing to a PTB in that time?

  • jasonq500
    jasonq500 Member Posts: 449

    You say like that's guaranteed that her original identity will not return, when her preview was shown we the player gave feedback clear as day that her rework does not match skull merchant in the slightest and we're not happy by the direction it was going for, hence why they're going back to the drawing board and give a better design preview down the road

    Not to mention why you would think she's an overpowered killer when she was just a low mid tier killer at the time, is she flawed absolutely, but she doesn't warranted her absolute gutting and say she deserves to die in a whole, she needed adjustments, possibly remove status effects and add something new (like her emp darts we were shown)

    Look at sadako 3.0, she is a mixture between 1.0 and 2.0, maintaining back her identity that her first iteration had while maintaining what 2.0 had and made it so tvs that are on give condemn instead of worldwide

    Whatever you think of her and when her rework will come around at some point, we the skull merchant players deserve to be heard too, not just people who hate playing her and going against her

    We want her identity to remain intact whenever the next preview rework will be showed

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997

    She is not going to be reworked this year because of Operation Health.

  • DBD78
    DBD78 Member Posts: 3,588

    Then at the very least you should agree that people who spent money on this killer and enjoyed playing her before should get a refund?

    Either make her good or give people their money back.

  • Vindruva
    Vindruva Member Posts: 29

    I think the removal of 1 scanline was also a great change. Made her much more engaging to play and solved her biggest issue which was that she was way to easy to pick up

  • drag27
    drag27 Member Posts: 192

    Yea i felt like it didnt make a lot of sense that they nerf'd her a 3rd time and did the 8-gen kick nerf at the same time. 2.0 Skull merchant was fine

  • GeneralV
    GeneralV Member Posts: 12,666

    Yep, she was fine.

    The 3 gen thing was over. The perks that enabled it were nerfed, the game no longer allowed it, and her kit was also not good for it anymore. Problem solved.

  • drag27
    drag27 Member Posts: 192

    yea, I say just revert her back to 2.0, no rework is needed

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited July 16

    If I've learnt anything from recent patches, is don't knock it until you try it, there may be unique fun setups and plays to be made, if the recent rework and killers are to go by they have proven to be effective if not outright OP at launch (Ghoul)

    The fact people are upset someone is excited for more content in here is wild.

  • GeneralV
    GeneralV Member Posts: 12,666
  • PixelBush
    PixelBush Member Posts: 146

    I think a full revert to 2.0 would be a mistake, but until the rework comes I'm on board with reverting the more knee-jerk nerfs and giving her safe numbers buffs. Like scanline immunity in vaults and the Hinder going to 8% would be welcome. Maybe make the Undetectable activate faster (like Ghostface and Pig), maybe reduce the scanline immunity to 2.25s, base kit Prototype Rotor, maybe an extra drone... But one beam should stay; two beams were the source of her exceptionally low skill floor and as such it should stay at one.

    Merchant 2.0 did have some problems and the nerfs did address a couple of them, but only in the most pig-headed ways possible.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997

    Like scanline immunity in vaults

    This change was what completely made her useless...

  • PixelBush
    PixelBush Member Posts: 146

    Genuinely the dumbest change they made in 8.3.0 and that's with stiff competition. It wasn't even on the PTB; they just shoved it on because they were bored, just in case someone might actually want to play her after the turbo nerf.