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Pain resonance nerf?

I just want to start by saying that right now I think this perk is in a fine spot and for the most part, well balanced. However, just for discussion purposes, would it be too much of a nerf if it deactivated when a person dies? I feel like for most games this wouldn’t be a huge deal and mainly affect killers who hard tunnel. I understand that on occasions this could punish someone who isn’t hard tunneling but hasn’t had many opportunities to hook on a scourge hook for whatever reasons. That’s why I want to know other peoples opinions. Perhaps as compensation increase the regression rate to 25% again?

Comments

  • Reinami
    Reinami Member Posts: 6,611

    Why? It already has a limit to usages, and if the killer is hard tunneling someone out the other 3 survivors should be on gens. And 3rdly, anti-tunnel is coming. Its a problem that should be adresses systemically, not with bandaids.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    I don’t really know just a thought that popped in my head. I always forget that anti tunnel is coming lol it’s been a while since I last read the QoL initiative. I just think it’s a perk that rewards spreading hooks but is still really good without doing that

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    I think that would be perfectly reasonable actually. It should reward killers who split hooks, not killers who tunnel someone and then split hooks later. I'd give Grim Embrace the same condition as well.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    that was my thought process as well. Only reason I didn’t mention Grim Embrace was because the main effect only kicks in after hooking all 4 people. Where as for pain res its equal no matter how many people you hook

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    I want the original one back. pain res players still tunnel anyways so the rework was pointless

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 17

    I dont think it needs anything done to it currently. Think its a great perk and has its correct limitations.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Buff Gen Regression Perks. We have the 8 gen kick limit and anti-3 gen, Buff the perks back

  • francesinhalover
    francesinhalover Member Posts: 376

    Issue isnt pain res. Its dead man switch.

    Now thats a op perk that gets even stronger on s tier killers

    Pair it with pain rés or others Scream perks? Gg for survivor

  • Riski
    Riski Member Posts: 220

    If pain res is a problem it's a numbers solution at this point, mostly. The fundamental perk is fine but giving killers a consistent 45-60% + regression for basically nothing is a bit much. Even changing this to 12.5% would be a nice adjustment. I think the only fundamental aspect of this perk that should be changed is it's interaction with DMS, you use to be able to let go in response to the red aura of the survivor showing up before the hook to avoid this but you can't any more either meaning you waste 5-10 seconds after pick up waiting for the hook or risk an unavoidable 50s gen block which to put it frankly, is lame. We had this with eruption where waiting for undisclosed amounts of time to avoid interaction blocking isn't fun and it shouldn't remain in the game.


    If you want to nerf hard tunnelling slow down killers than Grim + DMS giving a free 50 seconds of blocks is what you address as the main counter to tunnelling (or any strategy which only presumes one survivor) is focusing gens which this stops. Honesty just make it so DMS doesn't work with Grim in the way it does, simpler change.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    gonna have to disagree here. The old one had infinite uses as was only 5 percent worse. Let’s say a killer tunnelled one person and only got 2 pain res hooks with the old version. That’s still 30% of gen regression compared to 20%. It was a super strong perk and with the rework now it at least encourages players to spread hooks

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    Yeah that’s fair I agree. Just a random thought I had plus I was reminded that we are getting anti tunnel some time soon

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    I mean this with respect but this is a horrible take. I’ll assume you aren’t trying to ragebait and go from there. The limit was added for the extreme cases where a gen is being heavily defended and you should very rarely ever get to a stage where you can’t regress a gen anymore. The popular gen regression perks right now are strong enough and nobody believes they are too weak. Buffing them would just incentivise more people to already run these very popular perks even more. And this in turn would encourage survivors to run gen rushing builds even more.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    DMS is a weird perk. I think in its current state it’s probably best compared to its really weak OG state and it’s annoying old buffed state. However you can counter this perk now. Because it only activates on one gen you can get off a gen for pain res and go quickly touch another gen that you aren’t working on to block that. While this isn’t always possible at least there is some form of counterplay.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    I disagree with the numbers suggested, this would basically make pain res only be effective when paired with DMS. However I do agree that it is annoying when the scream forces you off and I do remember a time when you could react to the hooking aura to avoid screaming which I think was better. Could you explain what you mean in your second paragraph? As in the interaction between DMS and Grim Embrace.

  • Astel
    Astel Member Posts: 762
    edited July 17

    Pain Res is totally fine as it is but I think DMS needs another rework again. 50s block is too long, making game pretty boring as survivor.

  • Riski
    Riski Member Posts: 220

    When Grim Embrace triggers for the block after moving away from the hook I believe that triggers DMS, so what should be a relatively short block is actually blocking the gen for the remainder of the the time of DMS (which on faster killers like blight or ghoul is basically 50 seconds if they wish).

    This makes the counter play for Grim + Pain Res + DMS when a survivor is downed 1) let of go the Gen when they're picked up if you think you're at risk of pain res based of hook states and gen progress 2) once hooked, if it's that survivor is on first hook, let go until grim embrace triggers which could be near immediately or if the killer takes time to break pallets, gens and/or check lockers up to about 10-20 seconds and 3) after grim triggers wait out that timer, afterwards you gen will unblock and you can work on it again!


    If you don't do any of this don't worry, you just risk your gen being blocked for 50 seconds wasting time either way! During this time the killer is free to pressure other survivors and tunnel off the hook freely giving them an easy and relatively free 2 hook states for minimal pressure loss. You can go off and do other things but the amount of pressure the killer gains for hooking a single survivor at the start of the game is insane especially if they manage to do so before any gens are done potentially mitigating and potential tempo gained from the survivors.

    I do ultimately see the interaction between Grim + DMS as more problematic as it affects all gens being worked on and doesn't have scourge rng but I think reverting the shadow buff to pain res + dms alongside this interaction would overall be healthy. You could argue there is counter-play by using coms to dodge dms triggers easier and waiting out the unhook until dms triggers again so survivors can work on gens while the killer tunnels off hook but this requires good coms, teamwork and an assumption the killer is going to tunnel and isn't using an info perk on the 4th slot to play around stealth tactics.

  • Legion_S_Tier
    Legion_S_Tier Member Posts: 57

    i did not know this. If this is true that needs to be changed immediately

  • CrowVortex
    CrowVortex Member Posts: 985

    I think Pain Res and DMS is fine.

    4 Uses at 20% regression now vs 15% regression and unlimited uses providing hooked on a scourge hook as it's first introduced in 5.4 patch.

    As for DMS, instead of multiple generators being blocked for 30 seconds if forced off / let go of with no downside, it's now 1 generator at 50 seconds and the effect can't be applied again if a generator is already actively blocked when a killer is quick in getting another down and hook. I find there's several ways to deal with it, you can prematurely let go of a gen while a killer is carrying to avoid any scream from pain res or friends till the end , you can do the above and start another nearby gen and block that instead, wasting the perk for the killer. You can have Repressed alliance and block the gen yourself when killer comes over for 30 seconds instead of 50 seconds as chase begins.