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The blatant overpowered design of Kaneki has made me hate the anime it's from

Lunairtic
Lunairtic Member Posts: 88

I hope your happy because I will never watch nor will I ever hold anything but resentment for this anime and it's series. You as a company have soured and ruined any interest I ever had for this franchise due to how horribly designed you made them as a killer. I cannot believe the ignorance that went into this abomination of a character. Shame on you. Shame.

Comments

  • PolarBear
    PolarBear Member Posts: 1,947

    Can you elaborate? Which part of his kit do you find annoying/difficult?

  • Lunairtic
    Lunairtic Member Posts: 88

    The entire design. The entire thing is built to give the killer every single advantage. Can't hold shift for distance, can't use windows, can't use pallets, makes you mend, 0 cooldown on power, THREE CHARGES OF A POWER THAT LETS YOU ACT LIKE THE MAP DOESN'TEVEN EXIST, one charge is able to do literally everything too, 1 charge does everything and they gave him 3 charge with basically 0 doen time. He is able to invalidate the entire system of the game. Every tool you think you have is useless against him. EVERY SINGLE THING. You can do nothing against this killer except disconnect. That's how you can avoid his power, by no longer playing the game. The worst part is that there is no way in hell the developers did not know this when creating Kaneki's kit. A killer should not have 0 weaknesses with a kit that invalidates the ENTIRE system the game is built upon.

  • Testoviron
    Testoviron Member Posts: 60

    He gets too much value for how easy he is to play, it's frustrating.

    I think we can all appreciate a good Slinger shot, a long distance hatchet throw, an incredible Wesker hugtech, and so on; that's because we know these things take skill, and we can react to them.

    When these killers get good value from high skill shots, we are awed by it.

    Kaneki can't do that. He doesn't have any skill expression. He injures you by LOOKING at you (very fun!), then he catches up for free with a movement ability that also has no skill floor.

    It's very frustrating to know that your opponent is beating you with an autopilot killer.

    Ghoul takes the issues of low skill expression killers like Legion, and turns them up to 11.

    He's not "overpowered" per se; he's just INSANELY unfun to face. Low risk, low skill, high value character.

  • Choaron
    Choaron Member Posts: 818
    edited July 19

    You never should have watched it anyway. TG in only good in its original comic form.

  • TicTac
    TicTac Member Posts: 2,689

    You have a talent as a comedic ranter.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    you know i would agree with you if this wasn't the billionth rant about this killer

    yea we got it he gets a free hit, woopty doo

    "can't hold shift for distance" well that's the whole damn point ain't it, he counters one of the most boring things for any killer without a dash to deal with

    i understand he can be frustarting because of how fast he can catch up and the free hit, but that's it that's all he gets a free hit, if u play right u can outplay him in loops

    just another nurse year and it will be over….

    and the fact you "hate the character" because of a how they are portraited in a video game is just…..silly.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,620

    I am still sticking to my point, the reason why they made him so strong and easy to use is because it is a licensed chapter of a medium which was not met with complete support of the community. People were skeptical about Anime in DBD, so they had to give something to those people to make the Chapter appealing. Because if someone is not a fan of Tokyo Ghoul (or Anime in general) or a completionist, there is nothing which makes someone buy this chapter, especially because it is Killer only, so some people would already not buy it anyway.

    So they made the Killer overpowered for the effort you have put into him. Ghoul is by far the easiest to play Killer upon the very strong Killers. And this still is true after he got a bit of a Nerf, Release Ghoul was even worse when it comes to input into outcome. If you want a strong Killer, but you dont want to put the effort into learning someone like Blight, you can just play Ghoul - not as good as Blight, but you probably only need one or two games to get the hang of him and will win most of your games, because he is so easy. (IMO for how easy he is, his power level would need to be around the one of Wraith to make it match with other Killers.)

    So this is the reason why Ghoul is allowed to keep his vault, while Chucky was not allowed to keep his scamper - money.

    @Topic:

    I honestly feel the same. Not saying that I hate the character from the show. But I never watched Tokyo Ghoul and the implementation in DBD does not really make me want to watch the Anime, quite the opposite. Especially if he is as cringe in the Anime as he is in DBD with his constant screaming.

  • Langweilig
    Langweilig Member Posts: 3,137
    edited July 19

    I‘m kinda annoyed by all the people who want to skull merchant him. He has plenty of counterplay. The only time you can‘t do anything is when you spawn on empty maps which we have too many of now, where he just jumps on you, but that’s a map problem. When this isn‘t the case he can‘t do much against good loopers (except kidnap tech which should be nerfed). You would wonder how effective hiding is against him. I have matches where I can‘t find people which is very frustrating. He only deserves nerfs that make him more skillful (for example: kidnap removed, hitscan hitbox reduced, window to start another leap reduced from 5 to 3-4s, range for grab attacks 10m, range for mobility 16m, minimum required distance for a leap 3m and mending time reduced to 8s when affected by the mark to make him less of a mend simulator).

    Back to the topic: I watched the show after dbd so for me it is the opposite.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 19

    the only valid complaints about him are about scamper and really generous hitscan.

    people malding about having to play injured against loopable (even with scamper unless he exploits) killer who punishes playing for distance are just bad at the game.

    they're literally playing against worse blight with one less chance when it comes to this. it's not that bad.

    the worst part about this whole situation is that when devs eventually remember they had an april killer release, their answer would be to nuke everything but the generous hitscan and scamper. They clearly would rather destroy ghoul's gameplay identity and movement power just so they can keep the "vault pallets" mechanic they force into too many killers, otherwise we'd had it resolved months ago.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    i agree scamper feels so good to use, and the hitscan ain't getting nerfed (i think bhvr said that somewhere on release?)

    its just this community has gotten to mid tier to lower tier releases since wesker and now when bhvr released an A+/ S tier killer after….. quick google later 5 DAMN YEARS, now we gotta have the usual, OP OP OP PLEASE ERASE, killer dies and we are back to nurse/blight, bhvr knows how to buff but they do not know how to nerf, they either slightly nerf with no effect or just kill something

    and he still struggles in some maps just like any other killer, yea gl dashing around meat plant, and the best part is the people complaing about this are probably the same who are complaing about its always just nurse/blight or (insert killer that is annoying but u see them once in a blue moon)

    a new killer comes out, u spam nerf, they get nerfed or reworked 4 times, they die, people stop playing them, rinse and repeat.

    its such a an annoying cycle that bhvr needs to remove, let people learn to play and im not talking about ghoul here im talking about in general

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    we got a bunch of high tiers, kaneki is the only one who is easy enough for many people and scamper is unfortunately one of the main purpotrators of that

  • PigWithTvs
    PigWithTvs Member Posts: 377

    we do, but how many do u see of them tbh

    since houndmaster release i seen her twice

    heck i somewhat main her and people have no idea what do against me since and she is considered A tier

    its more of the factor of are they fun and rewarding or very frustrating and rewarding

    kaneki is both fun and rewarding

    and the other hand…houndmaster….torture and rewarding…… i dunno why i keep playing her

    but i hope u see my point here

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 19

    i am talking about dracula and singularity both of which are high skill ceiling high tier killers rivaling kaneki if played well.

    that's the issue with him, as point out multiple times, he's way too easy to play. his power needs to be changed in a way it's hard to use even if it will be uninteractive skill expression.

    one thing for sure is that they need to get rid of scamper playstyle and incentivise bodyblocking movement plays.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    maybe they will change him in the future like blight i just hope they don't touch his sliding its so fun

  • GeneralV
    GeneralV Member Posts: 12,666

    I don't think it is a case of players wanting him to get skull merchanted, my friend. Not even Skull Merchant should have gotten skull merchanted, and many out there agree that her nerfs were unnecessary.

    But nerfs wouldn't be unnecessary in Ghoul's case. You don't have to make him powerless, but his current state needs nerfs. He is way too oppressive and leaves little room for counterplay, if any.

  • Langweilig
    Langweilig Member Posts: 3,137

    Most people want the him to have the exact faith as skull merchant. Almost all threads I‘ve read about him were remove the cancel, don‘t allow him to vault pallets and so on. These changes would literally kill him.

    I‘m not against nerfs, don‘t get me wrong, but people ask for far more than what is reasonable.

    leaves little room for counterplay, if any.

    I don‘t agree with this. He has plenty of counterplay if you use it, but the majority doesn‘t know it or doesn‘t apply it.

    The only parts that deserves nerfs are his hitscan injury attack, kidnap tech and a very minor vault speed nerf. Everything else is fine and not a problem with this killer.