http://dbd.game/killswitch
People just dc instead of self unhooking now
Comments
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This would be a major problem for maps like midwhich if I hook someone in the middle it will always fill even when on a second floor
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If someone DCs that match doesn't get counted towards killer stats it gets thrown out. Survivors who go next on hook however do.
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They are discarded. Games with DCs don't count towards any kill or escape rates.
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Rage quitting is what happens when you balance the game heavily in favor of killers to sell more licensed pay to win DLC like Kaneki. The intentional 60/40 target is to aim for imbalance, which violates game theory and thus creates frustration (for survivors) and boredom (for killers) instead of a flow state.
The flow state is achieved through an optimized ratio of challenge and reward, which is 50/50. The fact that DBD is asymmetrical is no excuse to imbalance the PvP, because asymmetrical has always referred to the roles of 1 killer vs 4 survivors, ever since the inception of the game. It has nothing whatsoever to do with a difficulty imbalance for either side. Killer mains just now use this "asymmetrical" term to defend poor balancing decisions that have largely ruined the player experience.
All games have rage quitters because any game can get frustrating in certain scenarios. The issue is that DBD has the most rage quitters of any PvP I've ever played, and this is entirely a game design issue. Only masochists will willingly be the pinata for a low skill killer mains power fantasy. Anyone else who values their sanity just quits the game and ideally uninstalls, because a game without fair counter play isn't worth playing.
Post edited by BoxGhost on-1 -
I feel like people who play this game try to get the other side to ragequit don't matter the side trying.
maybe some want the game to die
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Not super surprising. People are going to turn to anything else that lets them quit. Most probably aren't DC'ing, they'll just be soft quitting. No way to police that.
Perhaps we should start fixing pain points.
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Ragequitters should be handled the same way as hackers, because both groups of people are breaking game rules.
In both scenarios, there is no perfect solution. But the correct plan of action, is to keep trying, and keep improving on the detection algorithms.
According to your attitude, BHVR shouldn't try to punish hackers, because hackers are going to turn to anything else that lets them hack.
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No where did I say that they shouldn't be punished.
I merely said that people have already found alternatives, and that it would appear that the system isn't really accomplishing much except changing the method by which people give up.
It will take more than punishments to change attitudes.
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It’s the exact same issue as hackers. When BHVR patches one exploit, hackers will find alternatives. And hackers are changing the method by which they hack the game.
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Yeah except giving up isn't breaking any rules.
You can't possibly force people to try.
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See, thats the part I dont understand when you compare DBD to other multi-player games. If I get fed up with my team on Overwatch because they didnt pick who I wanted them to or something, so I spend the rest of the game immediately jumping off cliffs or feeding the enemy's Ults... Thats gonna trigger flags and I'll get punished. They arnt going to assume I just REALLY suck and thats why I had a 0kill 0assist 3000 death game.
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Ragequitting is breaking the rules.
It’s the reason why it has a punishment associated with it, and it’s the reason why people aren’t allowed to admit or encourage it.
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We seem to have gone really quickly from 'remove 4% so people will have to cop a DC penalty if they wanna leave' to 'the DC penalty isnt enough, they need to be banned'. It's only been like a month..
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I just want the ragequitters to get the DC penalties they are supposed to get.
If someone ragequits, they are SUPPOSED TO get a DC penalty. We have multiple people on these forums, admitting the ragequitters are finding other ways to bypass the DC penalties; and that shouldn’t be allowed.
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There's a lot of people who say they are just going to grief their team if they can't "go next" and BHVR's reporting system is very lacking since if you can't attach a video/image to a support ticket on top of the in game report the likelihood of any report based on in game behavior leading to any action is basically 0.
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This is why a video replay function really needs to be implemented. Currently once you leave a match, if no one was recording the match themselves... the evidence goes poof. If they had a video showing everyone's locations and PoV that stayed for you to look at for your last game or 2, it would not only be great for adding to reports for griefing, but also for cheating.
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Ragequitters should be handled the same way as hackers, because both groups of people are breaking game rules.That's like saying parking violations and arson should be handled the same because they are both against the law.
Different situations require different levels of priority and different levels of punishment.
In both scenarios, there is no perfect solution. But the correct plan of action, is to keep trying, and keep improving on the detection algorithms.Algorithms aren't great at detecting intent. Hackers are using external programs and/or manipulating code, ragequitters you are trying to decipher why a person played the way they did. How much time is it worth for BHVR, instead of fixing bugs, balance issues, new gameplay additions, etc. to try and solve a potentially unsolvable issue that risks false positive and catching innocent players?
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They already have different levels of punishment. Hacking is a permanent ban, while ragequitting is only the DC penalty.
And it should be one of BHVR’s highest priorities, to try to fix the ragequitting detection issue. These people are breaking game rules.
Other PvP games manage to have ragequitting penalties for inting, so it’s a very possible goal. (Inting in this game, would be things like purposely running up to the killer, or purposely not trying when the killer is chasing them)
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Both parking violations and arson have consequences. No one is saying someone who DCes should get the same punishment as hackers...just that there be consequences.
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If feeding got you banned in OW, the world would be a better place.
But also OW would have no players, we all feed a little bit lmao
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Define it.
Obviously, we already have DC'ing and 4%'ing as ragequitting.
Perhaps we can add intentionally throwing. I don't think they could make definitions strict enough to catch people but loose enough to not punish normal players, but let's give them the benefit of the doubt.
What about just not trying your hardest? Will we be banning casual play? Should we consider No Mither throwing? What about Self-Care? Certain quests or achievements perhaps?
Unless we DEFINE "ragequitting", which you seem to be using interchangingly for an attitude or playstyle you dislike, we can't begin to even think about punishing it.
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Feeding is literally in Blizzard's Code of Conduct, as a reportable offense that can have penalties.
And feeding is the equivalent of inting in DBD, where DBD survivors do things like purposely run to the killer with the intent of getting hooked quickly.
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Theres a difference between running non-meta perks and seeking out the killer to point at a hook. Your right though that the current systems in play suck at differentiating why ppl died. A video replay function would greatly help at giving context.
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According to Coffee, there's probably not.
Anything less than maximum effort appears to be quitting. What they are actually trying to do is ban for intent.
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I can honestly say I've never seen anyone banned for feeding.
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I believe it's already been determined that DBD's coding is way too old to support match replay, as much as I'd support the idea. I'd love to see my matches from everyone else's perspective.
So they couldn't implement match replay even if they wanted to.
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Theres a difference between getting shot while trying to play and standing out in the open while not doing anything to defend yourself or fight back...
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Your statement doesn't mean anything.
I can honestly say I've never seen anyone banned in Marvel Rivals, for any reason at all.
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Who determined this?
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Chasing someone around the hook and stopping chase once the Surv leaves the hook area in favor to sit a meter outside the radius, is camping, it doesn't matter how many times you people try to talk about whataboutisms, it's camping and should be deterred/penalized. It's literally a core issue with the game rn, that and tunneling/slugging. Also it's not getting someone off hook for free, it's still taking a hook stage from that Surv.
This isn't 2016, doing gens is not countering camping unless you're in a SWF, SoloQ is not coordinated enough for that because BHVR refuses to balance the two very different Surv roles, so things need to change. Otherwise it's really trivial to even be on a discussion about SoloQ Survs Dcing because it seems like most of you aren't really interested in solving it, just interested in tacking on more obscure DC penalty requirements which will lead to nothing but inflated wait times and more SWFs to face.
I'd welcome someone actually trying to discuss what can be done, not low brow replies about literally nothing… meanwhile here I go facing the 300th lethal pursuer blight this week that hooks someone 10 seconds into the match and then just camps hook to slug anyone that gets close or the 150th Billy who just revs his chainsaw directly outside the radius, waiting. Maps are tiny, gens are cramped, gen times have been increased, there are a plethora of perks to halt gens and slow them down even more. If someone is being camped at 5 gens before a 3rd of a single gen is completed in SoloQ, the match is cooked and that's quite often what is happening, which lead to people "going next".
I'll say this, it's been great rn with the DC penalty being removed :)
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This is also true. It was more an aside than anything.
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Hey the doom going 5-16 against Mauga is definitely not feeding.
Or he's just bad. Idk.
Same principle in DBD, except even more exacerbated due to DBDs garbage matchmaking. How do you determine intent?
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OW tracks things like dmg dealt, dmg blocked, ect as well. If they track the doomfist is JUST taking dmg and not dealing any after the first round of the game, thats a pretty decent tell.
DBD ideally would have video to fall back on, but tracking things like distance from killer could help at providing context. If you keep running TO the Myers instead of AWAY from the Myers, it can similarly be a pretty decent tell. This of course would need to filter out things like protection hits.
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And what if it's a Scratched Mirror Myers hiding behind the corner and you have no idea he's there? Do you think the game would detect that?
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Pretty sure they said that DBD can't support a video replay system due to how it was coded. Could be different now, but I doubt it
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I feel like you misunderstood what I meant. I was specifically talking about tracking the rate that distance is closed. If you got hit after the distance was closed at a rate of 4.6 m/s, that can be explained that Myers stuck up on you while you were doing a gen or something. Similarly, if you got hit after the distance was closed at 4.0, that can be explained that the Myers was doing a sneaky play and camping 1 location like in YOUR example.
If your hits are constantly after distance is closed by 8 m/s or something though... there's not a whole lot normal ways for that to happen other than "you ran to the Myers".
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Any idea where this is? I know they've been working on stuff support for spectator mode on custom games. Doesn't seem like a huge leap.
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The game could make an exception for survivors being surprised by undetectable killers, if the killer wasn’t ever in line of sight.
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No, I could research for it later though. I feel like it was mentioned in a stream, which means it's probably gone.
Think it was right around the time they said no KBM plans for console lol. So who knows, maybe it's different now. Only way we'll know is if BHVR says something.
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9 days til we get KBM support...
Seriously though, the basic stuff this game is missing is astounding. They can't really use the "we're just a widdle bitty indy studio" excuse anymore.
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Either way, we've already been down that road, and it failed in such a spectacular way that it would be insane to even consider trying it again or fixing the issues. There are way too many "what if" scenarios to make it work properly.
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100%. DBD's greatest enemy is itself. The genre is not an easy one to balance for a number of reasons, but these past 3 years have aged the game stronger than its first 6. And it's because it just doesn't work as a game anymore. It really is bordering on PVE.
As the game's changed, it's become more in favor of the people that stream content that makes you feel yucky. Going out of their way to really mess with players that don't know how/can't counteract them. Not that it wasn't that way at all before, but the vibe has definitely shifted.
I was wondering why there were so many replies and I found the reason lmfao
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And other PvP games eventually figured it out, so this game could too.
And yes, other games have a lot of “what if” situations too.1 -
Eh, it takes a HUGE amount of force to get them to do the bare minimum sometimes.
Remember colorblind options? HUGE PR nightmare. Turns out, they could do it all along, they just didn't want to lol.
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I enjoy fighting people when I'm right.
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Two peas in a pod lmao I'm trying not to get in trouble just yet though.
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Agreed, how can we avoid the biggest pain point, going down first? Or the killer being anything bar demo (without meta perks nor addons) or ghostface ( no meta perks as that one is also obnoxious and will get a dc).
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Zoom out. Why do people hate going down early?
Usually because it is easy to snowball. Once someone is dead at more than 2 gens remaining, the Killer wins.
We COULD address the imbalance of power in both the 4v1 and 3v1.
orrrrrrr, we could keep playing wack-a-mole and start banning more innocent players.
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Ppl hate going down...period. I'd have ppl ragequit after going down against Pig with just an average balanced build. The moment they got the queue to self unhook, they were hitting it. You can't really blame it on balance or unfair gameplay when ppl were having that reaction against EVERYTHING.
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Then the game is doomed no matter what, if the vast majority DC instantly.
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