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your opinion about current killer state

24

Comments

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Your experience as killer is largely due to RNG. If you get Badham or GoJ, you're probably going to have a really bad time. If you get Haddonfield, you'll have a slightly better time.

  • hermitkermit
    hermitkermit Member Posts: 991

    First off, how you feel is completely valid , personal experience is as important just as much as stats. That said, the data does show that killer is the power role by design. they win more often than they lose. But that doesn’t mean the role isn’t stressful, it just means the stress looks different than it does for survivors.

    Survivor is statistically harder to win, but killer is entirely dependent on individual performance making it more stressful. That leads to a tricky balance when we talk about fairness and role incentives.


    For example:

    If killer were made less stressful but won less often than survivor would that feel fair?

    Or if survivor became more stressful but started winning more than killer would that feel fair?


    In an ideal world, both roles would be equally rewarding and fun. But in an asymmetrical game, that’s not realistic. It’s not meant to be equal, there is a give and take between both roles. Both roles offer something the other role can’t, and it’s that players choice on which one they prefer or if they prefer both!

    Personally, I think killer should be the power role. they’re solo, they don’t have teammates to lean on, and it makes sense from a horror genre perspective. Winning more often makes the role worth playing, even with its stress.

    I don’t think survivor needs to win more than killer, I think the issue is how survivors lose. Losses that feel unfair, or cheap, like getting slugged all game or tunneled out immediately, in my opinion are the real problem with losing. I think survivor role should lose more, but the losses should feel deserved. I’m not a fan of snowballing either, and it can happen to both roles. That’s why I’m in favor of unpopular ideas like a base-kit slowdown that affects both roles.

    In your opinion, what are some ways you think the killer role could be made less stressful/more fun without making it stronger?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited July 20

    I want to say Killers have been handheld and given way too much recently, it's never been easier for me to tunnel if I want to or have pressure without gen regression, people who say otherwise just aren't trying to improve. I think they listen to the wrong crowd and the amount of killer content creators going for win streaks and it not being dealt with how toxic it is for the community is WILD.

    I have no issue with challenges, but if you're on a 100 or so win streak and you're not the only creator who can do that… maybe that needs addressed, asap.

    Also S-Tiers still running rampant and killing (lol) killer variety, Survivor needs more S-Tier options if they are to remain, I think with current map design "Dead Hard for distance" is negligable and a death to a playstyle many loved, especially when dramaturgy exists and killers are crying for the same reason re that too. Not to mention if some killers suffer, then we can buff them.

    Either deal with ghoul etc, or brink back S-Tier perks for survivor, especially with how much pain-res + DMS are in every game near enough rn.

    We need to even the playing field, and make both sides fun again. Killer queues are the longest they've ever been at times for a while now, it's very telling yet BHVR is mega silent and only seem to care about one region (at least in my opinion)

    image.png

    Some of my stats recently, like IDK this isn't okay

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Nope

    I think I’m done waiting for the rework and will start my SM journey as it seems fun even though she’s in a silly spot. You’re enthusiasm around her inspires me.


    I only dinked around with her in her 2.0 version but think I’ll try something tonight 🤙🤙🤙

    Do a 10 or 20 depending on work I’ll stream my struggles so you can critique me 🤣

    @Pulsar it’s happening @GeneralV is converting all of us

  • cogsturning
    cogsturning Member Posts: 2,218
    edited July 20

    That's just this month, and the total is 12% killer for the month. If friends are playing, I play surv. About 30% of my overall time is killer.

    They haven't been lower people. I usually have 2 players that are p50 or higher. The MMR never seems to give me noobs no matter who I play with. It's comes off as completely random.

  • oecrophy
    oecrophy Member Posts: 448

    Yeah, with 10k hours I wouldn’t call myself a "casual" anymore – but I always find it tricky to just look at stats. I know exactly what’s happening in my matches, and I also know that a lot of the time, both me and the survivors end up in those "we both know this isn’t fun, but we’re stuck with it" kind of situations. That doesn’t necessarily make anyone "better" – it just reflects how the game is played when you commit to winning.

    The fact that I win the vast majority of my matches only happens because I go all-in from the start. It’s not like I’m "relaxed" and playing chill at first – that just doesn’t work once you’re consistently matched against strong teams.

    Sure, killers got a ton of buffs compared to earlier years – but survivors adapted too. The pace and efficiency some teams play with today is insane. And most players, good or bad, have realized: maximum efficiency wins games. And killers adapt to that.
    That’s the point I’m trying to make: the killer role doesn’t feel bad because it’s weak, but because once you start playing seriously, the only reliable way to succeed is through ultra-efficient, often “unfun” strategies. Especially when you start getting matched with really well-coordinated teams.

    And those "casual mid-MMR soloQ lobbies" you get in between? They just get steamrolled as collateral. But the problem is – as killer, you often don’t have the breathing room in the early game to figure out what kind of group you're actually up against. One bad read, and it’s over.

    That’s what I find so frustrating. Even back in the day – with old Dead Hard, old DS, original Haddonfield, insta-heals, Coldwind, early Ormond – matches still felt more interactive than what the killer gameplay offers today. Chases were janky, sure, but somehow more dynamic. Now it's just clean-cut, efficient -processing.

  • Deathstroke
    Deathstroke Member Posts: 3,709
    20250719_175825.jpg

    Im already red grade 1. I've been playing too much... but I would not make it this fast if killer was hard. Well hardest thing was +2 pips in red grade.

  • BorisDDAA
    BorisDDAA Member Posts: 524

    It isn't which is why queues are long. 5 mins this afternoon then it went 15 mins at around 7 pm in my zone. And then there's the event with insanely strong killer powers.

  • GeneralV
    GeneralV Member Posts: 12,666

    I hope you have fun, dearest friend! She may be a bit weak right now, but she sure is extremely fun to play, imho.

    As much fun for me as Old Freddy was, and that is saying something.

    I'll be happy to watch your gameplay, my friend! And to turn you and @Pulsar into SM players, if I can!

  • tes
    tes Member Posts: 1,223

    The question is in proportion of playing. Compare stats of 80 hours against 8 isn’t actually good idea. Another person with 19 k matches had more decent way to prove his point


    I can get overall opinion of “everything is fine”, but unfortunately the main point of my discussion was missed. Like, it’s harder and unfair for killer only against actually good sfw, where game balance rarely give any chances for kille comeback, yet solo queue still feels miserable. I’m confused cause every changes on killer feels like a huge nerf but still somehow solo queue keeps suffer, and that builds actually wrong picture of what game is actually sided. Game is killer sided only by the reason of poor mmr system where team will lose anyway cause they can get 8k guy in a lobby but others two have barely 100 and this basically makes them a burden and easy target.

    I don’t feel any satisfaction to play games where survivors can’t do anything against me. But I also don’t really enjoy feel the need to tunnel or doing other dirty strategies against lobby of full genrushers or players which skill is way higher to me. It hits especially different cause responsibility of lose on survivors is shared while on killer doesn’t, and wait time is way higher, making u actually want to play “sweaty”. I can keep losing on survivor and feeling good (cause other 3 escaped or I had good chase), while on killer… nuh, I don’t feel good after losing usually.


    Cause again, people around keep saying “this isn’t fair”. I agree, this isn’t, but it's just paranormal that the skill on survivors and the higher mmr of the opponent forces you to use unfair methods condemned by the community. In many situations this will be your only chance to win. And I don’t find this as way of showing low skill.

    I’m pretty sure after few more hundred hours of playing on pyramidhead my killrate will improve significantly, and from 56% it will be much higher. . He has a complex ability and terrible synergy with many perks, while me still having only 50 hours on him overall. So I'm not going to whine here about "my kill rate is terrible, so this game is on the side of the survivors". But I will not get rid of the feeling of a killjoy moment, where I get an unfair 4k simply because someone on the team gave up or acted silly, or where I get 0k despite all sorts of efforts, simply because the team of survivors who understand the rules of the game are unlikely to leave me a chance to fight back. I don’t want to play against lobbies of people which decisions ruin entire teamwork, and I also wish to be able having more chances to win by skill against good sfw rather pursuing one poor guy or slugging them.

    At the same time, it seems that the eternal struggle between the two sides is overlooking the real solution to a problem that has been troubling many for a long time. As someone who plays 50/50 both solo survivor and killer, I feel sad in both cases

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Its not really wierd. Its strategic. For a few reasons:


    1) Goal post shifting
    I could have posted any killer in the game and be met with "well you probably played X way" or "you must just only face x kinds of players"

    I could have posted a perkless hag game 3 times, a perkless trapper twice, several plague games brown addons only, artists games, never sleep legion games…

    And the goal post will shift. No reason to give information like that when its not really relevant as no strong S tier killer was used. As the tier would then shift to A tier, and then B, and so on.



    2) The opposing side provides nothing

    Im not going to give all the information and not be met halfway with the issue. Sort of what my first response was to @I_Cant_Loop. Ill provide enough that I think is relevant, but if I see one side of the argument intentionally hiding or never showing any information then ill provide what I think is enough until I see something from them/the other direction.

    Im not going all in and revealing everything, when I am not even getting anything in the first place; thats a good way to circle back to reason 1 above.

    Two way conversations requires some good faith in both directions for that kind of information. Not one side giving all the information and the other side just "critiquing"


    Im excited and also

    Ima scared.

    Gonna get dominated prolly. But it is an upwards hill!

    Much ♥

  • BorisDDAA
    BorisDDAA Member Posts: 524

    I don't know why you only answered to my comment out of everything, but it just sounds like you want better MMR.

  • Pulsar
    Pulsar Member Posts: 22,952
    1000000052.jpg

    Pretty straightforward so far.

    The Laura…..upset me. Greatly.

    I've just gone into it completely blind, decided that was only fair.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    same

    https://www.twitch.tv/questionmarkkony

    If you wanna watch I dont have any advanced chat feature or nothing so I cant really chat while playing. My mic makes a crap ton of background static so i just keep it off.

    image.png

    :D

  • tes
    tes Member Posts: 1,223

    Yes, better MMR and actual work on improvements of mechanics that will help solo queue, instead of nerfing killers (like what happened with knight on ptb stage). The game on this stage now feels extremely fun usually if u playing with your friends only.


    I only replied to your comment because it was at the very end of the thread at that moment. The others are saying the same thing, I don't see the point in replying to everyone

  • KatsuhxP
    KatsuhxP Member Posts: 1,604

    Well I play huntress in the event mostly at the moment with lethal, bbq, iron maiden and floods of rage. Even tho the people I play against have a great variation between a few hundred to sometimes up to over 5k hours (I have, 3,1k to comprehent) I think it feels pretty okay at the moment. (Regarding to speed of the games)

    Obviously I play the event with remote-hooks so it's very time-efficient and therefore boosting my killrate, but even without that I would've 60% maybe more killrate like this (I have 70 at the moment) - that's pretty much balanced like bhvr intended and feels good for the most part. (Regarding to the amount of people I'm able to kill).

  • tes
    tes Member Posts: 1,223

    I don’t want to count event, cause from my experience it is heavily killer sided. And when I played solo on survivor, my teammates were behaving like silly potatoes, doing primitive mistakes or sandbagging others. Sometimes I feel half of participants on event are considering bp the most important part of the game, so it’s worthy to die on 5 gens but get +10k points by doing constant sabos, totems or opening chests.

    I’m actually happy that I don’t attend event anymore, cause people are less toxic as well. One person accused me in tunneling and wished a lot of bad stuff while I chased and hooked his rescuer, and he was healed by syringe. Other when I played as survivor spend whole minute for hiding to do flashlight save, failed it, but when I accidentally missed the timing of pallete save (just not used to ghoul grab animation still) dced and also said few funny words for goodbye. People on this events are so …. weird. Not all, but a good half. If I get 4k on event, I usually heavy doubt that this is my skill and not some survivor spoiling game for others three

  • KatsuhxP
    KatsuhxP Member Posts: 1,604

    I already said in normal games it would be probably around 60%. I'm well aware that people play different than normally and I have extra abilities (altough I actually don't use the palette break or antistun really, so it just makes me more efficient in hooking, and is just inconvinient regarding to fake palettes and windowblocks otherwise).

    I also have to say that people in events also tend to sweat so it's actually ether get destroyed or destroy other than a more or less middleway (I guess it's always like this, but somehow different normally xD).

    Yeah people insulting you for tunneling or camping are weird but also funny (at least for me), well I do both so they are right (even tho I don't think it's wrong to do xD)

  • GeneralV
    GeneralV Member Posts: 12,666

    Well played, my friend!

    Not sure if you managed to catch my last comment on stream, but I really liked the gameplay! I would like to watch the full VOD, whenever possible.

    I hope you had fun, my friend <3

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Well theres the night.

    Was fun!

    I saw the chat thank you!

    I even had a couple squads early on. One flashlight sable squad that was out to get me as well. Took care of em ♥

    Think I had a squad though on RPD and they just were on it. The guys on RPD were hyper aware they were having none of the stealth techniques and unique pathing I was making.

    They outplayed me massively :D.
    Was fun though!

    I have been assimilated into the SM gang though I like this killer. ♥♥♥

    image.png image.png image.png


    KR for the night (30 kills): 75%
    WR for the night: 90%


    Fun merchant!

    Complete 10 match vod
    https://www.twitch.tv/videos/2518187040

    Sable squad/RPD gang vod beating me
    https://www.twitch.tv/videos/2518276119

  • Man_of_triangles
    Man_of_triangles Member Posts: 379
    edited July 21

    Killer is extremely easy right now as long as you aren't playing against high end, coordinated teams. Or playing a low-tier killer. Almost impossible for solo queues to win. This is of course assuming you aren't "playing nice". I think the recent changes to survivor spawn logic play a big role in it. You get a lot of near guaranteed early game pressure now that didn't exist before. I don't even feel any urge to use Lethal Pursuer anymore.

    Post edited by Man_of_triangles on
  • GeneralV
    GeneralV Member Posts: 12,666

    I have been assimilated into the SM gang though I like this killer. ♥♥♥

    That makes me really happy, my friend <3

    I'm glad you had fun and that you liked her!

  • BassGuitarRox
    BassGuitarRox Member Posts: 64
    edited July 21

    I think a big problem with this game is how obsessed killers get with chasing kills. When I play killer, I always spread my hooks / go for double hooks, then let go (unless I’m completing challenges). I genuinely don’t get why so many chase the 4K constantly (often relying on slugging and tunneling to achieve it), then they get to higher MMR, then complain the game is survivor-sided when they can no longer consistently win anymore. Maps are so small now - killers have some many gen regressing / blocking and aura perks. Survivor is rough now, especially when you’ve had the same gen get blocked and regressed 6 times in a row when the killer has not even directly interacted with the gen. Whilst your team mates give up because they don’t want to play against a particular killer / perk.

    I’ve been playing for 7 years, and I can safely say, killer has never been easier - but older players get drowned out by newer players constantly venting their frustrations. I know balancing of killers is a big issue right now, but not everyone is supposed to go into every match expecting the 4K on a silver platter.

    The toxicity has definitely increased since the finisher mori was forced upon us. I’ve had some truly awful games since this event started, I think a lot of people need to question why they still play the game if they clearly don’t enjoy it. (Putting a survivor pudding or mori on in event queue really is a crappy choice). I do reckon the MMR matchmaking does need some work, don’t get me wrong - matches should have more balance to them. It should always feel like a 50/50 chance or you escaping or getting killed. It’s very rare I have a match where I can say the killer feels like their skill is on par.

  • edgarpoop
    edgarpoop Member Posts: 8,720

    It's fine. It doesn't feel like it has changed too much over the last year or so. There's going to be a constantly widening skill and knowledge gap between vets and relatively newer players. I think that's where most of the "killer got harder" takes come from.

  • DarKStaR350z
    DarKStaR350z Member Posts: 906

    For me if the gens get done in 5 minutes but I get 3 kills at the end due to altruism or something, it doesn’t feel like a win or very satisfying; similarly if I feel I’m winning every chase quickly by playing well but by the time I’ve walked to a hook and walked across the map toward the gen and it pops in my face which ends up feeling frustrating as even though you feel you’re playing better you lose as the game can be over too quickly.

    I don’t want to win all the time but if I win or lose I want it to he because I feel one side played better in chase not just because getting 8-12 hooks takes loads longer than 5 gens, or because the gens are so far apart it feels impossible to pressure because half a gen can be done while you walk from one to another, and any injuries can be undone in 4 seconds way faster than it can take to get a hit.

    Sometimes when I’m playing survivor I can escape without ever seeing/being chased by the killer just by sticking to a gen and prerunning to a strong loop they don’t want to follow to, especially once a centre gen is done and it splits the rest to opposite corners of the map. This also doesn’t feel very satisfying even though I might escape I don’t feel like I got out because we were more skilled just that time was on our side.

    Of course it’s equally frustrating to run the killer for ages and feel you’re outplaying them but no one else is on gens so eventually you die anyway, but at least it feels rewarding to lead them on a good chase and you know if your team were playing better you would’ve escaped.

  • HeroLives
    HeroLives Member Posts: 3,233

    the mmr when you have a significant amount of hours in one role and then swapping to the other could use some tightening up. Even if you don’t have the mechanics down your overall game knowledge for strategies and time management transfer over and makes it pretty unbalanced. I would ask them to consider not putting these players with newer players. It probably ruins their experience because there’s still a “skill difference”.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Dashers are too powerful and m1 killers with no mobility are too weak. That about sums it up for me.

  • GeneralV
    GeneralV Member Posts: 12,666

    Nice!

    Good to see that it is going well! Are you having fun?

  • Pulsar
    Pulsar Member Posts: 22,952

    Can't say that I am.

    I'm not exactly getting good competition and I don't feel like there's a ton of skill involved, no offense.

  • GeneralV
    GeneralV Member Posts: 12,666
  • cogsturning
    cogsturning Member Posts: 2,218

    Wild you can give your opinion with 7 years of experience and people have no counter so they just down vote.

    The 4k pursuit is, I think, the biggest issue. The mentality that you didn't truly win unless all 4 opponents lose is crazy and kinda depressing. I kinda feel every game should have 1 or 2 escapes. That's actually a balanced match. Once I get 2k I'm kinda good with whatever else happens.

    The final mori has truly made things terrible. A lot of killers were already bad about letting the hatch even spawn, now it's like non existent. I don't even really get it because the moris are mostly hideous to look at. I only do them cause it's easier than the hook, but I'd like to skip them just as much when I'm the killer as when I'm on the receiving end as survivor.

  • oecrophy
    oecrophy Member Posts: 448

    It doesn’t matter how long you’ve played. The game has clear win conditions that basically determine the kind of players you’ll face. Kills and escapes are your win conditions (aside from short lobby waiting time). If you play the way you described—super soft, letting people go more often, setting your own win conditions like 2 hooks—you’ll always end up in different lobbies than those who play efficiently to win. From your perspective, you have a completely different experience and different rounds. You’re facing different teams, even with 7 years in.

    I mean, everyone can play however they want, every playstyle is valid, but if you consciously or unconsciously stay in a comfy low MMR zone, the tough matches will always be super rare. You’ll keep getting players who are usually less experienced than your 7 years and thus don’t challenge you.

    If you go in to win and as Killer try to do your job as efficiently as possible, you’ll end up in different lobbies than you probably have now. (And personally, I like hunting for my 4Ks. That’s the game.)

  • cogsturning
    cogsturning Member Posts: 2,218

    I don't see how it's soft to just not be a dick. I don't tunnel, camp, or slug and I still do fine. It's just being fair. If people play better than me then they deserve their wins, but a lot of sweaty killer's will just slug a team that's better than them or take advantage of their altruism.

    But my point was that if you've been playing that long you've seen how the game has shifted over the years. Every long-timer I've talked to about this says the same thing: the game stated survivor-sided, was balanced for a while, then became killer-sided.

    But if we're talking about MMR, my games are all widely different and I don't believe the matchmaking does much. I'm right at the average percents for killer and survivor. As a killer, I get much more quality players than as a surv. But there's zero consistency. One player is a noob hiding behind a rock and another is a madter looper p100.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Yea killer is just so easy compared to survivor. These days you just constantly get 3/4k and dont even need to have anything really going for you.

    Can even be on a bad map or low tier killer, the lowest even, and just win constantly.

    image.png

    image.png image.png


    Its just too easy on one side of the game.

  • francesinhalover
    francesinhalover Member Posts: 376

    My opinion on Killers...

    Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS

    Also blood favor, forced heaitation.

    Survivor winrate 33.3%

  • tes
    tes Member Posts: 1,223

    Inconsistent mmr can be caused by “being too nice”. Cause I was like this on first 500 hundreds of play until found a killer I actually want to be good at and show impressive results. And well, only after this tryharding I saw that the game is quite favorable to survivors, if they themselves try to play normally and have a decent level (and u still keep moral principles, not tunneling or doing nasty strategies) If we talk about random lobbies where people play for fun, of course playing in such a game will not be difficult for a killer.

    Game can be killer sided, but somehow average stats from nightlight dropped down compare to the winter season when I actually started to play

  • oecrophy
    oecrophy Member Posts: 448
    edited July 22

    Ok. I tunnel. I camp. I slug.
    Does that automatically make me a dick? Just because I play the game the way it was designed — a 4v1 where I’m on my own against coordinated teams?

    I've never insulted anyone personally and I usually always type GG at the end. So how exactly does that qualify me as an bad person? :/

    I guess I just have to get used to it — suddenly I’m the Big Bad Evil reincarnation of ultimate evil, just because I play a bit more efficiently as killer to win. Like that instantly ruins everyone’s fun and makes me the villain in this PvP fairy tale. Meanwhile, I’m really just trying to do what the game expects of me: do my job, killling.

  • 00berdisc
    00berdisc Member Posts: 143

    just camp and GG

  • tes
    tes Member Posts: 1,223

    It’s completely fine to play “for fun”, I just wish mmr system will finally divide people who actually trying to play from people who don’t want to be too bad and they fell “2 kills are actually good result “.

    Only when these two worlds separate in both the game and the discussion, and people stop judging each other for simply wanting to win/have fun, maybe then we will be able to see whose side the game is on. Right now it is impossible, because a large percentage of the "high" kill rate is from killers due to weird mmr and a large percentage of survivors who are willing to ruin the game for everyone for their own fun. And I am not kidding.

    Two nea and meg with aggressive flashlight clicks were enough for the team on gideon to lose to me in a nutshell. Yesterday another nea disconnected on 5 gens, they tried to gen rush me, but I just killed the bot and they had no chance. And I watched in the chat as a frustrated Lara blamed others for the loss. I myself encounter situations on survivors where my teammates are more toxic/silly than the killer, and I don't see a solution to the problem through nerfing the killer and transferring balance. Because it's artificial . Such teams with Nea and Meg above will always lose, while the killer will have fewer and fewer chances against normal players. Even otz said that the game is difficult only when the survivors themselves want it. Solo queue is terrible, because they can throw a potato into your lobby who loves farming and try hard killer. And here the feeling that the killer has all the tools in the world to win. If this were true, there wouldn't be a situation in the game where, against a strong team, your maximum would be 4 hooks for the whole game.

  • tes
    tes Member Posts: 1,223
    edited July 22

    surge +dms is the easiest combo to counter, if u feel killer have it. Just don’t touch hot gen when killer is about to hook. If the killer has no mobility and no information about the generator state, you have enough opportunities to finish everything. When I run in solo queue and see this combo, I also trigger dms on cold gen so that my teammates working on the hot generator do not lose progress. If it’s not ghoul, nurse, blight, singularity or others with insta mobility, by the time they come to protect the gen it will be completed.

    My escape rate is usually between 40-45%, and I’m playing hard solo usually or duo. I’m also a pretty altruistic player as a rebecca main and always try to save people in the endgame or sacrifice myself. I can give 4k to killer because I’m too lazy to look for a hatch. And I’m not that good at looping! My ping loves to spoil everything. So, I’m not tryharding on survivor. If I played more selfishly, I think it would not be hard to ensure a higher win rate as 50% or above. I watching few Russian streamers, and all of them have 60-65% escape rate. They don’t comp players and really chill people


    Last screenshots is an example of solo queue

    IMG_9639.png IMG_9640.png

    My first main was cheryl, so low escape rate kinda reasonable there.

    IMG_9641.png
    Post edited by tes on
  • tes
    tes Member Posts: 1,223
    edited July 22

    I was just wondering why other options are hidden besides SM and you didn’t show killer play hours yet? Results are impressive anyway ! What builds do you usually use?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    No real reason to show it. Was stated before in a previous answer to someone whos not with us anymore it seems.


    30-day survivor screen though: Not sure what day I am on.

    image.png

    The difference for survivor is though you can crank as much as you want, if you have a weak link on the team, you just lose and most likely wont escape.

    No matter HOW hard you try, its just too bad so sad.


    You can do some real piece of poo stuff like bring a key though and stealth it out to like "inflate" your stats though. Me personally I dont do that.



    Your escape rate and win rate are very VERY different on survivor. While on killer they are more in line with eachother, different but less deviated from eachother.

  • tes
    tes Member Posts: 1,223
    edited July 22

    Cause it’s easy manipulate by match history. I could easily say “look, my rebecca escaped so frequently , means it’s so cheesy to play survs”. Of course not. It’s just a solo queue where my teammates wasn’t complete potatoes. And killer failed at tunneling even. I put my average stats just as way to provide more clear image. My phead showed great results yesterday as well, but it doesn’t reflect my actual killrate and that I still learning:

    IMG_9647.png


    I can go further and provide another manipulation by stats showing this:

    IMG_9646.png

    Does this mean ghostface killer is stronger than pyramidhead? I heavily doubt…


    So same with other kinds of stats. It’s so easy to manipulate by any kind of numbers (and that’s why we still don’t have a decent MMR). The most brutal killers by av stats are nightmare and Lich. Does it reflect the actual state of the game and meta? Surely not.

    That's why I tried to create such discussion, to see less manipulation of number and hear actual opinion of surv/killer mainers, but somehow half of the comments is seemed full of people who playing other side, but commenting other. Maybe it was naive for me that survivors mains would talk about survivors and killers mains about killers. If you are a 50/50 player, just show it and I am ready to apologize and take back my words, cause I don't want to insist being “abs right”. I still don't even deny that solo queue is terrible, I just don't think it's the killers' fault and that their role actually easy.


    That's why it’s important to show kill rate and total hours (and not blurring other killers), cause even with such stats we still never get an actual picture of the situation. Tbh the only person who provided some resemblance of clear killer stats is oecrophy. And oecrophy was pretty honest saying that their killer tunnels, slug, etc. And yet, they considered that their stats weren’t good for showing actual pictures during matches.

    No one doubts your skills, but to think "there is no reason" to show the full picture is partial manipulation. If you have many hours on killers and even on high mmr you easily win without tunnelling or camping - my congratulations, you are actually a top player. No reason to hide it

    Your survivor rate is impressive as well, and I actually believe in it. Especially if consider broken matchmaking, “easy killers”, and that you don’t cheese on them by playing selfish. Others here pointing on survivor e rate as below 40%.


    And again, everything leads to the point “Game is killer sided while u have lobbies where at least one person is a huge burden for others or they ”cheese”.

    Post edited by tes on
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