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I actually changed my mind about antitunnel antislug

Elan
Elan Member Posts: 1,428

I'm killer main, and I was hard defending the urge to put on pressure when the game is not going in your favor. But as there is ongoing event and I swapped to survivor role, mainly due to queue times I must say that I never ever suffered such a frustration playing survivor. I don't mind killers bringing meta perks (dms, pain res, corrupt, surge…) those are competitive perks but everyone wants to win and brings the best they can (not me clearly as a big dms hater) but the behaviour of killers within 90 % games was pure toxicity. Not only that they hard tunneled or camped every game but it was the same over and over again, mainly:

  1. Yamori mask, dms Kanekis, tunneling hard (forgot about Rizes, she's cute)
  2. Scamper legions (iri button, bamboozle, spirit fury, enduring, canceling all the time… again ahrd tunnel at 5 gens for absolutely no reason)
  3. Weskers, while they haven't really camped but mainly tunneled I don't understand how all of them keep bming survivors.
  4. Springtraps with blood favor, iri pallet blocking perks and pain dms.

Those were most of killers, but let's shift further… while there are quite a lot maps top 5 maps were:

  1. Haddonfield
  2. Forgotten Ruin
  3. Coal Tower
  4. Azarov's Wresting Place
  5. Toba/Nostromo

9/10 games one of those maps.

As I mentioned I changed my mind. I always defend killers at higher mmr, but from the lately playing survivor role facing killers that behave extremely toxic because they can (those were 100+ games, not whining about 3 people) I think the antislug and antitunnel is a good way, not for the killers that don't play this was, it will be punishment for people who do. And as I said that conviction might cause some problems, counting games where killers attended event mode to slug at 5 gens the entire team untill they abandon… yeah changed my mind. And beg my fellow killer players to not behave toxic. The more this happens the more you punish killers like me who don't do that.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Hmm, I wonder why my experience is so much different…
    Is it server thing? I usually play EU, during evening and games are quite chill. Sure, sometimes we get tunneling killer, but we have perks for it, so doesn't matter that much.

  • Elan
    Elan Member Posts: 1,428

    I'm on middle EU servers too. My experience is different for sure. Just to mention that none of killers been same players.

  • VibranToucan
    VibranToucan Member Posts: 674

    With all due respect, I don't think this a realistic representation of the game. This doesn't match my experience at all. The last time I got a hard tunneling killer was easily more than 25 games ago. I see Kaneki less than 1 in 10 matches. I don't remember ever going against the Legion build you mentioned. And as far as I remember I had the killer be toxic once over my past 20 games.

    I even did the math behind the maths claim. There are a total of 42 possible maps, you named 5. Even if we ignore the map repeat prevention for simplicity (if it was included this would actually lower the probability even further) without map offerings playing 9 out of 10 games on these 5 is statistically borderline impossible. I put the numbers in multiple binomical distrubution calculator and even for 7/10 games the odds are 0.003%. For 8/10 and 9/10 it was so low that they just spit out 0.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    That's cope tunneling has been meta for years, if you play to win you either tunnel one or spread hooks between 2 survivors, anything else and you're just gimping yourself for no reason. Kaneki is by far the most popular killer I vs him every 2 or 3 games

  • VibranToucan
    VibranToucan Member Posts: 674
    edited July 20

    While the devs are rare with official data, unofficial community data places his pickrate at around 6% to 7%. Looking back at my 5 past Survivor games I got Blight, Dredge, Legion, Cenobite, Chucky. None of them tunelled from what I remember. I know its a year old, but back when *Forgotten Ruins (accidentally wrote Shattered Square in the first version, my apologies) released I tried bringing the map offering and recorded my data. 2 out of these 16 Survivor games had the killer tunneling.

    (My definition of tunneling: "The killer intentionally and intensely focusing on one Survivor until they are dead. This does not count the Survivor giving up, or becoming the easiest target by their own actions i.e. trying to take a hit despite having the most hook stages.")

  • Coffee2Go
    Coffee2Go Member Posts: 773
    edited July 21

    I play on eu servers on ps5 with crossplay on, iri maxed out on both surv and killer.

    Im not defending anyone with this statement but when i grind BP hardcore i do survivor and when i generally feel in the mood i play killer, anyways so my WR with myers is 82%

    With survivor i have 54%

    When i play survivor i rarely (and i mean rarely) in like 1/7 games i get a killer that will tunnel but when i play killer almost ever second match i end up with people that are playing to provoke and bully a killer when they are not meta killers.

    In short in my matches i dont see people tunneling that badly only when the gen rush is almost or already done like 1gen left or gate opening while 1 survivor on hook.

    That is most common what i experienced as a survivor and when i play as a killer i experience usually 1 or 2 people max do it, while rest do gen rush and then they usually hold hostage not opening gates.

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    What players see in their trials depends on time of day, MMR, cycle between patches/chapters/events, day of the week, and especially region. Only the devs see what's happening across all levels and regions at any given time.

  • jedimaster505
    jedimaster505 Member Posts: 287

    Welcome to the real world, Mr. Anderson.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    So now we are pretending tunneling is a rare thing ? this forum it's something man, i should go and screenshots my games from just yesterday literally Kaneki and Blight simulator for 20 games straight, I know you're all playing in that very low MMR but still..

  • VibranToucan
    VibranToucan Member Posts: 674

    Alright, then lets look at someone high MMR. Here is the last time I saw Otzdarva play Survivor on stream:
    https://www.twitch.tv/videos/2516812864 This was 2 days ago. He only did 4 Surivor games, 2 at the beginning, 2 at the end.

    Survivor Game 1: Myers, no tunneling.

    Survivor Game 2: Demogorgon, no tunneling.

    A bunch of killer games inbetween.

    Survivor Game 3: Bubba, no tunneling.

    Survivor Game 4: Vecna, no tunneling.

    Yes, it is a small sample size, but it is better than going just off memories.

    Everytime I see data actually being recorded it does not back claims of "Hard Tunneling Blight every game."

  • Unequalmitten86
    Unequalmitten86 Member Posts: 515

    I don’t think every game is a tunnel or slug fest and it does depend on region. I also see that majority of games are a tunnel or a slug because they can’t let one player go or they feel they need to eliminate 1 player immediately. Majority of my games are tunnels or slugs with messages of get good. Player toxicity is way high on both sides and a killer just fells jaded at times and takes it out on the next set. Am I justifying it no, it is ruining game play and if it’s only happening in one region then there will be no harm done.

  • oecrophy
    oecrophy Member Posts: 448
    edited July 22

    I also find it tricky to always label tunneling and slugging as purely toxic behavior. I tunnel, sometimes pretty hard, I slug when it makes sense, and yes—gasp—I proxy camp if I think it’s justified. And yet, I always type “GG” in the aftergame chat. I think it’s too easy to demonize certain playstyles as the ultimate toxicity. People who don’t play the way you want are often just as toxic in their own way.

    The truly toxic stuff only really happens in the aftergame chat—and survivors usually often hold back less than killers do once the killer plays in a way they don’t like.

    edit /

    like you said, toxicity exists on both sides. Survivors hold back just as little. But labeling tunneling, slugging, and all those “unpleasant” and "dirty" things that happen in a match as basically toxic? I find that tricky. Toxicity is more its own thing — something that happens independently of all the “wah, tunnel, slug” stuff.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944
    edited July 22

    Wait, tunneling went from "easy" to "toxic" now?

    Let's be perfectly clear. I don't tunnel because I have a problem with the survivor. I don't tunnel because I want to "ruin their day." I tunnel because I want to win. When I (strategically) tunnel, it's with the purpose of winning the game. I don't even consider the survivor's "feelings" when I hook them twice in rapid succession.

    Same goes with slugging, proxy camping, etc. Nothing I do is with ill intentions. It's to win. I learned a long time ago that none of the survivors care if I'm having a good time, so I don't care if they're having a good time, either. It's not like any survivors watch a gen pop early and then say, "You know what? I know this gen I'm repairing is almost done, but I think it'd feel really bad for the killer if another gen popped right now. I'll let him come kick it so the game will last longer and we can all have more fun together." And I wouldn't expect them to. I expect survivors to come into the match and do their best to destroy me and leave me with two hook states and zero kills. Because that's how PvP games work.

    This is pretty much the only video game community where the majority of the community wants to dictate how other people play. Even in fighting games, people who complain about "projectile spam" or "meta slaves" get mocked and are told to git gud. I've never seen a PvP game where one side was called "toxic" for not letting the other side win.

  • ControllerFeedback
    ControllerFeedback Member Posts: 565
    edited July 22

    I even did the math behind the maths claim. There are a total of 42 possible maps, you named 5. Even if we ignore the map repeat prevention for simplicity (if it was included this would actually lower the probability even further) without map offerings playing 9 out of 10 games on these 5 is statistically borderline impossible. I put the numbers in multiple binomical distrubution calculator and even for 7/10 games the odds are 0.003%. For 8/10 and 9/10 it was so low that they just spit out 0.

    That's assuming they aren't pulling levers behind the scenes and weighting map chances in the background, which we know they can do, and I don't think it's too much of a crackpot theory to think that they do it arbitrarily without telling us from time to time. That's also not accounting for players throwing map offerings into the mix.

    Post edited by ControllerFeedback on
  • oecrophy
    oecrophy Member Posts: 448

    Exactly. It’s nothing personal. Nothing against the person behind the other screen. This is a PvP game where both sides give it their all and use every tool they have. And the killer is basically fighting alone against time and pressure. Sometimes you just know: this match you’re probably going to tunnel hard and if needed slug as well. Even if there are still 5 generators left — if the round gets crazy lucky and it makes sense. Nothing personal.

    But especially at certain times (and I play EU nighttime — always after midnight) … you still get some casuals mixed in occasionally, but generally an evening can look like this:

    Bild_2025-07-22_023649466.png

    (yup with some mixed lobbies in between, but that’s basically it)

    And what about David down in the bottom left? Sorry, David, but if I find you early, you better bring your A-game — it’s EU past midnight, and we’re in full tourney tmode now. What’s coming your way probably won’t be fun, soyou better step up

    And if you end up as filler in a 3-man SWF that’s decided to “feed” you — well, you’re definitely not going to have a good time. But sometimes, unpleasant things just have to happen. That’s the game.

    When you already know the other side has clean comms and they're coordinating to squeeze every drop of pressure out of you, you have to pick your targets wisely. That means going after the one who’s not getting any bodyblocks mid-chase, the guy who’s always alone for the classic “down in pallet” moment — basically, anyone who looks like they spawned in a 3vs1 against me.

    It’s nothing personal against David, even if maybe in the lobby we already decided he might be a sexy target. You get to know a lot of people over time, and you learn exactly what happens when you give some groups too much breathing room.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I judge how hard I need to play based on gen progress after my first down or two. If I had a slow first down, or the survivors are very efficient, then I know I need to play sweaty. But I'm not going to try to 8 hook when two gens popped in the first chase. I'm already way behind, so the first guy I hooked better hope he's running DS. If I lose one gen, or don't lose any but I have several with 50+% progress, I'm going to ping pong to hopefully avoid DS. And if the survivors aren't really doing gens at all, I'll start to play a little nicer, at least until gens start popping. I'll play as sweaty as I feel I need to, and there are some games where I wish I had tunneled the first guy when I had the chance.