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Counters to Ash's perk Mettle of man
Counters: Plague, Michael, Leatherface, hillbilly, NoEd, Iridescent hatchets, UR finger(Clown), Grabbing the survivor, and the Memento Mori
If you believe I missed some tell me, just trying to halt all of the threads about it being OP
Comments
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Traps, lethal blinks, Pig ambush, maybe Spirit post phase walk attack (not sure on this one but if lethal blinks don't activate it I feel like this wouldn't either), and Frenzy hits.
Also Myers and NOED will still count towards activating it because it requires you to be hit 3 times by the killer's BASIC attack. However if they are fully healed then it will bypass the perk and not trigger the effect if it's already active. You only get Endurance if the perk is active AND you are injured.
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Paid DLC, paid DLC, paid DLC, free killer, free perk, UR add-on of a free killer, UR add-on of a paid killer, absurdly difficult to pull off, and UR offering.
So all in all, taking away the paid content we get:
The Hillbilly's chainsaw (which is easy to avoid), a perk (which can be disabled before you get any chance to use it, and also doesn't actually work, IIRC), a single-use add-on that you'd have to run every trial just in case (since you can't know which survivors are running which perks), something that's almost impossible to pull off, and an offering you'd also have to burn every single trial just in case.
Yeah, perfect counters right there.
Post edited by Orion on15 -
@thesuicidefox tier 3 myers will result in a one down, do this 3 times and Mettle of Man will not activate, because the perk requires you actually to be hit a total of 4 times, 3 times for the charge, one time to activate, if the survivor is exposed, and they get hit with no charges, they will get to first stage with 1 charge, NOED will only work if you don't find the player the entire trial
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It's not about not having a proper counter play, it's about how It rewards the survivor for playing bad and punishes the killer for playing good. Not to mention that the survivor doesnt have to do anything to get such powerful perk activated, + It doesnt have any drawback, who the hell cares if the killer can see your aura? Everyone plays against Nurse's Calling and BBQ, it's not really a drawback. A drawback is getting Broken status effect like when you use Deliverance or something like that.
I guess I'll never be able to stop playing Billy in this game if I want to have fun...
Im so tired that survivors have so many second chances and get always rewarded for losing while killers dont get anything or even get punished for playing good... I see myself quitting the game in couple of weeks if I dont see a significant buff to killers with the middle patch, I would even stay if we had some info about Freddy's or Legion's rework...
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The issue is already that certain killers have a counter and others not. Have fun playing wraith against this non skill bullshit perk lol
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@tt_ivi_99 I know about that, most likely the perk will get reworked, or the next killer will have second chance perks, hopefully
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@DwightsLifeMatters You can also tunnel them down as almost EVERY WRAITH I HAVE EVER FACED does, it will cut out the perk before endgame and you get to freely see their aura
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Apparently any power that influences you hitting the survivors also counts as a counter. According to the rumours I've heard at least.
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@Hoodedfengm1n that's what I've heard at least. Honestly, I'm just waiting so I can confirm it.
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How much time until that happens? I wont wait 2 years like we did with DS. Second chance perk for killer? So that it is a ######### totem? I rather have a perk that rewards my skill instead of rely on RNG (something Thanatophobia was going to do but unfortunately it stayed as a useless perk)
We gave our feedback when Legion came out and we got ignored.
We gave our feedback when Plague came out and we got ignored.
We gave our feedback when Thanatophobia was about to become a good perk and we got ignored.
We gave our feedback when we found out about Mettle of a Man, if we get ignored once again Im done.
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I'm PC. @Hoodedfengm1n
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Either way, these "counters" don't really do anything to stop the perk from activating or even mitigate its effect. The only one that can really be called a counter is the Hillbilly's chainsaw.
And yeah, you can get them with shards. So what? It'll still take an absurd number of BP before you get enough perks and add-ons to the point where they'll actually be of any use to you.
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In theory yes, but each of those hits will count to activating the perk. So if you ever slugged this person and they got up, or something happened where you had to hit them the 4th time it will trigger and they sponge the hit. NOED is in the same boat, it counts towards activation but if they are healthy it won't trigger the effect if hit. As far as not getting hit the entire trial, that's entirely possible but it's also not possible at the same time. You'd basically have to ignore this player for that to be viable, and while it's an obsession perk (so you should expect the obsession to have it) it doesn't mean someone else can't have it either.
Basically Myers/NOED can soft counter the perk through circumstance, but they still will count towards activation of the perk so you need to be careful.
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@thesuicidefox Then do not slug, it can change between being a no-skill perk to an anti-slug perk, like all of his perks, tunneling can cause this to become worse, with DS will result in a no matter what activation for the perk, but like we know from the other perks that were once good or powerful, will get nerfed
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No it's the opposite. Killer powers that inflict a damage state DO NOT count toward activating the perk.
I forget who, and I didn't test this myself, but Nurse's lethal blinks DO NOT COUNT towards activating the perk. Meaning she would have to just float at you and swing for you to get a hit that counts. If this is true, it could also mean that Spirt's post phase attack and Hag's post teleport attack could work in the same way. Possibly even a Wraith's surprise attack. IDK I'd have to test, but there is a possibility these don't count also. If that's all true then it will indeed be difficult to get MoM to trigger against most killers in a normal game. You will have to almost go out of your way to get it to activate so you can use it.
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@thesuicidefox so literally using your power will not affect the perk, like every killer needs to do?
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Yes I understand this. I'm just making the point that they count towards activation so you need to take a few extra precautions if you expect someone is running MoM. I agree with you that there are reasonable counters and/or that the perk won't be as strong as some people think it will because it will be difficult to get those 3 hits to activate it most of the time.
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Yes but for some killers where they use their power then do a "normal" attack it's fuzzy. But from what someone else told me Nurse lethal blinks do not count which might mean all the fuzzy scenarios might not count as well. But I can 100% confirm that Billy's chainsaw and the like DO NOT count towards activation. At least in the current version available in KYF. There is a possibility it can change, but the card specifically states "killer's basic attack" so chances are low that will happen.
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@thesuicidefox That's why I wanted to test it out before I start sprouting 'this is op' like numerous other threads. I have no idea how the perk works or what it means by a 'basic' attack.
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The killers that counter MoM are the higher tier placed killers. For regular M1 killers, it's just gonna make them weaker. I'm not sure why they didn't test this perk first before implementing it.
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M1, RT, or.... IDK what PS4 is, R1? That button is "basic attack".
Other cards say it too. Plague's Dark Devotion specifies "basic attack" so if you are say Huntress and you hit the obsession with a hatchet and they go down, it won't trigger the perk. However the bigger question is... why are you using DD on Huntress?!?
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@thesuicidefox yet according to what I've heard, Mettle of Man doesn't work with M1/RT/R1 attacks against Nurse, Spirit and Hag.
Either way we'll see when the update drops.
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Only if those attacks are preceded by use of their power, and only during the post state of the power's use. If you are Hag and teleport to a trap, then chase for 5 seconds the post state has ended and when you hit them it will count towards activation. Spirit and Hag have a very fuzzy boundary for when the post state ends so it will be more useful against them, but Nurse has a very definitive post state end with fatigue.
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@thesuicidefox yeah that's why I'm not sure if the perk is really going to be op.
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I tested in KYF and what it does is exactly what It says. Whenever you get hit 3 times by you R2 (M1 on PC) the perk activates, if you get hit and you are supposed to go down you consume the perk and you just get away, you also get some kind of bright aura around you.
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@tt_ivi_99 How many killers did you try out? Were Clown and Doctor affected by it after they used their power? Can it still work if you get trapped by Trapper and then take a hit?
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That's from the Endurance status effect not the perk. What happens is that when the perk is active, you gain Endurance when you are injured. The next hit gets sponged and you glow. BT does the same thing, you have Endurance then get hit and glow, which then gives you Deep Wounds status, which is specifically stated on the card and not a base attribute of the Endurance effect. Endurance just means you can take a hit and not go into dying state.
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@thesuicidefox oh that's what he was talking about. No I'm talking about what counts as a basic attack for the perk to count before it reaches endurance. @tt_ivi_99
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Basic attack = M1, RT, or R1, with the exception of the some killer's power post states (eg. Nurse blink).
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You can get STBFL tokens on non-basic attacks. It counts hits, not just basic attacks. Corrupt Plague is one. Hatchets I think also. Remember Me is the same way.
Ambush does NOT count as a basic attack. Anything power related is not a basic attack.
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Give the killers a perk that instadowns after 2 hits and im fine aswell =)
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Anyone crying the perk is OP has done exactly 0 tests with it and don't understand what they're even bitching about , I've done extensive tests with this perk and I for one can tell you it'll be something you see up until purple ranks and then it will go away, the only downside in my opinion is it almost forces you to use a top tier killer and when you get to red ranks that's all you're gonna see is those same top tier killers (nurse,billy,spirit) majority of the time because if they play the killer the way it's intended it will negate MoM and make it worthless which in turn will make ranking up easier with those killers and harder for ones like trapper, freddy who basically have to m1. So the only real problem to me is they've indirectly nerfed already weak killers and indirectly buffed the already powerful ones making high ranks be a broken record with the same few killers being in every match
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What perk is MoM?
Nothing, mettle of man
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Anything that denies me 4k is op
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@tt_ivi_99 so you didnt fully test it and drew conclusions anyway. Fantastic.
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Why should I waste my time testing, isnt It enough for you to realize how powerful this perk is or you are just trolling? It 100% works against Freddy, Wraith, Clown, Doctor, Spirit, Hag, Nurse, without any kind of counter play, the design of the perk is complete bs.
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Alright. So let's recap:
- A one time use Perk
- Requires the survivor to put himself in harm's way to get the 3 stacks for MoM to finally be active
- Still doesn't guarantee survival, just raises the likelyhood of a longer chase
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@Pizzaman Yeah, reminds one of the old DS, doesn't it?
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It does extend the chase, but that's all it has in common with the old DS. The old DS didn't require you to put yourself in harms way 3 times for the Perk to work on a 4th occasion, it was active the first time, so in that regard it's different MoM is bound to a condition. We will see how many people are going to use it and how (maybe combine it with DS?), but my guess is: it won't become a meta perk.
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Spoiler alert: they have no counter.
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I hit a survivor (healed, not injured) near a opened door with Myers tier 3, and the perk activated and didn't get downed and escaped, so, the perk activate after the 3 hits, being the survivor injured or not
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Counting ultra-rares and mori's as a counter is just stupid. Also, MoM works against Plagues corrupted plague. Not to mention even if you are playing a killer with an M2 down ability I highly doubt you're going to down them with it on every single down, meaning it will be going off eventually.
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Adren/BT/DS/MoM is the new jam.
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