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Counters to Ash's perk Mettle of man

Hoodied
Hoodied Member Posts: 13,024

Counters: Plague, Michael, Leatherface, hillbilly, NoEd, Iridescent hatchets, UR finger(Clown), Grabbing the survivor, and the Memento Mori


If you believe I missed some tell me, just trying to halt all of the threads about it being OP

«1

Comments

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2019

    Traps, lethal blinks, Pig ambush, maybe Spirit post phase walk attack (not sure on this one but if lethal blinks don't activate it I feel like this wouldn't either), and Frenzy hits.

    Also Myers and NOED will still count towards activating it because it requires you to be hit 3 times by the killer's BASIC attack. However if they are fully healed then it will bypass the perk and not trigger the effect if it's already active. You only get Endurance if the perk is active AND you are injured.

  • Hoodied
    Hoodied Member Posts: 13,024

    @thesuicidefox tier 3 myers will result in a one down, do this 3 times and Mettle of Man will not activate, because the perk requires you actually to be hit a total of 4 times, 3 times for the charge, one time to activate, if the survivor is exposed, and they get hit with no charges, they will get to first stage with 1 charge, NOED will only work if you don't find the player the entire trial

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    It's not about not having a proper counter play, it's about how It rewards the survivor for playing bad and punishes the killer for playing good. Not to mention that the survivor doesnt have to do anything to get such powerful perk activated, + It doesnt have any drawback, who the hell cares if the killer can see your aura? Everyone plays against Nurse's Calling and BBQ, it's not really a drawback. A drawback is getting Broken status effect like when you use Deliverance or something like that.

    I guess I'll never be able to stop playing Billy in this game if I want to have fun...

    Im so tired that survivors have so many second chances and get always rewarded for losing while killers dont get anything or even get punished for playing good... I see myself quitting the game in couple of weeks if I dont see a significant buff to killers with the middle patch, I would even stay if we had some info about Freddy's or Legion's rework...

  • Hoodied
    Hoodied Member Posts: 13,024

    @Orion If you face a good hillbilly, its harder to avoid than you think, and they are not perfect counters, never said they were, only said that they are counters, also you can get some of the killers that are paid with iridescent shards

  • Hoodied
    Hoodied Member Posts: 13,024

    @tt_ivi_99 I know about that, most likely the perk will get reworked, or the next killer will have second chance perks, hopefully

  • Hoodied
    Hoodied Member Posts: 13,024

    @DwightsLifeMatters You can also tunnel them down as almost EVERY WRAITH I HAVE EVER FACED does, it will cut out the perk before endgame and you get to freely see their aura

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    Apparently any power that influences you hitting the survivors also counts as a counter. According to the rumours I've heard at least.

  • Hoodied
    Hoodied Member Posts: 13,024

    @Mc_Harty if that is how it works, then this perk will be really, really, weak against most killer attacks

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @Hoodedfengm1n that's what I've heard at least. Honestly, I'm just waiting so I can confirm it.

  • Hoodied
    Hoodied Member Posts: 13,024

    @Mc_Harty You can test it out in KYF

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Hoodedfengm1n

    How much time until that happens? I wont wait 2 years like we did with DS. Second chance perk for killer? So that it is a ######### totem? I rather have a perk that rewards my skill instead of rely on RNG (something Thanatophobia was going to do but unfortunately it stayed as a useless perk)

    We gave our feedback when Legion came out and we got ignored.

    We gave our feedback when Plague came out and we got ignored.

    We gave our feedback when Thanatophobia was about to become a good perk and we got ignored.

    We gave our feedback when we found out about Mettle of a Man, if we get ignored once again Im done.

  • Orion
    Orion Member Posts: 21,675

    Either way, these "counters" don't really do anything to stop the perk from activating or even mitigate its effect. The only one that can really be called a counter is the Hillbilly's chainsaw.

    And yeah, you can get them with shards. So what? It'll still take an absurd number of BP before you get enough perks and add-ons to the point where they'll actually be of any use to you.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2019

    In theory yes, but each of those hits will count to activating the perk. So if you ever slugged this person and they got up, or something happened where you had to hit them the 4th time it will trigger and they sponge the hit. NOED is in the same boat, it counts towards activation but if they are healthy it won't trigger the effect if hit. As far as not getting hit the entire trial, that's entirely possible but it's also not possible at the same time. You'd basically have to ignore this player for that to be viable, and while it's an obsession perk (so you should expect the obsession to have it) it doesn't mean someone else can't have it either.

    Basically Myers/NOED can soft counter the perk through circumstance, but they still will count towards activation of the perk so you need to be careful.

  • Hoodied
    Hoodied Member Posts: 13,024

    @thesuicidefox Then do not slug, it can change between being a no-skill perk to an anti-slug perk, like all of his perks, tunneling can cause this to become worse, with DS will result in a no matter what activation for the perk, but like we know from the other perks that were once good or powerful, will get nerfed

  • Hoodied
    Hoodied Member Posts: 13,024

    @Mc_Harty oof, did not know, well, have fun experimenting when it drops tomorrow

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    No it's the opposite. Killer powers that inflict a damage state DO NOT count toward activating the perk.

    I forget who, and I didn't test this myself, but Nurse's lethal blinks DO NOT COUNT towards activating the perk. Meaning she would have to just float at you and swing for you to get a hit that counts. If this is true, it could also mean that Spirt's post phase attack and Hag's post teleport attack could work in the same way. Possibly even a Wraith's surprise attack. IDK I'd have to test, but there is a possibility these don't count also. If that's all true then it will indeed be difficult to get MoM to trigger against most killers in a normal game. You will have to almost go out of your way to get it to activate so you can use it.

  • Hoodied
    Hoodied Member Posts: 13,024

    @thesuicidefox so literally using your power will not affect the perk, like every killer needs to do?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Yes I understand this. I'm just making the point that they count towards activation so you need to take a few extra precautions if you expect someone is running MoM. I agree with you that there are reasonable counters and/or that the perk won't be as strong as some people think it will because it will be difficult to get those 3 hits to activate it most of the time.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2019

    Yes but for some killers where they use their power then do a "normal" attack it's fuzzy. But from what someone else told me Nurse lethal blinks do not count which might mean all the fuzzy scenarios might not count as well. But I can 100% confirm that Billy's chainsaw and the like DO NOT count towards activation. At least in the current version available in KYF. There is a possibility it can change, but the card specifically states "killer's basic attack" so chances are low that will happen.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited April 2019

    @thesuicidefox That's why I wanted to test it out before I start sprouting 'this is op' like numerous other threads. I have no idea how the perk works or what it means by a 'basic' attack.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    M1, RT, or.... IDK what PS4 is, R1? That button is "basic attack".

    Other cards say it too. Plague's Dark Devotion specifies "basic attack" so if you are say Huntress and you hit the obsession with a hatchet and they go down, it won't trigger the perk. However the bigger question is... why are you using DD on Huntress?!?

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @thesuicidefox yet according to what I've heard, Mettle of Man doesn't work with M1/RT/R1 attacks against Nurse, Spirit and Hag.

    Either way we'll see when the update drops.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Only if those attacks are preceded by use of their power, and only during the post state of the power's use. If you are Hag and teleport to a trap, then chase for 5 seconds the post state has ended and when you hit them it will count towards activation. Spirit and Hag have a very fuzzy boundary for when the post state ends so it will be more useful against them, but Nurse has a very definitive post state end with fatigue.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @thesuicidefox yeah that's why I'm not sure if the perk is really going to be op.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    edited April 2019

    @Mc_Harty

    I tested in KYF and what it does is exactly what It says. Whenever you get hit 3 times by you R2 (M1 on PC) the perk activates, if you get hit and you are supposed to go down you consume the perk and you just get away, you also get some kind of bright aura around you.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @tt_ivi_99 How many killers did you try out? Were Clown and Doctor affected by it after they used their power? Can it still work if you get trapped by Trapper and then take a hit?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2019

    That's from the Endurance status effect not the perk. What happens is that when the perk is active, you gain Endurance when you are injured. The next hit gets sponged and you glow. BT does the same thing, you have Endurance then get hit and glow, which then gives you Deep Wounds status, which is specifically stated on the card and not a base attribute of the Endurance effect. Endurance just means you can take a hit and not go into dying state.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Mc_Harty

    We stopped testing after we found out how bullshit It is, I only tried it with regular M1 hits. 1 thing I noticed is that you dont get the sprint you'd get if you get hurt but that's most likely a bug.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @thesuicidefox oh that's what he was talking about. No I'm talking about what counts as a basic attack for the perk to count before it reaches endurance. @tt_ivi_99

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Basic attack = M1, RT, or R1, with the exception of the some killer's power post states (eg. Nurse blink).

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Mc_Harty

    Basic attack means your regular M1 hit, no chainsaw, hatches or traps, I think Ambush attack doesnt count as M1 either...

    Basically anything affected by Save the Best for Last.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2019

    You can get STBFL tokens on non-basic attacks. It counts hits, not just basic attacks. Corrupt Plague is one. Hatchets I think also. Remember Me is the same way.

    Ambush does NOT count as a basic attack. Anything power related is not a basic attack.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    Anyone crying the perk is OP has done exactly 0 tests with it and don't understand what they're even bitching about , I've done extensive tests with this perk and I for one can tell you it'll be something you see up until purple ranks and then it will go away, the only downside in my opinion is it almost forces you to use a top tier killer and when you get to red ranks that's all you're gonna see is those same top tier killers (nurse,billy,spirit) majority of the time because if they play the killer the way it's intended it will negate MoM and make it worthless which in turn will make ranking up easier with those killers and harder for ones like trapper, freddy who basically have to m1. So the only real problem to me is they've indirectly nerfed already weak killers and indirectly buffed the already powerful ones making high ranks be a broken record with the same few killers being in every match

  • Grandkurama
    Grandkurama Member Posts: 318
    edited April 2019
  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    Anything that denies me 4k is op

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited April 2019

    @tt_ivi_99 so you didnt fully test it and drew conclusions anyway. Fantastic.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @Carpemortum

    Why should I waste my time testing, isnt It enough for you to realize how powerful this perk is or you are just trolling? It 100% works against Freddy, Wraith, Clown, Doctor, Spirit, Hag, Nurse, without any kind of counter play, the design of the perk is complete bs.

  • Pizzaman
    Pizzaman Member Posts: 504
    edited April 2019

    Alright. So let's recap:


    - A one time use Perk

    - Requires the survivor to put himself in harm's way to get the 3 stacks for MoM to finally be active

    - Still doesn't guarantee survival, just raises the likelyhood of a longer chase

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Pizzaman Yeah, reminds one of the old DS, doesn't it?

  • Pizzaman
    Pizzaman Member Posts: 504

    It does extend the chase, but that's all it has in common with the old DS. The old DS didn't require you to put yourself in harms way 3 times for the Perk to work on a 4th occasion, it was active the first time, so in that regard it's different MoM is bound to a condition. We will see how many people are going to use it and how (maybe combine it with DS?), but my guess is: it won't become a meta perk.

  • Acromio
    Acromio Member Posts: 1,737

    Spoiler alert: they have no counter.

  • Hoodied
    Hoodied Member Posts: 13,024

    @Acromio Actually from everything else on this, it has so many counters that it takes too much work to get this perk to work

  • Superpablog
    Superpablog Member, Alpha Surveyor Posts: 67

    I hit a survivor (healed, not injured) near a opened door with Myers tier 3, and the perk activated and didn't get downed and escaped, so, the perk activate after the 3 hits, being the survivor injured or not

  • Blueberry
    Blueberry Member Posts: 13,671

    Counting ultra-rares and mori's as a counter is just stupid. Also, MoM works against Plagues corrupted plague. Not to mention even if you are playing a killer with an M2 down ability I highly doubt you're going to down them with it on every single down, meaning it will be going off eventually.

  • Raccoon
    Raccoon Member Posts: 7,759

    Adren/BT/DS/MoM is the new jam.